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Guess 2/3 of the average

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399:. K stands for the number of times a cycle of reasoning is repeated. A Level-k model usually assumes that k-level 0 agents would approach the game naively and make choices distributed uniformly over the range . In accordance with cognitive hierarchy theory, level 1 players select the best responses to level 0 choices, while level 2 players select the best responses to level 1 choices. Level 1 players would assume that everyone else was playing at level 0, responding to an assumed average of 50 in relation to naive play, and thus their guess would be 33 (2/3 of 50). At k-level 2, a player would play more sophisticatedly and assume that all other players are playing at k-level 1, so they would choose 22 (2/3 of 33). Players are presumptively aware of the probability distributions of selections at each higher level. It would take approximately 21 k-levels to reach 0, the Nash equilibrium of the game. 437: 403:
play at k-levels 0 to 3, so you would just have to think one step ahead of that to have a higher chance at winning the game. Therefore, being aware of this logic allow players to adjust their strategy. This means that perfectly rational players playing in such a game should not guess 0 unless they know that the other players are rational as well, and that all players' rationality is common knowledge. If a rational player reasonably believes that other players will not follow the chain of elimination described above, it would be rational for him/her to guess a number above 0 as their best response.
75: 343:. This process will continue as this logic is continually applied, If the same group of people play the game consistently, with each step, the highest possible logical answer keeps getting smaller, the average will move close to 0, all other numbers above 0 have been eliminated. If all players understand this logic and select 0, the game reaches its Nash equilibrium, which also happens to be the 133:. The competitors had to pick out the six prettiest faces from 100 photos, and the winner is the competitor whose choices best matches the average preferences of all the competitors. Keynes observed that "It is not a case of choosing those that, to the best of one’s judgment, are really the prettiest, nor even those that average opinion genuinely thinks the prettiest. We have reached the 466:
have been successful previously. This demonstrates the importance of social learning in arriving at the equilibrium of any decision-making. Empirical studies show, shrewd traders like hedge fund managers frequently benefit from the cognitive biases of ordinary investors, "Second level thinking" is essential for active investors to achieve superior returns.
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Similarly, during penalty kicks in soccer, both the shooter and goalie simultaneously decide whether to go left or right depending on what they expect the other person to do. Goalies tend to memorise the behavioural patterns of their opponents, but penalty shooters know that and will act accordingly.
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Another example of K-level reasoning is when stock traders evaluate stocks based on the value that others place on those stocks. Their goal is to foresee changes in valuation ahead of the general public. Their choice is also likely influenced by other individuals’ choices, especially if those choices
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K-level reasoning can be useful in several social and competitive interactions. For example, deciding when to sell or buy stock in the stock market before too many others do it and decrease your profitability. Philosophers and psychologists observe this as an ability to consider other’s mental states
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Sbriglia’s investigation also revealed that non-winners often try to imitate winners’ understanding of the game’s structure. Accordingly, other players adopt strategies which are best responses to the imitators’ behaviour instead of to the average level of rationality. This accelerates the attainment
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Experiments demonstrate that many people make mistakes and do not assume common knowledge of rationality. It has been demonstrated that even economics graduate students do not guess 0. When performed among ordinary people it is usually found that the winner's guess is much higher than 0: the winning
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Grosskopf and Nagel’s investigation also revealed that most players do not choose 0 the first time they play this game. Instead, they realise that 0 is the Nash Equilibrium after some repetitions. A study by Nagel reported an average initial choice of around 36. This corresponds to approximately two
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of all players. To achieve its Nash equilibrium of 0, this game requires all players to be perfectly rational, rationality to be common knowledge, and all players to expect everyone else to behave accordingly. Common knowledge means that every player has the same information, and they also know that
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The guessing game depends on three elements: (1) the subject's perceptions of the level 0 would play; (2) the subject's expectations about the cognitive level of other players; and (3) the number of in-game reasoning steps that the subject is capable of completing. Evidence suggest that most people
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This game is a common demonstration in game theory classes. It reveals the significant heterogeneity of behaviour. It is unlikely that many people will play rationally according to the Nash equilibrium. This is because the game has no strictly dominant strategy, so it requires players to consider
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Kocher and Sutter compared the behaviours between individual and groups in playing this type of game. They observed that while both subjects applied roughly the same level of reasoning, groups learned faster. This demonstrated that repetition enabled a group of individuals to observe others’
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Howard Marks, co-founder of one of the largest hedge funds in distressed securities, has given the example that when a company reports good news about future profits, first-level retail investors will buy its shares based on that good news alone. However, a second-level thinker with more
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Intuitively, guessing any number higher than 2/3 of what you expect others to guess on average cannot be part of a Nash equilibrium. The highest possible average that would occur if everyone guessed 100 is 66+2/3. Therefore, choosing a number that lies above
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However, this degeneration does not occur in quite the same way if choices are restricted to, for example, the integers between 0 and 100. In this case, all integers except 0 and 1 vanish; it becomes advantageous to select 0 if you expect that at least
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of 33.3), indicating a second iteration of this theory based on an assumption that players would guess 33.3. The final number of 33 was slightly below this peak, implying that on average each player iterated their assumption 1.07
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what others will do. For Nash equilibrium to be played, players would need to assume both that everyone else is rational and that there is common knowledge of rationality. However, this is a strong assumption.
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everyone else knows that, and that everyone else knows that everyone else knows that, and so on, infinitely. Common knowledge of rationality of all players is the reason why the winning guess is 0.
