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3D computer graphics

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Materials and textures are properties that the render engine uses to render the model. One can give the model materials to tell the render engine how to treat light when it hits the surface. Textures are used to give the material color using a color or albedo map, or give the surface features using a
804: 725:. The two basic operations in realistic rendering are transport (how much light gets from one place to another) and scattering (how surfaces interact with light). This step is usually performed using 3-D computer graphics software or a 637:. A polygon is an area formed from at least three vertices (a triangle). A polygon of n points is an n-gon. The overall integrity of the model and its suitability to use in animation depend on the structure of the polygons. 897:. Users can add, subtract, stretch and otherwise change the mesh to their desire. Models can be viewed from a variety of angles, usually simultaneously. Models can be rotated and the view can be zoomed in and out. 613:
The model describes the process of forming the shape of an object. The two most common sources of 3-D models are those that an artist or engineer originates on the computer with some kind of
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There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure.
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During the 3-D rendering step, the number of reflections "light rays" can take, as well as various other attributes, can be tailored to achieve a desired visual effect. Rendered with
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Computer aided design software may employ the same fundamental 3-D modeling techniques that 3-D modeling software use but their goal differs. They are used in
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from real-world objects (Polygonal Modeling, Patch Modeling and NURBS Modeling are some popular tools used in 3-D modeling). Models can also be produced
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3-D modeling starts by describing 3 display models : Drawing Points, Drawing Lines and Drawing triangles and other Polygonal patches.
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or for stylistic and gameplay concerns. By contrast, games using 3D computer graphics without such restrictions are said to use true 3D.
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in the final rendered display. In computer graphics software, 2-D applications may use 3-D techniques to achieve effects such as
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software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves.
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3-D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike
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effects are often achieved without wireframe modeling and are sometimes indistinguishable in the final form. Some
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facilities. Some also contain features that support or allow animation of models. Some may be able to generate
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until it is displayed. A model can be displayed visually as a two-dimensional image through a process called
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3-D modeling software is a class of 3-D computer graphics software used to produce 3-D models. Individual
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includes filters that can be applied to 2D vector graphics or 2D raster graphics on transparent layers.
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Each file format can be accessed through their respective applications, such as DirectX files, and
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which typically use completely different methods and formats for creation and rendering.
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of a human face and a hand that had originally appeared in the 1971 experimental short
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graphics, involving restricted projections of three-dimensional environments, such as
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Use of real-time computer graphics engines to create a cinematic production is called
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3-D computer graphics production workflow falls into three basic phases:
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or produces 3-D models for analytic, scientific and industrial purposes.
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types, and other qualities, generate (rasterize the scene into) an image
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and similar techniques, the result is two-dimensional, without visual
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Graphics that use a three-dimensional representation of geometric data
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3-D modelers allow users to create and alter models via their 3-D
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to get photo-realistic images, or by applying an art style as in
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Most 3-D modelers contain a number of related features, such as
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Before rendering into an image, objects must be laid out in a
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The objects in 3-D computer graphics are often referred to as
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3D Computer Graphics: A Mathematical Introduction with OpenGL
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of this class are called modeling applications or modelers.
