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ZÈRTZ

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the other, landing on an unoccupied ring immediately opposite the other, a player must jump instead of dropping. The jumping player captures any jumped marbles. The player must continue to jump with the same marble as long as additional jumps by the same marble are possible. If at any stage of
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is sacrifice. Because a player is forced to capture when possible, a common strategy is for one player to play so that the other must capture a piece of low importance. This moves other pieces into a position where the first player can then capture one or more pieces of higher importance. In
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version of the game can be played using a reduced set of 5 white marbles, 7 gray, and 9 black marbles. In this case, the goal is to capture only a majority of one set (three whites, four grays, or five blacks), or two of each color. This variant is described in the original edition as the
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jumping more than one jump is possible, the player may choose any direction; however, the player must continue jumping with the same marble for as long as at least one other marble is jumpable by the moving marble. (This is similar to the compulsory jumping rule in
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addition, sacrifices are used to arrange pieces and gain time in preparation for capture by isolation. Frequently a game will end with one player forcing the other to repeatedly jump, gaining time to win with a capture by isolation.
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as possible. This composes the "board". With 37 rings, this forms a perfect hexagon with four rings on a side. Starting configurations with additional rings are shown in the gallery below. The marbles go into a shared pool.
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from the board. A ring is free if it is unoccupied and can be detached by sliding it away on the table surface without displacing other rings. In the example illustrated here, the free rings are , , , , , , , and .
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If no ring is free, the player's turn ends when he drops a marble. If no marbles are available in the shared pool, the player must drop one of his captured marbles instead.
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Set 2 expansion includes 12 additional rings, which can be used for larger game boards. Advanced and tournament players use up to 61 rings, which requires acquisition of a
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played with 24 extra rings, forming a regular hexagon with 5 rings along each side. It has been suggested that this will eventually become the tournament standard.
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played with 11 extra rings, forming an irregular hexagon with sides alternating between 4 and 5 rings. This is the current standard for serious tournament play.
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If no jumps are available, the player whose turn it is must drop a marble of any color onto an empty ring of the board, then remove a
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In the example illustrated here, the following jumps (or jump sequences) are possible:
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means the player will place a new marble on the board and take away one free ring.
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The two players determine who will go first. For each turn, the player may either
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means the player will capture one or more marbles through a mechanic similar to
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If any two marbles are adjacent on the board, and there is room for one to
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Players place the rings on a flat surface and arrange them as a packed
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If removing a ring produces a cluster of one or more rings, called an
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offers a choice of two directions after being taken, either
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The playing pieces are six white, eight gray, and ten black
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The Games Journal 540:. September 2, 2004 410:Grey marble at D5: 22: 660:Stephen Tavener's 565:Thomashow, Mitch. 444: 368: 18: 800: 799: 795: 794: 186:Set 2 expansion. 135: 134: 835: 709: 708: 693: 686: 679: 670: 669: 656: 652: 648: 608: 607: 605: 603: 589: 578: 577: 575: 574: 562: 549: 547: 545: 429: 425: 421: 418:Notice the jump 413: 406: 399: 392: 302: 301: 297: 278: 266: 254: 242: 230: 218: 81: 79: 74: 54:Rio Grande Games 30: 23: 17: 843: 842: 838: 837: 836: 834: 833: 832: 828:Kris Burm games 803: 802: 801: 796: 791: 780: 769: 758: 747: 736: 720: 702: 697: 654: 650: 646: 616: 611: 601: 599: 591: 590: 581: 572: 570: 563: 559: 555: 543: 541: 532: 525: 510: 490: 485: 472: 436: 427: 423: 419: 411: 404: 397: 390: 360: 309: 299: 293: 292: 289: 282: 279: 270: 267: 258: 255: 246: 243: 234: 231: 222: 219: 192: 172: 167: 77: 75: 72: 60: 56: 33: 12: 11: 5: 841: 831: 830: 825: 820: 815: 798: 797: 793: 792: 783: 781: 772: 770: 761: 759: 750: 748: 739: 737: 723: 721: 712: 707: 704: 703: 696: 695: 688: 681: 673: 667: 666: 664:Strategy Guide 657: 637: 626: 615: 614:External links 612: 610: 609: 579: 567:"ZÈRTZ Review" 556: 554: 551: 524: 518: 509: 503: 489: 486: 484: 481: 471: 468: 467: 466: 463: 435: 432: 416: 415: 408: 401: 394: 359: 356: 355: 354: 348: 336: 308: 305: 288: 285: 284: 283: 280: 273: 271: 268: 261: 259: 256: 249: 247: 244: 237: 235: 232: 225: 223: 220: 213: 211: 191: 188: 171: 168: 166: 163: 133: 132: 127: 123: 122: 119: 115: 114: 111: 107: 106: 103: 99: 98: 95: 91: 90: 87: 83: 82: 69: 65: 64: 62:Schmidt Spiele 51: 47: 46: 41: 35: 34: 31: 9: 6: 4: 3: 2: 840: 829: 826: 824: 821: 819: 816: 814: 811: 810: 808: 790: 789: 788: 782: 779: 778: 777: 771: 768: 767: 766: 760: 757: 756: 755: 749: 746: 745: 744: 738: 735: 734: 733: 729: 728: 722: 719: 718: 717: 711: 710: 705: 701: 694: 689: 687: 682: 680: 675: 674: 671: 665: 663: 658: 645: 644:at BoiteAJeux 643: 638: 636: 635:BoardGameGeek 632: 631: 627: 625: 623: 620:The official 618: 617: 598: 594: 593:"ZÈRTZ Rules" 588: 586: 584: 568: 561: 557: 550: 539: 535: 530: 522: 517: 515: 507: 502: 500: 495: 480: 477: 464: 461: 457: 456: 455: 452: 449: 440: 431: 409: 402: 395: 388: 387: 386: 383: 380: 378: 373: 364: 352: 349: 346: 345: 340: 337: 334: 330: 326: 322: 321: 320: 318: 314: 304: 296: 277: 272: 265: 260: 253: 248: 241: 236: 229: 224: 217: 212: 210: 206: 205: 204: 201: 197: 187: 185: 181: 177: 162: 160: 156: 152: 150: 145: 142:is the third 141: 140: 131: 128: 124: 120: 116: 112: 108: 104: 100: 96: 92: 88: 84: 70: 66: 63: 59: 58:Don & Co. 55: 52: 48: 45: 42: 40: 36: 29: 24: 21: 16: 785: 784: 774: 773: 763: 762: 752: 751: 742: 741: 740: 730: 725: 724: 715: 713: 700:Project GIPF 661: 647:(in English) 641: 629: 621: 600:. 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Index


Designers
Kris Burm
Rio Grande Games
Don & Co.
Schmidt Spiele
Strategy
game
GIPF Project
abstract strategy games
impartial
marbles
hexagon
regularly
37 rings & 4/side
40 rings & 3–5/side
43 rings & 3–6/side
44 rings & 4–5/side
48 rings & 4–5/side
61 rings & 5/side
Checkers

Checkers

"ZÈRTZ+24"
"ZÈRTZ Review"



"ZÈRTZ Rules"

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