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spikes, windmills, or cliffs. There are several types of goo balls in the game, each of which has unique properties. The player must exploit combinations of these goo balls in order to complete each level. Extra goos recovered in the pipe are pumped through to World of Goo
Corporation, a sandbox area where the objective is to compete with other players worldwide by building the tallest tower possible. Players can also try to achieve the "Obsessive Completion Distinction Flag" for each level by completing the level under more stringent criteria, such as collecting a larger number of Goo balls, finishing under a set amount of time or using as few moves as possible.
650:. Near the end of the chapter, the power plant, which looks like a giant woman, is discovered. It is revealed that for many years, its remarkably powerful "beauty juice" powered the world. Yet with age, her beauty and consequently her electric output began to die. However, unrefined beauty goo was injected directly into her forehead, as to restore her youthful beauty once more. At the expense of her ability to move her face, power was restored to the entire world. With this newfound energy, World of Goo Corporation was able to open a factory, aiming to complete their most compelling new product.
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673:, and supplies the Goo Balls with an "undelete" program. The Goo Balls try to overload Product Z by sending every message in the history of spam to everyone at World of Goo Corporation. After venturing to the Recycle Bin and un-deleting everything, World of Goo Corporation receives the mail and, unable to deal with so much spam and mail, explodes, shutting down Product Z while creating a massive layer of
1005:. The developers decided to use this opportunity to create an updated version for Windows, Mac, and Linux systems, incorporating changes and improvements made from the console versions. This includes supporting widescreen and higher resolutions that have become the normal since the game's original release, and stripping out the game's
701:, all the remaining having been sucked away to the shattered remains of World of Goo Corporation and added to the tower, and the gigantic telescope at the site has been rendered useless as it cannot see past the layer of smog. The Sign Painter reveals in his final sign that he has now become the Telescope Operator. Some balloon-like
642:. The excess Goo Balls are left outside the Corporation headquarters where they together begin to build a giant tower. At the end of the first chapter, some Goo Balls escape from a Corporation building by attaching themselves to eyeballs which have the ability to fly. The chapter ends with the Goo Balls "seeing far away new lands".
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which Gabler made available on his site. "Rain Rain Windy Windy" was originally written for the soundtrack for a short children's film, commenting that writing children's music is difficult. "Jelly" was originally written for a short film about a virtual reality world. "Burning Man" was written for a
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Initially, pipes appear throughout the land, waking up many sleeping Goo Balls who have gone undisturbed until this, as they are filled with a childlike sense of curiosity and naivety they build themselves towards the pipes. Upon reaching the pipe entrance, the Goo Balls are sucked by the pipe system
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in the sea connect to the telescope and lift it out of the ground, where it breaks through the layer of smog and sees the tower of goo that has been built at the former World of Goo
Corporation Headquarters, which can also see past the smog. The telescope falls back to earth before it could see what
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In the World of Goo
Corporation, towers built by other players of the game are represented by clouds bearing the player's name, nationality and height of the tower, including details on the total number of balls collected by the player and how many were used in constructing their tower. The altitude
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An additional location reached from the main menu is the World Of Goo
Corporation. Goo balls collected above and beyond the required amount to pass a level are piped out of each of the played levels to here. Starting from just a single triangle of Goo, the aim is to build the highest possible tower.
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In the second chapter, more pipes appear in a hostile wasteland where World of Goo
Corporation is discovered to be searching for a new power source due to wind power not being sufficient anymore. However, the location and appearance of the power source was forgotten, because in the past, it stopped
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In the fourth chapter the Goo Balls set out to find the mysterious "MOM" program amongst a vector style environment. Shortly after the beginning the Goo Balls find the object responsible for rendering all the graphics. After pumping many of their own kind into the object, the graphics rendering
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In an interview the developers stated that the retail version released in Europe would receive an additional sixth chapter, set on the Moon. Few details were disclosed, but reportedly this chapter would have featured a freeform sandbox mode, similar to that of the World of Goo
Corporation. This
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An additional chapter, located on the Moon, was initially planned for the
European retail version of the game. This idea was put on hold as the developer felt they were rushing to finish extra content to justify the price, "If we release any additional content, we will make it available on all
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The main objective of the game is to get a requisite number of goo balls to a pipe designed to represent the exit. In order to do so, the player must use the goo balls to construct bridges, towers, and other structures to overcome gravity and various terrain difficulties such as chasms, hills,
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576:, where the objective is to build the highest tower using goo balls which the player collected through the course of the game. Players from all over the world can compete, as the height of the tower and number of goo balls used are being constantly uploaded to the 2D Boy server.