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sophistication would argue that if everyone only buys in response to good news, then the good news actually becomes bad news because it overvalues the stock's price, making it a bad choice.
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Ledoux, Alain (1981). "Concours résultats complets. Les victimes se sont plu à jouer le 14 d'atout" [Competition results complete. The victims were pleased to play the trump 14].
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In reality, we can assume that most players are not perfectly rational, and do not have common knowledge of each other's rationality. As a result, they will also expect others to have a
106:. He asked about 4,000 readers, who reached the same number of points in previous puzzles, to state an integer between 1 and 1,000,000,000. The winner was the one who guessed closest to 474:
In each example, individuals will weigh their own understanding of the best response against how well they think others understand the situation (i.e., how rational they are).
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of all players will do so, and select 1 otherwise. (In this way, it is a lopsided version of the so-called "consensus game", where one wins by being in the majority.)
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of the average guess. Rosemarie Nagel (1995) revealed the potential of guessing games of that kind: They are able to disclose participants' "depth of reasoning."
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where we devote our intelligences to anticipating what average opinion expects the average opinion to be. And there are some, I believe, who practice the
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Due to the analogy to Keynes's comparison of newspaper beauty contests and stock market investments the guessing game is also known as the
1278: 879: 156:. The forgotten inventor of this game was unearthed in 2009 during an online beauty contest experiment with chess players provided by the 213:
is strictly dominated for every player. These guesses can thus be eliminated. Once these strategies are eliminated for every player,
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of 50), indicating an assumption that players would guess randomly. A smaller but significant number of players guessed 22.2 (i.e.
43:" is a game that explores how a player’s strategic reasoning process takes into account the mental process of others in the game. 1681: 1418: 698: 395:
Economic game theorists have modelled this relationship between rationality and the common knowledge of rationality through
160:: Alain Ledoux, together with over 6,000 other chess players, participated in that experiment which looked familiar to him. 2580: 2397: 1932: 1730: 2216: 2035: 1837: 823: 449:
behaviour in previous games and correspondingly choose a number that increases their chances of winning the game.
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of the guesses. Note that some of the players guessed close to 100. A large number of players guessed 33.3 (i.e.
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Alba-Fernåndez, Virtudes; Brañas-Garza, Pablo; Jiménez-Jiménez, Francisca; Rodero-Cosano, Javier (2010-08-07).
2015: 802:"Chess Players Performance Beyond 64 Squares: A Case Study on the Limitations of Cognitive Abilities Transfer" 2357: 1775: 1750: 2707: 2133: 1887: 1877: 1812: 878:
Nagel, Bosch-DomÚnech, Satorra, and Garcia-Montalvo, Rosemarie, Antoni, Albert and José (5 December 2002).
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between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to
1449:"The Decision Maker Matters: Individual Versus Group Behaviour in Experimental Beauty‐Contest Games" 2692: 2425: 2108: 1902: 1720: 660: 483: 384: 149: 2495: 436: 2697: 2296: 2266: 1922: 1710: 1496:"Other minds in the brain: a functional imaging study of "theory of mind" in story comprehension" 1120: 187: 169: 103: 2722: 2702: 2682: 2631: 2301: 2206: 2065: 2010: 1942: 1912: 1832: 1760: 440:
The mean number chosen when playing the "guess 2/3 of the average" game four consecutive rounds
153: 2181: 2166: 1740: 1015:"HOW PORTABLE IS LEVEL-0 BEHAVIOR? A TEST OF LEVEL-k THEORY IN GAMES WITH NON-NEUTRAL FRAMES" 987:
Advances in Economics and Econometrics: Theory and Applications: Seventh World Congress Vol I
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of the average" game. In 1981, Ledoux used this game as a tie breaker in his French magazine
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value was found to be 33 in a large online competition organized by the Danish newspaper
407: 380: 2331: 1346:"Rational Reasoning or Adaptive Behavior? Evidence from Two-Person Beauty Contest Games" 534: 2651: 2510: 2341: 2321: 2171: 2050: 1955: 1882: 1827: 1591: 1541: 1476: 1424: 1379: 1259: 1222:"Teaching Nash Equilibrium and Dominance: A Classroom Experiment on the Beauty Contest" 1202: 1140: 1101: 1052: 963: 782: 774: 769: 752: 716: 669: 618: 605: 588: 561: 518: 488: 1448: 1219: 1119:
Agranov, Marina; Potamites, Elizabeth; Schotter, Andrew; Tergiman, Chloe (July 2012).
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Nagel, Rosemarie (1995). "Unraveling in Guessing Games: An Experimental Study".
2555: 2545: 2535: 2470: 2460: 2450: 2435: 2231: 2211: 2196: 2191: 2151: 2118: 2103: 2098: 2088: 1897: 1610: 1221: 994: 895: 519:"Neural correlates of depth of strategic reasoning in medial prefrontal cortex" 130: 1650: 1626: 1579: 1398: 1237: 1136: 1088: 1071: 845: 708: 2737: 2595: 2585: 2540: 2525: 2505: 2276: 2251: 2123: 2093: 2083: 2070: 1975: 1917: 1852: 1785: 1634: 1587: 1529: 1472: 1410: 1375: 1255: 1198: 1097: 1048: 959: 614: 552: 348: 180: 74: 543: 2570: 2565: 2420: 1995: 570: 430: 126: 1537: 1399:"Unraveling in guessing games: An experimental study (by Rosemarie Nagel)" 125:
In his influential book, Keynes compared the determination of prices in a
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Mauersberger, Felix; Nagel, Rosemarie; BĂŒhren, Christoph (2020-06-04).