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Massachusetts Institute of Technology's Lincoln Laboratory
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Not all computer graphics that appear 3D are based on a
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A Critical History of Computer Graphics and Animation
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Timeline of computer animation in film and television
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converts a model into an image either by simulating
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List of animated television series by episode count
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Unsourced material may be challenged and 3863: 3843: 3364: 3350: 2110: 2096: 1672: 1658: 1125:may also copy or visualize 3D effects and 343: 329: 158: 1086:Learn how and when to remove this message 737:may perform 3-D rendering as well (e.g., 682: 134:Learn how and when to remove this message 900:3-D modelers can export their models to 858:List of file formats § 3-D graphics 836:3-D computer graphics software produces 377:representation of geometric data (often 37:For broader coverage of this topic, see 1513:"Retrieving Japanese Apple II programs" 640: 14: 3921: 1255:3D reconstruction from multiple images 985:After producing a video, studios then 980: 3345: 2091: 1679: 1653: 1455: 1198:List of 3D computer graphics software 935:of a series of rendered scenes (i.e. 927:and other rendering alternatives and 479:, or it can be used in non-graphical 471:object; a model is not technically a 3252:Films with live action and animation 2117: 2077:List of computer graphics algorithms 1563: 1064:adding citations to reliable sources 1031: 908:are compatible. Many modelers allow 72:adding citations to reliable sources 43: 32:Computer graphics (computer science) 1738: 1533: 1443:Ivan Sutherland Sketchpad Demo 1963 975:computer-aided architectural design 504:was credited with coining the term 24: 423:3-D graphics stand in contrast to 25: 3965: 2344:Modern TV cable and streaming era 1613: 1519:. neoncluster.com. Archived from 1157:virtual cameras with fixed angles 993:the video using programs such as 30:For the academic discipline, see 3862: 3853: 3852: 3842: 3320: 3311: 3310: 1467:added to National Film Registry" 1325:List of stereoscopic video games 1036: 819: 803: 781: 757: 508:in 1961 to describe his work at 48: 3892: 3553:Electric Image Animation System 1584: 1113:. 2D computer graphics with 3D 851: 59:needs additional citations for 1570:. Cambridge University Press. 1564:Buss, Samuel R. (2003-05-19). 