212:. The group realised that they could fill a gap in the untapped Polish software market, in which hundreds of thousands of people owned computers but were unable to become fully immersed in adventure games as they did not understand English. Chmielarz was not worried about the Polish gaming market being a small niche, as he knew the trail had already been set by developer xLand. Furthermore, he had assessed that while the local market was currently not active it was potentially big, noting the number of people who attended conventions. This project evolved into Chmielarz's first commercially released video game, the 1993 point-and-click adventure
165:
local business industry. However, large companies started to enter Poland and the market became crowded. While he had a computer engineering company, the times were getting tougher and only giants with big money could survive on the market. Chmielarz decided to leave his profitable business and study at
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was not illegal in Poland until 1994). The Wrocław marketplace where such goods were sold often had access to newer titles earlier. He noted that while an
Englishman could buy a game the day of release, the average Pole would often have to wait up to five weeks and become impatient during that time,
164:
the games and then apply his own anti-piracy protection measures to prevent other pirates from copying and selling it. Eventually, his bootleg business expanded into a brick-and-mortar company which sold different types of media, including movies and games, while also building computers to feed the
119:
despite never having used one before. His first experience playing games would see him typing in each line of code from gaming magazines into his friend's computer, though each time he turned off the computer the games were wiped as there was no way to save them. Chmielarz was pushed by a desire to
140:
leading to this natural solution. According to
Chmielarz "many people would buy games, if only it would be possible." At one point, Chmielarz set up a distribution deal with the to-be-founders of what would become Polish distribution company
172:
By 1990, Chmielarz had his own computers and his obsession led to him playing and making games all the free time. He sent the results of his experiments with creating video games the editorial offices of the magazines
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that sold well without any long-term profit; he later deemed this a good business lesson about exploiting an opportunity in the gaming market. Some of his other early games included text adventure games
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series of third-person shooters, in which he personally went from a multiplayer level designer for the first two games to being the original creative director of
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Chmielarz has also written commentary articles for Polish video game magazines, including his monthly columns "Gawędy bez fai" and "Gawędy po fai" in
66:. He is one of the most prominent Polish video gaming figures, and has been described as one of the "most divisive" figures in the industry.
97:
fan phase that saw him interact with a computer for the first time. By the late 1980s, he had become fascinated with computer games such as
83:
on April 9, 1971, Adrian
Chmielarz moved into game development in a roundabout way. In 1985, at the age of 15, Chmielarz attended the first
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in North
America), have been published also outside Poland. Due to an internal conflict, Chmielarz left Metropolis in 2002.
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games at a local train station. After picking them up, to get an advantage over his competitors at the bazaar, he would add
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169:. However, he became bored and left without finishing his degree; he would later regret wasting his time at university.
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After leaving People Can Fly (by then fully owned by Epic) in 2012, Chmielarz formed the independent video game studio
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Mały Gigant – Wywlad z autorami gry TAJEMN1CA STATUETKI: Adrlanem
Chmlelarzem (A.Ch.) i Grzegorzem Miechowskim (Q.M.)
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287:(2013), led to Epic acquiring People Can Fly in 2007 and the creation of their next first-person shooter,
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In 1992, Adrian
Chmielarz and Grzegorz Miechowski co-founded video game developing and publishing company
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In 1987, Chmielarz earned financial sustainability by traveling 40 miles each day to sell
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buy a computer with his own money, knowing that his parents had been forced into the
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218:. Some of Chmielarz's next projects, such as another point-and-click adventure game
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529:"Meet Adrian Chmielarz, Video Gaming's Most Divisive Designer and Critic"
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654:"Adrian Chmielarz – człowiek, który uwierzył, że ludzie potrafią latać"
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in 2014. His next game and a return to the first-person shooter genre,
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in 2002, he went on to create the successful first-person shooter
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foreign films on VHS tapes, copied from a friend at a bazaar in
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715:"The Astronauts: A Polish team gets small to think bigger"
624:"The Astronauts: A Polish team gets small to think bigger"
598:(in Polish). Secret Service. December 1993. pp. 20–1.
