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Cassette Vision

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from 1979. Epoch wanted the Cassette Vision to be based around cartridges to help clear out space in one's house, as its dedicated machines were usually big and took up room. The Cassette Vision was not the first cartridge-based console released in Japan; earlier examples include the Video Cassette
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5,000, far lower than the original model, and was designed specifically to be cheap and more affordable for consumers. The Cassette Vision Jr. retains most of the same features as the Cassette Vision, omitting the volume dial controller and having a redesigned keyboard layout to make certain games
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game. The cartridge contains a collection of twelve games, including four that required the use of the light gun. The gun connects to the console via the AUX connector. This is the only accessory available for the Cassette Vision and therefore the only peripheral that use the AUX connection. This
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Epoch decided to capitalize on the NEC uPD77xx chipset, as they had already used to develop games on this platform (TV Baseball and TV Vader). To achieve this, Epoch decided to put the CPU (μPD777C or μPD778) directly in the cartridge while the shell of the console would only contain the power
352:. As the country's home console market possessed few "major" competitors, the Cassette Vision quickly rose in popularity and sales, becoming the best-selling game console in Japan at the time. It claimed 70% of the market by 1982, surpassing the Cassette TV Game and Bandai's import of the 286:
was originally a manufacturer of plastic baseball boards, before transitioning to designing toys, board games, and playing cards. Epoch rose to become one of Japan's largest toy companies during the 1960s and 1970s, in part due to its family-run business model. The company partnered with
387:(Famicom), which was similarly designed around interchangeable cartridges. The Famicom quickly overtook the Cassette Vision in popularity and became the leading game console in Japan, largely for its ability to produce high-quality conversions of arcade games like 644:
would have divided the speed by 4. Although having only the ROM on the cartridge would have reduced their cost drastically, it would have greatly increased the cost of the console itself, incur more R&D cost and delay the release of the console.
305:, which was moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating a video game console that utilized interchangeable 413:, its final game, in the same month. The company refocused its efforts on designing a successor to the Cassette Vision that could compete with Nintendo and Sega, which became the 594:
connector was later removed when Epoch released the Cassette Vision Jr, a trim down version of the Cassette Vision, making the Gun incompatible with that version of the console.
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Epoch supervisor and designer Masayuki Horie was assigned as the designer and hardware engineer of the Cassette Vision. Horie previously worked on the Digit-Com 9, a baseball
236:. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical), plus two buttons per player. 316:, and several of the company's earlier dedicated consoles. The console was to represent "the perfection or maturation" of Epoch's previous console efforts, most notably the 376:
more intuitive to play. The Cassette Vision Jr. was successful for its low price point and lack of competition, and like its predecessor was commercially successful.
485:– a shoot 'em up released by Epoch in 1982 (this game was playable two years before it came out for the Cassette Vision with the 1980 dedicated console TV Vader) 450:– a baseball game released by Epoch in 1981 (this game was playable before it came out for the Cassette Vision with the 1978 dedicated console TV Baseball) 329:. Because of the way Epoch designed its previous consoles, the development team working under Horie was unable to separate the ROM and CPU in the console. 1561: 2430: 919: 1149: 806: 836: 401:, due to the inferior hardware it possessed, as well as the market becoming cornered with other competing platforms from companies like 749: 367:
Epoch had difficulty producing consoles and satisfying demand due to the costs of manufacturing them. In response, Epoch released the
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in 1977, which Epoch had released in Japan as the Cassette TV Game in 1979. The console's name comes from the Japanese synonym for
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Having the ROM, the RAM and the CPU in one chip, Epoch/NEC were able to create a chip that would support
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The Cassette Vision Jr., a cost-reduced and minimized version of the Cassette Vision released in 1983
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According to documents posted online by NEC engineer Tetsuji Oguchi, the μPD777 has a resolution of
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The Cassette Vision was inspired by Epoch's previous video game console efforts, such as TV Vader.