1557: 1527: 1505: 1487: 1434: 1416: 1391: 1367: 1218:Reflection (computer graphics) 1105:Still life § 21st century 826:A 3-D rendering of a penthouse 552:3-D computer graphics software 13: 1: 3274:Most expensive animated films 2929:Direct manipulation animation 2580:Barrier-grid and stereography 2034:3D computer graphics software 1630:How Stuff Works - 3D Graphics 1361: 1223:Rendering (computer graphics) 1208:List of 3D rendering software 1177:Glossary of computer graphics 872: 497:History of computer animation 39:Computer graphics workstation 2820:Non-photorealistic rendering 1849:Hidden-surface determination 1636:History of Computer Graphics 1203:List of 3D modeling software 1028:Other types of 3D appearance 967:product lifecycle management 959:computer-aided manufacturing 723:non-photorealistic rendering 703: 7: 3410:GigaMesh Software Framework 2452:International Animation Day 1463:"Pixar founder's Utah-made 1213:Real-time computer graphics 1166: 943:Computer-aided design (CAD) 831: 602: 569: 262:Computer-generated imagery 10: 3970: 2922:Linear Animation Generator 2825:Physically based animation 1245:3D projection on 2D planes 1136: 1102: 1099:Photorealistic 2D graphics 955:computer-aided engineering 946: 876: 855: 838:computer-generated imagery 707: 644: 606: 526:(1976), which included an 494: 490: 373:, are graphics that use a 36: 29: 3838: 3772: 3691: 3473: 3380: 3306: 3175: 3104: 2977: 2902: 2852: 2758: 2710: 2691: 2613: 2570: 2563: 2511:Children's animated films 2460: 2358: 2241: 2133: 2126: 2069: 2024: 1891: 1780: 1710: 1687: 1428:Learning Computer History 753:Examples of 3-D rendering 2420:Animation film festivals 1495:"Brutal Deluxe Software" 1285:Digital image processing 1193:Graphical output devices 1187:Graphics processing unit 533:A Computer Animated Hand 3800:Open Cascade Technology 3242:Twelve basic principles 3162:Instructional animation 2061:Vector graphics editors 2056:Raster graphics editors 1132: 963:Finite element analysis 747:Octane Rendering Engine 679:also specifies motion. 483:and calculations. With 3934:Science fiction themes 2840:Virtual cinematography 2437:Highest-grossing films 2339:Early TV broadcast era 1944:Checkerboard rendering 1640:(Wayback Machine copy) 1375:"3D computer graphics" 683:Materials and textures 246:Virtual cinematography 150:Three-dimensional (3D) 83:"3D computer graphics" 3157:Independent animation 3147:Educational animation 1899:Affine transformation 1878:Surface triangulation 1822:Anisotropic filtering 1517:Projects and Articles 1472:The Salt Lake Tribune 1290:Game development tool 1172:Graphics and software 1001:at the mid-level, or 949:Computer-aided design 764:A 3-D rendering with 749:, Maxon's Redshift) 425:2-D computer graphics 211:Computer-aided design 3944:3D graphics software 3929:3D computer graphics 3373:3D computer graphics 3137:Animated documentary 2969:Whiteboard animation 2862:Traditional puppetry 2506:Adult animated films 2415:Biologist simulators 2378:Animation department 1240:3D motion controller 1119:graphic art software 1060:improve this section 641:Layout and animation 554:began appearing for 481:computer simulations 356:3D computer graphics 68:improve this article 3709:Cyber Studio CAD-3D 3445:Point Cloud Library 3210:Character animation 2990:Character animation 2528:Children's animated 1914:Collision detection 1842:Global illumination 1499:www.brutaldeluxe.fr 1475:. 