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27:
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from 1979. Epoch wanted the
Cassette Vision to be based around cartridges to help clear out space in one's house, as its dedicated machines were usually big and took up room. The Cassette Vision was not the first cartridge-based console released in Japan; earlier examples include the Video Cassette
375:
5,000, far lower than the original model, and was designed specifically to be cheap and more affordable for consumers. The
Cassette Vision Jr. retains most of the same features as the Cassette Vision, omitting the volume dial controller and having a redesigned keyboard layout to make certain games
593:
game. The cartridge contains a collection of twelve games, including four that required the use of the light gun. The gun connects to the console via the AUX connector. This is the only accessory available for the
Cassette Vision and therefore the only peripheral that use the AUX connection. This
602:
Epoch decided to capitalize on the NEC uPD77xx chipset, as they had already used to develop games on this platform (TV Baseball and TV Vader). To achieve this, Epoch decided to put the CPU (μPD777C or μPD778) directly in the cartridge while the shell of the console would only contain the power
352:. As the country's home console market possessed few "major" competitors, the Cassette Vision quickly rose in popularity and sales, becoming the best-selling game console in Japan at the time. It claimed 70% of the market by 1982, surpassing the Cassette TV Game and Bandai's import of the
286:
was originally a manufacturer of plastic baseball boards, before transitioning to designing toys, board games, and playing cards. Epoch rose to become one of Japan's largest toy companies during the 1960s and 1970s, in part due to its family-run business model. The company partnered with
387:(Famicom), which was similarly designed around interchangeable cartridges. The Famicom quickly overtook the Cassette Vision in popularity and became the leading game console in Japan, largely for its ability to produce high-quality conversions of arcade games like
644:
would have divided the speed by 4. Although having only the ROM on the cartridge would have reduced their cost drastically, it would have greatly increased the cost of the console itself, incur more R&D cost and delay the release of the console.
305:, which was moderately successful. Based on its experience with designing handheld electronic games and other kinds of video game hardware, Epoch began work on creating a video game console that utilized interchangeable
413:, its final game, in the same month. The company refocused its efforts on designing a successor to the Cassette Vision that could compete with Nintendo and Sega, which became the
594:
connector was later removed when Epoch released the
Cassette Vision Jr, a trim down version of the Cassette Vision, making the Gun incompatible with that version of the console.
312:
Epoch supervisor and designer
Masayuki Horie was assigned as the designer and hardware engineer of the Cassette Vision. Horie previously worked on the Digit-Com 9, a baseball
236:. The Cassette Vision has unusual controls: four knobs built into the console itself, two for each player (one for horizontal, one for vertical), plus two buttons per player.
316:, and several of the company's earlier dedicated consoles. The console was to represent "the perfection or maturation" of Epoch's previous console efforts, most notably the
376:
more intuitive to play. The
Cassette Vision Jr. was successful for its low price point and lack of competition, and like its predecessor was commercially successful.
485:– a shoot 'em up released by Epoch in 1982 (this game was playable two years before it came out for the Cassette Vision with the 1980 dedicated console TV Vader)
450:– a baseball game released by Epoch in 1981 (this game was playable before it came out for the Cassette Vision with the 1978 dedicated console TV Baseball)
329:. Because of the way Epoch designed its previous consoles, the development team working under Horie was unable to separate the ROM and CPU in the console.
1561:
2430:
919:
1149:
806:
836:
401:, due to the inferior hardware it possessed, as well as the market becoming cornered with other competing platforms from companies like
749:
367:
Epoch had difficulty producing consoles and satisfying demand due to the costs of manufacturing them. In response, Epoch released the
2420:
1285:
1290:
1270:
1260:
1162:
348:
in 1977, which Epoch had released in Japan as the
Cassette TV Game in 1979. The console's name comes from the Japanese synonym for
195:
57:
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Having the ROM, the RAM and the CPU in one chip, Epoch/NEC were able to create a chip that would support
1850:
1460:
1083:
1728:
515:
389:
363:
The
Cassette Vision Jr., a cost-reduced and minimized version of the Cassette Vision released in 1983
356:. Horie believes part of the console's success lay in its accessibility and appeal towards consumers.
927:
606:
According to documents posted online by NEC engineer
Tetsuji Oguchi, the μPD777 has a resolution of
1972:
1639:
1616:
1394:
278:
The
Cassette Vision was inspired by Epoch's previous video game console efforts, such as TV Vader.
