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Avatar (computing)

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1,000 and the use of them grew exponentially, becoming a hallmark feature of instant messaging. In 2002, AOL introduced "Super Buddies," 3D animated icons that talked to users as they typed messages and read messages. The term Avatar began to replace the moniker of "buddy icon" as 3D customizable icons became known to its users from the mainstream popularity of PC Games. Yahoo's instant messenger was the first to adopt the term "avatar" for its icons. Instant messaging avatars were usually very small; AIM icons have been as small as 16×16 pixels but are used more commonly at the 48×48 pixel size, although many icons can be found online that typically measure anywhere from 50×50 pixels to 100×100 pixels in size.
1120: 842: 374:. In this game, Garriott desired the player's character to be their Earth self manifested into the virtual world. Due to the ethical content of his story, Garriott wanted the real player to be responsible for their character; he thought only someone playing "themselves" could be properly judged based on their in-game actions. Because of its ethically nuanced narrative approach, he took the Hindu word associated with a deity's manifestation on earth in physical form, and applied it to a player in the game world. Other early uses of the term include 57: 1538:(the perceived viability of something realistically existing). Perceived agency influences people's responses in the interaction regardless of who or what is actually controlling the representation. An earlier meta-analysis of studies comparing agents and avatars found that both agency and perceived agency mattered: representations controlled by humans were more persuasive than those controlled by bots, and representations believed to be controlled by humans were more persuasive than those believed to be controlled by bots. 44: 1425: 777: 1572:
player's offline identity, based on gender. However, most players will make an avatar that is (proportionately) equal to their height (or slightly taller). Turkle has observed that some players seek an emotional connection they cannot establish in the real world. She described a case in which a man with a serious heart condition preventing him from ordinary socializing found acceptance and friendship through his online identity. Others have pointed out similar findings in those with
4324: 505: 4314: 1564:"at home" in their avatars, designers should maximise the customizability of visual criteria common to humans, such as skin and hair color, age, gender, hair styles and height. Researchers at York University studied whether avatars reflected a user's real-life personality. Student test groups were able to infer upon extraversion, agreeableness, and neuroticism, but could not infer upon openness and conscientiousness. 995: 951:, players construct a wholly customized portrait, using a software that allows for several changes to facial structure as well as preset hairstyles, skin tones, etc. However, these portraits appear only in in-game chats and static information view of other players. Usually, all players appear in gigantic spacecraft that give no view of their pilot, unlike in most other RPGs. Alternatively, 965:'s 2007 book "Alter Ego, Avatars and their creators" pairs photographs of players of a variety of MMO's with images of their in-game avatars and profiles; recording the player's motivations and intentions in designing and using their avatars. The survey reveals wide variation in the ways in which players of MMO's use avatars. 1004: 2164:
Authors: Alisa Kongthon, Chatchawal Sangkeettrakarn, Sarawoot Kongyoung and Choochart Haruechaiyasak. Published by ACM 2009 Article, Bibliometrics Data Bibliometrics. Published in: Proceeding, MEDES '09 Proceedings of the International Conference on Management of Emergent Digital EcoSystems, ACM New
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characters. A whole ecosystem of talent agencies and investors exists to manage these online personalities, which often differ from the creator's real-life persona. YouTube's 2020 Culture and Trends report highlighted VTubers as one of the notable trends of that year, with 1.5 billion views per month
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Many modern virtual worlds provide users with advanced tools to customize their representations, allowing them to change shapes, hair, skins and also genre. Moreover, there is a secondary industry devoted to the creations of products and items for the avatars. Some companies have also launched social
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of a person's inworld self. Such representations are a tool which facilitates the exploration of the virtual universe, or acts as a focal point in conversations with other users, and can be customized by the user. Usually, the purpose and appeal of such universes is to provide a large enhancement to
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or user ID. These serve as a means to associate a particular user with a particular geometric representation. When used with an IP address, a particular anonymous user can be visually identified without the need for registration or authentication. If an account is compromised, a dissimilar identicon
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were the first to use them; the earliest forums did not include avatars as a default feature, and they were included in unofficial "hacks" before eventually being made standard. Avatars on Internet forums serve the purpose of representing users and their actions, personalizing their contributions to
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described a middle-aged man who played an aggressive, confrontational female character in his online communities, displaying personality traits he was embarrassed to display in the offline world. Research by Nick Yee of the Daedelus Project demonstrates that an avatar may differ considerably from a
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The Journal of Computer-Mediated Communication published a study of the reactions to certain types of avatars by a sample group of human users. The results showed that users commonly chose avatars which were humanoid and matched their gender. The conclusion was that in order to make users feel more
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studies, which is concerned with all aspects of identity in a technological society. Across the literature, scholars have focused on three overlapping aspects that influence users' perceptions of the social potential of avatars: agency, anthropomorphism, and realism. According to researchers K. L.
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platforms. There is a practice in social media sites: uploading avatars in place of real profile image. Profile picture is a distinct graphics that represent the identity of profile holder. It is usually the portrait of an individual, logo of an organization, organizational building or distinctive
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introduced instant messaging for its membership in 1996 and included a limited number of "buddy icons," picking up on the avatar idea from PC games. When AOL later introduced the free version of its messenger, AIM, for use by anyone on the Internet, the number of icons offered grew to be more than
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is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience with other advanced civilizations through "songs". The humans build a "galactic receiver" that allows its users to
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The idea of a "virtual reality" such as the Metaverse is by now widespread in the computer-graphics community and is being used in a number of different ways. The particular vision of the Metaverse as expressed in this novel originated from idle discussion between me and Jaime (Captain Bandwidth)
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Additionally, researchers have investigated how anthropomorphic representations influence communicative outcomes and found that more human-like representations are judged more favorably; people consider them more attractive, credible, and competent. Higher levels of anthropomorphism also lead to
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Academic research has focused on how avatars can influence the outcomes of communication and digital identity. Users can employ avatars with fictional characteristics to gain social acceptance or ease social interaction. However, studies have found that the majority of users choose avatars that
1447:, to protest copyright law changes in New Zealand. Globally, protesters replaced their icons with black squares to show solidarity. The protest was successful and proved the method effective at both raising awareness and effecting change. Campaigns have used this method include: 1551:, Paul Hemp analysed the effects of avatars on real-world business. He focuses on the game "Second Life", demonstrating that the creators of virtual avatars are willing to spend real money to purchase goods marketed solely to their virtual selves. In addition, research in 719:, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. There are also avatar systems (e.g. Trutoon) where a representation is created using a person's face with customized characters and backgrounds. 1542:
higher involvement, social presence, and communication satisfaction. Moreover, people communicate more naturally with more anthropomorphic avatars. Anthropomorphism is also tied to social influence, as more human-like representations can be more persuasive.
2014:, Randy Farmer is quoted (p.454): "It is important to realize that the term 'avatar' was used in another game later in that period (Ultima IV) and that the concept of an 'avatar' was in several works of fiction prior to the development of Habitat including 1399:
in which avatars, homes, decorations, buildings and land are for sale. Less-common items may be designed to appear better than common items, and an experienced player may be identified from a group of new characters before in-game statistics are seen.