778: 753:"On the Robustness of Behaviour in Experimental 'Beauty Contest' Games" 673: 589:"On the Robustness of Behaviour in Experimental 'Beauty Contest' Games" 232:
becomes the new highest possible average (that is, if everyone chooses
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is weakly dominated for every player since no player will guess above
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Heap, Shaun Hargreaves; Arjona, David Rojo; Sugden, Robert (2014).
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Agranov, Marina; Caplin, Andrew; Tergiman, Chloe (2015-05-19).
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strategy for themselves, given what everyone else is choosing.
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solution. At this state, every player has chosen to play the
940:"Revealing the Depth of Reasoning in p-Beauty Contest Games" 989:, Cambridge: Cambridge University Press, pp. 87–172, 844:
Nagel, Rosemarie; BĂŒhren, Christoph; Frank, Björn (2016).
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BĂŒhren, Christoph; Frank, Björn; Nagel, Rosemarie (2012).
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Chiappori, P.-A; Levitt, S; Groseclose, T (2002-08-01).
1072:"Naive play and the process of choice in guessing games" 1279:"GĂŠt-et-tal konkurrence afslĂžrer at vi er irrationelle" 1160: 1167:
Economics: The Open-Access, Open-Assessment e-Journal
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The General Theory of Employment, Interest, and Money
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Distribution of the 2898 answers to 1983 tie breaker
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The General Theory of Interest, Employment and Money
429:. 19,196 people participated and the prize was 5000 517:Coricelli, Giorgio; Nagel, Rosemarie (2009-06-09). 188:
iterated elimination of weakly dominated strategies
1447:Kocher, Martin G.; Sutter, Matthias (2004-12-22). 375:Rationality versus common knowledge of rationality 86:Alain Ledoux is the founding father of the "guess 379:This game illustrates the difference between the 66:of the average of numbers chosen by all players. 2735: 1012: 843: 831:MAGKS Joint Discussion Paper Series in Economics 821: 809:MAGKS Joint Discussion Paper Series in Economics 523:Proceedings of the National Academy of Sciences 1343: 516: 46:In this game, players simultaneously select a 1675: 1564:"Informed speculation with k-level reasoning" 1397:Kagel, John H.; Penta, Antonio (2021-07-12), 1446: 918:: CS1 maint: multiple names: authors list ( 721:: CS1 maint: multiple names: authors list ( 587:Duffy, John; Nagel, Rosemarie (1997-11-01). 1076:Journal of the Economic Science Association 799: 1682: 1668: 1396: 1344:Grosskopf, Brit; Nagel, Rosemarie (2001). 983:"Rationality and knowledge in game theory" 750: 586: 1689: 1519: 1365: 1270: 1245: 1188: 1178: 1087: 1038: 903: 824:"A Historical Note on the Beauty Contest" 768: 604: 560: 542: 1493: 937: 800:BĂŒhren, Christoph; Frank, Björn (2010). 686: 435: 73: 1405:, London: Routledge, pp. 109–118, 653: 651: 457:Real-life examples of K-level reasoning 413: 410:and thus guess a number higher than 0. 163: 2736: 751:Duffy, John; Nagel, Rosemarie (1997). 735: 635: 1663: 1557: 1555: 1276: 1180:10.5018/economics-ejournal.ja.2020-16 1156: 1154: 933: 931: 929: 837: 693:. Springer International Publishing. 657: 1561: 648: 582: 580: 512: 510: 508: 1651:Short video explanation of the game 1277:Schou, Astrid (22 September 2005). 815: 186:. This equilibrium can be found by 13: 1731:First-player and second-player win 1552: 1151: 926: 770:10.1111/j.1468-0297.1997.tb00075.x 606:10.1111/j.1468-0297.1997.tb00075.x 14: 2755: 1644: 1403:The Art of Experimental Economics 1226:The Journal of Economic Education 980: 793: 740:. London: Macmillan. p. 156. 