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1258:, located on a peninsula to the south-west of Bretonnia bordered by the Irrana and Abasko Mountains to the east, the Great Western Ocean to the north and west and the Southern Sea to the south. Far from hostile factions, Estalia is politically fractured, rival kingdoms (notably Bilbali and Magritta) vie against each other and neighboring Tilea. Estalia bore the brunt of Sultan Jaffar's invasion from Araby, which was eventually driven out by a combined force of Bretonnian Knights and Tilean Legionnaires. Estalians take great offense at being referred to as Tileans, or at being addressed in the Tilean language by accident. The peninsula is renowned for its Diestros, skilled duelists who ply their skills across the Old World. Like the Tileans, the Estalians' revere Myrmidia as their highest goddess. 1510:. It is dominated by the cruel Dark Elves, who broke away from the High Elves following a destructive civil war called the Sundering. In general Naggaroth is quite wild and sparsely inhabited. In the north it has a tundra climate, while in the centre pine forests grow, inhabited by Beastmen. In the south lie steaming subtropical swamps and a land bridge to Lustria. The Dark Elves dwell primarily in large cities in the northeast: Naggarond (the capital), Ghrond, Clar Karond, Karond Kar and Har Ganeth. In the west lie the Black Spine Mountains, home to outcast Dark Elves called Shades, and the dry west coast. To the north, Naggaroth borders the Chaos Wastes and the Dark Elves have constructed a system of Watchtowers to defend against Chaos incursions. 1464:
that the secretive "Council of Thirteen" collectively rule the Under-Empire. The Skaven are perhaps the most numerous race in the Warhammer world, and often use mass numbers to overwhelm enemies, rising suddenly and unexpectedly from underground. They care little for casualties, and lack empathy for others even of their own kind, so their arcane war machines and mutant monsters often kill as many Skaven soldiers as enemies. Skaven worship only one god, the Great Horned Rat, with the Grey Seers (pale-furred, horned Skaven) serving as a caste of priests and spellcasters. Clan Pestilens are a breakaway sect who worship the Horned Rat in his aspect as a bringer of plagues and diseases.
735:, and their kin (also known as Greenskins), are relatively primitive and disorganized, but their instinctive belligerence threatens the various nations. Their violent nature commonly causes wars against not only the neighboring peoples, but also their own kind. They are found predominantly in the forests and mountains of the Old World, as well in the jungles to the south and stretched across the steppes to the East, but their kin can be found all over the world, inhabiting almost all continents and adapting to their environments. Thus there are many sub-species of Orcs and Goblins such as Black Orcs and Night Goblins. They are described in the supplemental book 1522:. Most of the continent is covered in extremely dangerous tropical rainforest full of poisonous and venomous creatures. The Lizardmen are the dominant power on the continent, and their ancient Temple-Cities (the greatest of which are Itza and Hexoatl) can be seen deep in the Jungle. Despite their bestial appearance, the Lizardmen are actually staunch opponents of Chaos and protectors of Order, although they are often apathetic towards the other races and hostile to those who trespass on Lustria. The wildlife of Lustria is dominated by large reptiles resembling 283: 1078:
themselves, and there has been centuries-long periods of civil war and contending-Emperors/Empresses. The centre and north of the country is dominated by huge forests, which often house bandits, Chaos cultists, Orcs/Goblins or Beastmen who prey on isolated settlements. The south of the country has a warmer climate and is dominated by grassland and extensive fields. Despite the great differences between the provinces, the people of the Empire are kept united by their "steel, gunpowder and faith in Sigmar" as well as a common language: Reikspiel.
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a different region of the empire. Grand Cathay have long ago constructed an enormous fortification called the Great Bastion on their northern border, to guard against incursions from Hobgoblins and the forces of Chaos who dwell on the Eastern Steppes. There is some trade with the human nations of the Old World (via the "Ivory Road") and the High Elves (via the sea), as well as coastal raids by the Dark Elves. But overall, contact between the east and west is quite limited, and Grand Cathay is fairly isolationist.
752:#203 (March 1994), Bob Bigelow liked the fact that the details were told through stories that "details animosity levels between orc and goblin and the importance of shamans." He also noted that "The armies list is split between the different types of orcs and goblins, as well as monsters' allies." Bigelow concluded that the book has "excellent line drawings and action illustrations as well as practical game value well worth the price to anyone who wishes to campaign." 1715:
complete set of Old One prophecies as they have not been pillaged by treasure hunters. However, the Slann practice of embalming their dead under pyramids is said to have had a major influence on the early Khemrian civilisation in the Land of the Dead, which suggests they were not always so isolated. They are reported to have come in conflict with the fabled "Lost Hold" of the Dwarfs, Karak Zorn, which is said to be located somewhere in the mountains of the Southlands.
1447:, a great system of highways, mines and settlements which stretched huge distances between their great underground fortress-cities. Today, much of the underway is in ruins and highly dangerous. Many former Dwarf cities and Underway sections are now occupied by Night Goblins and Skaven (a race of evil, intelligent anthropomorphic rats, about the size of a human). The Dwarfs, Skaven and Orcs/Goblins are locked in a constant three-way war for control of the underground. 1486:. The Annuli Mountains run through the centre of the island. The capital and largest city of the High Elves is Lothern, located at a strait connecting the outer Ocean and Ulthuan's Inner Sea. Politically, the island is divided up into 10 Kingdoms, although they all owe loyalty to the Phoenix King (High King) in Lothern and the Everqueen in Avelorn. Prior to the High Elves, Ulthuan was inhabited by many Dragons, and many still slumber here under the mountains. 2864: 1792:. It forms a divider between the Black mountains and the World's Edge Mountains and is the main route between the lands of the Border Princes, Karaz-a-Karak and the southern regions of The Empire, travelling along the historical Old Dwarf Road. It is essentially a deep chasm, created when volcanic eruptions tore the peaks in ages past. Orc and goblin tribes in the south use this as their principal route of invasion through the mountains. More importantly, 1530:, and large insects which form the main food source of the Lizardmen. There is also various human, elven colonies along the coast, and undead (resulting from shipwrecked vampires) dominate The Vampire Coast in the east. In Lustria's west there is the volcanic Spine of Sotek mountains, and to the west of that is the more arid west coast. To the east of Lustria, across the Great Ocean, lies the Southlands. To the north, across an isthmus, lies Naggaroth. 1006:
the Eastern Steppes, the Ogre Kingdoms, Norsca and Naggaroth. Norsca and the Eastern Steppes are sometimes considered to be part of the Wastes. At the north pole, there is a great collapsed Chaos Portal which allows travel between the physical world and the Realm of Chaos. This Portal spews dangerous, raw magical energy into the physical world, causing mutations to any person or creature in the north, and even to the land, climate and flow of time.
