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art by Phil
Morrissey, and updated rules. The third expansion with a purple box but the same cover art by Morrissey was also released during this time. The seventh edition, published in 1997, retained the packaging of the sixth edition but updated the contents again. Chessex and Jolly renewed their publishing agreement in 2000 and in 2002 announced an eighth edition would be released, but the release was delayed for many years. Meanwhile, the 7th edition of
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under license from Tom Jolly. Their fourth edition was mostly unchanged from Jolly's fourth edition. The fifth edition was released in 1991 and featured the same box as the previous edition but updated contents. The sixth edition, published in 1993, featured a new larger blue box, new cover and token
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Fantasy Flight Games released the eighth edition in 2012 with modified rules and completely redone artwork, game pieces, and packaging. Fantasy Flight Games also released two expansions for their edition of the game: Malefic Curses and
Bestial Forces. The first expansion added an additional board
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magazine liked the fifth edition of the game published by
Chessex in 1993. His only criticism was of the cards, which he thought were of poor quality and therefore unlikely to stand up to repeated play, saying "the game strikes me as just a bit pricey, considering its components. ... if you like
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segment, more content, and allowed another player to join in. The second expansion added three schools of magic, several summonable monsters, and also additional content. All Wiz-War products from
Fantasy Flight Games have since gone out of print and are no longer available.
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Each player places their wizard token and two treasures on a home base. Each player is dealt a number of cards that represent spells, objects and actions that can be taken. Each player begins the game with fifteen life points that can be lost in a variety of ways.
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magazine called the first edition "a cheap-and-cheerful" game with "fairly primitive components". He liked the "fast, interesting play with lots of action and entertainment", and concluded that "It's an ideal game for killing an idle hour."
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The object of the game is to steal two treasures from opponents while also retaining two. If a player successfully steals a treasure but in the meantime loses a treasure to another player, then the player is no further ahead.
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magazine reviewed the
Chessex's fifth edition, saying, "It's a kick, it's a hoot, it's a blast! ... Creative, savvy, elegant in its way, and utterly fearless in inventing bizarre effects, the game achieves a goofy charm."
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The relative simplicity of the game is deceiving; turns can be structured in a highly complex and sophisticated way to take maximum advantage of the cards in a player's hand and avoid interference by other players.
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confirmed they would produce the 9th edition of Wiz-War. They formally announced they had acquired the rights to publish their own edition of Wiz-War with an announcement of an artist to be confirmed later.
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bag. The second, third, and fourth editions feature higher production values and a brown box featuring cover art by Jolly. Jolly also self-published two expansions starting in 1988 and 1991, respectively.
132:, selling the game through his company Jolly Games. The first edition has low production value, consisting of photocopied typewritten rules, simply designed two-by-three-inch cards, hand-
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that form a labyrinth that the players must navigate. The layout is different each time the game is played and can also be modified by players during gameplay.
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was allowed to go out of print. In 2009 Jolly announced that he had canceled the contract with
Chessex and had reached an agreement to republish the game with
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fast-paced, cutthroat, back-stabbing, fang-snapping ... games (at least on occasion), and if you can find other such people to play as well, then the
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Tom Jolly started designing Wiz-War in 1983. After several rejections and redesigns he self-published and hand-assembled the first edition of
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board. This board configuration includes a seventh homemade board segment allowing for larger games.
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was signed to produce the art and Steve
Jackson Games confirmed they would release the game via
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A player who loses both of their treasures or all of their life points is out of the game.
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with photographs of the atypically elaborate board included with the "Classic
Edition".
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328:"an exercise in cutthroat strategy" and "a damn funny game that will make you cry."
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who seeks to steal the other wizards' treasures, aided by spells and magical items.
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uses cards to represent (among other things) spells cast by players.
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Accumulating two of their opponent's treasures on their home base.
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is a turn-based board game for 2–4 players that takes place in a
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through Jolly’s company, Jolly Games. It is described as a "
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347:"Wiz-War - A beer and pretzels cult classic!"
50:Jolly Games (1985-1992), Chessex (1993-2010)
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314:was chosen for inclusion in the 2007 book
196:An example of an elaborate homemade wood
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501:(January 1993). "Role-playing Reviews".
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599:Long, Aaron (October 1997). "Wiz-War".
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480:. Steve Jackson Games. October 9, 2019.
466:. Steve Jackson Games. October 9, 2019.
395:(December 1993). "Social Board Games".
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525:(April 1990). "Role-playing reviews".
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136:cardboard boards, and photocopied
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694:Board games with a modular board
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478:"Upcoming Kickstarter Campaigns"
296:game comes highly recommended."
684:Board games introduced in 1985
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260:Eliminating all other players.
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594:. No. 50. December 1994.
345:D. Dugan & Company, Inc.
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374:"A brief History of Wiz-War"
372:Jolly, Tom (July 18, 2014).
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556:Hobby Games: The 100 Best
376:. LeagueofGamemakers.com.
317:Hobby Games: The 100 Best
253:A player wins by either
112:is made up of individual
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632:Wizwar.com, a community
588:"White Wolf: Inphobia".
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97:and first published in
561:Green Ronin Publishing
549:(2007). "Wiz-War". In
443:"Jolly Game's Wiz-War"
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151:was then published by
103:beer and pretzels game
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607:Wizards of the Coast
591:White Wolf: Inphobia
563:. pp. 369–371.
184:to gauge interest.
171:On October 9, 2019,
162:Fantasy Flight Games
52:Fantasy Flight Games
689:Fantasy board games
211:. Each player is a
173:Steve Jackson Games
124:Publication history
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299:In December 1993,
249:Victory conditions
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609:. pp. 86–88.
570:978-1-932442-96-0
423:on August 6, 2002
283:In January 1993,
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16:(Redirected from
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446:. Retrieved
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425:. Retrieved
421:the original
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350:. Retrieved
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75:Playing time
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602:The Duelist
271:Ken Rolston
188:Description
182:Kickstarter
178:Phil Foglio
93:created by
59:Publication
678:Categories
547:Wick, John
332:References
91:board game
47:Publishers
533:TSR, Inc.
509:TSR, Inc.
464:"Wiz-War"
403:TSR, Inc.
322:John Wick
265:Reception
95:Tom Jolly
41:Tom Jolly
36:Designers
511:: 70–71.
228:Gameplay
114:segments
664:Wiz-War
656:Wiz-War
648:Wiz-War
638:at the
636:website
634:Wiz-War
625:Wiz-War
553:(ed.).
531:(168).
507:(189).
326:Wiz-War
324:called
312:Wiz-War
294:Wiz-War
209:dungeon
205:Wiz-War
198:Wiz-War
158:Wiz-War
153:Chessex
149:Wiz-War
130:Wiz-War
118:Wiz-War
110:Wiz-War
86:Wiz-War
67:Players
30:Wiz-War
567:
528:Dragon
504:Dragon
398:Dragon
305:Dragon
289:Dragon
276:Dragon
213:wizard
142:Ziploc
54:(2012)
18:Wizwar
535:: 38.
219:Setup
138:chits
627:page
565:ISBN
450:2015
429:2015
354:2015
99:1985
62:1985
667:at
303:of
287:of
273:of
105:".
70:2-5
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486:^
382:^
362:^
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20:)
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