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In the final chapter, it is revealed that all Goo Balls, except "scientifically pure" ones, have been sucked away to the "Tower of Goo
Memorial Park and Recreation Center". The remaining Goo Balls decide to work their way up the world's tallest island to reach a site where the
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the Goo Balls were building towards. A final and last cutscene reveals their goal; the camera pans up into space to reveal that the Goo Balls that escaped at the end of
Chapter 1 have managed to reach a far-off planet populated entirely by Goo Balls.
603:. Each chapter takes place over one season, beginning in the start of summer, and ending at the end of spring the next year. The 4th chapter is seasonless, and is set in a virtual world. Levels and chapters in the game are interspersed with
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criticized the "slow start" of the game, but otherwise praised it as "easily the best WiiWare game to date and, perhaps, one of the best this generation." Resolution
Magazine referred to it as "an instant classic", awarding it 90%.
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has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure.
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awarded the Wii version a score of 95%, claiming it to be "Virtually flawless". The magazine also ranked it as the 83rd best game available on Nintendo platforms. The staff called it the best WiiWare game "by a long shot."
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friend's drama/mystery series. He made it by recording two friends singing single notes, and then using a keyboard to make it sound like a choir. "Cog in the Machine" was originally written for another game of his called
877:
and find its way onto the scene, so why waste time and money trying to prevent the inevitable?" 2D Boy later reported that between one in five and one in ten copies of the PC versions had been legitimately purchased.
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is an amazing WiiWare game that you simply must buy for this is exactly the type of software that needs both recognition and support", finding only minor fault with the camera controls and lack of a level editor.
1013:. These updates will be offered free to users on other digital storefronts like Steam and GOG.com, with the patches to be released around the same time that the Epic Games Store promotion starts in May 2019.
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had this much mainstream awareness, and that it derives sick pleasure from the "industry big-wig's indignant, self-righteous incredulity". In 2010, the game was included as one of the titles in the book
1273:, Design Innovation Award, and Technical Excellence. As a result, 2D Boy found publishers that previously had rejected them approaching them to publish the title. It won Best Independent Game from the
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During the third chapter it is said that the Corporation is developing a mysterious "Product Z." It eventually turns out that the mysterious Product Z is actually the third dimension (Product Z is the
2227:
2009:
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called "Profanity Pack", which would " the normal voices in the game with naughty words." The patch would be made available to users who pre-ordered the game. The patch was never released.
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of each cloud represents the height of that player's tower. An online leaderboard charts the heights of the top 50 towers, as well as the top 10 players for each level of the game.
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The Goo balls in the World of Goo Corporation are unique in that they can be repositioned like Ivy Goos but are black and can only form two connections at once like Common Goos.
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2194:
2128:
1504:
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661:). This causes much commotion amongst the general population who cannot see where anything is now. World of Goo Corporation tells them to contact tech support in the
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2D Boy initially stated that they would not be producing a sequel. However, in a November 2010 entry on the World of Goo blog, Kyle Gabler stated that "a second
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The WiiWare version includes multiplayer with up to four people on the same Wii. This facility is also available, albeit unsupported, in the Linux port.
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lasted two years and cost US$ 10,000 of their personal savings, which included equipment, food, and rent. Actual development was usually carried out in
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2001:
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soundtrack was created by Kyle Gabler, who also designed, wrote and illustrated the game. It was released as a free download on January 20, 2009.
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improves, creating a more realistic environment (and the Pixel Goo Balls). Near the end they encounter MOM's computer, who turns out to be a
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is split up into four chapters and an epilogue, each containing a number of levels. The chapters are set over the course of a year in the
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978:, which was released on November 28, 2011. It was available to both Android phones and tablets with demo and full versions available.