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Nie tylko Wiedźmin. Historia polskich gier komputerowych
160:or adding invulnerability); he would also himself
144:, whereby they would drop cassette tapes full of
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844:"Painkiller - Ending Credits - (Walkthrough HD)"
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684:"Opowieści z krypty: Teraz Polska | Polygamia"
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75:Piracy business and amateur game development
243:Founding the video game development studio
920:"THE VANISHING OF ETHAN CARTER - Credits"
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16:Polish video game designer and developer
230:(1997), and tactical role-playing game
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694:from the original on December 29, 2017
664:from the original on February 25, 2017
325:. In English, he has written blogs at
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553:Chmielarz, Adrian (2019-05-10).
513:. pp. 89–93. Archived from
268:Painkiller: Hell & Damnation
167:Wrocław University of Technology
156:(such as changing the number of
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622:Hall, Charlie (July 16, 2014).
739:"It'll be Done when It's Done"
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256:Painkiller: Battle Out of Hell
194:Sekretny Dziennik Adriana Mole
87:science fiction convention in
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690:(in Polish). 7 October 2009.
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470:The Vanishing of Ethan Carter
460:Original creative direction
303:The Vanishing of Ethan Carter
204:Professional game development
713:Hall, Charlie (2014-07-16).
124:to "put food on the table".
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997:Polish video game designers
271:(2012). A partnership with
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253:(2004) and its follow-ups
224:(1995), scrolling shooter
764:"Adrian Chmielarz's Blog"
430:Additional level design
109:by reading about them in
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196:, which he wrote on the
115:. He began saving for a
870:"Bulletstorm (Credits)"
455:Gears of War: Judgement
1017:Video game programmers
284:Gears of War: Judgment
137:copyright infringement
475:Developed as part of
262:Painkiller: Hell Wars
52:first-person shooters
1012:Video game producers
1007:Video game directors
275:and the work on the
926:. 27 September 2014
517:on January 7, 2018.
445:Creative director
370:Scenario designer
215:Tajemnica Statuetki
210:Metropolis Software
198:Timex Computer 2048
112:Przegląd Techniczny
56:Metropolis Software
28:video game designer
1022:Video game writers
1002:Video game critics
987:People from Lublin
895:"Adrian Chmielarz"
819:"Adrian Chmielarz"
788:"Adrian Chmielarz"
190:Kosmolot Podróżnik
768:www.gamasutra.com
555:"April 9th, 1971"
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688:polygamia.pl
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638:December 28,
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848:youtube.com
440:Bulletstorm
342:Video games
290:Bulletstorm
150:subroutines
117:ZX Spectrum
100:Knight Lore
971:Categories
930:5 November
904:5 November
879:5 November
854:5 November
828:5 November
823:Moby Games
797:2019-05-06
773:2019-05-06
749:2019-05-10
724:2023-08-20
698:January 7,
668:January 9,
564:2019-05-10
559:@adrianchm
539:2018-03-19
485:References
410:Painkiller
400:Designer
385:Designer
273:Epic Games
250:Painkiller
185:Erotic Fun
142:CD Projekt
89:Błażejewko
32:programmer
962:MobyGames
658:forsal.pl
365:Teenagent
327:Gamasutra
309:Witchfire
227:Katharsis
221:Teenagent
152:to alter
94:Star Wars
692:Archived
662:Archived
632:Archived
380:Blaster!
293:(2011).
259:(2004),
233:Gorky 17
175:Komputer
154:gameplay
79:Born in
40:producer
953:Twitter
719:Polygon
628:Polygon
146:pirated
133:Wrocław
129:bootleg
792:Medium
352:Title
331:Medium
180:Bajtek
85:Polcon
44:writer
465:2014
450:2013
435:2011
420:2007
405:2004
395:Odium
390:1999
375:1997
360:1995
355:Role
349:Year
337:Works
238:Odium
162:crack
158:lives
106:Bugsy
81:Lubin
24:Lubin
932:2022
906:2022
899:IGDB
881:2022
874:IGDB
856:2022
830:2022
700:2018
670:2018
640:2017
533:Vice
329:and
323:NEO+
321:and
192:and
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