1076:. With the update installed users can personalize the look of their Avatars by choosing from a range of clothing and facial features. In October 2018, Microsoft launched a new version of their Xbox avatars for Xbox One and Xbox on 688:, for example) square-shaped area close to the user's forum post, where the avatar is placed in order for other users to easily identify who has written the post without having to read their username. Some forums allow the user to 692:
an avatar image that may have been designed by the user or acquired from elsewhere. Other forums allow the user to select an avatar from a preset list or use an auto-discovery algorithm to extract one from the user's homepage.
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You stand in a throng of multifleshed being, mind avatared in all its matter, on a broad avenue winding through a city of blue trees with bright red foliage and living buildings growing from the soil in a multitude of
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which provides a little more structure than those using NLP, offering the user options and clearly defined paths to an outcome. This kind of avatar is known as a Structured Language Processing or SLP Avatar.
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In some games, the player's representation is fixed, however many games offer a basic character model, or template, and then allow customization of the physical features as the player sees fit. For example,
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It was first used in the context of virtual worlds in the pioneering Habitat system of the mid 1980s (Morningstar and Farmer, 1991) and popularized by Stephenson's (1992) science-fiction novel Snow Crash.
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Sloan, R. J. S., Robinson, B., Cook, M., and Bown, J. (2008). "Dynamic Emotional Expression Choreography: Perception of Naturalistic Facial Expressions". In M. Capey, B. Ip and F. Blastland, editors,
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Avatars have become an area of study in the world of academics. According to psychiatrist David Brunski, the emergence of online avatars have implications for domains of scholarly research such as
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has a customizable avatar where users can dress it up as desired. Users may earn credits for completing sponsored surveys or certain tasks to purchase items and upgrades to customize their avatar.
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Lisa Nakamura has suggested that customizable avatars in non-gaming worlds tend to be biased towards lighter skin colors and against darker skin colors, especially in those of the male gender. In
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Fox, J.; Ahn, S. J.; Janssen, J. H.; Yeykelis, L.; Segovia, K. Y.; Bailenson, J. N. (2015). "Avatars versus agents: A metaanalysis quantifying the effects of agency on social influence".
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and other online communities. This is also known as a profile picture or userpic, or in early Internet parlance, a 'picon' (personal icon). With the advent of social media platforms like
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in order to interact with consumers and users of services. This can avail for enterprises to reduce their operating and training cost. A major underlying technology to such systems is
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content for education, onboarding, employee training and more. Photorealistic 3D AI avatars have been used as stand-ins for real actors via video editing tools like those made by
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common online conversation capabilities, and to allow the user to peacefully develop a portion of a non-gaming universe without being forced to strive towards a pre-defined goal.
3336: 232:, or a virtual character that diverges from the real world. Often, these are customised to show support for different causes, or to create a unique online representation. 1555:
via Second Life avatars suggested important considerations related to research participant engagement, burden, and retention, as well as accuracy of the data collected.
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Westerman, D.; Tamborini, R.; Bowman, N. D. (2015). "The effects of static avatars on impression formation across different contexts on social networking sites".
746:(also known as Sierra On-Line) game and chat hybrid. In 1994, Virtual Places offered VOIP capabilities which were later abandoned for lack of bandwidth. In 1996 2464: 938:, reveal very little of themselves (the original game never showed the player what he looked like without the use of a console command for third-person view). 2923: 3038: 652:
and other early systems, they were a construct composed of text. The term has been also sometimes extended to refer to the personality connected with the
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Nowak, K. L.; Fox, J. (2018). "Avatars and Computer-Mediated Communication: A Review of the Definitions, Uses, and Effects of Digital Representations".
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of multiple images played repeatedly. In such animated avatars, the number of images as well as the time in which they are replayed vary considerably.
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Wood, Natalie T.; Solomon, Michael R.; Englis, Basil G. (2005). "Personalization of Online Avatars: Is the Messenger as Important as the Message?".
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To meet the demand for millions of unique, customised avatars, generator tools and services have been created. Many of them, such as the website
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while the less talented would buy off-the-shelf models in the same manner a beginner would today. Stephenson wrote in the "Acknowledgments" to
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offers one of the most detailed and comprehensive in-game avatar creation processes, allowing players to construct anything from traditional
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Gong, L (2008). "How social is social responses to computers? The function of the degree of anthropomorphism in computer representations".
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Another form of use for avatars is for video chats/calls. Some services, such as Skype (through some external plugins) allow users to use
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within the Metaverse was often based on the quality of a user's avatar, as a highly detailed avatar showed that the user was a skilled
3113:"Join the Internet Blackout - Protest Against Guilt Upon Accusation Laws in NZ — Creative Freedom Foundation (Creativefreedom.org.nz)" 1136:. These often allowed players to express an identity disparate from their public one within an interactive environment. For instance, 2813: 2790: 3249: 1282:, an avatar can be configured to mimic the motions and expressions of the user. This can be integrated directly into games, such as 3223: 2729: 1436:
Some people add visual details or effects to their avatars to show support for a movement or issue, in a similar way to a physical
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Holzwarth, Martin; Janiszewski, Chris; Neumann, Marcus (2006). "The Influence of Avatars on Online Consumer Shopping Behavior".
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we think we will be presenting ourselves, but our profile ends up as somebody else – often the fantasy of who we want to be".
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Kang, S. H.; Watt, J. H. (2013). "The Impact of Avatar Realism and Anonymity on Effective Communication via Mobile Devices".
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which in turn fosters reciprocity and sharing behavior in online environments. According to MIT professor Sherry Turkle: "...
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are the player's representation in the game world. The first video games to include a representation of the player were
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console also featured the use of avatars, but with a more realistic style than Nintendo's Miis or Microsoft's Avatars.
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Turkle, Sherry. "Alone Together: Why we expect more from technology and less from each other" Basic Books (2011): 153.
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during video calls, replacing the image from the user's camera with an animated, talking avatar. Through the use of
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Another avatar-based system is one wherein an image is automatically generated based on the identity of the poster.
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depending upon player actions. One video game in which the avatar and player are two separate entities is the game
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Cartoons and stories sometimes have a character based on their creator, either a fictionalised version (e.g. the
875: 393: 3046: 1045:" that take the form of stylized, cartoonish people and can be used in some games as avatars for players, as in 768:
have added avatars. With a paid subscription, users can select individual identities for different communities.
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Yellow tint: Beginning June 17, 2009, to protest the increasing size and role of the United States government.
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Damer, B. F. Avatars! Exploring and Building Virtual Worlds on the Internet. Berkeley: Peach Pit Press, 1997.
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character of book, cover page etc. Using avatars as profile pictures can increase users' perceived level of
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Brunskill, David (December 2013). "Social media, social avatars and the psyche: is Facebook good for us?".