577: 505: 1838:Coalition-proof Nash equilibrium 1465:10.1111/j.1468-0297.2004.00966.x 865:10.1016/j.mathsocsci.2016.09.001 453:of the game’s Nash equilibrium. 1602: 1487: 1440: 1390: 1337: 1213: 1112: 1063: 1006: 974: 871: 687:Maynard., Keynes, John (2018). 1848:Evolutionarily stable strategy 744: 729: 680: 629: 251:). Therefore, any guess above 1: 1776:Simultaneous action selection 1494:Fletcher, P (November 1995). 445:levels of k-level reasoning. 2708:List of games in game theory 1888:Quantal response equilibrium 1878:Perfect Bayesian equilibrium 1813:Bayes correlated equilibrium 1512:10.1016/0010-0277(95)00692-r 853:Mathematical Social Sciences 7: 2177:Optional prisoner's dilemma 1908:Self-confirming equilibrium 1125:Games and Economic Behavior 938:Sbriglia, Patrizia (2004). 477: 10: 2760: 2642:Principal variation search 2358:Aumann's agreement theorem 2021:Strategy-stealing argument 1933:Trembling hand equilibrium 1863:Markov perfect equilibrium 1858:Mertens-stable equilibrium 1568:Journal of Economic Theory 995:10.1017/ccol0521580110.005 896:10.1257/000282802762024737 494:Unexpected hanging paradox 462:to predict their actions. 168:In this game, there is no 69: 2678:Combinatorial game theory 2665: 2624: 2406: 2350: 2337:Princess and monster game 2132: 2034: 1941: 1893:Quasi-perfect equilibrium 1818:Bayesian Nash equilibrium 1799: 1698: 1627:10.1257/00028280260344678 1580:10.1016/j.jet.2021.105384 1562:Zhou, Hang (2022-03-01). 1521:21.11116/0000-0001-A1FA-F 1238:10.3200/jece.37.3.305-322 1137:10.1016/j.geb.2012.02.002 1089:10.1007/s40881-015-0003-5 175:, but there are strongly 2693:Evolutionary game theory 2426:Antoine Augustin Cournot 2312:Guess 2/3 of the average 2109:Strictly determined game 1903:Satisfaction equilibrium 1721:Escalation of commitment 1615:American Economic Review 1411:10.4324/9781003019121-10 884:American Economic Review 736:Keynes, John M. (1936). 661:American Economic Review 499: 484:Keynesian beauty contest 150:Keynesian beauty contest 2698:Glossary of game theory 2297:Stackelberg competition 1923:Strong Nash equilibrium 1350:SSRN Electronic Journal 944:SSRN Electronic Journal 544:10.1073/pnas.0807721106 2723:Tragedy of the commons 2703:List of game theorists 2683:Confrontation analysis 2393:Sprague–Grundy theorem 1913:Sequential equilibrium 1833:Correlated equilibrium 441: 154:experimental economics 83: 2744:Non-cooperative games 2496:Jean-François Mertens 439: 77: 2625:Search optimizations 2501:Jennifer Tour Chayes 2388:Revelation principle 2383:Purification theorem 2322:Nash bargaining game 2287:Bertrand competition 2272:El Farol Bar problem 2237:Electronic mail game 2202:Lewis signaling game 1746:Hierarchy of beliefs 1453:The Economic Journal 757:The Economic Journal 638:Jeux & StratĂ©gie 593:The Economic Journal 414:Experimental results 383:of an actor and the 179:. There is a unique 177:dominated strategies 164:Equilibrium analysis 158:University of Kassel 2673:Bounded rationality 2292:Cournot competition 2242:Rock paper scissors 2217:Battle of the sexes 2207:Volunteer's dilemma 2079:Perfect information 2006:Dominant strategies 1843:Epsilon-equilibrium 1726:Extensive-form game 1358:10.2139/ssrn.286573 952:10.2139/ssrn.656586 535:2009PNAS..106.9163C 408:bounded rationality 381:perfect rationality 2652:Paranoid algorithm 2632:Alpha–beta pruning 2511:John Maynard Smith 2342:Rendezvous problem 2182:Traveler's dilemma 2172:Gift-exchange game 2167:Prisoner's dilemma 2084:Large Poisson game 2051:Bargaining problem 1956:Backward induction 1928:Subgame perfection 1883:Proper equilibrium 908:– via JSTOR. 599:(445): 1684–1700. 