474: 1453: 181: 38: 358: 122: 79: 1891:. A massive army of skeletal warriors patrols the ramparts of the fortified mountain while their master regains his power after the last time he was defeated. Nagash ordered the mountain to be mined for all of its Warpstone for his use in Necromancy, by his legions of undead and local human tribes which pledged allegiance to him out of terror. The lower regions are known as the Cursed Pit. 1775:
the range. Though its importance has much declined since then and after the Dwarfs had forsaken the mines and watchposts on the eastern frontier. In the present times it must be guarded vigilantly for invading Orcs and Goblins moving from their eastern lairs use it as one of their main attack routes. The Karak Kadrin Dwarfs guard it fiercely against these intruders
675:), leaving their creations to fend for themselves. This backstory also provides an easy explanation for the presence of a variety of familiar fantasy races. Ogres and Halflings, for example, are closely related. Both are resistant to the mutating effects of Chaos energies (fuelled by hearty appetites and efficient metabolisms), but have opposite physical templates. 1810:
crater into the rock. Valuable metals and ores can be found all around the lake. Many Dwarf strongholds were founded around Black Water to mine and refine these meteoric ores, and to take advantage of the raging torrents gushing down the mountainside from the Black Falls, powering waterwheels and machinery. Its black depths are home to ancient and dark monsters.
596: 1107:, the Von Carsteins, who raised undead armies to invade the rest of the country in a series of devastating wars. Today it is nominally ruled by human nobles but secretly ruled by vampire aristocrats. Treaties between the vampires and human nobles have created an uneasy peace. It is considered a backwater and generally shunned by the rest of the Empire. 679:
resulting in the sundering of the race into three distinct kindreds: the evil, twisted Dark Elves, the proud, noble and magical High Elves who continue the ancient traditions from before the sundering, and a third group as the rustic, sylvan and mysterious Wood Elves. The High Elves inhabit the magical island of Ulthuan (analogous to
717:) are the Lizardmen who were created by the Old Ones to aid in their great works. The Slann, who act as leaders and priests, now lead the Lizardmen blindly, via ancient prophecies containing almost incomprehensible instructions left by the Old Ones. The culture and aesthetic of the Lizardmen are heavily inspired by those of the 1585:(also called Shadowlands by Norse, Kurgans and Hung and known as Chaos Wastes) to its north. To its south beyond the Sea of Claws lies the Empire and to the east and Southeast the Eastern Steppes and Kurgan nation and the Kingdom of Kislev, respectively. Between Norsca and Kislev is a wilderness area called Troll Country. 997:
by malevolent daemonic creatures made of magic, the souls of mortal creatures, and most notably the four evil Chaos Gods. These four "Ruinous Powers" exert a corrupting influence upon mortals in the physical world. Their ultimate goal is to expand the Realm of Chaos, engulfing and destroying the physical world entirely.
1553:. Nehekhara has a dry climate, with much of it being desert. The western half of the country contains the Great Mortis (formerly Great Vitae) River and the largest city, Khemri as well as other cities. The east of the country, across the Charnel Pass and World's Edge Mountains, contains the infamous city of Lahmia. 739:, first published in 1993. The phrase "orcs & goblins" also refers collectively to all of the races that are described in this book, which includes other "greenskins" as well. The book includes background information, illustrations, and game rules for these races. The Orcs and Goblins represent a generic 1741:
To the east of the Old World lies the ancient and impossibly high Worlds Edge Mountains. This snow-capped mountain range officially extends from the Nehekhara in the far south, up into the far north past Kislev, before branching west into Norsca. They separate the desolate Dark Lands in the east from
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and indirectly created the first vampires in Lahmia, leading to civil war. Later, Nagash enacted a great ritual to kill everyone in Nehekhara and raise them again as undead slaves. During the ritual, Nagash was killed by the last King of Nehekhara, Alcadizzar. With the ritual gone awry, the mummified
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The country's northern frontier position means that it often bears the brunt of devastating Chaos invasions, as Kislevite warriors spill their blood to keep the southern lands safe. Combined with poor soil and notoriously freezing winters, this has made the Kislevites a hardy, no-nonsense people. Out
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In contrast to the Realm of Chaos, the Chaos Wastes (also known as the Umbra Chaotica) are a part of the physical world. They are a vast, warped, cold and barren wasteland surrounding the northern polar region (and probably also the southern polar region) of the world. The Wastes border Grand Cathay,
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The South World's Edge Mountains are more volcanically active than the northern regions. The largest volcanoes are named Fire Mountain, Red Cloud Mountain and Thunder Mountain. They continually bring up new minerals from the planet's interior, and thus attract many miners, although their settlements
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Grand Cathay is the largest human empire in Warhammer Fantasy, ruled by the Celestial Dragon Emperor and Moon Empress, who are immortal dragons able to shapeshift into human form. They delegate most governing of Cathay to 5 of their children, who are also immortal shapeshifting dragons and each rule
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influences. To the north and east lies the high mountains of The Vaults, and to the south and west lies the sea. Due to this geographic protection, Tilea has never had to unite, and has become dominated by rival city-states with a great wealth in trade. The most important gods in Tilea are Myrmidia,
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The Realm itself is composed of raw magical energy generated by the emotions and thoughts of sapient creatures such as humans. Thus, the Realm of Chaos is the source of magic in the Warhammer World, and this is why magic is such an unwieldy, dangerous and often mutating force. The Realm is inhabited
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society, called the "Under-empire". They are divided into clans such as Clan Eshin, master assassins, or Clan Skryre, master engineers. It is believed that they are so numerous that if they worked together they would be able to destroy the world, however their innate predilection for cowardice and
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Many races have fallen to, or been corrupted by Chaos. The barbaric Warriors of Chaos (formerly called "Hordes of Chaos") invade the civilized nations from the far northern Chaos Wastes. Beastmen, the human-animal hybrid products of Chaos are found in the dark forests of the entire Warhammer world.