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for the on-screen representation of the user was coined in 1985 by Richard Garriott for the computer game
4363: 4328: 3858: 3337:"Technology options for engaging respondents in self-administered questionnaires and remote interviewing" 1469: 812: 1119: 945:(MMOGs) also include customizable avatars. Customization levels differ between games; for instance, in 808: 801: 781: 446: 2680: 2251: 1783: 625:, where users are not typically anonymous, these pictures often are a photo of the user in real life. 4393: 4383: 4348: 4266: 4165: 3011: 1626: 1616: 192:
extended the term to an on-screen user representation in 1985, and the term gained wider adoption in
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also used the term to refer to players within the game world. A later example is Linden Lab's
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are formed as visually distinct geometric images derived from a digest hash of the poster's
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officially supported these efforts by adding the option for several frames supporting the
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The earliest avatars of this form were text-based descriptions employed by players within
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has actually been in use for a number of years as part of a virtual reality system called
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is one of the most important entertainment aspects in non gaming virtual worlds, such as
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The traditional avatar system used on most Internet forums is a small (80x80 to 100x100
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are my inventions, which I came up with when I decided that existing words (such as
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French flag tint: Beginning November 13, 2015 to show support for France after the
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Hemp, Paul. "Avatar-based marketing." Harvard Business Review 84.6 (2006): 48–57.
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Understanding Resource Sharing in C2C Platforms: The Role of Picture Humanization
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Morabito, Margaret. "Enter the Online World of LucasFilm." Run Aug. 1986: 24–28
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added a VTuber tag for streams as part of a wider expansion of its tag system.
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includes many of the basic features of the Metaverse as described in this book.
341: 97: 56: 3918: 3770: 3724: 3692: 3657: 3116: 2681:"This is the easiest way to pretend to be an octopus pretending to be a human" 2066: 1424: 1237:'s Virtual Human Interaction Lab examine the implications, possibilities, and 815:. Some of these avatars are commonly known as "bots". Famous examples include 4342: 4196: 4130: 3966: 3958: 3934: 3536: 2230: 2100: 1807: 1568: 1480: 1396: 1379:
Early examples of customizable avatars include multi-user systems, including
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avatars are created by residents and take any form, and range from lifelike
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Researchers have also studied avatars that differ from real-life identity.
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allows the user to interact with other avatars in custom environments, and
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Aside from an avatar's physical appearance, its dialogue, particularly in
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will be formed as the attacker is posting from an unfamiliar IP address.
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engage in "artificial realities". One experience is described as such:
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featured an avatar creator, to align with its new all-digital nature.
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Implementing an online help desk system based on conversational agent
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was used to describe the virtual simulation of the human form in the
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Graphical representation of a user or a user's alter ego or character
3224:"How to add 'I got my COVID vaccine' frame to your Facebook profile" 819:'s Anna, an avatar designed to guide users around the IKEA website. 504: 474:) were simply too awkward to use ... after the first publication of 4191: 4095: 4062: 2783:"YouTube Culture & Trends – Data and Cultural Analysis for You" 2635: 2045:
Cyberpower: The Culture and Politics of Cyberspace and the Internet
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advocates have used profile frames to state their opposition to it.
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to be based upon herself). Such characters are sometimes known as "
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Another use of the avatar has emerged with the widespread use of
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Rainbow patterns to represent membership or solidarity with the
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I, Avatar: The Culture and Consequences of Having a Second Life
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Avatars: Exploring and Building Virtual Worlds on the Internet
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smartphones lets users create animated avatars of themselves.
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to aliens, medieval knights, monsters, robots, and many more.
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The player character picks up a sword in the 1989 video game
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client that used cartoon avatars for chatting, was released.