2263:
1720:
1570:
1177:
814:
292:
198:
115:
47:
1430:
840:
409:. Epoch chose to discontinue the Cassette Vision in August 1984 due to poor sales. It released
2101:
2000:
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1513:
1206:
1189:
1061:
757:
528:
425:
414:
263:
182:
698:
1771:
1528:
669:
1644:
1127:
861:
8:
2187:
1425:
1355:
969:
2139:
1967:
1455:
1399:
1379:
1158:
1109:
1097:
778:"Inside With Epoch". Lema Publishing. Toys n Playthings. February 2014. pp. 36–38.
636:
instructions which was way faster than systems using a separate ROM at the time. Using
541:
251:
2319:
2227:
1213:
899:
865:
661:
2073:
1962:
633:
306:
295:
in 1975, the first video game console released in Japan. In 1980, it released the
2182:
1921:
1611:
1476:
1435:
1340:
989:
869:
641:
637:
384:
125:
26:
2298:
2268:
2253:
2144:
1835:
1733:
622:
490:
301:
1038:"エポック社・原 洋 氏インタビュー/GAME FRONTIERS from CLASSIC VIDEOGAME STATION ODYSSEY 2001"
2409:
2121:
2116:
2111:
2106:
2023:
1995:
1868:
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1440:
1384:
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353:
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322:
229:
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130:
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1621:
1606:
1539:
1508:
1345:
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1201:
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462:
359:
241:
250:. The Cassette Vision sold around 400,000 units, and was the best selling
2381:
2283:
2092:
2045:
1944:
1901:
1687:
1415:
467:
371:, a cost-effective remodel, on July 19, 1983. This version was priced at
341:
603:
supply, the controls and the NTSC video and sound generation hardware.
585:
In the same year as the launch of the Cassette Vision, Epoch released a
417:. In its lifetime, the Cassette Vision sold an estimated 400,000 units.
393:. The Cassette Vision was unable to compete with the Famicom, and later
2212:
2177:
2078:
1784:
1738:
1601:
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37:
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2064:
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2018:
1954:
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720:
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pixel sprites in eight colors (six colors + orange + blue-cyan).
496:
398:
274:
221:
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1789:
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13,500. Epoch based its marketing strategy on what worked for
2355:
2339:
2334:
2288:
2131:
1916:
1873:
1674:
1578:
402:
336:
was released in Japan on July 30, 1981, at a retail price of
206:
71:
2088:
2010:
1977:
1826:
1157:
394:
721:"Epoch and the Cassette Vision – 1997 Developer Interview"
2060:
2038:
1987:
1911:
1860:
750:"CLASSIC VIDEOGAME STATION ODYSSEY/EVENT/EARLY CREATERS"
526:– an action game released by Epoch in 1983 (inspired by
1081:
299:, a dedicated home console that featured a clone of
232:format. In terms of power, it is comparable to the
807:"カセットビジョン from Classic Videogame Station Odyssey"
2407:
209:on July 30, 1981. A redesigned model called the
1446:Palmtex Portable Videogame System / Super Micro
898:(in Japanese). Seishun Publishing. p. 84.
673:
1892:Family Computer/Nintendo Entertainment System
1555:
1143:
608:
1569:
1018:MEGA - Museum of Electronic Games & Art
614:
597:
1562:
1548:
1150:
1136:
990:"Tetsuji Oguchi - LSI Products (Japanese)"
478:– a sports game released by Epoch in 1981.
25:
801:
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797:
795:
793:
791:
789:
787:
785:
625:, but the chip was capable of generating
889:
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436:There are twelve games for this system:
424:
358:
273:
2197:1292 Advanced Programmable Video System
1370:1292 Advanced Programmable Video System
228:, not to be confused with the magnetic
2408:
947:
893:
782:
2431:Second-generation video game consoles
1543:
1131:
884:
262:. It received a successor called the
379:Four days before the Jr.'s release,
1014:"Epoch Cassette Vision resurrected"
813:(in Japanese). 1998. Archived from
555:
282:Founded in 1958 by Maeda Taketora,
239:The system originally retailed for
13:
967:
894:Takita, Seiichiro (June 1, 2000).