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The Worlds Edge Mountains are also home to many great Dragons. Throughout history there have been many dragon nests discovered by miners, and their hoards are of great proportions. Most of the time these dragons are in a deep slumber. Notable dragons include Skaladrak Incarnadine, Mordrak, Fyrskar
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is an immense mountain lake high in the western highlands, and its Black Falls empty down into the Skull River. The lake is actually a vast crater, and was filled up with melted ice water from the surrounding snowy mountains. In ancient times a meteor fell from the heavens and punched this massive
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is the next most northerly passage across the mountains. It is overlooked at its eastern starting point by the greenskin fortress of Gnashrak's Lair, and at its western end by the Dwarf Stronghold of Karak Kadrin. In olden times it enabled Dwarfs to travel between the western and eastern fronts of
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Valmir Aesling. Valmir was a great general of the mighty Chaos Champion and Everchosen Asavar Kul, so this story probably happens during the time of "World War III" (IC circa 2300), but it is implied to have happened shortly after the defeat of Asavar Kul. Even though the story gives the idea that
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tribes, and allied with the Dwarfs, to face the greater threats of Orcs and Goblins, Undead and Chaos. Sigmar has since become the primary god worshipped in the Empire, representing justice and strength, although there are also other important ones such as Ulric (god of wolves, winter and battle),
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adventure Crimson Rain (there is some information present on Norse customs and culture as well), which is part of Omens of War supplement. Various novels dealing with Norse characters, such as Wulfrik, Palace of the Plague Lord, Valkia and so on, also includes a lot of information regarding their
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Norsca was originally populated by both High Elves and Dwarfs. Humans came to this land long after them. Norse Dwarves still remain and often come into conflict with the Norse tribes, but Elves have left the land. There are many ancient elven ruins. One of these mysterious places is the Forest of
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is a huge subterranean realm, comprising many repurposed Dwarf areas, as well as many Skaven-dug tunnels and settlements called "Under-Cities" beneath most human and Dwarf cities. Their capital and greatest city is Skavenblight, which lies in remote marshland between Estalia and Tilea. It is here
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The main god of the nobility is the Lady of the Lake, although the peasant classes worship the polytheistic gods of the rest of the Old World, particularly Rhya. Bretonnia nominally includes the forest of Loren, although in reality most Bretonnians fear and avoid the Woodland Realm, and have many
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The Empire is a large, diverse country based around several large rivers: the Reik, Talabec, Stir and Aver. The various Provinces are each ruled by an Elector Count or equivalent, who elect an Emperor to rule for life. Despite this, the provinces have a great deal of autonomy to govern and defend
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Besides these, there are the Undead, who are a result of the black sorceries of the first necromancer, Nagash, in the long distant past. His legacy has left the Tomb Kings, who are the resurrected armies of the first human civilisation, in the hot desert lands of Nehekhara to the south of the Old
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are the personified flaws of sapient beings; the inner daemons of living things come back through a magic medium as literal daemons to torment and kill. The ultimate victory of these forces is often hinted at, highlighting a strong assumption that sentient beings are fundamentally flawed and will
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brothers, the spawnings of saurus have become slightly rare and so skinks dominate in both civil life and warfare. Although similar in climate and culture to Lustria, the Southlands remain much less explored by human or High Elves and thus the Slann of the Southlands are said to have a much more
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Kraka Drak is totally destroyed, it is still featured in many sources that are dated after the war. One possibility is that hold was retaken by the Norse Dwarfs sometime after the war (or not totally taken by the invading Chaos Horde). Or it could be a simple oversight on the part of the writers.
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At the centre of the Inner Sea lies the Great Vortex, a magical storm that drains excess magical energy from the world, fed by a global network of waystones maintained by the High Elves. If the Vortex were to fail, magical energy would build up and allow large scale invasions of Daemons from the
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The Tomb Kings/Nehekharans were formerly a living civilization of humans. Their first King and uniter was Settra the Imperishable, who began the tradition of attempting to prolong life and avoid death. Thousands of years and many dynasties later, a new leader called Nagash came to power. Nagash
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The country's recently established official religion is the Great Orthodoxy. The country's most important god is Ursun, the bear-god of winter and strength, and the Kislevites seem to have a special affinity with bears. Other important gods include Dazh (god of fire, the sun, summer, family and
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is an enchanted forest in the southeast of Bretonnia. In a similar manner to the Chaos Wastes, the flow of time may distort and warp in the forest. Different sections may experience different times of day, or different seasons. A person may spend a day in the forest and emerge to find that only
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is a central route that comes in from the easterly Wolf Lands. Its western opening bypasses The Dwarfen capital city Karaz-a-Karak, while its east is haunted by the Orc-infested ruins of the old Dwarf mine, Mount Silverspear, which is now known more commonly as Mount Grimfang, after the Orcish
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Various tunnels, caverns and entire cities, lie beneath the Old World, World's Edge Mountains and the rest of the world. Most cities of the Dwarfs are underground, and many Orc/Goblin settlements are as well (the Night Goblins are especially known for being cave-dwellers and rarely come to the
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The Elves were the first civilized race to walk the Warhammer world. Brought into creation by the Old Ones, the Elves showed a natural talent for magic and superlative martial skill. The once thriving civilization of the Elves was torn asunder many thousands of years ago by a bitter civil war,
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forest in the east. To the northwest, there is an ill-defined border between Kislev and Troll Country, a marshy, frigid wilderness infested with monsters. Historically, Kislev has been inhabited by a succession of human ethnic groups: first the Roppsmenn, then the Ungols and most recently the
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is the northernmost route traversing the range, and descends into the lands of the Troll Country before its road leads eventually into the city of Praag in Kislev. A very popular invasion route for the marauder tribes of the west and the Orcish Warlord Grimgor Ironhide's greenskins hordes.
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goddess of soldiers, justice, and wisdom and Mannann, god of the sea. Tilean mercenaries and traders can be found across the old world, and are famed for their skills in battle and haggling. Tilean explorers have also been at the forefront of contact with the New World and the Far East.
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minutes have passed, or conversely that 100 years have gone by. Though nominally part of Bretonnia, the forest is actually ruled by the reclusive Wood Elves (descendants of breakaway High Elf colonists), who are in an uneasy alliance with ancient, xenophobic Forest Spirits such as
1058:. To the east lie the World's Edge Mountains, to the west Bretonnia, to the south the Border Princes/Badlands and to the north is Kislev and the sea. The main cities (which mostly lie in the south) are Altdorf (the current capital), Middenheim, Nuln, Talabheim and Averheim. 603:
There are numerous nations, races and ethnicities in the Warhammer World. Mankind, the most prominent, often proves to be the most susceptible to the corrupting influence of Chaos. Most of the featured human nations are based in the Old World (analogous to real world
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The Worlds Edge Mountains are a barren wilderness. The Dwarf Strongholds are the only enclaves of civilisation in the region. The Greenskins also have many crude settlements in the mountains, as do the Skaven. The fallen Holds are also home to these two races.
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of all the Dwarfs. Currently ruled over by High King Thorgrim Grudgebearer. The temples of the venerable Ancestor Gods are here, and is also home to the Great Book of Grudges, a vast account of all wrongdoings and breaches of faith against the Dwarfen race.
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and the Undead. To the southeast are the Dragon Isles which are often cited as a desirable, if dangerous, location for voyages in search of riches to aim for. On its southern coastline in the river delta region lies the frontier human settlement Pigbarter.
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was played out here, which an alliance of tribes of men of the time before the Empire, and the Dwarfs, engaged a massive invading greenskin army in the pass. The ensuing victory was the beginning of the founding of the nation of men under Sigmar.
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of the Old World. While related to the Dwarfs in their strongholds to the South, the separation over the years has led to some changes and the Norse Dwarfs have taken on some more wild characteristics compared to the mainstream of Dwarf society.