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3153:
2942:
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2250:
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1280:, and won six Wii-specific awards and one for the PC, including Best Puzzle Game, Best Artistic Design, Best WiiWare Game, Best New
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employees Kyle Gabler and Ron Carmel. The game's development was started in January 2005 as a graduate student project at the
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2032:
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982:, formed by Gabler in 2010 along with his former EA colleagues Allan Blomquist and Kyle Gray, would develop and publish
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572:. Each level has its own graphic and musical theme, giving a unique atmosphere. There is also a bonus meta-game called
475:
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was included up so high in the list, despite not having played it. 2D Boy responded by saying they were honored that
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1418:"Lately, its output has been less than satisfactory." – Fly Away Little Ones, Little Miss World of Goo, World of Goo
3010:
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for the Experimental Gameplay Project at the university as a response to the prompt "make something with springs".
1048:. "Regurgitation Pumping Station" was originally written for a friend's short film about going on a date with the
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630:
The story is told primarily through cut scenes and signs encountered throughout the game, which were left by an
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831:", which aims to support game development, by helping independent developers become financially independent.
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For the game's European release in December, 2D Boy depended upon the community to translate and localize
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526:. The game was critically acclaimed and became one of the earliest examples of a commercially successful
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which was released in March 2017. The Japanese version was later released in May 2017 by Flyhigh Works.
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into the "World of Goo Corporation" main building where they are processed into many products, like an
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addition was canceled for Wii when 2D Boy announced they were releasing the game on WiiWare in Europe.
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in Japan during the second quarter of 2009; the game was released on April 21, 2009, under the title
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The launch lineup will include new exclusive LIVE-enabled versions of popular digital games like
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producing electricity. A new Goo Ball is introduced, which is ground up by the Corporation into a
1405:
The last winter level, Product Launcher, has "happy new year" as its tagline. This is similar to
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947:
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version was released on February 13, 2009. After the initial release, 2D Boy announced a bonus
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869:(DRM) protection on the PC versions, stating that "DRM is a futile attempt to prevent
748:. Gabler created this initial prototype in four days and submitted it under the title
697:
is located. The final level of the game reveals that the Goo Balls are now completely
3037:
2218:"World of Goo is Epic Game Store's next freebie—and all PC owners will get HD update"
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platforms, to all people, at the same time. No more of this 'region' nonsense".
618:
There are a total of 48 levels in the game, including World of Goo Corporation.
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The song "World of Goo Beginning" was created with the intention of resembling
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535:
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The game is built around the idea of creating large structures using balls of
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2156:
2002:"Destructoid interview: Ron Carmel and Kyle Gabler, creators of World of Goo"
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718:
404:
287:
251:
218:
2811:
2222:
1884:"Two WiiWare Games and Two Virtual Console Games Added to Wii Shop Channel"
786:
639:
499:
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2005:
1944:
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in April 2011. On October 3, 2011, 2D Boy announced that they would port
760:
702:
658:
2152:"World Of Goo, Little Inferno, Human Resource Machine Heading To Switch"
2502:
2466:
2430:
2394:
2355:
1243:"one of just a handful of truly excellent original games for the Wii".
1209:
1103:
1087:
1041:
994:
828:
527:
413:
296:
2807:"How the World of Goo became one of the indie video game hits of 2008"
2775:
1796:"Road To The IGF: World Of Goo's 'Suggested Emotional Journey' To Wii"
1769:"How the World of Goo became one of the indie video game hits of 2008"
808:. Allan Blomquist, a friend of Gabler and Carmel, was responsible for
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2094:
1857:
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1512:
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1214:
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33:
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2189:
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910:
873:, and it's expensive. Every game for which there is demand will be
851:
670:
491:
71:
2878:
2185:"World of Goo is getting updated and going free on the Epic Store"
568:. The game is divided into five chapters, each containing several
565:
2287:
1941:"World of Goo preorders give you taste of game, "profanity pack""
1555:
1331:
1235:
1131:
1017:
released a remastered version on May 23, 2023, also available on
1014:
847:
843:
813:
809:
793:
698:
1971:"Frequently Asked Questions – Where/what is the profanity pack?"
2067:[WiiWare Title List] (in Japanese). Nintendo Co., Ltd.
967:
722:
Ron Carmel and Kyle Gabler, founders of 2D Boy and creators of
686:
260:
2283:"World of Goo Remastered - Game Support | Netflix Help Center"
2251:"Netflix is launching a remastered 'World of Goo' on May 23rd"
518:, and has gone on to win several other gaming awards, such as
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855:
682:
495:
422:
269:
203:
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is a possibility and something we would enjoy working on."