2263: 1720: 1570: 1177: 814: 292: 198: 115: 47: 1430: 840: 409:. Epoch chose to discontinue the Cassette Vision in August 1984 due to poor sales. It released 2101: 2000: 1761: 1705: 1513: 1206: 1189: 1061: 757: 528: 425: 414: 263: 182: 698: 1771: 1528: 669: 1644: 1127: 861: 8: 2187: 1425: 1355: 969: 2139: 1967: 1455: 1399: 1379: 1158: 1109: 1097: 778:"Inside With Epoch". Lema Publishing. Toys n Playthings. February 2014. pp. 36–38. 636:
instructions which was way faster than systems using a separate ROM at the time. Using
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in 1975, the first video game console released in Japan. In 1980, it released the
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supply, the controls and the NTSC video and sound generation hardware.
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In the same year as the launch of the Cassette Vision, Epoch released a
417:. In its lifetime, the Cassette Vision sold an estimated 400,000 units. 393:. The Cassette Vision was unable to compete with the Famicom, and later 2212: 2177: 2078: 1784: 1738: 1601: 1596: 1591: 1586: 1450: 1335: 1330: 1320: 406: 345: 233: 2329: 2050: 1931: 1822: 1812: 1748: 1664: 626: 586: 578: 283: 202: 37: 1116: 2376: 2314: 2273: 1906: 1883: 1845: 1840: 1779: 1104: 458: 380: 288: 255: 172: 2232: 2154: 2149: 2064: 2033: 2018: 1954: 1682: 1654: 1389: 720: 618:
pixel sprites in eight colors (six colors + orange + blue-cyan).
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13,500. Epoch based its marketing strategy on what worked for
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was released in Japan on July 30, 1981, at a retail price of
206: 71: 2088: 2010: 1977: 1826: 1157: 394: 721:"Epoch and the Cassette Vision – 1997 Developer Interview" 2060: 2038: 1987: 1911: 1860: 750:"CLASSIC VIDEOGAME STATION ODYSSEY/EVENT/EARLY CREATERS" 526:– an action game released by Epoch in 1983 (inspired by 1081: 299:, a dedicated home console that featured a clone of 232:format. In terms of power, it is comparable to the 807:"カセットビジョン from Classic Videogame Station Odyssey" 2407: 209:on July 30, 1981. A redesigned model called the 1446:Palmtex Portable Videogame System / Super Micro 898:(in Japanese). Seishun Publishing. p. 84. 673: 1892:Family Computer/Nintendo Entertainment System 1555: 1143: 608: 1569: 1018:MEGA - Museum of Electronic Games & Art 614: 597: 1562: 1548: 1150: 1136: 990:"Tetsuji Oguchi - LSI Products (Japanese)" 478:– a sports game released by Epoch in 1981. 25: 801: 799: 797: 795: 793: 791: 789: 787: 785: 625:, but the chip was capable of generating 889: 887: 573: 436:There are twelve games for this system: 424: 358: 273: 2197:1292 Advanced Programmable Video System 1370:1292 Advanced Programmable Video System 228:, not to be confused with the magnetic 2408: 947: 893: 782: 2431:Second-generation video game consoles 1543: 1131: 884: 262:. It received a successor called the 379:Four days before the Jr.'s release, 1014:"Epoch Cassette Vision resurrected" 813:(in Japanese). 1998. Archived from 555: 282:Founded in 1958 by Maeda Taketora, 239:The system originally retailed for 13: 967: 894:Takita, Seiichiro (June 1, 2000). 14: 2442: 1066:CLASSIC VIDEOGAME STATION ODYSSEY 987: 2421:Discontinued video game consoles 1115: 1103: 1091: 1062:"The purpose of Cassette Vision" 1054: 1030: 1006: 981: 961: 951:NEC µPD777 to YUV System Design 941: 912: 896:ゲーム大国ニッポン 神々の興亡 2兆円市場の未来を拓いた男たち 837:"Old-Computers.com: The Museum" 731:from the original on 2015-10-23 2238:View-Master Interactive Vision 872:. January 2000. pp. 72–83 854: 829: 771: 742: 713: 691: 655: 1: 756:(in Japanese). Archived from 684: 309:cartridges to play software. 