Knowledge

Video game developer

Source 📝

692: 35: 1001:
and the intangibles of artistic and aesthetic demands in video game creation create difficulty in predicting milestones. The use of crunch time is also seen to be exploitative of the younger male-dominated workforce in video games, who have not had the time to establish a family and who were eager to advance within the industry by working long hours. Because crunch time tends to come from a combination of corporate practices as well as peer influence, the term "crunch culture" is often used to discuss video game development settings where crunch time may be seen as the norm rather than the exception.
568: 683: 1048:, can create a culture of "toxic geek masculinity" within the workplace. In addition, the conditions behind crunch time are far more discriminating towards women as this requires them to commit time exclusively to the company or to more personal activities like raising a family. These factors established conditions within some larger development studios where female developers have found themselves discriminated in workplace hiring and promotion, as well as the target of sexual harassment. This can be coupled from similar harassment from external groups, such as during the 2014 1151:
members, assisting across all areas of video game development, but as contractors, do not get any benefits such as paid time-off or health care from the employer; they also are typically not credited on games that they work on for this reason. The practice itself is legal and common in other engineering and technology areas, and generally it is expected that this is meant to lead into a full-time position, or otherwise the end of the contract. But more recently, its use in the video game industry has been compared to
1177:. This is a result of the industry being driven more by creativity and innovation rather than production, the lack of distinction between management and employees in the white-collar area, and the pace at which the industry moves that makes union actions difficult to plan out. However, when situations related to crunch time become prevalent in the news, there have typically been followup discussions towards the potential to form a union. A survey performed by the 811:. Successful developers may maintain several teams working on different games for different publishers. Generally, however, third-party developers tend to be small, close-knit teams. Third-party game development is a volatile sector, since small developers may depend on income from a single publisher; one canceled game may devastate a small developer. Because of this, many small development companies are short-lived. 1248:(CODE), in January 2020. Initial efforts for CODE were aimed to determine what approach to unionization would be best suited for the video game industry. Whereas some video game employees believe they should follow the craft-based model used by SAG-AFTRA which would unionize based on job function, others feel an industry-wide union, regardless of job position, would be better. 1142:
year. While discrimination by age in hiring practices is generally illegal, companies often target their oldest workers first during layoffs or other periods of reduction. Older developers with experience may find themselves too qualified for the types of positions that other game development companies seek given the salaries and compensations offered.
1216:(IGDA), the professional association for developers. Statements made by the IGDA's current executive director Jen MacLean relating to IGDA's activities had been seen by as anti-union, and Game Workers Unite desired to start a conversation to lay out the need for developers to unionize. In the wake of the sudden near-closure of 1112:
game developers typically draw from personal experiences in building game characters, this diversity gap has led to few characters of racial minority to be featured as main characters within video games. Minority developers have also been harassed from external groups due to the toxic nature of the video game culture.
1075:'s Game Developer Salary Survey 2014, women in the United States made 86 cents for every dollar men made. Game designing women had the closest equity, making 96 cents for every dollar men made in the same job, while audio professional women had the largest gap, making 68% of what men in the same position made. 1041:, women constituted only 3% of the gaming industry, while a 2017 IGDA survey found that the female demographic in game development had risen to about 20%. Taking into account that a 2017 ESA survey found 41% of video game players were female, this represented a significant gender gap in game development. 1159:", contract workers that were continually renewed and treated for all purposes as employees but received no benefits. While Microsoft has waned from the practice, the video game industry has adapted it more frequently. Around 10% of the workforce in video games is estimated to be from contract labor. 1141:
issue, discriminating against the hiring and retention of older developers. A 2016 IGDA survey found only 3% of developers were over 50 years old, while at least two-thirds were between 20 and 34; these numbers show a far lower average age compared to the U.S. national average of about 41.9 that same
1111:
estimate the U.S. population to be 13% of African descent and 18% Hispanic. In a 2014 and 2015 survey of job positions and salaries, the IGDA found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Further, because video
846:
console, setting a 30% licensing fee that covered game cartridge manufacturing costs and development fees. The 30% licensing fee for third-party developers has also persisted to the present, being a de facto rate used for most digital storefronts for third-party developers to offer their games on the
806:
intended to be delivered over a period of time. By updating its milestones, the publisher verifies that work is progressing quickly enough to meet its deadline and can direct the developer if the game is not meeting expectations. When each milestone is completed (and accepted), the publisher pays the