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1886: 1885: 1880: 1875: 1874: 1873: 1863: 1856: 1851: 1846: 1845: 1844: 1834: 1829: 1824: 1819: 1814: 1808: 1803: 1797: 1792: 1786: 1784: 1778: 1777: 1774: 1773: 1771: 1770: 1765: 1760: 1755: 1750: 1744: 1742: 1733: 1732: 1727: 1722: 1716: 1714: 1708: 1707: 1705: 1704: 1699: 1693: 1691: 1685: 1684: 1677: 1676: 1669: 1662: 1654: 1648: 1647: 1641: 1632: 1627: 1615: 1614:External links 1612: 1608: 1607: 1583: 1576: 1556: 1526: 1523:on 2016-10-05. 1504: 1486: 1454: 1433: 1415: 1390: 1365: 1363: 1360: 1358: 1357: 1352: 1347: 1342: 1337: 1332: 1327: 1322: 1317: 1312: 1307: 1302: 1297: 1292: 1287: 1282: 1277: 1272: 1267: 1262: 1257: 1252: 1247: 1242: 1237: 1226: 1225: 1220: 1215: 1210: 1205: 1200: 1195: 1190: 1184: 1179: 1170: 1168: 1165: 1137:Main article: 1134: 1131: 1123:Visual artists 1115:photorealistic 1100: 1097: 1094: 1093: 1076:September 2023 1044: 1042: 1035: 1029: 1026: 1007:Digital Fusion 982: 979: 947:Main article: 944: 941: 877:Main article: 874: 871: 856:Main article: 853: 850: 840:(CGI) through 833: 830: 829: 828: 825: 818: 816: 809: 802: 800: 795:rendered with 787: 780: 778: 763: 756: 754: 731:3-D projection 708:Main article: 705: 702: 684: 681: 673:motion-capture 645:Main article: 642: 639: 607:Main article: 604: 601: 600: 599: 589: 582: 571: 568: 556:home computers 502:William Fetter 495:Main article: 492: 489: 462:representation 389:but sometimes 383:digital images 351: 350: 348: 347: 340: 333: 325: 322: 321: 320: 319: 314: 309: 304: 302:Motion capture 299: 294: 289: 284: 283: 282: 277: 267: 256: 255: 254:Related topics 251: 250: 249: 248: 243: 238: 233: 228: 226:Visual effects 223: 218: 216:Graphic design 213: 208: 200: 199: 195: 194: 193: 192: 187: 182: 177: 169: 168: 164: 163: 155: 154: 142: 141: 56: 54: 47: 26: 9: 6: 4: 3: 2: 3966: 3955: 3952: 3950: 3947: 3945: 3942: 3940: 3937: 3935: 3932: 3930: 3927: 3926: 3924: 3905: 3901: 3895: 3891: 3879: 3876: 3874: 3871: 3870: 3869: 3861: 3859: 3851: 3849: 3841: 3840: 3837: 3831: 3828: 3826: 3823: 3821: 3818: 3816: 3813: 3811: 3808: 3806: 3803: 3801: 3798: 3796: 3793: 3791: 3788: 3786: 3783: 3781: 3778: 3777: 3775: 3771: 3765: 3762: 3760: 3757: 3755: 3752: 3750: 3747: 3745: 3742: 3740: 3737: 3735: 3732: 3730: 3729:PowerAnimator 3727: 3725: 3722: 3720: 3717: 3715: 3712: 3710: 3707: 3705: 3702: 3700: 3697: 3696: 3694: 3690: 3684: 3681: 3679: 3676: 3674: 3671: 3669: 3666: 3664: 3661: 3659: 3656: 3654: 3651: 3649: 3646: 3644: 3643:Rhinoceros 3D 3641: 3639: 3636: 3634: 3631: 3629: 3626: 3624: 3621: 3619: 3616: 3614: 3613:Octane Render 3611: 3609: 3606: 3604: 3601: 3599: 3596: 3594: 3591: 3589: 3586: 3584: 3581: 3579: 3576: 3574: 3571: 3569: 3566: 3564: 3561: 3559: 3556: 3554: 3551: 3549: 3546: 3544: 3541: 3539: 3536: 3534: 3531: 3529: 3526: 3524: 3521: 3519: 3516: 3514: 3511: 3509: 3508:Autodesk Maya 3506: 3504: 3501: 3499: 3496: 3494: 3491: 3489: 3486: 3484: 3481: 3480: 3478: 3476: 3475:Closed-source 3472: 3466: 3463: 3461: 3460:Sweet Home 3D 3458: 3456: 3453: 3451: 3448: 3446: 3443: 3441: 