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SAND Conference Proceedings, Swansea, UK 24–28 November 2008
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An avatar can refer to a two-dimensional picture akin to an
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International Journal of Internet Marketing and Advertising
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Despite the widespread use of avatars, it is unknown which
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and other online communities, where they are also known as
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VHIL: Virtual Human Interaction Lab - Stanford University
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Cybertypes: Race, Ethnicity, and Identity on the Internet
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on the faces of characters and avatars. Websites such as
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Advanced Video Attribute Terminal Assembler and Recreator
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Teubner, T.; Adam, M.; Camacho S; Hassanein K. (2014).
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Encyclopedia of Religious Rites, Rituals, and Festivals
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Cyberseduction: Reality in the Age of Psychotechnology
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the forum, and may represent different parts of their
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The awareness avatar may have first been used in the
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Pariah S. Burke, Macworld.com (September 21, 2009).
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Gerhard, Michael; Moore, David; Hobbs, Dave (2004).
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Dashboard update which featured the introduction of
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Such avatars are used by organizations as a part of
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consoles allow for the creation of avatars called "
306: 273: 170: 137: 1896: 1660:Salamone, Frank A. (2004). Levinson, David (ed.). 1305:use animated avatars designed in software such as 3904: 3196:Sanders, Sam; Mutnick, Ally (November 21, 2015). 2419:"There's no longer a place like PlayStation Home" 2007: 1931:"What Your Facebook Profile Photo Says About You" 1781: 1520:Novak and J. Fox, researchers must differentiate 437:, a fictional virtual-reality application on the 409:to mean online virtual bodies was popularised by 4340: 3706:Heyselaar, E.; Hagoort, P.; Segaert, K. (2017). 3140:"Ed Menendez Blog - Bush + Obama Debt = Slavery" 2008:Mulligan, Jessica; Patrovsky, Bridgette (2003). 1461:Green tint: Beginning June 18, 2009 support for 1455:protesting copyright law changes in New Zealand. 1184:networks and other websites for avatars such as 864:(1974) which represented players as humans, and 742:avatars were introduced as early as 1990 in the 2730:"Japan's latest big thing: 'virtual YouTubers'" 2514: 1827:. New York: Bantam, 2003 (reissue). pp. 469–70. 1788:International Journal of Human-Computer Studies 1753:insights from the greatest minds in video games 1288:, and via standalone software such as FaceRig. 680:Example of an avatar image on an internet forum 3988: 3195: 2598:Australasian Conference on Information Systems 2359: 1524:(whether an entity is perceived to be human), 1123:Avatars socialising in the 2003 virtual world 870:(1974) which represented players as eyeballs. 792:Avatars can be used as virtual embodiments of 734: 3974: 3889:: CS1 maint: DOI inactive as of March 2024 ( 3594:: CS1 maint: DOI inactive as of March 2024 ( 3457:Online Conference on Networks and Communities 3335:Cook, Sarah L.; Sha, Mandy (March 15, 2016). 2928:Online Conference on Networks and Communities 1558: 1241:that occur when people interact via avatars. 3362: 3360: 2491:"What it's like to dance at a VR strip club" 2277: 2116:"Visual Security: 9-block IP Identification" 1720:Random House Webster's Unabridged Dictionary 3901:. Swansea Metropolitan University: Swansea. 2362:"GameFest: Inside Avatars For The Xbox 360" 2303: 2157: 2155: 2010:Developing online games: an insider's guide 1953: 1951: 1352:) or an entirely fictional character (e.g. 1176:has promoted it as part of his vision of a 1095: 4313: 3981: 3967: 3790:Journal of Computer-Mediated Communication 3498:Journal of Computer-Mediated Communication 3198:"#MemeOfTheWeek: French Flags On Facebook" 2756:"The virtual vloggers taking over YouTube" 2353: 804:are examples of avatars used in this way. 3874: 3801: 3783: 3733: 3723: 3579: 3522: 3391: 3389: 3357: 3348: 2456: 1291:Both 3D and 2D avatars have been used in 589:Learn how and when to remove this message 3943:) is being considered for deletion. See 3856: 3678: 3565: 3366: 3137: 3059: 2955:"Move over MySpace, Gaia Online is here" 2811: 2152: 1948: 1659: 1423: 1118: 840: 775: 675: 600: 55: 42: 3334: 3267: 3085: 3062:"What Is This New Picrew Avatar Trend?" 3009: 2917: 2915: 2416: 1958:Evans, Claire L. (September 16, 2019). 1766: 1738:. New York: Pocket Books, 1981. p. 218. 707:Other avatar systems exist, such as on 14: 4341: 3876:10.12840/issn.2255-4165.2018.06.01.015 3581:10.12840/issn.2255-4165.2018.06.01.015 3450: 3420: 3418: 3386: 3367:Gregoire, Carolyn (January 14, 2015). 3247: 3088:"E3 Avatar Creator: The Kotaku Review" 2978: 2837: 2793:from the original on December 18, 2020 2753: 2727: 2515:Sterling, Bruce (September 28, 2007). 2390: 2333: 822:Such avatars can also be powered by a 212:platforms, and digital worlds such as 3962: 3822:Alter Ego: Avatars and Their Creators 3491: 3395: 3273: 3221: 2462: 2265:, Brain Pickings, December 14, 2011, 1957: 1928: 1337: 64:post, with the user's profile picture 3756: 3299: 3039:"Cartoon You: Creating Easy Avatars" 3012:"Second Life Economy At Record High" 2921: 2912: 2488: 2227:"IGN: Grand Theft Auto: San Andreas" 2113: 1688: 1419: 1012:Universal animated avatars from the 771: 527:adding citations to reliable sources 498: 30:For the text terminal protocol, see 3478: 3424: 3415: 3164: 2953:Au, Wagner James (April 22, 2007). 