1225:
preceding layoffs. The situation was argued to be "exploitive", as Telltale had been known to force its employees to frequently work under "crunch time" to deliver its games. By the end of 2018, a United Kingdom trade union, Game Workers Unite UK, an affiliate of the Game Workers Unite movement, had
1000:
Some video game developers and publishers have been accused of the excessive invocation of "crunch time". "Crunch time" is the point at which the team is thought to be failing to achieve milestones needed to launch a game on schedule. The complexity of workflow, reliance on third-party deliverables,
941:
Other indie game developers create game software for a number of video-game publishers on several gaming platforms. In recent years this model has been in decline; larger publishers, such as Electronic Arts and Activision, increasingly turn to internal studios (usually former independent developers
770:
and develop games exclusive to that platform, i.e. a non-owned developer making games for a first-party company. As a balance to not being able to release their game for other platforms, second-party developers are usually offered higher royalty rates than third-party developers. These studios may
1128:
and other gender or sexual orientations, the video game industry typically shares the same demographics as with the larger population based on a 2005 IGDA survey. Those in the LGBT community do not find workplace issues with their identity, though work to improve the representation of LGBT themes
950:
Video game development is usually conducted in a casual business environment, with t-shirts and sandals as common work attire. Many workers find this type of environment rewarding and pleasant professionally and personally. However, the industry also requires long working hours from its employees
1220:
in September 2018, the movement again called out for the industry to unionize. The movement argued that Telltale had not given any warning to its 250 employees let go, having hired additional staff as recently as a week prior, and left them without pensions or health-care options; it was further
1115:
This racial diversity issue has similar ties to the gender one, and similar methods to result both have been suggested, such as improving grade school education, developing games that appeal beyond the white, male gamer stereotype, and identifying toxic behavior in both video game workplaces and
958:
An entry-level programmer can make, on average, over $ 66,000 annually only if they are successful in obtaining a position in a medium to large video game company. An experienced game-development employee, depending on their expertise and experience, averaged roughly $ 73,000 in 2007. Indie game
937:
and word of mouth for publicity. Without the large marketing budgets of mainstream publishers, their products may receive less recognition than those of larger publishers such as Sony, Microsoft or Nintendo. With the advent of digital distribution of inexpensive games on game consoles, it is now
837:
game cartridges were programmed to create their own games for the system, founding Activision in 1979 to sell these. Atari took legal action to try to block the sale of these games, but the companies ultimately settled, with Activision agreeing to pay a portion of their sales as a license fee to
1150:
Some of the larger video game developers and publishers have also engaged contract workers through agencies to help add manpower in game development in part to alleviate crunch time from employees. Contractors are brought on for a fixed period and generally work similar hours as full-time staff
818:
for a successful video game developer is to sell the company to a publisher, becoming an in-house developer. In-house development teams tend to have more freedom in game design and content than third-party developers. One reason is that since the developers are the publisher's employees, their
887:(2005). All these developers continue operating much as they did before acquisition, the primary differences being exclusivity and financial details. Publishers tend to be more forgiving of their own development teams going over budget (or missing deadlines) than third-party developers. 771:
have exclusive publishing agreements (or other business relationships) with the platform holder, but maintain independence so that upon completion or termination of their contracts, they are able to continue developing games for other publishers if they choose to. For example, while
850:
In recent years, larger publishers have acquired several third-party developers. While these development teams are now technically "in-house", they often continue to operate in an autonomous manner (with their own culture and work practices). For example, Activision acquired
1233:'s financial report for the previous quarter in February 2019, the company said that they would be laying off around 775 employees (about 8% of their workforce) despite having record profits for that quarter. Further calls for unionization came from this news, including the 745:
on the part of the console manufacturer, which is wasted if the developer fails to produce a hit game on time. However, using first-party developers saves the cost of having to make royalty payments on a game's profits. Current examples of first-party studios include
1106:
There is also a significant gap in racial minorities within the video game industry; a 2019 IGDA survey found only 2% of developers considered themselves to be of African descent and 7% Hispanic, while 81% were Caucasian; in contrast, 2018 estimates from the
1078:
Increasing the representation of women in the video game industry required breaking a feedback loop of the apparent lack of female representation in the production of video games and in the content of video games. Efforts have been made to provide a strong
1200:
lasted for over 300 days into 2017 before a new deal was made between SAG-AFTRA and the publishers. While this had some effects on a few games within the industry, it brought to the forefront the question of whether video game developers should unionize.