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3008: 3006: 3003: 3001: 2998: 2996: 2993: 2992: 2991: 2988: 2986: 2983: 2982: 2980: 2978:Other methods 2976: 2970: 2967: 2965: 2962: 2960: 2957: 2955: 2952: 2950: 2949:Magic Lantern 2947: 2945: 2942: 2940: 2937: 2935: 2932: 2930: 2927: 2923: 2920: 2918: 2915: 2914: 2913: 2910: 2909: 2907: 2905: 2901: 2895: 2892: 2888: 2885: 2883: 2882:Virtual human 2880: 2878: 2875: 2873: 2870: 2869: 2868: 2865: 2863: 2860: 2859: 2857: 2855: 2851: 2841: 2838: 2836: 2833: 2831: 2828: 2826: 2823: 2821: 2818: 2814: 2811: 2809: 2808:hand tracking 2806: 2804: 2801: 2800: 2799: 2796: 2794: 2791: 2789: 2786: 2784: 2781: 2779: 2776: 2774: 2771: 2769: 2766: 2765: 2763: 2761: 2757: 2751: 2748: 2746: 2743: 2741: 2738: 2736: 2733: 2731: 2728: 2726: 2723: 2721: 2718: 2717: 2715: 2713: 2709: 2706: 2703: 2699: 2694: 2690: 2684: 2681: 2679: 2676: 2672: 2669: 2668: 2667: 2664: 2660: 2657: 2656: 2655: 2652: 2650: 2647: 2644: 2640: 2637: 2633: 2629: 2628:clay painting 2626: 2625: 2624: 2621: 2620: 2618: 2616: 2612: 2606: 2603: 2601: 2598: 2596: 2593: 2591: 2588: 2586: 2583: 2581: 2578: 2577: 2575: 2573: 2569: 2566: 2562: 2554: 2551: 2549: 2546: 2544: 2541: 2539: 2536: 2534: 2531: 2529: 2526: 2524: 2521: 2520: 2519: 2516: 2512: 2509: 2507: 2504: 2502: 2499: 2497: 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2474: 2472: 2469: 2468: 2466: 2465: 2463: 2459: 2453: 2450: 2448: 2445: 2442: 2438: 2435: 2431: 2428: 2426: 2425:international 2423: 2422: 2421: 2418: 2416: 2413: 2411: 2408: 2406: 2403: 2399: 2396: 2395: 2394: 2391: 2389: 2386: 2384: 2381: 2379: 2376: 2372: 2369: 2368: 2367: 2364: 2363: 2361: 2357: 2345: 2342: 2340: 2337: 2335: 2332: 2330: 2327: 2325: 2322: 2321: 2319: 2317: 2314: 2312: 2309: 2307: 2304: 2302: 2299: 2297: 2294: 2292: 2289: 2287: 2284: 2282: 2279: 2277: 2274: 2272: 2269: 2267: 2264: 2262: 2259: 2257: 2254: 2252: 2249: 2248: 2246: 2244: 2240: 2234: 2231: 2229: 2228:United States 2226: 2224: 2221: 2219: 2216: 2214: 2211: 2209: 2206: 2204: 2201: 2199: 2196: 2194: 2191: 2189: 2186: 2184: 2181: 2179: 2176: 2174: 2171: 2169: 2166: 2164: 2161: 2159: 2156: 2154: 2151: 2149: 2146: 2144: 2141: 2139: 2136: 2135: 2132: 2129: 2125: 2120: 2113: 2108: 2106: 2101: 2099: 2094: 2093: 2090: 2078: 2075: 2074: 2072: 2068: 2062: 2059: 2057: 2054: 2050: 2047: 2045: 2042: 2040: 2037: 2036: 2035: 2032: 2031: 2029: 2027: 2023: 2017: 2014: 2012: 2009: 2007: 2004: 2002: 1999: 1997: 1994: 1992: 1989: 1987: 1986:Shadow volume 1984: 1982: 1979: 1977: 1974: 1972: 1969: 1965: 1962: 1960: 1957: 1955: 1952: 1950: 1947: 1945: 1942: 1940: 1937: 1935: 1932: 1931: 1930: 1927: 1925: 1922: 1920: 1917: 1915: 1912: 1910: 1907: 1905: 1902: 1900: 1897: 1896: 1894: 1890: 1884: 1881: 1879: 1876: 1872: 1869: 1868: 1867: 1864: 1861: 1860:Triangle mesh 1857: 1855: 1852: 1850: 1847: 1843: 1840: 1839: 1838: 1835: 1833: 1830: 1828: 1825: 1823: 1820: 1818: 1815: 1812: 1809: 1807: 1804: 1802: 1798: 1796: 1793: 1791: 1790:3D projection 1788: 1787: 1785: 1783: 1779: 1769: 1766: 1764: 1761: 1759: 1756: 1754: 1751: 