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The Empire of Man, known to most as the Empire, is the largest and oldest human civilization in the Old World. It is culturally, technologically, and geographically based on early modern Germany, with its name being an allusion to the historical
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This area of the Warhammer World is equivalent to East/Southeast Asia. It is not greatly developed in the published games or fiction, but there are human civilizations there, specifically Ind, Grand Cathay, and Nippon (which are equivalents of
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Through the 1980s, the Norse troops and characters in Warhammer Fantasy were closely based on the historical Vikings. Later, the Norse were largely merged into the Chaos faction as the Warriors of Chaos (main human footsoldiers of Chaos).
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The Southlands are believed to be the original homeland of the Dwarfs, where they began as simple cave dwellers using crude stone tools, before following the chain of mined riches up the mountain chain towards the north.
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influences. Outside of this area, the Dark Lands are mostly dominated by barbaric Orcs and Goblin tribes. The River Ruin is the only major River in the Dark Lands, and it is heavily polluted by Chaos Dwarf industry.
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is the mountain spire in the south overlooking the Sour Sea. It is riddled with the tainted rock known as Warpstone, which is highly prized by the Skaven and Necromancers. It is the home of the Supreme Lord of the
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also took place here, when Dwarf and Goblin armies met on the shores of Black Water. The High King Alrik and the Goblin Warlord Gorkil Eyegouger were both slain while fighting along the edge of the Black Falls.
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The Norse are, like the historical Norsemen, great seaborne explorers, traders, reavers, and slavers who have built and maintain colonies in Lustria (the Warhammer world's version of South and Mesoamerica).
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Ulthuan is a ring-shaped island continent, controlled by the High Elves. It lies in the ocean (equivalent to the Atlantic) to the west of the Old World, and east of the New World. It draws inspiration from
1085:: in the west of the Empire, at the mouth of the River Reik, lies the free city-state of Marienburg, the largest and wealthiest city in the Old World. It is dominated by merchants and based on early modern 560:. What is recognizable as the Warhammer World began with the expansion material to the first edition of the game Warhammer, but was formulated as a distinct setting with a world map in the second edition. 1021:
worship the evil Chaos Gods whose influence is strong in the Wastes. In order to guard against incursions from the north, Grand Cathay has constructed a Great Bastion (similar to the real-world
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Though the unbroken chain of mountains reaches into the Southlands from the Worlds Edge Mountains, the peaks south of the Nehekharan deserts are technically part of the Great Mountains chain.
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Outside of infrequent invasions, the only threats on Ulthuan are monsters in the Annuli Mountains. As Ulthuan is a magical floating island, the Underway and Under-Empire do not extend to it.
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which is found in several of Games Workshop's fictional universes, including Warhammer Fantasy. It is separate to the physical world of Warhammer, and draws inspiration from depictions of
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Clan Pestilens ravaged Lustria, they were driven out by Sotek and they migrated to the Southlands. Sotek also took action against them here by sending jungle swarms to destroy the clan.
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The Dark Lands lie east of the Old World and west of the Far East, between the World's Edge Mountains and Mountains of Mourn. It lacks any real-world equivalent, but is similar to
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Dwarfs are an ancient, gritty, and determined race integral in the founding of the Empire. Dwarfs are the greatest craftsmen in the Warhammer World, a skill largely matched by the
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Nehekhara, also called "The Land of the Dead" lies to the South of the Badlands and Old World, west of the Dark Lands. To the west lies Araby and to the south, the Southlands.
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wrote Warhammer novels under the pen name Jack Yeovil. Some elements from these books (in particular his heroine Genevieve Dieudonné) later reappeared in the award-winning
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army with little internal cohesion and discipline, and relying on the ferocious charge and individual fighting skills rather than organized generalship. In issue 203 of
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dukedoms and ruled by a King, Bretonnia has a stark class divide between the wealthy knightly nobility, and the peasants who live in poverty and squalor, with very low
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Bretonnia lies west of the Empire, across the Grey Mountains, and north of Estalia. Bretonnia is a temperate land with a mild climate and fertile soils, inspired by
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Warhammer is notable for its "dark and gritty" background world, which references a range of historical cultures, and is populated with a variety of races such as
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is an island in the great ocean northwest of the Empire, southwest of Norsca. Based on Britain and Ireland, inhabited by people similar to pre-Roman Gaelic and
1610: 1134:. In the centre of the country lie the Forest of Arden and Massif Orcal, two wild regions inhabited by Beastmen and Orcs/Goblins, respectively. Dominated by 1578:, though as the setting developed the Norse departed from the historical template increasingly and are now one of the main tribes of the Warriors of Chaos. 2272: 1707:, and small tribes of what adventurers call the "Dark Men", who are content to live at peace with nature and seem to have the protection of the Lizardmen. 1647: 699:
eventually bring about their own destruction via the forces of Chaos. The possibility of the victory of Chaos is a major theme in the End Times campaign.
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Nehekharan Kings and their skeletal soldiers awoke not to the promised afterlife, but to a nightmare of living death, and were very angry about this.
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hospitality) and Tor (god of storms). The main cities of Kislev are the eponymous Kislev, Erengrad and Praag The Cursed, which rule over the vast
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In the 2008 Warhammer Fantasy Battle (7th edition) book: Warriors of Chaos, features story about the destruction of Kraka Drak. This is done by
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Lizardmen are the primary power in the Southlands and have five temple-cities, though one is ruined. Due to centuries of separation from their
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tropes. The Ogres also have a race of slave Gnoblars (relatives of Goblins), and are said to be always hungry, valuing food as much as gold.
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East of the Dark Lands lie the Mountains of Mourn and Ancient Giant Lands, extremely high mountains with a cold climate, which resemble the
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Early novels were published as "GW Books" by Boxtree Ltd, but more recently novels have been under Games Workshop's publishing arm, the
245: 903:, which ran for over 5 years and included strips set in the other areas of the Warhammer Universe. Generally running concurrently with 781:), and Nagash in his own city of undead. Prior to Games Workshop retconning the backstory, there was previously a unified Undead Army. 2042: 1089:. Marienburg is culturally linked to the Empire but politically entirely independent, having bribed a past Emperor in order to secede. 217: 1601: 1103:. It is a cursed land plagued by the restless dead and suffers from warpstone meteorite falls. Sylvania was once ruled openly by the 1095:
is a region of the Empire developed in the setting as a home to vampires, ghouls and other undead creatures, inspired by real-world
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controlled by Dwarfs and Wood Elves. There are also some areas controlled by Undead lords, or marauding Beastmen, Orcs, or Goblins.
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The Warhammer World borrowed considerably from historical events and other fantasy fiction settings. The Old World is recognisably
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To the southwest is the Plain of Bones where the remains of many dead dragons can be found. This area draws practitioners of
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Shallya (goddess of mercy and healing), Rhya (goddess of harvest and family) and Morr (god of death and the afterlife).
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in the real world), a desolate icy wilderness and the Wood Elves live in the forests of Athel Loren in the Old World.