974:) require long working hours and dedication from their employees, such as willingness to relocate and/or required to develop games that do not appeal to their personal taste. The creative rewards of work in the entertainment business attracts 1129:
within video games in the same manner as with racial minorities. However, LGBT developers have also come under the same type of harassment from external groups like women and racial minorities due to the nature of the video game culture.
2416: 587:– the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with employee responsibilities split between individual disciplines, such as 1355:: "Someone who was part of the co-creation of that world and those characters isn't getting a credit or a nickel for the work they put into it. Maybe we need unions in the video game industry to be able to protect creators." 1091:
such as at colleges and universities, where game development programs tend to reflect the male-dominated demographics of the industry, a factor that may lead women with strong STEM backgrounds to choose other career goals.
890:
A developer may not be the primary entity creating a piece of software, usually providing an external software tool which helps organize (or use) information for the primary software product. Such tools may be a
3249: 2848: 1746: 2545: 2647: 838:
Atari for developing for the console. This established the use of licensing fees as a model for third-party development that persists into the present. The licensing fee approach was further enforced by
3216: 3150: 3498: 3051: 2985: 779:, they became one of the earliest second-party developers for Nintendo, developing exclusively for Nintendo's consoles starting with the Famicom, though they would self-publish their mobile games. 2512: 2716: 986:(IGDA), are conducting increasing discussions about the problem; they are concerned that working conditions in the industry cause a significant deterioration in employees' quality of life. 2479: 3465: 722:, a first-party developer is part of a company that manufactures a video game console and develops mainly for it. First-party developers may use the name of the company itself (such as 2187: 2581: 1052:. Major investigations into allegations of sexual harassment and misconduct that went unchecked by management, as well as discrimination by employers, have been brought up against 3008: 819:
interests align with those of the publisher; the publisher may spend less effort ensuring that the developer's decisions do not enrich the developer at the publisher's expense.
2952: 2392: 2318: 1927: 1837: 1674: 1300:
Sweden presents a unique case where nearly all parts of its labor force, including white-collar jobs such as video game development, may engage with labor unions under the
1064:
in the late 2010s and early 2020s, alongside smaller studios and individual developers. However, while other entertainment industries have had similar exposure through the
3282: 2356: 2446: 2121: 1540: 795:
A third-party developer may also publish games, or work for a video game publisher to develop a title. Both publisher and developer have considerable input in the game's
2881: 2782: 1324:. In Australia, video game developers could join other unions, but the first video game-specific union, Game Workers Unite Australia, was formed in December 2021 under 669:). However, since publishing is still their primary activity they are generally described as "publishers" rather than "developers". Developers may be private as well. 1893: 3333: 3239: 3183: 3084: 1316:
became one of the first major publishers to support unionization efforts in June 2020 with its own agreements to cover its Swedish employees within two labor unions
1222: 2838: 1736: 933:
Independents are software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the
3434: 2534: 3529: 2636: 3117: 1622: 1900:
however, different regions and costs of living will add a wide range to the minimum and maximum pay scales. Most larger developers such as Ubisoft will include
1776: 3368: 3206: 1713: 2815: 1208:, was established around 2017 to discuss and debate issues related to unionization of game developers. The group came to the forefront during the March 2018 3391: 3140: 630:
games from one system to another, or translating games from one language to another. Less commonly, some do software development work in addition to games.
3488: 3041: 2086: 2975: 3277: 2749: 2154: 1653: 1068:
and have tried to address the symptoms of these problems industry-wide, the video game industry has yet to have its Me Too-moment, even as late as 2021.