1749: 1746: 1745: 1743: 1741: 1737: 1731: 1730:Text-to-image 1728: 1726: 1723: 1721: 1718: 1717: 1715: 1713: 1709: 1703: 1700: 1698: 1695: 1694: 1692: 1690: 1686: 1682: 1675: 1670: 1668: 1663: 1661: 1656: 1655: 1652: 1645: 1642: 1639: 1637: 1633: 1631: 1628: 1625: 1621: 1618: 1617: 1611: 1597: 1593: 1587: 1579: 1573: 1569: 1568: 1560: 1546:on 2018-12-15 1545: 1541: 1537: 1530: 1522: 1518: 1514: 1508: 1500: 1496: 1490: 1474: 1473: 1468: 1466: 1458: 1445: 1444: 1437: 1429: 1425: 1419: 1405:on 2008-03-10 1404: 1400: 1394: 1380: 1376: 1370: 1366: 1356: 1353: 1351: 1348: 1346: 1343: 1341: 1338: 1336: 1333: 1331: 1328: 1326: 1323: 1321: 1318: 1316: 1313: 1311: 1308: 1306: 1303: 1301: 1298: 1296: 1293: 1291: 1288: 1286: 1283: 1281: 1278: 1276: 1273: 1271: 1268: 1266: 1263: 1261: 1258: 1256: 1253: 1251: 1248: 1246: 1243: 1241: 1238: 1236: 1233: 1232: 1231: 1230: 1229:Fields of use 1224: 1221: 1219: 1216: 1214: 1211: 1209: 1206: 1204: 1201: 1199: 1196: 1194: 1191: 1188: 1185: 1183: 1180: 1178: 1175: 1174: 1173: 1164: 1162: 1158: 1154: 1150: 1146: 1140: 1130: 1128: 1124: 1120: 1116: 1112: 1106: 1090: 1087: 1079: 1069: 1065: 1061: 1055: 1054: 1050: 1045:This section 1043: 1039: 1034: 1033: 1025: 1023: 1018: 1016: 1012: 1008: 1004: 1000: 999:Final Cut Pro 996: 992: 988: 978: 976: 972: 968: 964: 960: 956: 950: 940: 938: 934: 930: 926: 921: 919: 915: 911: 907: 903: 898: 896: 891: 888: 886: 880: 870: 868: 863: 859: 849: 847: 846:3-D rendering 843: 839: 822: 817: 813: 806: 801: 798: 794: 792: 784: 779: 775: 771: 767: 760: 755: 752: 751: 750: 748: 744: 740: 736: 732: 728: 724: 720: 716: 711: 701: 699: 695: 691: 680: 678: 674: 670: 666: 662: 658: 654: 648: 638: 636: 632: 628: 624: 620: 617:, and models 616: 610: 597: 593: 592:3-D rendering 590: 587: 586:CGI animation 583: 580: 577: 576: 575: 567: 565: 561: 557: 553: 549: 547: 543: 542:Edwin Catmull 539: 536:, created by 535: 534: 529: 525: 524: 519: 515: 511: 507: 503: 498: 488: 486: 482: 478: 477:3-D rendering 474: 470: 467: 463: 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Retrieved 3903: 3894: 3878:3D rendering 3820:ShapeManager 3739:Softimage 3D 3623:Pixar Presto 3583:LightWave 3D 3563:Golaem Crowd 3400:CloudCompare 3372: 3289:anime series 3247:Motion comic 3116:visual music 3062:Pose to pose 3037:Inbetweening 3017:Chuckimation 2959:Shadowmation 2912:Animatronics 2813:eye tracking 2793:Morph target 2759: 2745:Multi-sketch 2496:Short series 2410:Art pipeline 2388:Story artist 2334:World War II 2203:South Africa 1991:Shear matrix 1954:Path tracing 1939:Cone tracing 1934:Beam tracing 1854:Polygon mesh 1795:3D rendering 1781: 1644:How 3D Works 1635: 1610: 1599:. Retrieved 1595: 1586: 1566: 1559: 1548:. Retrieved 1544:the original 1539: 1529: 1521:the original 1516: 1507: 1498: 1489: 1477:. Retrieved 1470: 1464: 1457: 1447:, retrieved 1442: 1436: 1427: 1418: 1407:. Retrieved 1403:the original 1393: 1382:. Retrieved 1379:ScienceDaily 1378: 1369: 1320:Level editor 1228: 1227: 1171: 1142: 1108: 1082: 1073: 1058:Please help 1046: 1019: 