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Adrian Chmielarz

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212:. The group realised that they could fill a gap in the untapped Polish software market, in which hundreds of thousands of people owned computers but were unable to become fully immersed in adventure games as they did not understand English. Chmielarz was not worried about the Polish gaming market being a small niche, as he knew the trail had already been set by developer xLand. Furthermore, he had assessed that while the local market was currently not active it was potentially big, noting the number of people who attended conventions. This project evolved into Chmielarz's first commercially released video game, the 1993 point-and-click adventure 165:
local business industry. However, large companies started to enter Poland and the market became crowded. While he had a computer engineering company, the times were getting tougher and only giants with big money could survive on the market. Chmielarz decided to leave his profitable business and study at
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was not illegal in Poland until 1994). The Wrocław marketplace where such goods were sold often had access to newer titles earlier. He noted that while an Englishman could buy a game the day of release, the average Pole would often have to wait up to five weeks and become impatient during that time,
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the games and then apply his own anti-piracy protection measures to prevent other pirates from copying and selling it. Eventually, his bootleg business expanded into a brick-and-mortar company which sold different types of media, including movies and games, while also building computers to feed the
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despite never having used one before. His first experience playing games would see him typing in each line of code from gaming magazines into his friend's computer, though each time he turned off the computer the games were wiped as there was no way to save them. Chmielarz was pushed by a desire to
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leading to this natural solution. According to Chmielarz "many people would buy games, if only it would be possible." At one point, Chmielarz set up a distribution deal with the to-be-founders of what would become Polish distribution company
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By 1990, Chmielarz had his own computers and his obsession led to him playing and making games all the free time. He sent the results of his experiments with creating video games the editorial offices of the magazines
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that sold well without any long-term profit; he later deemed this a good business lesson about exploiting an opportunity in the gaming market. Some of his other early games included text adventure games
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series of third-person shooters, in which he personally went from a multiplayer level designer for the first two games to being the original creative director of
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Chmielarz has also written commentary articles for Polish video game magazines, including his monthly columns "Gawędy bez fai" and "Gawędy po fai" in
66:. He is one of the most prominent Polish video gaming figures, and has been described as one of the "most divisive" figures in the industry. 97:
fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as
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on April 9, 1971, Adrian Chmielarz moved into game development in a roundabout way. In 1985, at the age of 15, Chmielarz attended the first
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in North America), have been published also outside Poland. Due to an internal conflict, Chmielarz left Metropolis in 2002.
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games at a local train station. After picking them up, to get an advantage over his competitors at the bazaar, he would add
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After leaving People Can Fly (by then fully owned by Epic) in 2012, Chmielarz formed the independent video game studio
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Mały Gigant – Wywlad z autorami gry TAJEMN1CA STATUETKI: Adrlanem Chmlelarzem (A.Ch.) i Grzegorzem Miechowskim (Q.M.)
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In 1992, Adrian Chmielarz and Grzegorz Miechowski co-founded video game developing and publishing company
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In 1987, Chmielarz earned financial sustainability by traveling 40 miles each day to sell