2502: 2253: 2614: 2288: 1859: 1328:
to become active in 2022. In Canada, in a historic move, video game workers in Edmonton unanimously voted to unionize for the first time in June 2022.
1080: 766:
Second-party developer is a colloquial term often used by gaming enthusiasts and media to describe game studios that take development contracts from
799:
and content. However, the publisher's wishes generally override those of the developer. Work for hire studios solely execute the publishers vision.
1181:
in 2014 found that more than half of the 2,200 developers surveyed favored unionization. A similar survey of over 4,000 game developers run by the
1016:. Since then, there has generally been negative perception of crunch time from most of the industry as well as from its consumers and other media. 2706: 2469: 1321: 309: 3457: 2220: 554: 1012:, a situation known as the "EA Spouses" case. A similar "Rockstar Spouses" case gained further attention in 2010 over working conditions at 2177: 2571: 3018: 2919: 2942: 2643: 2541: 1919: 1213: 1197: 1178: 983: 741:). Whether by purchasing an independent studio or by founding a new team, the acquisition of a first-party developer involves a huge 2382: 3623: 2310: 2023: 1829: 1251:
Starting in 2021, several smaller game studios in the United States began efforts to unionize. These mostly involved teams doing
3272: 2346: 1501: 1030: 2436: 2111: 1950: 1532: 1245: 1196:
and provisions related to the safety of their vocal performances, when their union's standard contract was up for renewal. The
249: 116: 2871: 603:
financial and usually marketing support. Self-funded developers are known as independent or indie developers and usually make
3582: 3563: 2772: 2414:
Prescott, Julie; Bogg, Jan (2011). "Segregation in a Male-Dominated Industry: Women Working in the Computer Games Industry".
1429: 1301: 17: 3173: 3074: 2683: 1890: 1566: 3305: 1221:
argued that the studio considered this a closure rather than layoffs, as to get around failure to notify required by the
938:
possible for indie game developers to forge agreements with console manufacturers for broad distribution of their games.
335: 3424: 1806: 959:
developers may only earn between $ 10,000 and $ 50,000 a year depending on how financially successful their titles are.
3521: 2314: 928: 516: 3107: 1612: 1768: 1484: 1404: 1284: 1241: 547: 1705: 3358: 833:, partially over the lack of respect that the new management gave to programmers, they used their knowledge of how 289: 259: 2805: 802:
The business arrangement between the developer and publisher is governed by a contract, which specifies a list of
3613: 3401: 1168: 2096: 3618: 803: 790: 2739: 2243: 2144: 1645: 1990: 1376: 1369: 1364: 691: 511: 504: 499: 165: 2604: 2278: 1869: 1682: 900: 540: 526: 982:
that demands a high level of commitment and performance from employees. Industry communities, such as the
727: 521: 373: 1592: 1571: 1333: 1275:, which had previously acquired Zenimax and announced plans to acquire Blizzard via the acquisition of 1209: 1182: 445: 269: 99: 2210: 430: 351: 314: 1446: 596: 592: 79: 74: 1830:"A year into the pandemic, game developers reflect on burnout, mental health and avoiding crunch" 1325: 339: 279: 733:) or have been an independent studio before being acquired by the console manufacturer (such as 34: 1288: 1256: 1192:(SAG-AFTRA) union doing work for video games struck several major publishers, demanding better 584: 195: 106: 56: 2054:"" EA Spouse" and the Crisis of Video Game Labour: Enjoyment, Exclusion, Exploitation, Exodus" 1071:
There also tends to be pay-related discrimination against women in the industry. According to
567: 3244: 1305: 1280: 1049: 830: 747: 654: 588: 481: 284: 242: 180: 84: 1044:
The male-dominated industry, most who have grown up playing video games and are part of the
2909: 1279:, stated it supported these unionization efforts. After this acquisition, the employees of 1108: 1101: 995: 952: 742: 634: 600: 378: 264: 254: 227: 1185:
in early 2019 found that 47% of respondents felt the video game industry should unionize.