489:Unique bid auction 442: 84: 2731: 2730: 2637:Aspiration window 2606:Suzanne Scotchmer 2561:Oskar Morgenstern 2456:Donald B. Gillies 2398:Zermelo's theorem 2327:Induction puzzles 2282:Fair cake-cutting 2257:Public goods game 2187:Coordination game 2061:Intransitive game 1991:Forward induction 1873:Pareto efficiency 1853:Gibbs equilibrium 1823:Berge equilibrium 1771:Simultaneous game 1420:978-1-003-01912-1 1031:10.3982/ECTA11132 700:978-3-319-70344-2 529:(23): 9163–9168. 397:K-level reasoning 170:strictly dominant 104:Jeux et StratĂ©gie 80:Jeux et StratĂ©gie 16:Mathematical game 2751: 2718:Topological game 2713:No-win situation 2611:Thomas Schelling 2591:Robert B. Wilson 2551:Merrill M. Flood 2521:John von Neumann 2431:Ariel Rubinstein 2416:Albert W. Tucker 2267:War of attrition 2227:Matching pennies 1868:Nash equilibrium 1791:Mechanism design 1756:Normal-form game 1711:Cooperative game 1684: 1677: 1670: 1661: 1660: 1639: 1638: 1621:(4): 1138–1151. 1606: 1600: 1599: 1559: 1550: 1549: 1523: 1491: 1485: 1484: 1459:(500): 200–223. 1444: 1438: 1437: 1436: 1435: 1394: 1388: 1387: 1369: 1341: 1335: 1332: 1330: 1329: 1326: 1323: 1316: 1314: 1313: 1310: 1307: 1296: 1294: 1292: 1274: 1268: 1267: 1249: 1217: 1211: 1210: 1192: 1182: 1158: 1149: 1148: 1116: 1110: 1109: 1091: 1067: 1061: 1060: 1042: 1025:(3): 1133–1151. 1010: 1004: 1003: 1002: 1001: 978: 972: 971: 935: 924: 923: 917: 909: 907: 890:(5): 1687–1702. 875: 869: 868: 850: 841: 835: 834: 828: 819: 813: 812: 806: 797: 791: 790: 772: 748: 742: 741: 733: 727: 726: 720: 712: 684: 678: 677: 655: 646: 645: 633: 627: 626: 608: 584: 575: 574: 564: 546: 514: 385:common knowledge 370: 368: 367: 364: 361: 342: 340: 339: 336: 333: 329: 323: 321: 320: 317: 314: 310: 304: 302: 301: 298: 295: 288: 286: 285: 282: 279: 275: 269: 267: 266: 263: 260: 256: 250: 248: 247: 244: 241: 237: 231: 229: 228: 225: 222: 218: 212: 210: 209: 206: 203: 199: 184:Nash equilibrium 121: 119: 118: 115: 112: 101: 99: 98: 95: 92: 65: 63: 62: 59: 56: 40: 38: 37: 34: 31: 2759: 2758: 2754: 2753: 2752: 2750: 2749: 2748: 2734: 2733: 2732: 2727: 2661: 2647:max^n algorithm 2620: 2616:William Vickrey 2576:Reinhard Selten 2531:Kenneth Binmore 2446:David K. Levine 2441:Daniel Kahneman 2408: 2402: 2378:Negamax theorem 2368:Minimax theorem 2346: 2307:Diner's dilemma 2162:All-pay auction 2128: 2114:Stochastic game 2066:Mean-field game 2037: 2030: 2001:Markov strategy 1937: 1803: 1795: 1766:Sequential game 1751:Information set 1736:Game complexity 1706:Congestion game 1694: 1688: 1647: 1642: 1607: 1603: 1560: 1553: 1492: 1488: 1445: 1441: 1433: 1431: 1421: 1395: 1391: 1342: 1338: 1327: 1324: 1321: 1320: 1318: 1311: 1308: 1305: 1304: 1302: 1290: 1288: 1275: 1271: 1218: 1214: 1159: 1152: 1117: 1113: 1068: 1064: 1011: 1007: 999: 997: 979: 975: 936: 927: 911: 910: 876: 872: 848: 842: 838: 826: 820: 816: 804: 798: 794: 749: 745: 734: 730: 714: 713: 701: 685: 681: 656: 649: 634: 630: 585: 578: 515: 506: 502: 480: 459: 416: 377: 365: 362: 359: 358: 356: 337: 334: 331: 330: 327: 325: 318: 315: 312: 311: 308: 306: 299: 296: 293: 292: 290: 283: 280: 277: 276: 273: 271: 264: 261: 258: 257: 254: 252: 245: 242: 239: 238: 235: 233: 226: 223: 220: 219: 216: 214: 207: 204: 201: 200: 197: 195: 166: 116: 113: 110: 109: 107: 96: 93: 90: 89: 87: 72: 60: 57: 54: 53: 51: 35: 32: 29: 28: 26: 17: 12: 11: 5: 2757: 2747: 2746: 2729: 2728: 2726: 2725: 2720: 2715: 2710: 2705: 2700: 2695: 2690: 2685: 2680: 2675: 2669: 2667: 2663: 2662: 2660: 2659: 2654: 2649: 2644: 2639: 2634: 2628: 2626: 2622: 2621: 2619: 2618: 2613: 2608: 2603: 2598: 2593: 2588: 2583: 2581:Robert Axelrod 2578: 2573: 2568: 2563: 2558: 2556:Olga Bondareva 2553: 2548: 2546:Melvin Dresher 2543: 2538: 2536:Leonid Hurwicz 2533: 2528: 2523: 2518: 2513: 2508: 2503: 2498: 2493: 2488: 2483: 2478: 2473: 2471:Harold W. Kuhn 2468: 2463: 2461:Drew Fudenberg 2458: 2453: 2451:David M. Kreps 2448: 2443: 2438: 2436:Claude Shannon 2433: 2428: 2423: 2418: 2412: 2410: 2404: 2403: 2401: 2400: 2395: 2390: 2385: 2380: 2375: 2373:Nash's theorem 2370: 