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Dark Castle

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center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest "Advanced" level containing more enemies and a few extra surprises.
319:"VideoWorks" (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). The digitized sound was created by Eric Zocher who worked with voice actor 277:
Falling into holes in the floor does not cause death but instead leads to a dungeon ("Trouble 3") which can be escaped with some effort. On easier difficulty levels, this causes a delay. However, this may be strategically necessary on the harder difficulty levels so that the player can stock up rocks
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To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large
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was released, in which Duncan has to return and defeat the Black Knight, who is still alive. To access the Black Knight's tower, the player must first gather five magic orbs which are placed in various hard-to-reach places. The orbs must be returned to the Ante Chamber and placed on 5 pedestals for
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The new version included full color graphics, while changing some other things such as the Water from fireball 2 and 3 into Lava. This version also included a new difficulty, which let the player skip to the end destination from any door in the great hall (e.g. Great Hall, to Fireball 4) with fewer
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was also released, which was closer to the original game. Because of the lower resolution, color was used to make up for it; also, because the PC did not have a mouse at the time, aiming was done through the keyboard. There is some controversy over the colors, due to the nature of the coloring.
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Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego; so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. Pierce designed the animations in MacroMind's
514:, writing "There's nothing new about the basic concept, but the execution is impressive". The magazine praised its "slick animation and realistic digitized sound", and concluded that it "is a perfect way to fritter away those long winter evenings when you should be doing something productive". 533:#122 (1987), calling it "the finest arcade/adventure game ever designed for the Macintosh computer — as a matter of fact, for any computer!" and stating, "The graphics and animation are quite literally stunning!". In a subsequent column, the reviewers gave the game 4 out of 5 stars. 547:
is at its core a shoot-'em-up, duck-'n'-run type of game, but one so finely crafted it deserves a new classification that reflects its fast-paced action as well as its superb animation, graphics, and sound. The game has a humorous aspect as well.", and furthermore stating that
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was "the best arcade game I've seen for the Macintosh, and perhaps the best I've seen on any microcomputer, ever". The reviewer praised the sound and graphics, stating that he did not know that the Macintosh was capable of animations of such quality. He concluded that
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After collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3.
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When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble, and Black Knight.
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Duncan easily gets disoriented; when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently. He is highly vulnerable to attacks during this time.
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is typical for most platformers. Duncan can run, jump, and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an
660:, with the ability to create custom quests, this feature is not included in the download. According to the game's official website at Super Happy Fun Fun, the "level editor will be released soon". 650:
was announced, being developed by Z Sculpt, where a new young hero called Bryant, the nephew of Duncan, must once again defeat the Black Knight. This game was not released until March 14, 2008.
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praised the Amiga version's "brilliant graphics, sound, and atmosphere" but criticized the keyboard/mouse control system and gameplay as too difficult. The reviewer also disliked the disk-based
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for control. The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's movement is controlled via key strokes.
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but with improvements and additions like a health bar, bombs, and other items, as well as levels where the player could control a "personal helicopter". These levels and
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includes new gameplay mechanics, such as the player being able to keep weapons, and store extra orbs in a room. Though it had been stated that the game would include a
288:(and its sequel) with the computer's clock at December 25 or any Friday the 13th, the Great Hall or the throne room (respectively) will have holiday decorations. 714: 1178: 556:
summarises their review by listing the game's pros and cons, stating "Great graphics, sound, animation, and design" as positives, and stating "None" for
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enemies and easier gameplay. There is also a save feature where the game could be saved in the Great Hall, though only one game could be saved.
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provides the highest quality graphics and sound of any Macintosh game available. Its action is fast and furious, its scripting sublime."
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by Lane Roathe, and was almost identical to the Macintosh version except for having lower resolution, color graphics, and some controls.
688: 416:. It is developed by Super Happy Fun Fun, which includes one of the two original developers, Mark Stephen Pierce; it was published by 759: 832: 182:, a young hero named Duncan tries to make his way to the evil Black Knight, dodging objects as well as solving occasional puzzles. 241:
play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen.
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instead of being limited to a single screen. Games could also be saved in a "computer room" level. Like all versions of
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which caused him to fear damage to the disk drives, crashes when loading the game, and slow level loading.
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Game reviewers Hartley and Pattie Lesser complimented the game in their "The Role of Computers" column in
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This game has 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random.
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The game opens with a vista of the castle with storm clouds in the distance. The opening notes of
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that provide a one-time antidote to bites of the numerous rats and bats found around the castle.
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Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4.
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featured detailed graphics, animated enemies, climbable ropes, and walkable ledges.
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and Electronic Arts for SEGA Genesis. The series sold over 1 million copies.
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Lesser, Hartley and Patricia (October 1987). "The Role of Computers".
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Staff (November 1996). "150 Best (and 50 Worst) Games of All Time".
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converted the monochrome Macintosh art to 16-color super-res art.
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Though released in 1986 with B&W graphics, the Mac version of
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acquired the rights to some of Silicon Beach's old games, from
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Middle Door: Black Knight 1, Black Knight 2, Black Knight 3.
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Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3.
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Lesser, Patricia (June 1987). "The Role of Computers".
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the gate to open so Duncan can face the Black Knight.
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A collection of links, including the official forum
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Right Door: Shield 1, Shield 2, Shield 3, Shield 4.
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In 13: 539:reviewed the Macintosh version of 14: 1195: 927: 170:that was originally published by 775:Boosman, Frank (November 1986). 883: 804:Shapiro, Ezra (December 1986). 831:Anderson, Rhett (March 1988). 785:. No. 32. pp. 15, 42 753: 731: 670: 313: 1: 663: 262:may be the first game to use 1159:Silicon Beach Software games 713:Moss, Richard (2018-03-22). 483: 7: 890:Goehner, Ken (March 1987). 220: 121:1987: PC, C64, Amiga, Atari 10: 1200: 1184:Video games set in castles 898:. 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Index

Dark Castle (band)
Dark Castle Entertainment

Developer(s)
Silicon Beach Software
Designer(s)
Jonathan Gay
Platform(s)
Macintosh
Amiga
Apple IIGS
Atari ST
MS-DOS
Genesis
Commodore 64
CD-i
Genre(s)
Platform
Single-player
platform game
Macintosh
Silicon Beach Software
Jonathan Gay
Beyond Dark Castle
Return to Dark Castle
Three-Sixty Pacific
A screenshot from the Mac version of the Dark Castle game.
Bach's Toccata and Fugue in D minor
elixir
WASD keys

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