1208:
received critical acclaim, holding an aggregate score from
963:
678:
674:
514:, Design Innovation Award, and Technical Excellence—at the
198:
3105:"World of Goo 2 Launch Date Enhanced, now August 2, 2024!"
1505:"Games on Demand coming soon to Games for Windows — LIVE!"
1052:. "Threadcutter" was originally written for a game called
665:
after all life is rendered "incompatible with the world".
2873:
2037:
1588:
1224:
1169:
959:
483:
208:
188:
1551:"Tower of Goo evolves into World of Goo, 2D Boy is born"
539:, was released on August 2, 2024, in collaboration with
2744:"Nintendo Feature: 100 Best Nintendo Games: Part One"
2935:"D.I.C.E. Awards By Video Game Details World of Goo"
1845:
1284:, Most Innovative Design, and Game of the Year from
1222:"Physics' latest, purest, and most brilliant gift."
2893:
3036:. London: Quintessence Editions Ltd. p. 814.
2121:"Games on Demand...meet Games for Windows – LIVE!"
1854:"2D Boy's Ron Carmel and Kyle Gabler – Interview"
3140:
1548:
755:Carmel and Gabler estimated that development on
1751:"Old Prototypes (zip), Tower of Goo, about.txt"
1440:"Publisher Brighter Minds Files For Chapter 11"
1294:awarded it as the Best Game No One Played. The
931:
510:The game was nominated for numerous awards—the
2831:
1999:
1025:. It requires a Netflix subscription to play.
925:
3059:"Wii Fanboy interviews 2D Boy (World of Goo)"
3056:
3034:1001 Video Games You Must Play Before You Die
2714:
2701:
2699:
2671:
2669:
2637:
2635:
2515:
2513:
2312:
2310:
2033:"DICE 2009: Nintendo to Publish World of Goo"
1697:"Old Prototypes (zip), Tower of Goo metadata"
1665:"World Of Goo(d News): Euro Release Imminent"
1473:"World of Goo Publisher Files for Bankruptcy"
1354:1001 Video Games You Must Play Before You Die
3102:
3079:
2675:
2546:
1851:
1735:. Carnegie Mellon University. Archived from
1717:. Carnegie Mellon University. Archived from
1626:
2641:
2611:
2576:
2574:
1993:
1963:
1933:
1823:"World of Goo switches from Wii to WiiWare"
1761:
3234:Video games developed in the United States
3131:
2943:Academy of Interactive Arts & Sciences
2705:Official Nintendo Magazine, Issue 38, p.95
2696:
2666:
2632:
2580:
2510:
2307:
1312:12th Annual Interactive Achievement Awards
1296:Academy of Interactive Arts & Sciences
885:into the appropriate languages, including
850:in North America on October 13, 2008. The
524:12th Annual Interactive Achievement Awards
32:
3204:Multiplayer and single-player video games
3050:
2991:
2961:
2776:"2008 Independent Games Festival Winners"
2605:
2540:
2384:
2382:
2215:
1787:
1600:
732:was developed by 2D Boy, a team based in
2969:"Eurogamer's Top 50 Games of 2008: 10–1"
2571:
2345:
2343:
1820:
1537:, distributed by Microsoft Game Studios.
1321:top 50 games of 2008 in the tenth slot.
854:version was released on November 2. The
717:
560:Placing a goo ball to construct a bridge
555:
2861:
2819:from the original on September 12, 2019
2589:. Eurogamer Network Ltd. Archived from
2559:from the original on September 17, 2020
2519:
1908:
1775:from the original on September 12, 2019
1632:
1470:
946:was made available through Microsoft's
3141:
2979:from the original on December 31, 2008
2949:from the original on November 15, 2023
2804:
2798:
2642:Casamassina, Matt (October 10, 2008).