2365: 2360: 2354: 2352: 2348: 2347: 2345: 2344: 2339: 2334: 2329: 2324: 2319: 2314: 2309: 2304: 2299: 2294: 2289: 2284: 2279: 2274: 2269: 2264: 2259: 2254: 2249: 2244: 2239: 2234: 2232:Ultimatum game 2229: 2224: 2219: 2214: 2212:Dollar auction 2209: 2204: 2199: 2197:Centipede game 2194: 2189: 2184: 2179: 2174: 2169: 2164: 2159: 2154: 2152:Infinite chess 2149: 2144: 2138: 2136: 2130: 2129: 2127: 2126: 2121: 2119:Symmetric game 2116: 2111: 2106: 2104:Signaling game 2101: 2099:Screening game 2096: 2091: 2089:Potential game 2086: 2081: 2076: 2068: 2063: 2058: 2053: 2048: 2042: 2040: 2032: 2031: 2029: 2028: 2023: 2018: 2016:Mixed strategy 2013: 2008: 2003: 1998: 1993: 1988: 1983: 1978: 1973: 1968: 1963: 1958: 1953: 1947: 1945: 1939: 1938: 1936: 1935: 1930: 1925: 1920: 1915: 1910: 1905: 1900: 1898:Risk dominance 1895: 1890: 1885: 1880: 1875: 1870: 1865: 1860: 1855: 1850: 1845: 1840: 1835: 1830: 1825: 1820: 1815: 1809: 1807: 1797: 1796: 1794: 1793: 1788: 1783: 1778: 1773: 1768: 1763: 1758: 1753: 1748: 1743: 1741:Graphical game 1738: 1733: 1728: 1723: 1718: 1713: 1708: 1702: 1700: 1696: 1695: 1687: 1686: 1679: 1672: 1664: 1658: 1657: 1646: 1645:External links 1643: 1641: 1640: 1601: 1551: 1506:(2): 109–128. 1486: 1439: 1419: 1389: 1336: 1269: 1232:(3): 305–322. 1212: 1150: 1131:(2): 449–463. 1111: 1082:(2): 146–157. 1062: 1005: 981:Dekel, Eddie, 973: 925: 870: 836: 814: 792: 743: 728: 699: 679: 668:(5): 1313–26. 647: 628: 576: 503: 501: 498: 497: 496: 491: 486: 479: 476: 458: 455: 415: 412: 376: 373: 345:Pareto optimal 165: 162: 143:higher degrees 131:beauty contest 71: 68: 41:of the average 15: 9: 6: 4: 3: 2: 2756: 2745: 2742: 2741: 2739: 2724: 2721: 2719: 2716: 2714: 2711: 2709: 2706: 2704: 2701: 2699: 2696: 2694: 2691: 2689: 2686: 2684: 2681: 2679: 2676: 2674: 2671: 2670: 2668: 2666:Miscellaneous 2664: 2658: 2655: 2653: 2650: 2648: 2645: 2643: 2640: 2638: 2635: 2633: 2630: 2629: 2627: 2623: 2617: 2614: 2612: 2609: 2607: 2604: 2602: 2601:Samuel Bowles 2599: 2597: 2596:Roger Myerson 2594: 2592: 2589: 2587: 2586:Robert Aumann 2584: 2582: 2579: 2577: 2574: 2572: 2569: 2567: 2564: 2562: 2559: 2557: 2554: 2552: 2549: 2547: 2544: 2542: 2541:Lloyd Shapley 2539: 2537: 2534: 2532: 2529: 2527: 2526:Kenneth Arrow 2524: 2522: 2519: 2517: 2514: 2512: 2509: 2507: 2506:John Harsanyi 2504: 2502: 2499: 2497: 2494: 2492: 2489: 2487: 2484: 2482: 2479: 2477: 2476:Herbert Simon 2474: 2472: 2469: 2467: 2464: 2462: 2459: 2457: 2454: 2452: 2449: 2447: 2444: 2442: 2439: 2437: 2434: 2432: 2429: 2427: 2424: 2422: 2419: 2417: 2414: 2413: 2411: 2405: 2399: 2396: 2394: 2391: 2389: 2386: 2384: 2381: 2379: 2376: 2374: 2371: 2369: 2366: 2364: 2361: 2359: 2356: 2355: 2353: 2349: 2343: 2340: 2338: 2335: 2333: 2330: 2328: 2325: 2323: 2320: 2318: 2315: 2313: 2310: 2308: 2305: 2303: 2300: 2298: 2295: 2293: 2290: 2288: 2285: 2283: 2280: 2278: 2277:Fair division 2275: 2273: 2270: 2268: 2265: 2263: 2260: 2258: 2255: 2253: 2252:Dictator game 2250: 2248: 2245: 2243: 2240: 2238: 2235: 2233: 2230: 2228: 2225: 2223: 2220: 2218: 2215: 2213: 2210: 2208: 2205: 2203: 2200: 2198: 2195: 2193: 2190: 2188: 2185: 2183: 2180: 2178: 2175: 2173: 2170: 2168: 2165: 2163: 2160: 2158: 2155: 2153: 2150: 2148: 2145: 2143: 2140: 2139: 2137: 2135: 2131: 2125: 2124:Zero-sum game 2122: 2120: 2117: 2115: 2112: 2110: 2107: 2105: 2102: 2100: 2097: 2095: 2094:Repeated game 2092: 2090: 2087: 2085: 2082: 2080: 2077: 2075: 2073: 2069: 2067: 2064: 2062: 2059: 2057: 2054: 2052: 2049: 2047: 2044: 2043: 2041: 2039: 2033: 2027: 2024: 2022: 2019: 2017: 2014: 2012: 2011:Pure strategy 2009: 2007: 2004: 2002: 1999: 1997: 1994: 1992: 1989: 1987: 1984: 1982: 1979: 1977: 1976:De-escalation 1974: 1972: 1969: 1967: 1964: 1962: 1959: 1957: 1954: 1952: 1949: 1948: 1946: 1944: 1940: 1934: 1931: 1929: 1926: 1924: 1921: 1919: 1918:Shapley value 1916: 