14:
2442:
1066:CLASSIC VIDEOGAME STATION ODYSSEY
987:
2421:Discontinued video game consoles
1115:
1103:
1091:
1062:"The purpose of Cassette Vision"
1054:
1030:
1006:
981:
961:
951:NEC µPD777 to YUV System Design
941:
912:
896:ゲーム大国ニッポン 神々の興亡 2兆円市場の未来を拓いた男たち
837:"Old-Computers.com: The Museum"
731:from the original on 2015-10-23
2238:View-Master Interactive Vision
872:. January 2000. pp. 72–83
854:
829:
771:
742:
713:
691:
655:
1:
756:(in Japanese). Archived from
684:
309:cartridges to play software.
107:
2223:Gakken Compact Vision TV Boy
1361:Gakken Compact Vision TV Boy
839:. 2022-07-03. Archived from
569:
7:
2416:Products introduced in 1981
2293:3DO Interactive Multiplayer
2278:3DO Interactive Multiplayer
1940:3DO Interactive Multiplayer
1421:Children's Discovery System
674:
432:game on the Cassette Vision
220:is a contemporary Japanese
10:
2447:
1461:Epoch Game Pocket Computer
1416:Milton Bradley Microvision
862:"Videogaming: The Odyssey"
699:"株式会社 エポツク杜 堀江正幸氏 (pg. 9)"
269:
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2087:
2059:
2009:
1986:
1953:
1930:
1882:
1859:
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1798:
1770:
1747:
1729:Commodore 64 Games System
1719:
1696:
1673:
1630:
1577:
1489:
1477:Nintendo Game & Watch
1469:
1408:
1313:
1304:
1246:
1170:
665:
213:was released afterwards.
178:
168:
160:
152:
144:
136:
124:
114:
103:
95:
83:
63:
53:
43:
33:
24:
2426:Home video game consoles
1571:Home video game consoles
1498:Third generation →
1493:← First generation
948:Oguchi, Tetsuji (2022).
648:
598:Technical specifications
420:
325:and the TV Jack 5000 by
1897:Super Famicom/Super NES
1869:PC Engine/TurboGrafx-16
1178:Home video game console
920:"Epoch Cassette Vision"
612:with up to twenty-five
581:for the Cassette Vision
293:TV Tennis Electrotennis
246:, with games priced at
199:home video game console
48:Home video game console
16:Home video game console
1431:Entex Adventure Vision
582:
565:(top-down racing game)
433:
364:
279:
1762:Super Cassette Vision
1706:Coleco Telstar Arcade
1351:Epoch Cassette Vision
1291:Eighth (2012–present)
1190:Handheld game console
817:on September 14, 2019
577:
428:
415:Super Cassette Vision
362:
346:Video Computer System
277:
264:Super Cassette Vision
183:Super Cassette Vision
120:NEC μPD777C or μPD778
1296:Ninth (2020–present)
164:Internal controllers
2188:Fairchild Channel F
1426:Entex Select-A-Game
1356:Fairchild Channel F
1286:Seventh (2005–2017)
1159:Video game consoles
701:(in Japanese). 1998
369:Cassette Vision Jr.
211:Cassette Vision Jr.
21:
2029:Mega Drive/Genesis
1456:Romtec Colorvision
1400:VTech CreatiVision
1271:Fourth (1987–2004)
1261:Second (1976–1992)
583:
434:
365:
280:
252:video game console
84:Introductory price
19:
2403:
2402:
2390:
2389:
2320:EVO Smart Console
1640:Super Vision 8000
1537:
1536:
1485:
1484:
1395:Super Vision 8000
1281:Sixth (1998–2013)
1276:Fifth (1993–2006)
1266:Third (1983–2003)
1256:First (1972–1980)
1214:Dedicated console
1163:second generation
994:www.oguchi-rd.com
968:Oguchi, Tetsuji.
924:old-computers.com
866:Future Publishing
196:second generation
188:
187:
148:μPD777C or μPD778
140:75 x 60; 8 colors
126:Removable storage
58:Second generation
2438:
2193:Interton VC 4000
2168:
2167:
1963:Magnavox Odyssey
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1366:Interton VC 4000
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988:Oguch, Tetsuji.
985:
979:
978:
976:
965:
959:
958:
956:
945:
939:
938:
936:
935:
926:. Archived from
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910:
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725:shmuplations.com
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556:Unreleased games
442:Kikori no Yosaku
374:
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254:in Japan before
249:
245:
205:and released in
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90:
75:
29:
22:
18:
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2183:Bally Astrocade
2159:
2126:
2083:
2055:
2005:
1982:
1973:Videopac+ G7400
1949:
1926:
1878:
1855:
1851:Xbox Series X/S
1817:
1794:
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1757:Cassette Vision
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1715:
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1341:Bally Astrocade
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971:777 Design Note
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864:. No. 80.