1035:
Game development had generally been a predominately male workforce. In 1989, according to
8: 2215: 1346: 1313: 1276: 1230: 1084: 1061: 719: 615: 451: 361: 123: 63: 47: 2637:"Developer Satisfaction Survey 2014 & 2015 - Diversity in the Games Industry Report" 2013: 962:
In addition to being part of the software industry, game development is also within the
682: 3178: 2976:"GDC survey: Half of game developers support unionization, believe Steam is too greedy" 2572:"The $ 150 billion video game industry grapples with a murky track record on diversity" 2351: 2248: 1205: 1088: 1045: 1037: 1013: 580: 386: 222: 3578: 3559: 3493: 3363: 3145: 3079: 2947: 2876: 2777: 2283: 2182: 1509: 1480: 1425: 1400: 1351: 1293: 1252: 884: 751: 730: 662: 619: 406: 299: 217: 175: 94: 1960: 1004:
The use of crunch time as a workplace standard gained attention first in 2004, when
3489:"How 'The Last of Us' changed gaming, strained relationships and spawned an empire" 2065: 1905: 912: 767: 755: 700: 411: 304: 128: 3392:"Paradox Reaches Agreement With Swedish Unions For Better Pay, Benefits, And More" 1908:
or performance-related bonuses to reward their employees. from GameCareerGuide.com
1244:
established a new campaign to push for unionization of video game developers, the
3046: 2914: 1897: 1264: 1193: 1065: 1009: 638: 319: 3207:"US labor organization AFL-CIO urges game developers to unionize in open letter" 2070: 2053: 2843: 2673: 1901: 1864: 1741: 1309: 1260: 1217: 852: 772: 734: 623: 356: 2211:"Why is the games industry so burdened with crunch? It starts with labor laws" 1237:
writing an open letter to video game developers encouraging them to unionize.
3607: 3458:"Canada's first video game union shows that labour organizing is on the rise" 2387: 1798: 1597: 1576: 1338: 1268: 963: 896: 880: 860: 815: 3042:"After Destroying Lives For Decades, Gaming Is Finally Talking Unionization" 842:
when it decided to allow other third-party developers to make games for the
2980: 2711: 2507: 1342: 1116:
online communities that perpetuate discrimination against gender and race.
1005: 979: 658: 476: 401: 391: 368: 185: 133: 1173:
Similar to other tech industries, video game developers are typically not
3075:"This is the group using GDC to bolster game studio unionization efforts" 2609: 1422:
Creating Games in maps for happy wills Mechanics, Content, and Technology
1234: 876: 826: 796: 738: 704: 666: 646: 611: 435: 346: 160: 111: 2503:"'I was always told I was unusual': why so few women design video games" 1982: 1613:"The Studio Behind Smash Bros. And Kirby, HAL Laboratory Turns 35 Today" 3359:"Scandinavian Crunch: Pid Developer Might and Delight Goes Its Own Way" 3240:"Major union launches campaign to organize video game and tech workers" 2707:"The video game industry has a diversity problem – but it can be fixed" 2178:""Rockstar Spouse" accuses dev of pushing its employees "to the brink"" 2087:"EA Spouse, 14 Years Later: How One Person Tried Correcting EA Culture" 1190:
Screen Actors Guild‐American Federation of Television and Radio Artists
1053: 971: 924: 904: 822: 650: 604: 423: 200: 170: 151: 3522:"The Last of Us director calls for unionization in the games industry" 1255:
rather than developers. These studios included three QA studios under
3310: 3211: 2810: 2744: 2474: 2470:"Gender wage gap: How the game industry compares to the U.S. average" 2149: 2116: 2018: 1272: 1189: 1174: 1156: 1152: 1072: 975: 908: 856: 834: 825:
in 1979 became the first third-party video game developer. When four
808: 642: 456: 3174:"Game Workers Unite UK Is That Country's First Games Industry Union" 1737:"Epic's Battle With Apple and Google Actually Dates Back to Pac-Man" 3141:"Telltale's treatment of staff "a problem endemic in the industry"" 2441: 934: 892: 872: 868: 839: 723: 418: 207: 190: 3108:"Telltale Employees Left Stunned By Company Closure, No Severance" 2839:"Blockbuster Video Games Mint Millions While Grunts Get Exploited" 2383:"Gaming culture is toxic. A major lawsuit might finally change it" 2279:"Game companies are failing on diversity, according to new report" 2169: 3396: 2347:"Dozens of Women in Gaming Speak Out About Sexism and Harassment" 2311:"2017 Essential Facts About the Computer and Video Game Industry" 1317: 1057: 843: 627: 3334:"Microsoft's 'World of Warcraft' Gaming Staff Votes to Unionize" 1769:"The End Game: How Top Developers Sold Their Studios - Part One" 775:
initially began developing games on personal computers like the
3429: 3112: 3013: 2091: 1617: 1138: 1031:
Women and video games § Treatment of women in the industry
864: 2674:"Video games: How big is industry's racial diversity problem?" 966:
industry; most sectors of the entertainment industry (such as
27:
Software developer specializing in the creation of video games
571:
A group of game developers accepts a game developers' award.