1914: 1911: 1909: 1906: 1904: 1901: 1899: 1896: 1894: 1891: 1889: 1886: 1884: 1881: 1879: 1876: 1874: 1871: 1869: 1866: 1864: 1861: 1859: 1856: 1854: 1851: 1849: 1846: 1844: 1841: 1839: 1836: 1834: 1831: 1829: 1826: 1824: 1821: 1819: 1816: 1814: 1811: 1810: 1808: 1806: 1802: 1798: 1792: 1789: 1787: 1786:Succinct game 1784: 1782: 1779: 1777: 1774: 1772: 1769: 1767: 1764: 1762: 1759: 1757: 1754: 1752: 1749: 1747: 1744: 1742: 1739: 1737: 1734: 1732: 1729: 1727: 1724: 1722: 1719: 1717: 1714: 1712: 1709: 1707: 1704: 1703: 1701: 1697: 1693: 1685: 1680: 1678: 1673: 1671: 1666: 1665: 1662: 1656: 1652: 1649: 1648: 1636: 1632: 1628: 1624: 1620: 1616: 1612: 1605: 1597: 1593: 1589: 1585: 1581: 1577: 1573: 1569: 1565: 1558: 1556: 1547: 1543: 1539: 1535: 1531: 1527: 1522: 1517: 1513: 1509: 1505: 1501: 1497: 1490: 1482: 1478: 1474: 1470: 1466: 1462: 1458: 1454: 1450: 1443: 1430: 1426: 1422: 1416: 1412: 1408: 1404: 1400: 1393: 1385: 1381: 1377: 1373: 1368: 1363: 1359: 1355: 1351: 1347: 1340: 1300: 1286: 1285: 1280: 1273: 1265: 1261: 1257: 1253: 1248: 1243: 1239: 1235: 1231: 1227: 1223: 1216: 1208: 1204: 1200: 1196: 1191: 1186: 1181: 1176: 1172: 1168: 1164: 1157: 1155: 1146: 1142: 1138: 1134: 1130: 1126: 1122: 1115: 1107: 1103: 1099: 1095: 1090: 1085: 1081: 1077: 1073: 1066: 1058: 1054: 1050: 1046: 1041: 1036: 1032: 1028: 1024: 1020: 1016: 1009: 996: 992: 988: 984: 977: 969: 965: 961: 957: 953: 949: 945: 941: 934: 932: 930: 921: 915: 906: 901: 897: 893: 889: 885: 881: 874: 866: 862: 858: 854: 847: 840: 832: 825: 818: 810: 803: 796: 788: 784: 780: 776: 771: 766: 763:(445): 1684. 762: 758: 754: 747: 739: 732: 724: 718: 710: 706: 702: 696: 692: 691: 683: 675: 671: 667: 663: 662: 654: 652: 643: 640:(in French). 639: 632: 624: 620: 616: 612: 607: 602: 598: 594: 590: 583: 581: 572: 568: 563: 558: 554: 550: 545: 540: 536: 532: 528: 524: 520: 513: 511: 509: 504: 495: 492: 490: 487: 485: 482: 481: 475: 471: 467: 463: 454: 450: 446: 438: 434: 432: 431:Danish kroner 428: 427: 420: 411: 409: 404: 400: 398: 393: 390: 386: 382: 372: 352: 350: 349:best response 346: 191: 189: 185: 182: 181:pure strategy 178: 174: 171: 161: 159: 155: 151: 146: 144: 140: 139:fourth, fifth 136: 132: 129:to that of a 128: 123: 105: 81: 76: 67: 49: 44: 42: 22: 2571:Peyton Young 2566:Paul Milgrom 2481:HervĂ© Moulin 2421:Amos Tversky 2363:Folk theorem 2311: 2074:-player game 2071: 1996:Grim trigger 1618: 1614: 1604: 1571: 1567: 1503: 1499: 1489: 1456: 1452: 1442: 1432:, retrieved 1402: 1392: 1349: 1339: 1289:. Retrieved 1282: 1272: 1229: 1225: 1215: 1170: 1166: 1128: 1124: 1114: 1079: 1075: 1065: 1022: 1019:Econometrica 1018: 1008: 998:, retrieved 986: 976: 943: 914:cite journal 887: 883: 873: 856: 852: 839: 830: 817: 808: 795: 760: 756: 746: 737: 731: 689: 682: 665: 659: 644:(10): 10–11. 641: 637: 631: 596: 592: 526: 522: 472: 468: 464: 460: 451: 447: 443: 424: 421: 417: 405: 401: 394: 378: 353: 192: 167: 147: 142: 138: 135:third degree 134: 127:stock market 124: 85: 79: 45: 24: 18: 2688:Coopetition 2491:Jean Tirole 2486:John Conway 2466:Eric Maskin 2262:Blotto game 2247:Pirate game 2056:Global game 2026:Tit for tat 1961:Bid shading 1951:Appeasement 1801:Equilibrium 1781:Solved game 1716:Determinacy 1699:Definitions 1692:game theory 1297:Includes a 1287:(in Danish) 1190:10230/45169 859:: 191–207. 389:rationality 48:real number 21:game theory 2332:Trust game 2317:Kuhn poker 1986:Escalation 1981:Deterrence 1971:Cheap talk 1943:Strategies 1761:Preference 1690:Topics of 1574:: 105384. 1434:2022-04-26 1247:10261/2097 1040:2381/44091 1000:2022-04-26 833:. 11–2012. 811:. 19–2010. 