2747: 2297: 1902: 1876: 1708: 1653: 1451:Black avatar: February 16–23, 2009 796:, which are driven more or less by 628:Alternatively, avatars can also be 24: 3814: 3803:10.1111/j.1083-6101.2006.tb00308.x 3510:10.1111/j.1083-6101.2004.tb00284.x 3451:Harris, Stephen (April 23, 2010). 3350:10.3768/rtipress.2016.op.0026.1603 2952: 2896:. October 30, 2000. Archived from 2372:from the original on July 26, 2008 2278:Zell-Briefer, Sam (June 7, 2021). 943:Massively multiplayer online games 659: 656:, or handle, of an Internet user. 494: 236:resemble their real-world selves. 25: 4405: 3947:to help reach a consensus. › 3926: 3060:Leishman, Rachel (May 27, 2020). 2838:Carman, Ashley (March 26, 2018). 2754:Lufkin, Bryan (October 2, 2018). 2728:Nagata, Kazuaki (July 17, 2018). 2463:Brown, Abram (November 3, 2021). 2336:"Mario Kart 8 Deluxe unlockables" 1988:Code and Other Laws of Cyberspace 1530:(having human form or behavior), 1510: 1265: 1140:allowed a choice of 11 different 92:. Avatars can be two-dimensional 4323: 4322: 4312: 3863:Review of Communication Research 3568:Review of Communication Research 3427:"Our Virtual Bodies, Ourselves?" 3274:Dewey, Caitlin (June 29, 2015). 3222:Guynn, Jessica (April 1, 2021). 3010:Hopkins, Curt (April 28, 2010). 2489:Sung, Morgan (October 8, 2021). 2360:Christian Nutt (July 22, 2008). 1374: 1321: 1002: 993: 764:More recently, services such as 503: 269: 133: 4091:Bartle taxonomy of player types 3784:Nowak, K. L.; Rauh, C. (2005). 3777: 3750: 3699: 3672: 3637: 3602: 3559: 3516: 3485: 3444: 3425:Yee, Nick (February 17, 2008). 3328: 3319: 3293: 3248:Fiener, Lauren (May 14, 2021). 3241: 3215: 3189: 3158: 3131: 3105: 3079: 3053: 3030: 3003: 2972: 2946: 2882: 2865:"Galaxy AR Emoji SDK for Unity" 2857: 2831: 2812:Marshall, Cass (May 27, 2021). 2805: 2775: 2721: 2699: 2673: 2647: 2629: 2620: 2580: 2569: 2549: 2529: 2508: 2482: 2436: 2410: 2384: 2334:Parkin, Jeffrey (May 3, 2017). 2327: 2271: 2256: 2245: 2219: 2210: 2195: 2183: 2134:"Server Avatars - Discord Help" 2126: 2107: 2093: 2071: 2037: 2000: 1977: 1922: 1870: 1850: 1689:Paez, Danny (August 24, 2020). 1244: 632:digital representations, as in 514:needs additional citations for 256:is ultimately derived from the 47:An avatar in the virtual world 3857:Nowak, K. L.; Fox, J. (2018). 3138:Menendez, Ed (June 29, 2009). 2555:Meadows, Mark Stephen (2008). 1830: 1817: 1775: 1741: 1726: 1682: 1580:difficult, such as those with 1346:character in some episodes of 1239:transformed social interaction 982:" which satirizes avatars and 830: 371:Ultima IV: Quest of the Avatar 13: 1: 3932: 3300:Virk, Riz (August 18, 2022). 3086:Parrish, Ash (July 6, 2021). 2981:"What's So Great About IMVU?" 2979:Morgan, KC (March 10, 2010). 2391:Warren, Tom (June 19, 2018). 1903:Lee, Kevan (March 25, 2015). 1647: 1453:New Zealand Internet Blackout 1445:New Zealand Internet Blackout 1414:Electronic Entertainment Expo 1403: 1314:by October, and in May 2021, 980:(Do You Wanna Date My) Avatar 881:Grand Theft Auto: San Andreas 466:(in the sense used here) and 3623:10.1080/07370024.2014.921494 2922:Bear, Amy (April 27, 2010). 2787:YouTube Culture & Trends 2417:Agnello, A (April 4, 2015). 1929:Golby, Joel (July 9, 2016). 1860:. For Dummies, 2006. p.284. 7: 3759:Computers in Human Behavior 3681:Computers in Human Behavior 3646:Computers in Human Behavior 3492:Nowak, Kristine L. (2004). 2207:(1974), Arcade Flyer Museum 2067:Designing Isometric Avatars 1858:Casino Gambling For Dummies 1800:10.1016/j.ijhcs.2003.12.014 1587: 1470:November 2015 Paris attacks 813:natural language processing 809:automated customer services 802:Automated online assistants 735:Internet chat and messaging 486:...in addition to avatars, 263: 126: 10: 4410: 4354:Internet forum terminology 3611:Human-Computer Interaction 1840:. Prometheus Books, 1999. 1559:Representation of identity 1428:Example user image with a 1104:are used as two- or three- 834: 782:automated online assistant 478:, I learned that the term 243: 239: 29: 4310: 4267:Iron Realms Entertainment 4252: 4220: 4166:Player versus environment 4071: 4028: 3997: 3919:10.1504/ijima.2005.007509 3879:(inactive March 7, 2024). 3771:10.1016/j.chb.2007.05.007 3725:10.3758/s13428-015-0688-7 3712:Behavior Research Methods 3693:10.1016/j.chb.2012.10.010 3658:10.1016/j.chb.2015.06.026 3584:(inactive March 7, 2024). 2641:October 24, 2006, at the 1627:Pointman (user interface) 1617:Persona (user experience) 1584:or similar disabilities. 1072:as part of the console's 978:, created a song called " 924:. Other avatars, such as 800:rather than real people. 4229:Designing Virtual Worlds 3945:templates for discussion 3537:10.1177/1039856213509289 2617:Retrieved 23 March 2015. 2446:. Peachpit Press, 1997. 1909:Buffer Marketing Library 1293:Learning and Development 1096:Non-gaming online worlds 605:2016 Facebook post from 78:graphical representation 18:Avatar (virtual reality) 3525:Australasian Psychiatry 3398:"Sex, Lies and Avatars" 2179:10.1145/1643823.1643908 1749:"Coining Term "Avatar"" 1548:Harvard Business Review 1371:" or "author avatars". 1309:, which often resemble 798:artificial intelligence 538:"Avatar" computing 114:three-dimensional model 36:Avatar (disambiguation) 4369:Video game terminology 3824:. London: Chris Boot. 3167:"Going Green for Iran" 1960:"Quest of the Avatars" 1463:Iran election protests 1433: 1129: 1100:Avatars in non-gaming 969:, creator and star of 851: 789: 681: 610: 492: 362: 65: 53: 34:. For Other uses, see 3820:Cooper, Robbie 2007. 3049:on February 21, 2010. 2789:. December 15, 2020. 2311:. IGN. Archived from 2307:(November 13, 2006). 1990:. Basic Books, 2000. 