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is a collection of petty Human kingdoms, bandits, mercenaries, pirates and other fugitives. It is analogous to the
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in Norsca is Kraka Drak. Other major holds included Sjoktraken port, Kraka Dorden, Kraka Onsmotek, Kraka Ravnvake.
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do not apply in the Realm of Chaos, and it is said that mortals who enter or even glimpse it tend to go insane.
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The Realm of Chaos (also called the Warp, the Aethyr, the Empyrean, the Realm of Souls or the Immaterium) is an
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approximating to various historical periods including the Renaissance - the Empire being set over what was the
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warlord who captured it. In olden times the pass was the scene of the bloody battles of the Silver Road Wars.
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of necessity, Kislev has retained good relations with The Empire and Dwarfs: close allies against Chaos.
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The Empire was originally founded thousands of years ago, when the Warrior-King Sigmar Heldenhammer (a
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Many factions, such as the Elves, the Lizardmen, the Ogres and the Halflings, have been created by the
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novels also displays the Norse as the main antagonists of the first two books. Slaves to Darkness, by
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The Chaos Wastes are inhabited by various mutated flora and fauna, Daemons, Chaos monsters (including
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They are a prominent scene for many main events in the histories of the Dwarf, Orc and Goblin races.
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Living underneath much of the known world are the Skaven, diabolical ratmen living in a subterranean
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is originally named Haz-Drazh-Kadrin by the Dwarfs, which literally translates into human tongue as
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to create background information for Grand Cathay, so that the faction may be included in the game.
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Outside of games, there have been novels, novellas and short stories by various authors set in the
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The development of the setting began with the release of a game simply called 'Warhammer' in 1983.
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of Tolkien). At the forest's centre lies the enormous Oak of Ages, drawing influence from various
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are a significant geographic location in the fictional setting of the game of Warhammer Fantasy.
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may contain an excessive amount of intricate detail that may interest only a particular audience
1743: 308: 1695:. The Southlands lie south of the Land of the Dead and are dominated by dense swamplands and 1363: 804: 1862:, and was the first Dwarfen Hold to fall. It sits in the north, overlooking western Kislev. 1113:
is a semi-autonomous area in the Empire, granted to the Halflings. It bears similarities to
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tribes. Not much information has been published about it, although it was the setting for
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Kislev is a cold land, north of the Empire but south of Norsca. It is primarily based on
1062: 1025:), while the Dark Elves of Naggaroth have constructed a series of Watchtower fortresses. 1022: 879: 548: 2246: 2226: 2178: 2087: 1964: 1888: 1884: 1747: 1723: 1704: 1692: 1269: 864: 732: 371: 2840: 2789: 2421: 2396: 2374: 2355: 2214: 2204: 2166: 2156: 2075: 2065: 2018: 1655: 1635: 1627: 1428: 1334: 1265: 1255: 1070: 1055: 934: 891: 748: 722: 695: 629: 625: 617: 609: 568: 557: 397: 382: 2538: 2347: 2279:. Some information can be found from many other Warhammer sourcebooks, for example 1917: 1406:
respectively). To the south lies the Hinterlands of Khuresh (which is inhabited by
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World (based on Ancient Egypt), the Vampire Counts in the Old World (based upon
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Issue 6. Also Norse Marauders make an appearance in the mercenary supplement
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any relevant information, and removing excessive detail that may be against
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Some novels involving mostly Norse characters and places are C.L. Werner's
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Knives, in the middle of Norsca, where an ancient Elven temple is located.
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and the two first-person shooter games in the Warhammer Vermintide series,
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of the real world. This region is inhabited by fierce monsters resembling
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and the barbaric human tribes of the Norse, Kurgan, Hung and Tong. These
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is on a peninsula on the southern coast of the Old World, equivalent to
2594: 2559: 2133:"Total War: Warhammer 3 races – everything you need to know | PCGamesN" 1615: 1527: 1346: 1163: 974: 925: 896: 875: 672: 668: 664: 2545: 1848: 1662: 1523: 1359: 1135: 1114: 1086: 990: 2490: 473: 180: 2833: 2552: 2155:. David Chart. Nottingham: Black Industries. 2007. pp. 22–28. 1475: 1452: 1223: 1211: 944:. When this was finished, they started a new series located in the 909: 680: 2476: 2825: 2467: 2446: 1711: 1575: 1483: 1378: 1319: 1295: 1100: 769: 743: 633: 535: 374: 357: 2441: 1407: 1194:. Much of Kislev is cold steppe, although there is an extensive 2203:. David Chart. Nottingham: Black Industries. 2007. p. 34. 1315: 1235: 1188: 1176: 1034: 605: 564: 450: 401: 2267:(other Volumes also have stories involving Norse characters), 706:
who split from their brothers after being corrupted by Chaos.
1403: 1399: 1395: 1333:. They are the most powerful faction in the region, and mesh 1215: 1207: 1195: 1155: 1038: 718: 641: 621: 446: 1427:, Games Workshop has worked together with British developer 1037:. It is a broadly temperate area dominated by several large 1033:
The Old World is a northerly region, roughly an analogue to
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Bigelow, Bob (December 1982). "Through the Looking Glass".
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Norsca is isomorphic in position within the "Old World" to
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world, the most famous of which are the novels featuring
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Games Workshop licensed out the rights for comic books.
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are frequently destroyed by eruptions and earthquakes.