107: 2223:Gakken Compact Vision TV Boy 1361:Gakken Compact Vision TV Boy 839:. 2022-07-03. Archived from 569: 7: 2416:Products introduced in 1981 2293:3DO Interactive Multiplayer 2278:3DO Interactive Multiplayer 1940:3DO Interactive Multiplayer 1421:Children's Discovery System 674: 432:game on the Cassette Vision 220:is a contemporary Japanese 10: 2447: 1461:Epoch Game Pocket Computer 1416:Milton Bradley Microvision 862:"Videogaming: The Odyssey" 699:"株式会社 エポツク杜 堀江正幸氏 (pg. 9)" 269: 2394: 2369: 2348: 2307: 2246: 2205: 2170: 2163: 2130: 2087: 2059: 2009: 1986: 1953: 1930: 1882: 1859: 1821: 1798: 1770: 1747: 1729:Commodore 64 Games System 1719: 1696: 1673: 1630: 1577: 1489: 1477:Nintendo Game & Watch 1469: 1408: 1313: 1304: 1246: 1170: 665: 213:was released afterwards. 178: 168: 160: 152: 144: 136: 124: 114: 103: 95: 83: 63: 53: 43: 33: 24: 2426:Home video game consoles 1571:Home video game consoles 1498:Third generation → 1493:← First generation 948:Oguchi, Tetsuji (2022). 648: 598:Technical specifications 420: 325:and the TV Jack 5000 by 1897:Super Famicom/Super NES 1869:PC Engine/TurboGrafx-16 1178:Home video game console 920:"Epoch Cassette Vision" 612:with up to twenty-five 581:for the Cassette Vision 293:TV Tennis Electrotennis 246:, with games priced at 199:home video game console 48:Home video game console 16:Home video game console 1431:Entex Adventure Vision 582: 565:(top-down racing game) 433: 364: 279: 1762:Super Cassette Vision 1706:Coleco Telstar Arcade 1351:Epoch Cassette Vision 1291:Eighth (2012–present) 1190:Handheld game console 817:on September 14, 2019 577: 428: 415:Super Cassette Vision 362: 346:Video Computer System 277: 264:Super Cassette Vision 183:Super Cassette Vision 120:NEC μPD777C or μPD778 1296:Ninth (2020–present) 164:Internal controllers 2188:Fairchild Channel F 1426:Entex Select-A-Game 1356:Fairchild Channel F 1286:Seventh (2005–2017) 1159:Video game consoles 701:(in Japanese). 1998 369:Cassette Vision Jr. 211:Cassette Vision Jr. 21: 2029:Mega Drive/Genesis 1456:Romtec Colorvision 1400:VTech CreatiVision 1271:Fourth (1987–2004) 1261:Second (1976–1992) 583: 434: 365: 280: 252:video game console 84:Introductory price 19: 2403: 2402: 2390: 2389: 2320:EVO Smart Console 1640:Super Vision 8000 1537: 1536: 1485: 1484: 1395:Super Vision 8000 1281:Sixth (1998–2013) 1276:Fifth (1993–2006) 1266:Third (1983–2003) 1256:First (1972–1980) 1214:Dedicated console 1163:second generation 994:www.oguchi-rd.com 968:Oguchi, Tetsuji. 924:old-computers.com 866:Future Publishing 196:second generation 188: 187: 148:μPD777C or μPD778 140:75 x 60; 8 colors 126:Removable storage 58:Second generation 2438: 2193:Interton VC 4000 2168: 2167: 1963:Magnavox Odyssey 1564: 1557: 1550: 1541: 1540: 1366:Interton VC 4000 1311: 1310: 1152: 1145: 1138: 1129: 1128: 1120: 1119: 1108: 1107: 1096: 1095: 1094: 1087: 1076: 1075: 1073: 1072: 1058: 1052: 1051: 1049: 1048: 1034: 1028: 1027: 1025: 1024: 1010: 1004: 1003: 1001: 1000: 988:Oguch, Tetsuji. 985: 979: 978: 976: 965: 959: 958: 956: 945: 939: 938: 936: 935: 926:. 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Index


Epoch
Home video game console
Second generation
JP
CPU
Removable storage
ROM cartridge
TV Vader
Super Cassette Vision
second generation
home video game console
Epoch Co.
Japan
synonym
ROM cartridge
cassette tape
Atari 2600
¥
video game console
Nintendo
Family Computer
Super Cassette Vision

Epoch
Magnavox
TV Tennis Electrotennis
Space Invaders
ROM
LSI

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