1427: 1276:facial motion capture 1122: 844: 780:An avatar used by an 779: 679: 604: 462:Taaffe ... The words 459: 357: 59: 46: 4292:Mythic Entertainment 4236:A Rape in Cyberspace 4171:Player versus player 4146:Non-player character 4031:codebases, libraries 3850:10.1509/jmkg.70.4.19 3838:Journal of Marketing 3431:The Daedalus Project 2900:on February 28, 2010 1735:Songs from the Stars 1217:Avatar customization 824:digital conversation 748:Microsoft Comic Chat 523:improve this article 364:The use of the term 347:Songs from the Stars 4389:Identity management 4081:Alternate character 3990:Multi-user dungeons 3396:McCorduck, Pamela. 3373:The Huffington Post 2991:on February 3, 2019 2607:on October 27, 2016 2539:. Routledge, 2002. 2315:on October 12, 2007 2309:"Wii Sports Review" 2047:. Routledge, 1999. 1213:legendary creatures 1074:New Xbox Experience 936:never speaks at all 744:ImagiNation Network 384:online role-playing 4364:Video game culture 3165:Kraskin, Michael. 2869:Samsung Developers 2709:. October 17, 2023 2517:"Get a First Life" 2140:. October 16, 2021 2103:. August 15, 2013. 1964:LA Review of Books 1856:Blackwood, Kevin. 1823:Stephenson, Neal. 1578:social interaction 1434: 1338:In popular culture 1130: 878:, the avatar from 852: 790: 700:, consisting of a 682: 611: 396:role-playing game 206:virtual assistants 184:) originates from 66: 54: 4336: 4335: 4297:Plaintext Players 4287:The Mud Connector 3830:978-1-905712-02-1 3463:on March 20, 2012 3146:on March 30, 2010 3119:on April 29, 2009 2985:Website Marketing 2661:. January 8, 2018 2305:Casamassina, Matt 2190:Video Game Firsts 2171:978-1-60558-829-2 1732:Spinrad, Norman. 1477:COVID-19 pandemic 1432:across one corner 1420:Awareness avatars 1369:author surrogates 1363:has been said by 1303:Virtual YouTubers 1016:(shown left) and 772:Online assistants 696:Some avatars are 638:World of Warcraft 630:three-dimensional 599: 598: 591: 573: 350:(1980), the term 333:role-playing game 215:World of Warcraft 210:instant messaging 16:(Redirected from 4401: 4394:Richard Garriott 4384:Cyberpunk themes 4349:Internet culture 4326: 4325: 4316: 4315: 4161:Player character 4156:Persistent world 3983: 3976: 3969: 3960: 3959: 3922: 3913:(1/2): 143–161. 3894: 3888: 3880: 3878: 3853: 3808: 3807: 3805: 3781: 3775: 3774: 3765:(4): 1494–1509. 3754: 3748: 3747: 3737: 3727: 3703: 3697: 3696: 3687:(3): 1169–1181. 3676: 3670: 3669: 3641: 3635: 3634: 3606: 3600: 3599: 3593: 3585: 3583: 3563: 3557: 3556: 3520: 3514: 3513: 3489: 3479:Academic sources 3473: 3472: 3470: 3468: 3459:. Archived from 3448: 3442: 3441: 3439: 3437: 3422: 3413: 3412: 3410: 3408: 3393: 3384: 3383: 3381: 3379: 3364: 3355: 3354: 3352: 3332: 3326: 3323: 3317: 3316: 3314: 3312: 3297: 3291: 3290: 3288: 3286: 3271: 3265: 3264: 3262: 3260: 3245: 3239: 3238: 3236: 3234: 3219: 3213: 3212: 3210: 3208: 3193: 3187: 3186: 3184: 3182: 3177:on June 20, 2009 3173:. Archived from 3162: 3156: 3155: 3153: 3151: 3142:. Archived from 3135: 3129: 3128: 3126: 3124: 3115:. Archived from 3109: 3103: 3102: 3100: 3098: 3083: 3077: 3076: 3074: 3072: 3057: 3051: 3050: 3045:. Archived from 3034: 3028: 3027: 3025: 3023: 3018:. SAY Media, Inc 3007: 3001: 3000: 2998: 2996: 2987:. Archived from 2976: 2970: 2969: 2967: 2965: 2950: 2944: 2943: 2941: 2939: 2934:on July 27, 2012 2930:. Archived from 2919: 2910: 2909: 2907: 2905: 2886: 2880: 2879: 2877: 2875: 2861: 2855: 2854: 2852: 2850: 2835: 2829: 2828: 2826: 2824: 2809: 2803: 2802: 2800: 2798: 2779: 2773: 2772: 2770: 2768: 2751: 2745: 2744: 2742: 2740: 2725: 2719: 2718: 2716: 2714: 2703: 2697: 2696: 2694: 2692: 2677: 2671: 2670: 2668: 2666: 2651: 2645: 2633: 2627: 2624: 2618: 2616: 2614: 2612: 2606: 2600:. Archived from 2595: 2584: 2578: 2573: 2567: 2553: 2547: 2535:Nakamura, Lisa. 2533: 2527: 2526: 2512: 2506: 2505: 2503: 2501: 2486: 2480: 2479: 2477: 2475: 2460: 2454: 2440: 2434: 2433: 2431: 2429: 2414: 2408: 2407: 2405: 2403: 2388: 2382: 2381: 2379: 2377: 2357: 2351: 2350: 2348: 2346: 2331: 2325: 2324: 2322: 2320: 2301: 2295: 2294: 2292: 2290: 2275: 2269: 2260: 2254: 2249: 2243: 2242: 2240: 2238: 2233:on June 20, 2013 2229:. Archived from 2223: 2217: 2214: 2208: 2199: 2193: 2187: 2181: 2159: 2150: 2149: 2147: 2145: 2130: 2124: 2123: 2122:on July 3, 2008. 2118:. Archived from 2111: 2105: 2104: 2097: 2091: 2090: 2088: 2086: 2075: 2069: 2064: 2055: 2041: 2035: 2013: 2004: 1998: 1984:Lessig, Lawrence 1981: 1975: 1974: 1972: 1970: 1955: 1946: 1945: 1943: 1941: 1926: 1920: 1919: 1917: 1915: 1900: 1894: 1893: 1891: 1889: 1877:Kinzler, Steve. 1874: 1868: 1854: 1848: 1834: 1828: 1821: 1815: 1814: 1779: 1773: 1770: 1764: 1763: 1761: 1759: 1745: 1739: 1730: 1724: 1712: 1706: 1705: 1703: 1701: 1686: 1680: 1679: 1657: 1622:Player character 1574:mental disorders 1527:anthropomorphism 1522:perceived agency 1493:COVID-19 vaccine 1438:awareness ribbon 1354:Hermione Granger 1261: 1082:PlayStation Home 1006: 997: 848:Prince of Persia 837:Player character 786:customer service 594: 587: 583: 580: 574: 572: 531: 507: 499: 380:Chip Morningstar 319: 318: 315: 314: 311: 308: 305: 302: 299: 296: 291: 290: 287: 284: 281: 278: 275: 266: 246:Player character 190:Richard Garriott 183: 182: 179: 178: 175: 172: 169: 166: 163: 160: 155: 154: 151: 148: 145: 142: 139: 129: 102:profile pictures 21: 4409: 4408: 4404: 4403: 4402: 4400: 4399: 4398: 4379:Virtual reality 4374:Virtual avatars 4359:MUD terminology 4339: 4338: 4337: 4332: 4306: 4254: 4248: 4216: 4173:, Playerkilling 4073: 4067: 4030: 4029:Minor branches, 4024: 3993: 3987: 3948: 3929: 3882: 3881: 3817: 3815:Further reading 3812: 3811: 3782: 3778: 3755: 3751: 3704: 3700: 3677: 3673: 3642: 3638: 3607: 3603: 3587: 3586: 3564: 3560: 3521: 3517: 3490: 3486: 3481: 3476: 3466: 3464: 3449: 3445: 3435: 3433: 3423: 3416: 3406: 3404: 3394: 3387: 3377: 3375: 3365: 3358: 3333: 3329: 3324: 3320: 3310: 3308: 3298: 3294: 3284: 3282: 3280:Washington Post 3272: 3268: 3258: 3256: 3246: 3242: 3232: 3230: 3220: 3216: 3206: 3204: 3194: 3190: 3180: 3178: 3163: 3159: 3149: 3147: 3136: 3132: 3122: 3120: 3111: 3110: 3106: 3096: 3094: 3084: 3080: 3070: 3068: 3058: 3054: 3035: 3031: 3021: 3019: 3008: 