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62:. Moving around the Board, players must collect several items in order to move up to the First Class areas towards the lifeboats. Once all of these have been acquired, players can move to other areas of the Board and head to the Lifeboats. The first to reach the Lifeboats is the winner. The remaining survivor with the most money may be the second-place winner. Though the game continues until only one player has yet to reach their life boat; that player goes down with the ship.
188:, praised the game's artwork and presentation, but was uncomfortable with the concept of turning a tragedy into a game, finding "the subject matter and the game's object unsettling I felt like I was belittling the memories of those who suffered during this disaster." He described the gameplay as "a bizarre mix of the stagnant meeting the complex."
144:- The Bellhop tokens can be used to evade Steerage or moving to an undesirable place. However, they cannot be used as an exchange for money. Bellhop tokens are given free of charge to players whenever they land on a Bellhop space on the Board or are gifted one via telegram.
138:- These cards act similarly to the Telegram cards, but in the form of passenger conversations. Payment, for example, is written in the form of bribery, or instructions on movement can be seen as instructing a Player to follow another more suspicious character.
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gave the game an overall positive review, praising the game's variety and suspenseful, surprising gameplay, although criticizing the lengthy playing time and over-reliance on luck.
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The
Wireless Room cannot be accessed by Players, but is used for Telegram Cards, that instruct Players on where to go, whom to pay or who pays you money.
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was designed by Sandra Gentry and Valen Brost, and was released by
Universal Games in 1998 in North America, the UK, and France (where it was titled
42:. The game was commercially popular, and a reprint was released in 2012. However, critical reviews towards its gameplay and strategy were mixed.
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284:"Titanic: The Board Game (English Centennial Collector's edition) | Board Game Version | BoardGameGeek"
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The game was very successful in 1998, selling 300,000 units, and becoming one of the top five selling games at
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Once in 1st Class, players are paid $ 200, and must pass through a route towards the lifeboats:
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Steerage (Players who enter
Steerage must pay $ 200 to return to 2nd Class)
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Snider, Tom (1998-12-11). "Titanic–The Board Game a little too much".
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The six players take the role of six fictitious passengers aboard the
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Not everyone was enamored of the game. Tom Snider, writing for the
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To coincide with the centennial of the sinking, Universal released
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After this, players may enter the lifeboats and the game is over.
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published by
Universal Games in 1998 that is based on the
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165:Titanic: The Board Game Centennial Edition
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93:Jail (Players in Jail lose a turn)
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238:"More new board games: Titanic".
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272:. 1998-09-14. p. 59.
325:Works about RMS Titanic
301:Titanic: The Board Game
154:Titanic: The Board Game
28:Titanic: The Board Game
252:: 8. March–April 1999.
221:Mansfield News Journal
185:Mansfield News Journal
110:The Captain's Quarters
107:The First Class Lounge
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266:"A hull of a game".
149:Publication history
130:Other playing cards
269:The Sacramento Bee
66:Areas on the board
51:Object of the game
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177:Toys "R" Us
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171:Reception
241:Zillions
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142:Bellhops
46:Gameplay
72:Titanic
59:Titanic
39:Titanic
248:(5).
31:is a
57:RMS
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246:9
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