1015:Match moving 984: 952: 922: 899: 892: 889: 882: 864: 861: 852:File formats 842:3-D modeling 835: 797:flat shading 790: 713: 710:3D rendering 686: 650: 627:procedurally 612: 579:3-D modeling 573: 559: 550: 531: 521: 505: 500: 485:3-D printing 472: 465: 459:mathematical 452: 429: 422: 414:3-D displays 403: 367: 363: 359: 355: 354: 198:Primary uses 167:Fundamentals 149: 130: 121: 111: 104: 97: 90: 78: 66:Please help 61:verification 58: 3873:3D modeling 3759:TurboSilver 3382:Open-source 3215:model sheet 3072:Rubber hose 2995:model sheet 2773:Cel shading 2615:Stop motion 2600:Rotoscoping 2572:Traditional 2501:Stop-motion 2447:Outsourcing 2208:South Korea 2188:Philippines 2183:North Korea 2006:Translation 1959:Ray casting 1949:Ray tracing 1827:Cel shading 1801:Image-based 1782:3D graphics 1763:Ray casting 1712:2D graphics 1592:"Machinima" 1345:Stereoscopy 1335:Render farm 1295:Game engine 1265:Cel shading 1260:Anaglyph 3D 1161:game engine 1145:video games 971:3D printing 925:ray tracers 879:3D modeling 776:and YafaRay 766:ray tracing 609:3D modeling 584:Layout and 523:Futureworld 516:program at 221:Video games 3949:3D imaging 3923:Categories 3909:2024-08-22 3848:Comparison 3830:IntelliCAD 3714:Dynamation 3548:Daz Studio 3455:Seamless3d 3220:walk cycle 3087:Syncro-Vox 3000:walk cycle 2904:Mechanical 2830:Procedural 2730:PowerPoint 2683:Puppetoons 2678:Pixilation 2643:silhouette 2632:strata-cut 2623:Claymation 2564:Techniques 2553:Television 2324:Silent Era 2256:Bangladesh 2251:Azerbaijan 2138:Bangladesh 2127:By country 2070:Algorithms 1924:Reflection 1601:2020-07-12 1550:2018-11-30 1479:January 8, 1449:2023-04-25 1409:2009-07-22 1384:2019-01-19 1362:References 1103:See also: 918:plugged-in 694:normal map 665:keyframing 546:Fred Parke 455:3-D models 432:algorithms 416:, like in 385:, usually 287:3D display 124:April 2017 94:newspapers 3805:Parasolid 3795:KernelCAD 3754:TrueSpace 3734:Sculpt 3D 3673:Strata 3D 3578:Kerkythea 3538:Cinema 4D 3420:MakeHuman 3230:off-model 3200:Key frame 3057:Pixel art 3052:Pinscreen 3010:off-model 2954:Scanimate 2872:Machinima 2671:Brickfilm 2659:go motion 2585:Flip book 2119:Animation 2049:rendering 2039:animation 1929:Rendering 1540:MathWords 1047:does not 1022:machinima 991:composite 937:animation 914:exporters 910:importers 791:Dunkerque 715:Rendering 704:Rendering 540:students 528:animation 514:Sketchpad 420:systems. 399:real time 395:animation 391:3D images 387:2D images 379:Cartesian 270:Animation 206:3D models 185:Rendering 3858:Category 3790:HOOPS 3D 3764:VistaPro 3749:Swift 3D 3678:Terragen 3663:SketchUp 3653:Shark 3D 3648:Shade 3D 3618:Paint 3D 3558:E-on Vue 3543:Clara.io 3465:Wings 3D 3440:OpenSCAD 3375:software 3316:Category 3225:lip sync 3105:Variants 3092:Zoetrope 3042:Morphing 3005:lip sync 2985:Blocking 2877:Aniforms 2854:Puppetry 2835:Skeletal 2702:timeline 2693:Computer 2548:Internet 2430:regional 2366:Animator 2359:Industry 2223:Thailand 2193:Portugal 2173:Malaysia 2044:modeling 1971:Rotation 1909:Clipping 1892:Concepts 1871:Deferred 