3004: 2994: 2992: 2977: 2973: 2963: 2961: 2951: 2947: 2937: 2935: 2920: 2913: 2903: 2901: 2888: 2887: 2883: 2873: 2871: 2863: 2862: 2858: 2848: 2846: 2836: 2832: 2822: 2820: 2810: 2806: 2796: 2794: 2781: 2780: 2776: 2766: 2764: 2752: 2748: 2738: 2736: 2734:The Japan Times 2726: 2722: 2712: 2710: 2705: 2704: 2700: 2690: 2688: 2679: 2678: 2674: 2664: 2662: 2659:Romania Insider 2653: 2652: 2648: 2643:Wayback Machine 2634: 2630: 2625: 2621: 2610: 2608: 2604: 2593: 2585: 2581: 2574: 2570: 2554: 2550: 2534: 2530: 2513: 2509: 2499: 2497: 2487: 2483: 2473: 2471: 2461: 2457: 2441: 2437: 2427: 2425: 2415: 2411: 2401: 2399: 2389: 2385: 2375: 2373: 2358: 2354: 2344: 2342: 2332: 2328: 2318: 2316: 2302: 2298: 2288: 2286: 2276: 2272: 2261: 2257: 2250: 2246: 2236: 2234: 2225: 2224: 2220: 2215: 2211: 2200: 2196: 2188: 2184: 2165:York, NY, USA. 2160: 2153: 2143: 2141: 2132: 2131: 2127: 2112: 2108: 2099: 2098: 2094: 2084: 2082: 2077: 2076: 2072: 2065: 2058: 2042: 2038: 2031:Shockwave Rider 2005: 2001: 1982: 1978: 1968: 1966: 1956: 1949: 1939: 1937: 1927: 1923: 1913: 1911: 1901: 1897: 1887: 1885: 1875: 1871: 1855: 1851: 1835: 1831: 1822: 1818: 1780: 1776: 1771: 1767: 1757: 1755: 1747: 1746: 1742: 1731: 1727: 1713: 1709: 1699: 1697: 1687: 1683: 1676: 1668:. p. 300. 1658: 1654: 1650: 1612:Online identity 1590: 1561: 1553:data collection 1513: 1422: 1406: 1377: 1340: 1330:which comes on 1324: 1272:talking avatars 1268: 1259: 1256:social presence 1247: 1170:Mark Zuckerberg 1162:virtual reality 1113:representations 1098: 1024: 1023: 1022: 1021: 1018:Nintendo Switch 1009: 1008: 1007: 999: 998: 892:, and can even 839: 833: 794:embodied agents 774: 737: 666:Internet forums 662: 660:Internet forums 619:Internet forums 595: 584: 578: 575: 532: 530: 520: 508: 497: 495:Types and usage 472:virtual reality 411:Neal Stephenson 392:, and the 1989 293: 272: 268: 248: 242: 194:Internet forums 157: 136: 132: 98:Internet forums 39: 28: 23: 22: 15: 12: 11: 5: 4407: 4397: 4396: 4391: 4386: 4381: 4376: 4371: 4366: 4361: 4356: 4351: 4334: 4333: 4311: 4308: 4307: 4305: 4304: 4299: 4294: 4289: 4284: 4279: 4274: 4269: 4264: 4258: 4256: 4250: 4249: 4247: 4246: 4239: 4232: 4224: 4222: 4218: 4217: 4215: 4214: 4209: 4204: 4202:Video game bot 4199: 4194: 4189: 4184: 4179: 4174: 4168: 4163: 4158: 4153: 4151:Online wedding 4148: 4143: 4138: 4133: 4128: 4123: 4118: 4116:Hack and slash 4113: 4108: 4103: 4098: 4093: 4088: 4083: 4077: 4075: 4069: 4068: 4066: 4065: 4060: 4055: 4050: 4045: 4040: 4034: 4032: 4026: 4025: 4023: 4022: 4017: 4012: 4007: 4001: 3999: 3998:Major branches 3995: 3994: 3986: 3985: 3978: 3971: 3963: 3957: 3956: 3928: 3927:External links 3925: 3924: 3923: 3902: 3895: 3854: 3833: 3816: 3813: 3810: 3809: 3796:(1): 153–178. 3776: 3749: 3698: 3671: 3636: 3617:(5): 401–432. 3601: 3558: 3531:(6): 527–532. 3515: 3483: 3482: 3480: 3477: 3475: 3474: 3443: 3414: 3385: 3356: 3327: 3318: 3292: 3266: 3240: 3214: 3188: 3171:Politics Daily 3157: 3130: 3104: 3078: 3052: 3029: 3002: 2971: 2945: 2911: 2890:"A Good Scare" 2881: 2856: 2830: 2804: 2774: 2746: 2720: 2698: 2687:. July 1, 2014 2672: 2646: 2628: 2619: 2579: 2568: 2559:, New Riders, 2548: 2528: 2507: 2481: 2455: 2442:Damer, Bruce. 2435: 2409: 2383: 2352: 2326: 2296: 2270: 2255: 2244: 2218: 2209: 2194: 2182: 2151: 2125: 2106: 2092: 2081:. May 15, 2014 2070: 2056: 2036: 1999: 1976: 1947: 1921: 1895: 1883:Picons Archive 1869: 1849: 1829: 1816: 1794:(4): 453–480. 1774: 1765: 1740: 1725: 1707: 1681: 1674: 1651: 1649: 1646: 1645: 1644: 1639: 1634: 1632:Proteus effect 1629: 1624: 1619: 1614: 1609: 1604: 1589: 1586: 1560: 1557: 1532:identomorphism 1512: 1511:Academic study 1509: 1508: 1507: 1504:LGBT community 1500: 1495:. Conversely, 1481:surgical masks 1479:, users added 1473: 1466: 1459: 1456: 1421: 1418: 1405: 1402: 1376: 1373: 1339: 1336: 1332:Samsung Galaxy 1323: 1320: 1299:among others. 1267: 1266:Motion capture 1264: 1246: 1243: 1190:Avatars United 1174:Meta Platforms 1097: 1094: 1060:In late 2008, 1011: 1010: 1001: 1000: 992: 991: 990: 989: 988: 984:virtual dating 954:City of Heroes 926:Gordon Freeman 835:Main article: 832: 829: 773: 770: 758:America Online 736: 733: 661: 658: 642:virtual worlds 597: 596: 511: 509: 502: 496: 493: 342:Norman Spinrad 241: 238: 108:, or formerly 26: 9: 6: 4: 3: 2: 4406: 4395: 4392: 4390: 4387: 4385: 4382: 4380: 4377: 4375: 4372: 4370: 4367: 4365: 4362: 4360: 4357: 4355: 4352: 4350: 4347: 4346: 4344: 4331: 4330: 4321: 4320: 4309: 4303: 4300: 4298: 4295: 4293: 4290: 4288: 4285: 4283: 4280: 4278: 4275: 4273: 4270: 4268: 4265: 4263: 4260: 4259: 4257: 4255:organizations 4251: 4245: 4244: 4240: 4237: 4233: 4231: 4230: 4226: 4225: 4223: 4219: 4213: 4210: 4208: 4205: 4203: 4200: 4198: 4197:Virtual goods 4195: 4193: 4190: 4188: 4185: 4183: 4180: 4178: 4175: 4172: 4169: 4167: 4164: 4162: 4159: 4157: 4154: 4152: 4149: 4147: 4144: 4142: 4139: 4137: 4134: 4132: 4131:Kill stealing 4129: 4127: 4124: 4122: 4119: 4117: 4114: 4112: 4109: 4107: 4104: 4102: 4099: 4097: 4094: 4092: 4089: 4087: 4084: 4082: 4079: 4078: 4076: 4070: 4064: 4061: 4059: 4056: 4054: 4051: 4049: 4046: 4044: 4041: 4039: 4036: 4035: 4033: 4027: 4021: 4018: 4016: 4013: 4011: 4008: 4006: 4003: 4002: 4000: 3996: 3991: 3984: 3979: 3977: 3972: 3970: 3965: 3964: 3961: 3955: 3951: 3946: 3942: 3941: 3936: 3931: 3930: 3920: 3916: 3912: 3908: 3903: 3900: 3896: 3892: 3886: 3877: 3872: 3868: 3864: 3860: 3855: 3851: 3847: 3843: 3839: 3834: 3831: 3827: 3823: 3819: 3818: 3804: 3799: 3795: 3791: 3787: 3780: 3772: 3768: 3764: 3760: 3753: 3745: 3741: 3736: 3731: 3726: 3721: 3717: 3713: 3709: 3702: 3694: 3690: 3686: 3682: 3675: 3667: 3663: 3659: 3655: 3651: 3647: 3640: 3632: 3628: 3624: 3620: 3616: 3612: 3605: 3597: 3591: 3582: 3577: 3573: 3569: 3562: 3554: 3550: 3546: 3542: 3538: 3534: 3530: 3526: 3519: 3511: 3507: 3503: 3499: 3495: 3488: 3484: 3462: 3458: 3454: 3447: 3432: 3428: 3421: 3419: 3403: 3399: 3392: 3390: 3374: 3370: 3363: 3361: 3351: 3346: 3342: 3338: 3331: 3322: 3307: 