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pile until two players have a card with the same symbol. The matching players race to give an example of the topic on their opponent’s card. The player with the faster response removes the top card from their opponent’s play pile, revealing a new top card, and places it in their winning pile. If the new top card matches the top card in another player's play pile, the matching players again race to give an example of the topic on their opponent's card. This continues until there are no more matches, and then players continue to flip cards from the draw pile. If a wild card with two symbols is flipped, the card is placed next to the draw pile and those two symbols are considered to match until another wild card is flipped and replaces it. The game ends when the deck runs out, and the winner is the player with the most cards in their winning pile.
27:
209:
is played with a deck of cards, each with one of eight symbols and a topic, which is placed face down in the middle of the playing area, serving as a draw pile. Each player has a play pile and winning pile in front of them. Players take turns flipping the top card from the draw pile on to their play
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designed by Andrew Innes and first published by Anomia Press in 2009. It is a fast-paced game where players flip cards until the symbols on two players’ cards match. Matching players then race to give an example of the category on their opponent’s card. Following its release, multiple editions have
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In May 2009, Innes started his game publishing company, Anomia Press, and raised money for the first printing by asking friends, family, acquaintances to pre-purchase copies of the game. The game was officially published later that year. Anomia Press released multiple expansions of
154:; if two players draw a card of the same suit, then they quickly attempt to name something that can be purchased in their opponent's store. Innes found that having only one category was limiting and thought that the game could be expanded to accommodate a wider variety of topics.
280:
Best Toy For Kids award. This resulted in placement in over 300 stores throughout the United States and over 20,000 units sold that year. In 2011, the game was given a "Seal of
Approval" from the National Parenting Center.
246:
Jim Joy described the game as "a fun and easy-to-play game that tests your common knowledge against other players," concluding that "it’s a wonderful family-friendly game to play any night of the week." An article for
229:
in their list of the "11 Best Board Games 2023", with James Austin describing the game as "a fantastic time of chaotic yelling" and praising it for its fast pace and replayability. Writing for
157:
In 2005, Innes made a prototype of a card game with an expanded set of categories, which he play-tested with more than 200 people over the course of four years. Innes first picked the name "
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was designed by Andrew Innes, who based the gameplay off of the card game Store, wherein players take on the identities of different types of store and draw from a deck of
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challenges your ability to think fast" and praised the game for its simple rules. In a brief review for
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544:"10 fun board games and card games to get you through the November blahs - National | Globalnews.ca"
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571:"Our Board Games Expert on Games That Are Actually Fun for Kids, Grandparents, and You"
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165:" based on "anomia," meaning "without a name" or "the inability to recall a word".
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It has been published in 15 languages and is available in more than 20 countries.
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161:," but it was already trademarked as a game. He eventually chose the name "
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Two editions have won the
National Parenting Product Award:
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in 2022, each of which added new categories to the game.
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517:"Anomia and Skull: two perfect board game appetizers"
743:"Anomia Party Edition by Anomia Press/Everest Toys"
662:
819:
603:("Anomia" under 2010 in Winning Year drop down)
664:"Board games are back, and Boston's a player"
474:
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388:Glenn, Joshua; Larsen, Elizabeth Foy (2014).
260:because of its fast paced party game design.
254:written by Noel Murray, compared the game to
630:American Specialty Toy Retailing Association
278:American Specialty Toy Retailing Association
387:
791:"2018 Parents' Choice Award Winners: Toys"
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390:"Invent a Game! Q&A with Andrew Innes"
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394:UNBORED Games: Serious Fun for Everyone
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767:"Anomia Kids - Best Kids Card Games"
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716:"2022 UK Games Expo Award Winners"
289:'s Best Party Game award in 2014.
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771:National Parenting Product Awards
747:National Parenting Product Awards
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327:"The 16 Best Card Games of 2023"
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497:from the original on 2023-11-21
276:Game of the Year award and the
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515:Ashley, Clayton (2019-08-16).
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1:
833:Card games introduced in 2009
695:The National Parenting Centre
481:"11 Best Board Games of 2023"
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235:, Clayton Ashley wrote that "
479:Austin, James (2022-10-21).
215:
98:https://www.anomiapress.com/
7:
569:Murray, Noel (2021-11-16).
450:Saari, Mikko (2013-11-11).
325:Callihan, KJ (2023-10-31).
304:was also the winner of the
201:
10:
874:
361:Workman Publishing Company
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118:been published, including
843:Dedicated deck card games
622:"Best Toys for Kids 2010"
263:
142:
93:
85:
77:
69:
43:
33:
24:
353:Anderson, Leigh (2010).
300:in 2018. Later in 2018,
848:Multi-player card games
542:Jim, Joy (2023-11-22).
128:Anomia Kids, Anomia 2.0
799:. 2018. Archived from
285:was the winner of the
272:was the winner of the
16:Party game about words
796:Parents' Choice Award
597:"Mensa Select® Games"
398:Bloomsbury Publishing
306:Parents’ Choice Award
838:Comparing card games
294:Anomia Party Edition
180:Anomia Party Edition
120:Anomia Party Edition
828:American card games
132:Anomia Pop Culture.
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491:The New York Times
400:. pp. 84–86.
196:Anomia Pop Culture
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633:. Archived from
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159:Common Knowledge
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425:Innes, Andrew.
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363:. p. 268.
356:The Games Bible
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661:(2014-11-28).
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721:UK Games Expo
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640:on 2016-03-05
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194:in 2021, and
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81:20–30 minutes
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805:. Retrieved
801:the original
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697:. 2021-11-17
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674:. Retrieved
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642:. Retrieved
635:the original
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499:. Retrieved
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460:. Retrieved
458:(in Finnish)
455:
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434:. Retrieved
431:Anomia Press
430:
420:
410:– via
396:. New York:
393:
383:
373:– via
355:
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336:. Retrieved
330:
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297:
296:in 2016 and
293:
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274:Mensa Select
269:
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257:Scattegories
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78:Playing time
39:Andrew Innes
853:Party games
549:Global News
302:Anomia Kids
298:Anomia Kids
242:Global News
188:Anomia Kids
169:Publication
858:Word games
822:Categories
807:2023-11-20
776:2023-11-20
752:2023-11-20
728:2023-11-20
701:2023-11-20
676:2023-11-21
644:2023-11-20
607:2023-11-20
582:2023-11-20
555:2023-11-20
528:2023-11-20
501:2023-11-20
486:Wirecutter
462:2023-11-20
452:"Sanasota"
436:2023-11-22
427:"About Us"
332:The Spruce
312:References
222:Wirecutter
192:Anomia 2.0
130:(UK), and
115:party game
112:card-based
56:Party game
268:In 2010,
225:included
216:Reception
190:in 2017,
182:in 2013,
86:Age range
61:Word game
51:Card game
35:Designers
691:"Anomia"
495:Archived
202:Gameplay
184:Anomia X
124:Anomia X
522:Polygon
338:19 July
232:Polygon
138:History
94:Website
70:Players
724:. 2022
404:
367:
283:Anomia
270:Anomia
264:Awards
237:Anomia
227:Anomia
207:Anomia
176:Anomia
163:Anomia
148:Anomia
143:Design
107:Anomia
44:Genres
20:Anomia
638:(PDF)
625:(PDF)
576:Slate
250:Slate
110:is a
402:ISBN
365:ISBN
340:2023
186:and
89:10+
73:3–6
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471:^
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Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.