709:1055269540 2516:John Nash 2222:Stag hunt 1966:Collusion 1635:0002-8282 1596:244095022 1588:0022-0531 1530:0010-0277 1500:Cognition 1473:0013-0133 1429:237752741 1376:1556-5068 1367:10230/686 1299:histogram 1291:29 August 1284:Politiken 1256:0022-0485 1207:212631702 1199:1864-6042 1098:2199-6776 1049:0012-9682 968:197657612 960:1556-5068 905:10230/573 787:153447786 717:cite book 623:153447786 615:0013-0133 553:0027-8424 426:Politiken 326:⁠44 307:⁠66 272:⁠66 253:⁠44 234:⁠66 215:⁠66 196:⁠66 2738:Category 2657:Lazy SMP 2351:Theorems 2302:Deadlock 2157:Checkers 2038:of games 1805:concepts 1546:16321133 1384:14073840 1264:49574187 1057:24029309 571:19470476 478:See also 173:strategy 82:contest. 2409:figures 2192:Chicken 2046:Auction 2036:Classes 1538:8556839 1481:7339369 1331:⁠ 1319:⁠ 1315:⁠ 1303:⁠ 1145:1632208 1106:7593331 779:2957901 674:2950991 562:2685737 531:Bibcode 387:of the 369:⁠ 357:⁠ 341:⁠ 322:⁠ 303:⁠ 291:⁠ 287:⁠ 268:⁠ 249:⁠ 230:⁠ 211:⁠ 120:⁠ 108:⁠ 100:⁠ 88:⁠ 70:History 64:⁠ 52:⁠ 39:⁠ 27:⁠ 1655:TED-Ed 1633:  1594:  1586:  1544:  1536:  1528:  1479:  1471:  1427:  1417:  1382:  1374:  1334:times. 1262:  1254:  1205:  1197:  1143:  1104:  1096:  1055:  1047:  966:  958:  785:  777:  707:  697:  672:  621:  613:  569:  559:  551:  289:, and 25:guess 2147:Chess 2134:Games 1592:S2CID 1542:S2CID 1477:S2CID 1425:S2CID 1380:S2CID 1260:S2CID 1203:S2CID 1173:(1). 1141:S2CID 1102:S2CID 1053:JSTOR 964:S2CID 849:(PDF) 827:(PDF) 805:(PDF) 783:S2CID 775:JSTOR 670:JSTOR 619:S2CID 500:Notes 1828:Core 1631:ISSN 1584:ISSN 1534:PMID 1526:ISSN 1469:ISSN 1415:ISBN 1372:ISSN 1293:2017 1252:ISSN 1195:ISSN 1094:ISSN 1045:ISSN 956:ISSN 920:link 723:link 705:OCLC 695:ISBN 611:ISSN 567:PMID 549:ISSN 141:and 2407:Key 1653:by 1623:doi 1576:doi 1572:200 1516:hdl 1508:doi 1461:doi 1457:115 1407:doi 1362:hdl 1354:doi 1242:hdl 1234:doi 1185:hdl 1175:doi 1133:doi 1084:doi 1035:hdl 1027:doi 991:doi 948:doi 900:hdl 892:doi 861:doi 765:doi 761:107 601:doi 597:107 557:PMC 539:doi 527:106 324:is 305:of 145:." 23:, " 19:In 2740:: 2142:Go 1629:. 1619:92 1617:. 1613:. 1590:. 1582:. 1570:. 1566:. 1554:^ 1540:. 1532:. 1524:. 1514:. 1504:57 1502:. 1498:. 1475:. 1467:. 1455:. 1451:. 1423:, 1413:, 1401:, 1378:. 1370:. 1360:. 1352:. 1348:. 1281:. 1258:. 1250:. 1240:. 1230:37 1228:. 1224:. 1201:. 1193:. 1183:. 1171:14 1169:. 1165:. 1153:^ 1139:. 1129:75 1127:. 1123:. 1100:. 1092:. 1078:. 1074:. 1051:. 1043:. 1033:. 1023:82 1021:. 1017:. 985:, 962:. 954:. 946:. 942:. 928:^ 916:}} 912:{{ 898:. 888:92 886:. 882:. 857:90 855:. 851:. 829:. 807:. 781:. 773:. 759:. 755:. 719:}} 715:{{ 703:. 666:85 664:. 650:^ 617:. 609:. 595:. 591:. 579:^ 565:. 555:. 547:. 537:. 525:. 521:. 507:^ 433:. 190:. 2072:n 1683:e 1676:t 1669:v 1637:. 1625:: 1598:. 1578:: 1548:. 1518:: 1510:: 1483:. 1463:: 1409:: 1386:. 1364:: 1356:: 1328:3 1325:/ 1322:2 1312:3 1309:/ 1306:2 1295:. 1266:. 1244:: 1236:: 1209:. 1187:: 1177:: 1147:. 1135:: 1108:. 1086:: 1080:1 1059:. 1037:: 1029:: 993:: 970:. 950:: 922:) 902:: 894:: 867:. 863:: 789:. 767:: 725:) 711:. 676:. 642:2 625:. 603:: 573:. 541:: 533:: 366:4 363:/ 360:1 338:9 335:/ 332:4 328:+ 319:3 316:/ 313:2 309:+ 300:3 297:/ 294:2 284:3 281:/ 278:2 274:+ 265:9 262:/ 259:4 255:+ 246:3 243:/ 240:2 236:+ 227:3 224:/ 221:2 217:+ 208:3 205:/ 202:2 198:+ 117:3 114:/ 111:2 97:3 94:/ 91:2 61:3 58:/ 55:2 36:3 33:/ 30:2

Index

game theory
real number

Jeux et Stratégie
stock market
beauty contest
Keynesian beauty contest
experimental economics
University of Kassel
strictly dominant
strategy
dominated strategies
pure strategy
Nash equilibrium
iterated elimination of weakly dominated strategies
Pareto optimal
best response
perfect rationality
common knowledge
rationality
K-level reasoning
bounded rationality
Politiken
Danish kroner
Distribution of numbers chosen in the "guess 2/3 of the average" game when played four times in a row, based on data provided in the book: Behavioral Economics (3rd Ed) by Edward Cartwright
Keynesian beauty contest
Unique bid auction
Unexpected hanging paradox

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