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131:(1991) from White Wolf. Dowd worked with Rein-Hagen to adapt the core mechanics from his previous game success to use
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for Best
Roleplaying Rules of 1992. Dowd was working at FASA in 1990 when he met
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Thomas Dowd was one of the writers who created supporting material for the
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215:"A Brief History of Game #11: White Wolf, Part One: 1986-1995"
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turned to Dowd to design his new game about vampires, because
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121:in 1989. Dowd refined the dice pool system from
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139:for calculating probability.
57:who has worked primarily on
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163:Shannon Appelcline (2011).
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109:Trade Show in March 1991.
275:White Wolf game designers
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167:. Mongoose Publishing.
165:Designers & Dragons
128:Vampire: The Masquerade
85:2nd Edition rules from
77:Fantasy Games Unlimited
75:role-playing game from
72:Villains and Vigilantes
16:American game designer
125:to repurpose it for
59:role-playing games
221:. Skotos Tech Inc
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135:instead of
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199:2013-12-22
143:References
97:, won the
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123:Shadowrun
91:Paul Hume
82:Shadowrun
33:American
23:Tom Dowd
219:RPGnet
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79:. The
65:Career
53:is a
169:ISBN
107:Gama
93:and
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133:d10
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151:^
137:d6
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