2620:from the original on September 7, 2011
2426:"World of Goo for iPhone/iPad Reviews"
2406:from the original on February 24, 2010
2379:
2367:from the original on February 23, 2010
2030:
1981:from the original on February 25, 2024
1921:from the original on February 16, 2009
1793:
1342:list, commented that he was surprised
1304:Outstanding Achievement in Game Design
520:Outstanding Achievement in Game Design
486:on October 13, 2008, with releases on
3082:"World of Goo on iPad Releasing Soon"
2997:
2839:"Best Independent Game Fueled by Dew"
2719:. Resolution Magazine. Archived from
2684:from the original on January 17, 2010
2478:from the original on October 10, 2018
2340:
2182:
2131:from the original on December 6, 2009
2101:from the original on November 3, 2012
2012:from the original on October 13, 2011
1890:from the original on October 15, 2008
1794:Murphy, Patrick (December 31, 2007).
1471:Cavalli, Earnest (February 2, 2009).
3164:Game Developers Choice Award winners
3031:
2741:
2520:Hayward, Andrew (October 16, 2008).
2442:from the original on August 14, 2018
2248:
2149:
1633:Calvert, Darrent (August 26, 2008).
1581:
1563:from the original on August 26, 2009
1437:
1389:and was released on August 2, 2024.
3057:Hinkle, David (November 12, 2008).
3003:"WTF? (Where The hell is FIFA 09?)"
2911:. December 23, 2008. Archived from
2877:. December 18, 2008. Archived from
2786:from the original on March 20, 2016
2768:
2230:from the original on April 19, 2019
2197:from the original on April 18, 2019
2031:Harris, Craig (February 20, 2009).
2000:Burch, Anthony (November 7, 2008).
1645:from the original on March 29, 2009
1608:"How do I use more than one mouse?"
1452:from the original on April 10, 2019
1381:, a sequel developed by 2D Boy and
1212:of 94/100 and 90/100 respectively.
1068:
1001:as a free promotional title on the
13:
3174:Independent Games Festival winners
3080:Gabler, Kyle (November 21, 2010).
2805:Mysore, Sahana (January 2, 2009).
2715:Jones, Graham (February 2, 2009).
2490:
2295:from the original on March 1, 2024
2263:from the original on July 22, 2023
1951:from the original on June 29, 2010
1833:from the original on April 5, 2008
1821:Macarthy, Andrew (April 1, 2008).
1677:from the original on July 13, 2011
1575:
1549:Bardinelli, John (March 5, 2007).
1542:
1485:from the original on June 25, 2018
1059:Robot and the Cities who Built Him
14:
3265:
3118:
3009:. Electronic Arts. Archived from
2676:DiMola, Nick (October 17, 2008).
2462:"World of Goo for Switch Reviews"
2328:from the original on July 7, 2018
2216:Mackovech, Sam (April 19, 2019).
2071:from the original on May 27, 2019
1864:from the original on May 13, 2011
1852:Walker, John (January 15, 2009).
1802:from the original on July 3, 2017
1771:. Venture Beat. January 2, 2009.
1635:"2D Boy Interview – World Of Goo"
1614:from the original on July 1, 2017
1261:has won many awards. At the 2008
1204:Both Wii and Windows versions of
478:2D Boy. The game was released on
386:
368:
350:
332:
314:
3219:Physics-based puzzle video games
3154:Android (operating system) games
2612:Todd, Brett (November 3, 2008).
1911:"World of Goo for Linux Is Here"
1438:Remo, Chris (February 2, 2009).
1306:" (along with a nomination for "
913:announced that it would publish
689:that envelops the entire world.
3103:Gabler, Kyle (April 16, 2024).
3096:
3073:
3025:
2927:
2742:East, Tom (February 17, 2009).
2735:
2708:
2454:
2418:
2275:
2242:
2209:
2176:
2150:Cork, Jeff (January 24, 2017).
2143:
2113:
2083:
2057:
2024:
1902:
1876:
1814:
1743:
1733:"Experimental Gameplay Project"
1725:
1707:
1689:
1657:
997:reached out to them to release
865:2D Boy decided against placing
773:was programmed using available
742:Entertainment Technology Center
3065:. Weblogs, Inc. Archived from
2717:"WiiWare Review: World of Goo"
2581:Blyth, Jon (October 2, 2008).
2390:"World of Goo for Wii Reviews"
2249:Moon, Mariella (May 6, 2023).
2183:Chalk, Andy (April 18, 2019).
1886:. Nintendo. October 13, 2008.
1582:Shea, Cam (January 22, 2008).
