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202:. This topic is what initially kick-started me into writing articles—I was annoyed at how all of these articles on these famous songs and soundtracks were so poorly filled-out, and decided that I was going to be the one to fix them. 15 months later, I had written 16 Good Articles, compiled a (very prose-filled) Featured List, and rewritten a prior Good Article to make the topic. There's not too many people who can say they've done that. I'm honestly proud of all of the articles I've worked on though, which might explain my obsessive cataloging them on my user page.
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sources and adding information as I found it into a structure that was similar to that of FF8's. With each article, though, I learned a little bit more and got a few more ideas about how to write the articles, so I think each article is a little bit better than the one I wrote before it. I also was in my senior year of an electrical engineering degree during much of the project, so finding the free time to write was difficult—I've noticed that since graduating, my rate of output as increased dramatically.
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project. I prefer to make a dozen more Good
Articles than two dozen stubs or start-class articles. I also know how to write good music sections in game articles, as I know how they should look, where the sources are, and which sources will fly at a Good Article or Featured Article nomination. This means that I can write a music section in at least half the time of most other editors in the project, which in turn frees them up to write sections and articles that they are better at than me.
287:—not only have I not played the games, I've never even heard any of the music. It makes it a bit harder to get motivated at first, but I think it also helps ensure that my personal biases don't creep into the article. I'd also like to note that, obscure as these articles may seem (an article on the music of an obscure series, many games in which never left Japan? Really?)
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were already Good
Articles, but other than that there weren't really any articles I could look to for guidance for what structure and references the articles should use, and I wasn't totally sold at the time on the way those articles were set up. I pretty much just started writing, looking around for
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there were dozens of threads on the main talk page with tons of people discussing themes and issues affecting hundreds of articles. I felt that if I wanted to spend a lot of time editing articles, I should get involved in the project that was running them. I then spent almost a year and a half mainly
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music topic pretty much made video game music articles into my "thing", so I've been on a more vague project since then to improve other articles related to the subject. I started with the music of other video game series, then moved to video game music composers. Recently, though, I've branched out
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For me it's definitely copy-editing. I have very few articles I've ever written that didn't have some other editor or a reviewer stop by and fix some poor sentence construction or spelling errors that I couldn't see when I re-read the article. I think that's a problem that we all face—at least, it
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I think the biggest skill I bring to the project is, for lack of a better term, polished content generation. I don't just write articles, I write "good" articles (though generally not "great" (featured) articles), and as many of those as we have its a tiny percentage of the ~24000 articles in the
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Like most people I started editing articles that related to things I enjoyed, and so I quickly came to video game articles. After noticing a "Computer and Video Games WikiProject" banner on a talk page, I looked in on the project and liked seeing the level of discussion that went on. Like today,
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a day, ~5000 a month), but I can't think of a single non-wiki thing I've ever written that got read by 450 people in a month. So just remember that no matter how obscure a subject seems, there are plenty of people out there who are interested in
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is a long time video games editor that has been contributing to the project since 2006. He has contributed to two Did You Know? facts, 30 Good
Articles, 1 Good Topic, and 1 Featured List. Most of his accomplishments have been
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people a day read that article, so since it was promoted to Good
Article status about 450 people have read it. That may pale in comparison to Music of the
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This issue we continue our regular feature, profiling a "Featured editor". This is a chance to learn more about the various editors who contribute to the
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to non-music articles, saving a few video game articles at Good
Article Review and trying to get to Good Article status a few video game articles like
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for a couple of months each before leaving them to other editors. It wasn't until the start of 2008 that I began to seriously write articles.
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series Good Topic was quite a daunting effort. What roadblocks did you encounter and how did you deal with them?
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The largest roadblock I had was figuring out how to write the articles in the first place. When I started,
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What drew you to
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seems to be a theme in these "featured editor" interviews.
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Are there any projects you are working on right now?
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