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589:to go with the
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511:Monster Mansion
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385:Family Computer
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334:Cassette Vision
291:to release the
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260:Family Computer
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192:Cassette Vision
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79:
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20:Cassette Vision
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905:978-4413032063
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563:Grand Champion
557:
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550:Elevator Panic
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491:PakPak Monster
486:
479:
472:
457:(not based on
451:
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430:PakPak Monster
422:
419:
411:Elevator Panic
302:Space Invaders
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2122:PlayStation 5
2120:
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2117:PlayStation 4
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2112:PlayStation 3
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2107:PlayStation 2
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2024:Master System
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2020:
2017:
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2014:
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1996:RCA Studio II
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1808:Intellivision
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1385:RCA Studio II
1383:
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1375:Intellivision
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1234:
1233:
1232:
1231:Retro console
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930:on 2022-07-03
929:
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843:on 2022-07-03
842:
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774:
760:on 2019-09-14
759:
755:
751:
745:
730:
726:
722:
716:
700:
694:
690:
676:
675:Kasetto Bijon
671:
663:
658:
654:
646:
643:
639:
635:
630:
628:
624:
619:
604:
595:
592:
591:Big Sports 12
588:
580:
576:
564:
560:
559:
551:
547:
544:
543:
539:(inspired by
538:
537:Monster Block
534:
531:
530:
525:
524:Astro Command
521:
518:
517:
513:(inspired by
512:
508:
506:
502:
499:
498:
494:(inspired by
493:
492:
487:
484:
480:
477:
476:Big Sports 12
473:
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431:
427:
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412:
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396:
392:
391:
386:
383:released the
382:
377:
370:
361:
357:
355:
354:Intellivision
351:
350:ROM cartridge
347:
343:
335:
330:
328:
324:
323:Takatoku Toys
319:
315:
310:
308:
304:
303:
298:
294:
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285:
276:
267:
265:
261:
257:
253:
243:
237:
235:
231:
230:cassette tape
227:
226:ROM cartridge
223:
219:
214:
212:
208:
204:
200:
197:
193:
184:
181:
177:
174:
171:
167:
163:
159:
155:
151:
147:
143:
139:
135:
132:
131:ROM cartridge
129:
127:
123:
119:
117:
113:
106:
102:
98:
94:
86:
82:
76:July 30, 1981
73:
69:
68:
66:
62:
59:
56:
52:
49:
46:
42:
39:
36:
32:
28:
23:
2259:Apple Pippin
2218:Arcadia 2001
2140:CreatiVision
1756:
1711:ColecoVision
1660:Apple Pippin
1529:Manufacturer
1350:
1346:ColecoVision
1326:Arcadia 2001
1202:Microconsole
1069:. Retrieved
1065:
1056:
1045:. Retrieved
1041:
1032:
1021:. Retrieved
1017:
1008:
997:. Retrieved
993:
983:
970:
963:
950:
943:
932:. Retrieved
928:the original
923:
914:
895:
874:. Retrieved
856:
845:. Retrieved
841:the original
831:
819:. Retrieved
815:the original
811:Game Odyssey
810:
773:
762:. Retrieved
758:the original
754:Game Odyssey
753:
744:
733:. Retrieved
724:
715:
703:. Retrieved
693:
657:
631:
620:
605:
601:
590:
584:
562:
549:
540:
536:
527:
523:
514:
510:
505:New Baseball
504:
495:
489:
483:Battle Vader
482:
475:
466:
463:Nihon Bussan
459:Namco's game
454:
447:
441:
435:
429:
410:
388:
378:
368:
366:
333:
331:
317:
311:
300:
296:
281:
238:
217:
215:
210:
191:
189:
96:Discontinued
64:Release date
34:Manufacturer
2382:Evercade VS
2299:Super A'Can
2284:LaserActive
2264:CPS Changer
2228:RDI Halcyon
2102:PlayStation
2093:PlayStation
1945:Panasonic Q
1902:Nintendo 64
1780:Leapster TV
1688:Casio Loopy
1248:Generations
1110:Electronics
1098:Video games
876:January 22,
821:January 22,
516:Donkey Kong
468:Moon Cresta
390:Donkey Kong
318:TV Baseball
169:Predecessor
99:August 1984
2410:Categories
2213:Action Max
2178:APF-MP1000
2079:Neo Geo CD
1785:ClickStart
1739:Amiga CD32
1617:VCS (2021)
1597:Atari 7800
1592:Atari 5200
1587:Atari 2600
1451:Digi Casse
1336:Atari 5200
1331:Atari 2600
1321:APF-MP1000
1307:generation
1071:2024-08-14
1047:2024-08-14
1023:2024-05-22
999:2024-05-22
934:2023-07-07
847:2024-05-17
764:2024-08-13
735:2020-07-25
705:August 29,
685:References
623:monophonic
621:Sound was
407:Nichibutsu
234:Atari 2600
104:Units sold
54:Generation
2330:Hyperscan
2325:Game Wave
2051:Dreamcast
1968:Odyssey 2
1932:Panasonic
1823:Microsoft
1813:HyperScan
1721:Commodore
1665:Terebikko
1612:Flashback
1470:Dedicated
1436:3D Gamate
1380:Odyssey 2
1042:www.ne.jp
627:polyphony
587:light gun
579:Light gun
570:Accessory
216:The term
203:Epoch Co.