3303: 3296: 3281: 3277: 3270: 3255: 3251: 3244: 3229: 3225: 3218: 3203: 3199: 3192: 3176: 3172: 3168: 3161: 3145: 3141: 3134: 3118: 3114: 3108: 3093: 3089: 3082: 3067: 3063: 3056: 3048: 3044: 3040: 3033: 3017: 3016:ReadWritePlay 3013: 3006: 2990: 2986: 2982: 2975: 2960: 2956: 2949: 2933: 2929: 2925: 2918: 2916: 2899: 2895: 2891: 2885: 2870: 2866: 2860: 2845: 2841: 2834: 2819: 2815: 2808: 2792: 2788: 2784: 2778: 2763: 2762: 2757: 2750: 2735: 2731: 2724: 2708: 2702: 2686: 2682: 2676: 2660: 2656: 2650: 2644: 2640: 2637: 2632: 2623: 2603: 2599: 2592: 2591: 2583: 2577: 2572: 2566: 2565:0-321-53339-9 2562: 2558: 2552: 2546: 2545:0-415-93836-8 2542: 2538: 2532: 2524: 2523: 2518: 2511: 2496: 2492: 2485: 2470: 2466: 2459: 2453: 2452:0-201-68840-9 2449: 2445: 2439: 2424: 2420: 2413: 2398: 2394: 2387: 2371: 2367: 2363: 2356: 2341: 2337: 2330: 2314: 2310: 2306: 2300: 2285: 2281: 2274: 2268: 2264: 2259: 2253: 2252:Duke Nukem 3D 2248: 2232: 2228: 2222: 2213: 2206: 2204: 2198: 2191: 2186: 2180: 2176: 2172: 2168: 2163: 2158: 2156: 2139: 2135: 2129: 2121: 2117: 2110: 2102: 2101:"Identicons!" 2096: 2080: 2074: 2068: 2063: 2061: 2054: 2053:0-415-17078-8 2050: 2046: 2043:Jordan, Tim. 2040: 2033: 2032: 2027: 2023: 2022: 2017: 2012:. New Riders. 2011: 2003: 1997: 1996:0-465-03913-8 1993: 1989: 1985: 1980: 1965: 1961: 1954: 1952: 1936: 1932: 1925: 1910: 1906: 1899: 1884: 1880: 1873: 1867: 1866:0-471-75286-X 1863: 1859: 1853: 1847: 1846:1-57392-743-0 1843: 1839: 1833: 1826: 1820: 1813: 1809: 1805: 1801: 1797: 1793: 1789: 1785: 1778: 1769: 1754: 1750: 1744: 1737: 1736: 1729: 1722: 1721: 1716: 1711: 1696: 1692: 1685: 1677: 1675:0-415-94180-6 1671: 1667: 1663: 1656: 1652: 1643: 1640: 1638: 1635: 1633: 1630: 1628: 1625: 1623: 1620: 1618: 1615: 1613: 1610: 1608: 1605: 1602: 1598: 1596: 1592: 1591: 1585: 1583: 1579: 1575: 1570: 1569:Sherry Turkle 1565: 1556: 1554: 1550: 1549: 1543: 1539: 1537: 1533: 1529: 1528: 1523: 1518: 1505: 1501: 1498: 1494: 1490: 1486: 1482: 1478: 1474: 1471: 1467: 1464: 1460: 1457: 1454: 1450: 1449: 1448: 1446: 1441: 1439: 1431: 1426: 1417: 1415: 1411: 1401: 1398: 1397:virtual world 1394: 1390: 1386: 1382: 1375:Customisation 1372: 1370: 1366: 1365:J. K. Rowling 1362: 1360: 1355: 1351: 1350: 1345: 1344:Matt Groening 1335: 1333: 1329: 1322:Miscellaneous 1319: 1317: 1312: 1308: 1304: 1300: 1298: 1294: 1289: 1287: 1286: 1281: 1277: 1273: 1263: 1257: 1252: 1242: 1240: 1236: 1232: 1231:Active Worlds 1228: 1224: 1223: 1218: 1214: 1210: 1206: 1202: 1198: 1193: 1191: 1187: 1181: 1179: 1175: 1171: 1167: 1163: 1159: 1155: 1154: 1149: 1148: 1143: 1139: 1135: 1128: 1127: 1121: 1117: 1114: 1111: 1107: 1103: 1102:online worlds 1093: 1091: 1090:PlayStation 3 1087: 1083: 1079: 1075: 1071: 1067: 1063: 1058: 1056: 1055: 1050: 1049: 1044: 1040: 1036: 1032: 1028: 1020:(shown right) 1019: 1015: 1005: 996: 987: 985: 981: 977: 974: 973: 968: 964: 963:Robbie Cooper 960: 956: 955: 950: 949: 944: 939: 937: 933: 932: 927: 923: 919: 916: 912: 907: 905: 904: 899: 895: 891: 887: 883: 882: 877: 871: 869: 868: 863: 862: 857: 850: 849: 843: 838: 828: 825: 820: 818: 814: 810: 805: 803: 799: 795: 788:on a web page 787: 783: 778: 769: 767: 762: 759: 755: 753: 749: 745: 741: 732: 729: 725: 720: 718: 715:, Frenzoo or 714: 710: 705: 703: 699: 694: 691: 687: 678: 674: 672: 667: 657: 655: 651: 647: 643: 639: 635: 631: 626: 624: 620: 616: 608: 603: 593: 590: 582: 579:November 2021 571: 568: 564: 561: 557: 554: 550: 547: 543: 540: –  539: 535: 534:Find sources: 528: 524: 518: 517: 512:This section 510: 506: 501: 500: 491: 489: 485: 481: 477: 473: 469: 465: 458: 456: 452: 448: 444: 443:Social status 440: 436: 435: 430: 426: 422: 421: 416: 412: 408: 403: 401: 400: 395: 394:pen and paper 391: 390: 385: 381: 377: 373: 372: 367: 361: 356: 353: 349: 348: 343: 339: 338: 334: 331: 327: 326:computer game 323: 317: 267: 265: 259: 255: 254: 247: 237: 233: 231: 227: 223: 222: 217: 216: 211: 207: 203: 199: 195: 191: 187: 181: 130: 128: 121: 119: 115: 111: 107: 103: 99: 95: 91: 87: 84:, the user's 83: 79: 75: 71: 63: 58: 52: 51: 45: 41: 37: 33: 19: 4327: 4317: 4241: 4227: 4221:Publications 4141:Mob, Monster 4085: 3938: 3910: 3906: 3898: 3885:cite journal 3866: 3862: 3844:(4): 19–36. 3841: 3837: 3821: 3793: 3789: 3779: 3762: 3758: 3752: 3718:(1): 46–60. 3715: 3711: 3701: 3684: 3680: 3674: 3649: 3645: 3639: 3614: 3610: 3604: 3590:cite journal 3571: 3567: 3561: 3528: 3524: 3518: 3501: 3497: 3487: 3467:December 15, 3465:. Retrieved 3461:the original 3456: 3446: 3436:December 15, 3434:. Retrieved 3430: 3407:December 15, 3405:. Retrieved 3401: 3376:. Retrieved 3372: 3340: 3330: 3321: 3309:. Retrieved 3305: 3295: 3283:. Retrieved 3279: 3269: 3257:. Retrieved 3253: 3243: 3231:. Retrieved 3227: 3217: 3205:. Retrieved 3201: 3191: 3179:. Retrieved 3175:the original 3170: 3160: 3148:. Retrieved 3144:the original 3133: 3121:. Retrieved 3117:the original 3107: 3095:. Retrieved 3091: 3081: 3069:. Retrieved 3066:The Mary Sue 3065: 3055: 3047:the original 3042: 3032: 3022:December 15, 3020:. Retrieved 3015: 3005: 2995:December 15, 2993:. Retrieved 2989:the original 2984: 2974: 2964:December 15, 2962:. Retrieved 2958: 2948: 2938:December 15, 2936:. Retrieved 2932:the original 2927: 2902:. Retrieved 2898:the original 2893: 2884: 2872:. Retrieved 2868: 2859: 2847:. Retrieved 2843: 2833: 2823:September 1, 2821:. Retrieved 2817: 2807: 2797:December 16, 2795:. Retrieved 2786: 2777: 2767:February 14, 2765:. 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Index

Avatar (virtual reality)
Advanced Video Attribute Terminal Assembler and Recreator
Avatar (disambiguation)

Second Life

Twitter
computing
graphical representation
user
character
persona
icons
Internet forums
three-dimensional model
MUDs
/ˈævətɑːr,ˌævəˈtɑːr/
Sanskrit
Richard Garriott
Internet forums
MUDs
social media
virtual assistants
instant messaging
World of Warcraft
Second Life
Facebook
LinkedIn
Player character
avatar

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