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Lustria is a tropical southern continent equivalent to
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dominate here. They are primarily based on the nomadic
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The Bad Dice Podcast - The UK's 1st Warhammer Podcast
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Warhammer Online: Age of Reckoning Official Game Site
1965:"Timeline of Games Workshop | Games Workshop Careers" 2259:Main information about Norse can be found from the 2064:. David Chart. Nottingham: Black Industries. 2007. 1226:(firearm-welding infantry, hence the name) and the 2054: 2052: 1307:"Dark Lands" redirects here. For other uses, see 583:, and others from original fantasy sources. Like 2883: 1329:In the northern Dark Lands is the empire of the 2200:Realm of the ice queen : a guide to Kislev 2152:Realm of the ice queen : a guide to Kislev 2061:Realm of the ice queen : a guide to Kislev 2049: 1626:The Norse Dwarfs are the most northerly of the 1506:Naggaroth is the cold, bleak land analogous to 920:have been working on a series of Warhammer and 833:the idea of Chaos in Warhammer was inspired by 763:betrayal makes long term cooperation unlikely. 27:High-fantasy setting, created by Games Workshop 1989:"White Dwarf Presents: Warhammer Chaos Dwarfs" 1287:, an early-2000s event held by Games Workshop. 556:, as well as real-world history, particularly 449:, high elves, dark elves, wood elves, dwarfs, 2506: 2320: 2318: 2316: 2314: 381:and used in many of its games, including the 2412:. Rick Priestley et al. Games Workshop 1989 644:), and Araby (Based loosely on the various 502:. Unsourced material may be challenged and 66:Learn how and when to remove these messages 2513: 2499: 2311: 1410:) and Lost Isles of Ethlis, equivalent to 1187:called winged lancer - a reference to the 534:The Warhammer world drew inspiration from 361:A crowd gathered around a Warhammer set-up 1608:and Sigvald novels for Warhammer Heroes. 1326:, with a dry climate and many volcanoes. 709:In the jungles of the Lustria continent ( 522:Learn how and when to remove this message 345:Learn how and when to remove this message 327:Learn how and when to remove this message 265:Learn how and when to remove this message 163:Learn how and when to remove this message 2346: 1729: 1451: 932:. The first was the Warhammer 40k strip 594: 356: 290:This article includes a list of general 2368: 2149:"Chapter III: The Politics of Kislev". 2015: 2009: 1654:The main stronghold (capital) of Norse 853:. The Warhammer elves were inspired by 14: 2884: 2032: 1872:, and that of his family's hereditary 1199:Gospodars who have united the region. 201:Please improve this article by adding 2907:Fictional elements introduced in 1983 2520: 2494: 2477:BoLS: Warhammer Fantasy Daily Updates 2333:Warhammer Armies: Undead, 5th Edition 2324:Warhammer Armies: Dwarfs, 7th Edition 1545:, an undead faction based heavily on 2415: 2144: 2142: 1699:. These are inhabited by Lizardmen, 590: 500:adding citations to reliable sources 467: 276: 174: 115: 72: 31: 2416:Ward, Matthew; et al. (2011). 2275:and Hordes of Chaos supplement for 1759: 1646:and also in the (WFRP2) supplement 1443:In ages past, the Dwarfs built the 1254:is the Warhammer equivalent of the 571:- medieval France, Roman Italy and 400:, and a number of video games: the 24: 2340: 1827: 1434: 406:Warhammer Online: Age of Reckoning 296:it lacks sufficient corresponding 25: 2918: 2435: 2369:Gallard, Richard Wolfrik (1998). 2139: 2022:. No. 203. pp. 113–114. 1683: 960: 648:powers that ruled throughout the 430:Warhammer: End Times - Vermintide 99:and remove advice or instruction. 47:This article has multiple issues. 2863: 2862: 2045:from the original on 2012-02-16. 1496: 1353: 1179:, with some references to other 1028: 791:List of Warhammer Fantasy novels 472: 281: 214:"Warhammer Fantasy" setting 179: 120: 77: 36: 2327: 2253: 2239: 2191: 1621: 1000: 55:or discuss these issues on the 2771:Age of Sigmar – Realms of Ruin 2125: 2100: 2026: 1995: 1981: 1957: 1541:Nehekhara is inhabited by the 1210:(the middle nobility) and the 13: 1: 2247:"Who is Kostaltyn of Kislev?" 1945: 1794:The Battle of Black Fire Pass 1302: 1069:-type figure) united several 1048: 1041:countries as well as smaller 950:Warhammer - Condemned by Fire 843:, who made use of ideas from 829:has stated that according to 463: 203:secondary or tertiary sources 2708:Mordheim: City of the Damned 1950: 1843:and is also known to men as 1818: 1670: 1533: 1501: 1158:and Treemen (similar to the 1121: 1117:from Tolkien's Middle-Earth. 955: 846:Three Hearts and Three Lions 839:and its sequels, written by 145:Knowledge's inclusion policy 7: 2892:Warhammer Fantasy (setting) 2750:Age of Sigmar: Storm Ground 2035:"Freedom in an Owned World" 1903: 1388: 1309:Dark Lands (disambiguation) 779:pirates of the 18th century 10: 2923: 2722:Mordheim: Warband Skirmish 2581:Warhammer Fantasy Roleplay 2410:Warhammer Fantasy Roleplay 2301:Warhammer Fantasy Roleplay 2281:Warhammer Fantasy Roleplay 2269:Warhammer Fantasy Roleplay 1932:Warhammer Fantasy Roleplay 1894: 1640:Warhammer Fantasy Roleplay 1513: 1468: 1456:A skaven clanrat miniature 1440:surface during daylight). 1306: 788: 784: 393:Warhammer Fantasy Roleplay 2902:Fantasy campaign settings 2857: 2803: 2780: 2611: 2530: 2470:from the UK dedicated to 2391:; Tuomas Pirinen (2002). 2373:. London: Carlton Books. 1841:Pinnacle of the Mountains 1812:The Battle of Black Falls 1691:correspond to real world 1644:Dwarfs: Stone & Steel 1594:Palace of the Plague Lord 1565: 1377:, as well as some of the 1292:Border Prince Confederacy 1170: 811:series was taken over by 581:Moorish invasion of Spain 2757:Total War: Warhammer III 2665:Online: Age of Reckoning 2630:Shadow of the Horned Rat 2289:Warhammer Fantasy Battle 2277:Warhammer Fantasy Battle 2033:Baxter, Stephen (2003). 