1837:Lighting 1817:Aliasing 1811:Unbiased 1806:Spectral 1340:SIGGRAPH 1310:Graphics 1167:See also 906:metadata 885:programs 873:Modeling 832:Software 735:software 690:bump map 657:location 653:3D scene 635:polygons 623:computer 603:Modeling 570:Overview 564:Apple II 448:lighting 406:3-D film 280:skeletal 275:computer 190:Printing 180:Scanning 175:Modeling 3810:Romulus 3724:N-World 3719:Imagine 3692:Defunct 3638:Remo 3D 3598:Messiah 3588:MASSIVE 3573:Houdini 3568:Hexagon 3533:Carrara 3483:3D-Coat 3450:POV-Ray 3430:MoonRay 3425:MeshLab 3405:FreeCAD 3395:Blender 3331:Outline 2698:history 2649:Graphic 2595:Masking 2486:Package 2311:Ukraine 2281:Hungary 2243:History 2233:Vietnam 2198:Romania 2158:Estonia 2153:Czechia 1976:Scaling 1866:Shading 1536:"n-gon" 1068:removed 1053:sources 774:Blender 743:Blender 629:or via 621:into a 619:scanned 596:surface 491:History 473:graphic 438:in the 364:3-D-CGI 108:scholar 3825:Teigha 3683:ZBrush 3493:Arnold 3435:OpenFX 3326:Portal 2887:Live2D 2803:facial 2768:T-pose 2666:Object 2639:Cutout 2518:Series 2467:Films 2306:Russia 2276:France 2266:Canada 2261:Brazil 2218:Taiwan 2178:Mexico 2143:Bhutan 2121:topics 1996:Shader 1768:Skybox 1753:Mode 7 1725:Layers 1574:  916:to be 812:Cobalt 772:using 671:, and 510:Boeing 110:  103:  96:  89:  81:  3699:Amapi 3633:Poser 3528:Bryce 3142:Anime 2783:Crowd 2725:Flash 2654:Model 2543:Flash 2491:Short 2461:Works 2301:Korea 2296:Japan 2286:India 2271:China 2213:Spain 2168:Japan 2163:India 2148:China 2016:Voxel 2001:Texel 1702:Pixel 1626:copy) 1189:(GPU) 1143:Some 1011:Shake 902:files 867:Quake 410:depth 264:(CGI) 115:JSTOR 101:books 3868:List 3780:ACIS 3658:Silo 3608:Nuke 3603:Modo 3488:AC3D 3082:Sand 2720:2.5D 2398:List 2371:List 2291:Iran 1740:2.5D 1572:ISBN 1481:2012 1465:Hand 1149:2.5D 1147:use 1139:2.5D 1133:2.5D 1051:any 1049:cite 987:edit 973:and 912:and 895:mesh 844:and 768:and 661:size 659:and 544:and 87:news 18:3DCG 3815:RGK 3785:C3D 3205:Cel 2778:CGI 2740:CSS 2735:SVG 1155:or 1062:by 997:or 989:or 939:). 741:or 692:or 466:any 464:of 366:or 360:CGI 70:by 3925:: 3902:. 2760:3D 2712:2D 2700:, 2630:, 1594:. 1538:. 1515:. 1497:. 1469:. 1426:. 1377:. 1024:. 1009:, 1005:, 977:. 969:, 965:, 961:, 957:, 700:. 667:, 566:. 548:. 401:. 362:, 3912:. 3365:e 3358:t 3351:v 3118:) 3114:( 2704:) 2696:( 2645:) 2641:( 2443:) 2439:( 2111:e 2104:t 2097:v 1862:) 1858:( 1813:) 1799:( 1673:e 1666:t 1659:v 1622:( 1604:. 1580:. 1553:. 1501:. 1483:. 1412:. 1387:. 1089:) 1083:( 1078:) 1074:( 1070:. 1056:. 814:. 344:e 337:t 330:v 137:) 131:( 126:) 122:( 112:· 105:· 98:· 91:· 64:. 41:. 34:. 20:)

Index

3DCG
Computer graphics (computer science)
Computer graphics workstation

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Three-dimensional (3D)
computer graphics


Modeling
Scanning
Rendering
Printing
3D models
Computer-aided design
Graphic design
Video games
Visual effects
Visualization
Virtual engineering
Virtual reality
Virtual cinematography
Computer-generated imagery (CGI)

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