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288:. Pricing was $ 9.95 per month, with additional fees of six cents per minute (later raised to eight) for so-called "plus" areas, including most of the aforementioned services. Users were given one free hour of "plus" usage per month. Hosts of forums and trivia games could also earn additional free "plus" time.
360:), and travel around the island one screen at a time. Club Caribe allowed users to take the heads off their characters, carry them around, and even set it down. However, other users could pick up heads that were placed on the ground, resulting in headless players exploring the game world.
315:. Quantum Link's graphic display was better than many competing systems because they used specialized client software with a nonstandard protocol. However, this limited their market, because only the Commodore 64 and 128 could run the software necessary to access it.
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and
Quantum Link in the 1980s. In the show, Mutiny transitions from an online games company to eventually delivering an online subscriber-based graphical chat community for Commodore 64 users, mirroring Habitat.
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In
October 1989 the service was renamed America Online, and made available to users of PC systems as well. The original Q-link service was terminated November 1, 1995 in favor of the America Online brand.
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In 2005 the proprietary server software was analyzed, and a version written in java and reachable via TCP/IP was released at SWRAP 2005. Software evolved in two fork hosted on GitHub
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using On Line
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is centered around the development and troubles of the fictional tech startup
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that could chat with other users, carry and use objects and money (called
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487:"Welcome To 1986: Inside "Halt And Catch Fire's" High-Tech Time Machine"
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This article is about the online service. For the company which became
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system, which
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Much of the second and third seasons of the
American TV series
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that operated starting
November 5, 1985. It was operated by
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using software that later formed the basis of
Lucasfilm's
303:(single- and multiuser), including gaming systems such as
19:"Q-Link" redirects here. For the US telecoms company, see
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in RabbitJack's Casino; and RockLink, a section about
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Connections to Q-Link were typically made by dial-up
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q-link evolved in two fork, hosted on github (2015)
329:One of the most influential Quantum Link games was
75:. Unsourced material may be challenged and removed.
188:The original Q-Link was a modified version of the
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437:https://1200baud.wordpress.com/q-link-reloaded/
462:"A 1980s Quantum Link to a modern-day Mutiny"
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291:Q-Link competed with online services like
27:. For the airline with this callsign, see
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135:Learn how and when to remove this message
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544:Internet properties established in 1985
200:(in its People Connection department),
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519:JohnD39's Q-Link contact/memories site
23:. For the television technology, see
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386:, heavily inspired by the story of
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539:Pre–World Wide Web online services
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235:during beta-testing, then renamed
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549:1985 establishments in Virginia
485:McCracken, Harry (2016-08-27).
340:Club Caribe was developed with
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171:Quantum Computer Services
40:Quantum Computer Services
449:https://quantumlink.net/
435:q-link released in 2005
423:"RUN Magazine Issue 35"
301:bulletin board systems
364:Quantum Link Reloaded
319:Club Caribe / Habitat
177:, which later became
466:Paleotronic Magazine
325:Habitat (video game)
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379:Halt and Catch Fire
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534:Commodore 64
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67:Please help
62:verification
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331:Club Caribe
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198:online chat
528:Categories
496:2021-08-20
471:2021-08-20
409:References
297:The Source
293:CompuServe
264:rock music
225:backgammon
95:newspapers
29:QantasLink
273:service.
256:blackjack
125:July 2022
395:See also
286:weekends
217:checkers
158:for the
402:Habitat
388:PlayNET
354:avatars
233:Habitat
229:hangman
190:PlayNET
109:scholar
25:AV.link
384:Mutiny
358:tokens
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244:casino
211:, and
152:Q-Link
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335:MMOGs
260:poker
248:bingo
221:chess
116:JSTOR
102:books
309:and
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