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buy a computer with his own money, knowing that his parents had been forced into the
35: 27: 218:. Some of Chmielarz's next projects, such as another point-and-click adventure game 330: 869: 88: 514: 894: 244: 59: 47: 919: 843: 91:, where he first discovered an affinity for computers. He soon went through a 970: 157: 424: 300:, which developed and published its debut game, the first-person adventure 277: 121: 529:"Meet Adrian Chmielarz, Video Gaming's Most Divisive Designer and Critic" 439: 289: 116: 99: 654:"Adrian Chmielarz – człowiek, który uwierzył, że ludzie potrafią latać" 306:
in 2014. His next game and a return to the first-person shooter genre,
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in 2002, he went on to create the successful first-person shooter
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foreign films on VHS tapes, copied from a friend at a bazaar in
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Nie tylko Wiedźmin. Historia polskich gier komputerowych
160:or adding invulnerability); he would also himself 144:, whereby they would drop cassette tapes full of 968: 844:"Painkiller - Ending Credits - (Walkthrough HD)" 203: 684:"Opowieści z krypty: Teraz Polska | Polygamia" 813: 811: 809: 807: 75:Piracy business and amateur game development 243:Founding the video game development studio 920:"THE VANISHING OF ETHAN CARTER - Credits" 804: 552: 16:Polish video game designer and developer 230:(1997), and tactical role-playing game 969: 694:from the original on December 29, 2017 664:from the original on February 25, 2017 325:. In English, he has written blogs at 312:, is to be released "when it's done". 676: 634:from the original on December 9, 2017 617: 615: 613: 611: 609: 607: 605: 588: 586: 584: 582: 580: 578: 576: 574: 502: 500: 498: 496: 494: 712: 621: 415:Project leader, lead game designer 54:. Chmielarz has co-founded and led 13: 602: 571: 506: 491: 69: 14: 1033: 942: 553:Chmielarz, Adrian (2019-05-10). 513:. pp. 89–93. Archived from 268:Painkiller: Hell & Damnation 167:Wrocław University of Technology 156:(such as changing the number of 912: 887: 862: 836: 780: 756: 622:Hall, Charlie (July 16, 2014). 739:"It'll be Done when It's Done" 731: 706: 646: 546: 521: 341: 256:Painkiller: Battle Out of Hell 194:Sekretny Dziennik Adriana Mole 87:science fiction convention in 1: 690:(in Polish). 7 October 2009. 484: 470:The Vanishing of Ethan Carter 460:Original creative direction 303:The Vanishing of Ethan Carter 204:Professional game development 713:Hall, Charlie (2014-07-16). 124:to "put food on the table". 7: 997:Polish video game designers 271:(2012). A partnership with 10: 1038: 253:(2004) and its follow-ups 224:(1995), scrolling shooter 764:"Adrian Chmielarz's Blog" 430:Additional level design 109:by reading about them in 336: 196:, which he wrote on the 115:. He began saving for a 870:"Bulletstorm (Credits)" 455:Gears of War: Judgement 1017:Video game programmers 284:Gears of War: Judgment 137:copyright infringement 475:Developed as part of 262:Painkiller: Hell Wars 52:first-person shooters 1012:Video game producers 1007:Video game directors 275:and the work on the 926:. 27 September 2014 517:on January 7, 2018. 445:Creative director 370:Scenario designer 215:Tajemnica Statuetki 210:Metropolis Software 198:Timex Computer 2048 112:Przegląd Techniczny 56:Metropolis Software 28:video game designer 1022:Video game writers 1002:Video game critics 987:People from Lublin 895:"Adrian Chmielarz" 819:"Adrian Chmielarz" 788:"Adrian Chmielarz" 190:Kosmolot Podróżnik 768:www.gamasutra.com 555:"April 9th, 1971" 482: 481: 36:creative director 1029: 958:Adrian Chmielarz 949:Adrian Chmielarz 936: 935: 933: 931: 916: 910: 909: 907: 905: 891: 885: 884: 882: 880: 866: 860: 859: 857: 855: 840: 834: 833: 831: 829: 815: 802: 801: 799: 798: 784: 778: 777: 775: 774: 760: 754: 753: 751: 750: 735: 729: 728: 726: 725: 710: 704: 703: 701: 699: 680: 674: 673: 671: 669: 650: 644: 643: 641: 639: 619: 600: 599: 590: 569: 568: 566: 565: 550: 544: 543: 541: 540: 525: 519: 518: 507:Marcin, Kosman. 504: 346: 345: 236:(1999, known as 46:specializing in 20:Adrian Chmielarz 1037: 1036: 1032: 1031: 1030: 1028: 1027: 1026: 967: 966: 945: 940: 939: 929: 927: 918: 917: 913: 903: 901: 893: 892: 888: 878: 876: 868: 867: 863: 853: 851: 850:. 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Index

Lubin
video game designer
programmer
creative director
producer
writer
adventure games
first-person shooters
Metropolis Software
People Can Fly
The Astronauts
Lubin
Polcon
Błażejewko
Star Wars
Knight Lore
Bugsy
Przegląd Techniczny
ZX Spectrum
black market
bootleg
Wrocław
copyright infringement
CD Projekt
pirated
subroutines
gameplay
lives
crack
Wrocław University of Technology

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