1497:
1464:
1431:
1412:
1399:
827:started a program called the "
713:
1:
2351:"World of Goo for PC Reviews"
1753:. Kyle Gabler. Archived from
1699:. Kyle Gabler. Archived from
1425:
1028:
2547:Walker, John (May 1, 2009).
1064:
954:title on December 15, 2009.
812:and optimizing the game for
579:
7:
3007:Peter Moore's Official Blog
932:
634:known as the Sign Painter.
551:
546:
474:developed and published by
10:
3270:
3254:Brighter Minds Media games
3229:Tomorrow Corporation games
2780:Independent Games Festival
2749:Official Nintendo Magazine
2678:"Wii Review: World of Goo"
1364:
1271:Seumas McNally Grand Prize
1263:Independent Games Festival
1251:Official Nintendo Magazine
1192:Official Nintendo Magazine
834:
746:Carnegie Mellon University
736:consisting only of former
516:Independent Games Festival
512:Seumas McNally Grand Prize
476:independent game developer
2901:"Best Game No One Played"
2680:. Nintendo World Report.
2555:. Eurogamer Network Ltd.
2524:. 1UP.com. Archived from
2318:"Music from World of Goo"
1360:
1228:said of the Wii version "
1124:
1121:
1081:
1078:
1007:digital-rights management
926:
867:digital rights management
819:On July 6, 2010, 2D Boy,
796:for configuration files,
591:
449:
437:
232:
179:
169:
159:
149:
130:
120:
110:
50:
40:
31:
26:
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1009:to make it amendable to
966:in December 2010 and to
952:Games for Windows – Live
779:Simple DirectMedia Layer
777:technologies, including
663:information superhighway
574:World of Goo Corporation
2869:"IGN Wii: Best of 2008"
1308:Casual Game of the Year
948:Windows Games on Demand
625:
2498:"World of Goo Reviews"
1584:"World of Goo Preview"
1278:Video Game Awards show
842:was released both for
806:PopCap Games Framework
726:
561:
95:Microsoft Game Studios
16:2008 puzzle video game
3214:Nintendo Switch games
3092:on November 24, 2010.
3069:on February 20, 2009.
3001:(December 31, 2008).
2975:. December 30, 2008.
2644:"World of Goo Review"
2614:"World of Goo Review"
2583:"World of Goo Review"
2549:"World of Goo Review"
2522:"World of Goo Review"
1909:Pop-Silaghi, Daniel.
1757:on February 27, 2023.
1703:on February 27, 2023.
1673:. November 12, 2008.
1314:. It was featured in
1245:Nintendo World Report
1181:Nintendo World Report
1110:88% Critics Recommend
993:According to 2D Boy,
721:
559:
502:in subsequent years.
80:Brighter Minds Media
3109:Tomorrow Corporation
3013:on February 27, 2009
2881:on December 20, 2008
2845:.com. Archived from
2045:on February 24, 2009
1596:on January 24, 2008.
1387:The Game Awards 2023
1383:Tomorrow Corporation
980:Tomorrow Corporation
783:Open Dynamics Engine
541:Tomorrow Corporation
87:Tomorrow Corporation
3159:BlackBerry 10 games
3032:Mott, Tony (2010).
2915:on January 31, 2009
2756:on November 2, 2013
2654:on October 14, 2008
2593:on December 5, 2008
2164:on February 2, 2017
1739:on August 27, 2005.
1519:on December 6, 2009
1407:Northern Hemisphere
1385:, was announced at
1335:being missing from
1118:
1075:
958:was also ported to
470:is a physics-based
3224:Puzzle video games
2782:. Think Services.
2723:on October 6, 2011
2291:. March 31, 2023.
1947:. August 8, 2010.
1670:Rock Paper Shotgun
1329:, in a rant about
1116:
1073:
905:. During the 2009
802:Mantis Bug Tracker
727:
562:
3169:Games for Windows
3043:978-1-74173-076-0
1721:on June 13, 2021.
1509:Games for Windows
1201:
1200:
1114:
1113:
1019:Google Play Store
950:marketplace as a
480:Microsoft Windows
472:puzzle video game
463:
462:
373:November 28, 2011
355:December 16, 2010
337:February 12, 2009
301:December 12, 2008
281:Microsoft Windows
265:December 19, 2008
3261:
3149:2008 video games
3135:
3130:
3129:
3127:Official website
3113:
3112:
3100:
3094:
3093:
3088:. Archived from
3077:
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2849:on July 24, 2011
2835:
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2752:. Archived from
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2065:"Wiiウェア タイトルリスト"
2061:
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1559:. Weblogs, Inc.