1900:and Graug the Terrible. 1424:Total War: Warhammer III 1245: 1146:superstitions about it. 640:).There is also Nippon ( 599:Orcs & Goblins cover 424:Total War: Warhammer III 387:Warhammer Fantasy Battle 2729:Total War: Warhammer II 2680:Online: Wrath of Heroes 1925:Warhammer Age of Sigmar 1742:the civilised lands of 1183:countries, such as the 436:Warhammer: Vermintide 2 418:Total War: Warhammer II 311:more precise citations. 2701:End Times - Vermintide 2371:The World of Warhammer 2285:Realm of the Ice Queen 2231:: CS1 maint: others ( 2183:: CS1 maint: others ( 2092:: CS1 maint: others ( 1790:Passage of Black Flame 1457: 1202:The state is ruled by 600: 362: 190:relies excessively on 2263:which is Volume I of 1736:Worlds Edge Mountains 1730:Worlds Edge Mountains 1455: 1364:pleistocene megafauna 874:Early in his career, 598: 409:, the strategy games 396:(WFRP) pen-and-paper 360: 2715:Total War: Warhammer 1911:Total War: Warhammer 1870:A King to his People 1638:are featured in the 1611:The Legend of Sigmar 836:The Eternal Champion 496:improve this section 412:Total War: Warhammer 377:universe created by 97:rewrite this article 2816:Warhammer Army Book 2602:Warhammer: Invasion 2283:(WFRP2) supplement 2271:(WFRP2) supplement 2135:. 15 February 2022. 1969:Games Workshop Jobs 1939:Warhammer: Invasion 1642:(WFRP1) supplement 1461:Skaven Under-Empire 1063:Conan the Barbarian 1023:Great Wall of China 967:alternate dimension 924:comics, written by 880:Anno Dracula series 656:, most notably the 549:Conan the Barbarian 2457:2009-09-05 at the 2395:. Games Workshop. 2354:. Games Workshop. 2273:Tome of Corruption 1693:sub-Saharan Africa 1648:Tome of Corruption 1458: 1421:For the videogame 1238:surrounding them. 865:Middle-earth canon 601: 363: 18:Cathay (Warhammer) 2879: 2878: 2841:Warhammer Monthly 2782:Nations and races 2644:Battle for Atluma 2523:Warhammer Fantasy 2482:Warhammer Fantasy 2472:Warhammer Fantasy 2452:The Black Library 2427:978-1-84154-785-5 2418:Orc & Goblins 2348:Cavatore, Alessio 2210:978-1-84416-433-2 2162:978-1-84416-433-2 2071:978-1-84416-433-2 1581:Norsca abuts the 1557:became the first 1429:Creative Assembly 1335:industrialisation 1266:Renaissance Italy 1256:Iberian Peninsula 1056:Holy Roman Empire 1019:Warriors of Chaos 948:universe, called 946:Warhammer Fantasy 935:Damnation Crusade 905:Warhammer Monthly 892:Warhammer Monthly 823:Warhammer Fantasy 618:Arthurian Britain 610:Holy Roman Empire 591:Races and nations 569:Holy Roman Empire 532: 531: 524: 398:role-playing game 383:table top wargame 367:Warhammer Fantasy 355: 354: 347: 337: 336: 329: 275: 274: 267: 249: 173: 172: 165: 114: 113: 90:a manual or guide 70: 16:(Redirected from 2914: 2866: 2865: 2795:Orcs and Goblins 2515: 2508: 2501: 2492: 2491: 2431: 2406: 2384: 2365: 2334: 2331: 2325: 2322: 2309: 2257: 2251: 2250: 2243: 2237: 2236: 2230: 2222: 2195: 2189: 2188: 2182: 2174: 2146: 2137: 2136: 2129: 2123: 2122: 2120: 2119: 2104: 2098: 2097: 2091: 2083: 2056: 2047: 2046: 2041:. No. 229. 2030: 2024: 2023: 2013: 2007: 2006: 1999: 1993: 1992: 1985: 1979: 1978: 1976: 1975: 1961: 1918:Warhammer 40,000 1760:Notable features 1549:and pop culture 1493:Realm of Chaos. 1181:Eastern European 922:Warhammer 40,000 869:J. R. R. Tolkien 856:The Broken Sword 841:Michael Moorcock 815:, starting with 809:Gotrek and Felix 801:Gotrek and Felix 773:which is set in 737:Orcs and Goblins 558:European history 554:Michael Moorcock 544:Robert E. Howard 542:, but also from 527: 520: 516: 513: 507: 476: 468: 350: 343: 332: 325: 321: 318: 312: 307:this article by 298:inline citations 285: 284: 277: 270: 263: 259: 256: 250: 248: 207: 183: 175: 168: 161: 157: 154: 148: 124: 123: 116: 109: 106: 100: 88:is written like 81: 80: 73: 62: 40: 39: 32: 21: 2922: 2921: 2917: 2916: 2915: 2913: 2912: 2911: 2882: 2881: 2880: 2875: 2853: 2799: 2776: 2607: 2567:Warhammer Quest 2526: 2519: 2459:Wayback Machine 2438: 2428: 2403: 2389:Priestley, Rick 2381: 2362: 2343: 2341:General sources 2338: 2337: 2332: 2328: 2323: 2312: 2293:Citadel Journal 2258: 2254: 2245: 2244: 2240: 2224: 2223: 2211: 2197: 2196: 2192: 2176: 2175: 2163: 2148: 2147: 2140: 2131: 2130: 2126: 2117: 2115: 2106: 2105: 2101: 2085: 2084: 2072: 2058: 2057: 2050: 2031: 2027: 2014: 2010: 2001: 2000: 1996: 1987: 1986: 1982: 1973: 1971: 1963: 1962: 1958: 1953: 1948: 1906: 1897: 1830: 1828:Major locations 1821: 1786:Black Fire Pass 1779:The Silver Road 1762: 1732: 1686: 1673: 1624: 1598:Forged by Chaos 1568: 1536: 1516: 1504: 1499: 1471: 1437: 1435:The Underground 1391: 1366:. The brutish, 1356: 1312: 1305: 1248: 1173: 1130:and legends of 1128:Medieval France 1124: 1051: 1031: 1003: 983:laws of physics 963: 958: 899:, published by 793: 787: 671:and one on the 620:), and Kislev ( 608:): The Empire ( 593: 528: 517: 511: 508: 493: 477: 466: 351: 340: 339: 338: 333: 322: 316: 313: 303:Please help to 302: 286: 282: 271: 260: 254: 251: 208: 206: 200: 196:primary sources 184: 169: 158: 152: 149: 135:Please help by 134: 125: 121: 110: 104: 101: 94: 82: 78: 41: 37: 28: 23: 22: 15: 12: 11: 5: 2920: 2910: 2909: 2904: 2899: 2897:Fantasy worlds 2894: 2877: 2876: 2874: 2873: 2858: 2855: 2854: 2852: 2851: 2844: 2837: 2830: 2829: 2828: 2818: 2813: 2811:List of novels 2807: 2805: 2801: 2800: 2798: 2797: 2792: 2786: 2784: 2778: 2777: 2775: 2774: 2767: 2760: 2753: 2746: 2739: 2732: 2725: 2718: 2711: 2704: 2697: 2690: 2683: 2676: 2668: 2661: 2654: 2647: 2640: 2633: 2626: 2617: 2615: 2609: 2608: 2606: 2605: 2598: 