179:Successor
87:¥13,500 (
2377:Polymega
2315:DISCover
2274:Goldstar
2145:Socrates
2001:RCA Nuon
1907:GameCube
1884:Nintendo
1846:Xbox One
1841:Xbox 360
1772:LeapFrog
1514:Services
1504:Emulator
1409:Handheld
729:Archived
666:カセットビジョン
662:Japanese
529:Scramble
455:Galaxian
448:Baseball
381:Nintendo
344:and its
321:Rock by
297:TV Vader
289:Magnavox
256:Nintendo
218:cassette
201:made by
173:TV Vader
145:Graphics
2233:Vectrex
2155:V.Flash
2150:V.Smile
2074:Neo Geo
2065:Neo Geo
2034:Sega CD
2019:SG-1000
1955:Philips
1683:PV-1000
1655:Playdia
1645:Arcadia
1519:History
1441:Variety
1390:Vectrex
1084:Portals
670:Hepburn
609:75 × 60
497:Pac-Man
461:but on
399:SG-1000
270:History
222:synonym
137:Display
110:400,000
2164:Others
2046:Saturn
1922:Switch
1800:Mattel
1790:LeapTV
1698:Coleco
1632:Bandai
1607:Jaguar
1305:Second
902:
634:48-bit
327:Bandai
248:¥4,000
244:13,500
156:Beeper
2370:2020s
2356:CT510
2349:2010s
2340:Zeebo
2335:Xavix
2308:2000s
2289:Sanyo
2247:1990s
2206:1980s
2171:1970s
2132:VTech
1917:Wii U
1874:PC-FX
1749:Epoch
1675:Casio
1650:RX-78
1622:2600+
1579:Atari
1171:Types
1122:1980s
975:(PDF)
955:(PDF)
649:Notes
638:8-bit
615:7 × 7
542:Pengo
421:Games
403:Atari
342:Atari
284:Epoch
207:Japan
194:is a
161:Input
153:Sound
38:Epoch
2397:List
2089:Sony
2011:Sega
1978:CD-i
1836:Xbox
1827:Xbox
1734:CDTV
1602:XEGS
1524:List
1509:Game
1314:Home
1236:list
1219:list
1207:list
1195:list
1183:list
900:ISBN
878:2021
870:Edge
823:2021
707:2017
561:10.
548:12.
535:11.
405:and
395:Sega
332:The
224:for
190:The
89:$ 61
44:Type
2061:SNK
2039:32X
1988:RCA
1912:Wii
1861:NEC
642:bus
629:.
522:9.
509:8.
503:7.
488:6.
481:5.
474:4.
465:'s
453:3.
446:2.
440:1.
397:'s
314:LSI
307:ROM
266:.
258:'s
116:CPU
2412::
1064:.
1040:.
1016:.
992:.
922:.
886:^
868:.
809:.
784:^
752:.
727:.
723:.
672::
668:,
664::
108:c.
72:JP
2295:)
2291:(
2280:)
2276:(
2195:/
2095:)
2091:(
2067:)
2063:(
1829:)
1825:(
1563:e
1556:t
1549:v
1368:/
1165:)
1161:(
1151:e
1144:t
1137:v
1086::
1074:.
1050:.
1026:.
1002:.
977:.
957:.
937:.
908:.
880:.
850:.
825:.
767:.
738:.
709:.
545:)
532:)
519:)
500:)
471:)
373:¥
338:¥
242:¥
91:)
74::
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