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1003:Epic Games Store
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632:unseen character
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319:November 2, 2008
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3199:Microsoft games
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2472:CBS Interactive
2460:
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1046:Ástor Piazzolla
1031:
988:Nintendo Switch
936:
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907:D.I.C.E. Summit
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825:thatgamecompany
738:Electronic Arts
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488:Nintendo Switch
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142:Allan Blomquist
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21:2008 video game
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1715:"World of Goo"
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1379:World of Goo 2
1367:World of Goo 2
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765:Wi-Fi hotspots
763:equipped with
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536:World of Goo 2
500:mobile devices
498:, and various
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42:Developer(s)
27:World of Goo
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3194:MacOS games
3189:Linux games
3179:Indie games
2853:November 8,
2823:January 29,
2790:January 27,
2760:December 5,
2688:October 17,
2658:October 13,
2597:October 13,
2332:January 20,
2322:Kyle Gabler
2168:January 24,
2135:February 5,
2105:February 5,
2006:Destructoid
1945:arsTechnica
1894:October 16,
1806:October 13,
1779:January 10,
1567:January 27,
1523:February 8,
1323:Peter Moore
1122:Publication
1096:iOS: 96/100
1094:WII: 94/100
775:open-source
714:Development
659:mathematics
458:multiplayer
181:Platform(s)
175:Kyle Gabler
171:Composer(s)
165:Kyle Gabler
155:Kyle Gabler
126:Kyle Gabler
122:Designer(s)
112:Producer(s)
3143:Categories
3017:January 7,
2983:January 7,
2503:OpenCritic
2467:Metacritic
2431:Metacritic
2395:Metacritic
2356:Metacritic
1985:January 3,
1426:References
1310:") at the
1210:Metacritic
1149:WII: 10/10
1104:OpenCritic
1098:NS: 84/100
1092:PC: 90/100
1088:Metacritic
1079:Aggregator
1042:Libertango
1029:Soundtrack
995:Epic Games
829:Indie Fund
798:Subversion
790:simulation
605:cut scenes
533:A sequel,
528:indie game
139:Ron Carmel
116:Ron Carmel
3239:Wii games
3184:IOS games
2973:Eurogamer
2587:Eurogamer
2553:Eurogamer
2234:April 19,
2201:April 18,
2125:Microsoft
2095:Microsoft
1955:August 8,
1915:Softpedia
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1827:Nintendic
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1456:April 10,
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1337:Eurogamer
1327:EA Sports
1316:Eurogamer
1215:Eurogamer
1144:Eurogamer
1070:Reception
1065:Reception
1023:App Store
695:telescope
580:Objective
161:Writer(s)
151:Artist(s)
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1975:goofans!
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1409:seasons.
1298:awarded
1291:GameSpot
1275:Spike TV
1269:won the
1158:GameSpot
1151:PC: 9/10
986:for the
911:Nintendo
852:Mac OS X
671:spam bot
552:Overview
547:Gameplay
492:Mac OS X
439:Genre(s)
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3063:Joystiq
2843:SpikeTV
2727:May 15,
2532:May 15,
2288:Netflix
1556:Joystiq
1332:FIFA 09
1239:called
1236:1UP.com
1218:called
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1015:Netflix
1011:modding
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814:WiiWare
810:porting
794:TinyXML
787:physics
699:extinct
522:at the
450:Mode(s)
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233:Release
214:Android
194:Windows
3086:2D Boy
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2624:May 2,
2563:May 2,
2410:May 2,
2371:May 2,
2075:May 7,
2016:May 7,
1868:May 7,
1618:May 2,
1361:Sequel
1340:'s
1319:'s
1302:with "
1197:95/100
1175:9.5/10
1108:85/100
968:iPhone
895:German
891:French
871:piracy
823:, and
804:, and
687:debris
655:Z axis
592:Levels
570:levels
444:Puzzle
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1535:Osmos
1478:Wired
1393:Notes
1185:10/10
1125:Score
1082:Score
1050:devil
962:, to
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887:Dutch
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