2591: 2584: 2577: 2570: 2563: 2556: 2549: 2542: 2534: 2532: 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Retrieved 1968: 1959: 1937: 1930: 1923: 1916: 1909: 1898: 1880:Cripple Peak 1879: 1878: 1873: 1869: 1866:Karak Kadrin 1865: 1864: 1855: 1854: 1845:The Everpeak 1844: 1840: 1836: 1835: 1831: 1822: 1811: 1806: 1805: 1801:Mad Dog Pass 1800: 1799: 1793: 1789: 1785: 1784: 1778: 1777: 1771: 1770: 1764: 1763: 1755: 1752: 1740: 1735: 1733: 1721: 1717: 1709: 1688: 1687: 1678: 1674: 1633: 1625: 1622:Norse Dwarfs 1609: 1591: 1587: 1580: 1569: 1555: 1542: 1540: 1537: 1517: 1505: 1491: 1488: 1472: 1460: 1444: 1442: 1438: 1422: 1420: 1416: 1392: 1370: 1368:semi-nomadic 1357: 1344: 1339:mesopotamian 1331:Chaos Dwarfs 1330: 1328: 1324:Middle-earth 1313: 1291: 1285:Dark Shadows 1284: 1276: 1261: 1251: 1240: 1232: 1201: 1174: 1150: 1144: 1125: 1110: 1104: 1097:Transylvania 1092: 1082: 1076: 1060: 1052: 1032: 1018: 1008: 1004: 1001:Chaos Wastes 995: 964: 949: 945: 941:Forge of War 939: 933: 930:Ian Edginton 915: 908: 904: 890: 884: 873: 863:as well the 854: 844: 835: 822: 821: 816: 808: 805:William King 796: 794: 775:Transylvania 768: 765: 754: 747: 736: 727: 708: 704:Chaos Dwarfs 701: 696:Chaos forces 693: 689: 677: 662: 602: 585:Middle-earth 577:Black Plague 562: 547: 540:Middle-earth 533: 518: 509: 494:Please help 482: 459: 444: 441:many others. 434: 428: 422: 416: 410: 404: 391: 385: 366: 365: 364: 341: 323: 314: 295: 261: 255:January 2008 252: 242: 235: 228: 221: 209: 189: 159: 150: 137:spinning off 130: 102: 95:Please help 87: 63: 56: 50: 49:Please help 46: 29: 2651:Dawn of War 2613:Video games 2297:Dogs of War 1874:Slayer Oath 1856:Karak Ungor 1807:Black Water 1701:savage orcs 1697:rain forest 1572:Scandinavia 1559:necromancer 1383:Neanderthal 1151:Athel Loren 1132:King Arthur 1067:Charlemagne 987:linear time 813:Nathan Long 757:dog-eat-dog 654:Renaissance 650:Middle Ages 309:introducing 2886:Categories 2821:Characters 2672:Blood Bowl 2622:Blood Bowl 2595:Dreadfleet 2574:Man O' War 2560:Blood Bowl 2118:2022-01-26 1974:2020-12-06 1946:References 1744:The Empire 1616:Gav Thorpe 1543:Tomb Kings 1528:pterosaurs 1347:necromancy 1303:Dark Lands 1268:with some 1164:world tree 1083:Marienburg 1071:bronze-age 1049:The Empire 1015:Greenskins 975:underworld 926:Dan Abnett 897:comic book 876:Kim Newman 725:cultures. 673:South Pole 669:North Pole 464:Background 292:references 225:newspapers 192:references 153:April 2019 141:relocating 105:April 2019 52:improve it 2743:Chaosbane 2637:Dark Omen 2546:Warmaster 2539:Warhammer 2393:Warhammer 2352:Warhammer 2227:cite book 2219:154662445 2179:cite book 2171:154662445 2088:cite book 2080:154662445 1951:Citations 1849:High King 1819:Volcanoes 1772:Peak Pass 1722:When the 1671:The Norse 1663:High King 1534:Nehekhara 1524:dinosaurs 1502:Naggaroth 1480:Melniboné 1360:Himalayas 1122:Bretonnia 1115:The Shire 1087:Amsterdam 991:causality 956:Locations 819:in 2006. 817:Orcslayer 797:Warhammer 741:Dark Ages 483:does not 372:fictional 58:talk page 2870:Category 2834:Inferno! 2553:Mordheim 2455:Archived 2350:(2006). 2308:culture. 2303:(WFRP3) 2112:PCGamesN 2043:Archived 1904:See also 1712:Lustrian 1600:and the 1476:Atlantis 1445:Underway 1389:Far East 1224:Streltsi 1212:Druzhina 1111:The Moot 1093:Sylvania 1011:Beastmen 910:Inferno! 681:Atlantis 665:Old Ones 579:and the 439:, among 2826:Archaon 2804:Related 2468:podcast 2291:in the 1895:Dragons 1602:Wulfrik 1576:Vikings 1514:Lustria 1484:Numenor 1469:Ulthuan 1379:cavemen 1320:Tolkien 1296:Balkans 1252:Estalia 1236:Oblasts 1222:of the 1216:Chekist 1101:Hungary 825:author 785:Fiction 770:Dracula 744:warband 733:Goblins 711:Central 634:Ukraine 536:Tolkien 504:removed 489:sources 375:fantasy 305:improve 239:scholar 2674:(2009) 2624:(1995) 2588:WarCry 2424:  2399:  2377:  2358:  2217:  2207:  2169:  2159:  2078:  2068:  2039:Vector 2019:Dragon 1889:Nagash 1885:Undead 1839:means 1748:Kislev 1724:Skaven 1656:Dwarfs 1636:Dwarfs 1634:Norse 1628:Dwarfs 1606:Valkia 1566:Norsca 1316:Mordor 1277:Albion 1208:Boyars 1189:Polish 1177:Russia 1171:Kislev 1166:myths. 1156:Dryads 1136:feudal 1043:states 1035:Europe 973:, the 895:was a 807:. The 749:Dragon 632:, and 630:Poland 626:Russia 614:France 606:Europe 565:Europe 552:) and 451:undead 447:humans 402:MMORPG 390:, the 294:, but 241:  234:  227:  220:  212:  2790:Chaos 2687:Quest 1408:Nāgas 1404:Japan 1400:China 1396:India 1270:Roman 1262:Tilea 1246:Other 1220:rotas 1204:Tzars 1196:taiga 1039:human 723:Mayan 719:Aztec 642:Japan 638:China 622:Slavs 370:is a 246:JSTOR 232:books 2466:, a 2422:ISBN 2397:ISBN 2375:ISBN 2356:ISBN 2299:and 2233:link 2215:OCLC 2205:ISBN 2185:link 2167:OCLC 2157:ISBN 2094:link 2076:OCLC 2066:ISBN 1746:and 1734:The 1703:and 1526:and 1482:and 1459:The 1402:and 1381:and 1337:and 1290:The 1185:unit 1160:Ents 1065:and 985:and 977:and 971:hell 928:and 907:was 731:and 729:Orcs 721:and 713:and 694:The 652:and 616:and 487:any 485:cite 455:orcs 433:and 421:and 218:news 2484:at 1322:'s 1318:of 1013:), 867:of 859:by 849:by 803:by 660:). 624:of 538:'s 498:by 194:to 139:or 2888:: 2313:^ 2229:}} 2225:{{ 2213:. 2181:}} 2177:{{ 2165:. 2141:^ 2110:. 2090:}} 2086:{{ 2074:. 2051:^ 2037:. 1967:. 1887:, 1650:. 1604:, 1596:, 1478:, 1414:. 1398:, 889:. 882:. 871:. 628:, 453:, 415:, 205:. 61:. 2514:e 2507:t 2500:v 2430:. 2405:. 2383:. 2364:. 2235:) 2221:. 2187:) 2173:. 2121:. 2096:) 2082:. 2005:. 1991:. 1977:. 1311:. 1298:. 989:/ 546:( 525:) 519:( 514:) 510:( 506:. 492:. 348:) 342:( 330:) 324:( 319:) 315:( 301:. 268:) 262:( 257:) 253:( 243:· 236:· 229:· 222:· 199:. 166:) 160:( 155:) 151:( 147:. 133:. 107:) 103:( 92:. 68:) 64:( 20:)

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