2576: 1955: 1125: 967: 3425:"Australian Video Games Industry Is Getting Its Own Union" 2136: 2678: 1590:"The Next Generation 1996 Lexicon A to Z: Second Party". 1223:
Worker Adjustment and Retraining Notification Act of 1988
951:(sometimes to an extent seen as unsustainable). Employee 776: 2417:
International Journal of Gender, Science, and Technology
1920:"Game Developer Salary Survey 2014: The results are in!" 1479:(2nd ed.). Thomson Course Technology. p. 239. 1081:
STEM (science, technology, engineering, and mathematics)
2051: 1454: 1283:, part of Zenimax under Microsoft, unionized under the 3273:"The game studios changing the industry by unionizing" 2244:"Videogame Biz: Women Still Very Much in the Minority" 3598: 2340: 2338: 2336: 1735:
Mochizuki, Takahashi; Savov, Vlad (August 25, 2020).
1424:. Wellesley, Massachusetts: A K Peters. p. 25. 3009:"Union Reps Meet With Game Devs About Unionization" 2535:"Developer Satisfaction Survey 2019 Summary Report" 829:programmers left the company following its sale to 2345:Lorenz, Taylor; Browning, Kellen (June 23, 2020). 2333: 1420:McGuire, Morgan; Jenkins, Odest Chadwicke (2009). 1297:division also unionized with CWA that same month. 2047: 2045: 2043: 2041: 1681:. 1982-12-26. pp. Business 1. Archived from 1646:"HAL Laboratory's first mobile game is out today" 3605: 2527: 1567:"Is Your Favorite Game Company Ripping You Off?" 1019: 618:, or may develop for several systems (including 3558:. Hingham, Massachusetts: Charles River Media. 2052:Dyer-Witheford, Nick; de Peuter, Greig (2006). 3306:"Bethesda Game Studios workers have unionized" 2376: 2374: 2344: 2038: 1734: 1533:"Naughty Dog discusses being acquired by Sony" 1419: 1287:(CWA) in July 2024. Over 500 employees within 2903: 2901: 2899: 1493: 1331:In January 2023, after not being credited in 548: 2413: 1860:"Top Gaming Studios, Schools & Salaries" 1240:In January 2020, Game Workers Unite and the 1212:by holding a roundtable discussion with the 599:, etc. Most game development companies have 157:Specialized / alternative-paradigmatic types 3599:"Quality of Life in the Videogame Industry" 2943:"56% of devs in favor of unionizing - IGDA" 2371: 2272: 2270: 2241: 2235: 1951:"Why Crunch Mode Doesn't Work: Six Lessons" 1137:The industry also is recognized to have an 3573:Moore, Michael E.; Novak, Jeannie (2010). 3572: 2896: 2145:""Rockstar Spouse" attacks dev conditions" 2011: 1917: 1667: 1312:had reached its union agreements in 2004. 761: 726:), have a specific division name (such as 555: 541: 3553: 3519: 3270: 3139:Handradan, Matthew (September 24, 2018). 3138: 2973: 2644:International Game Developers Association 2542:International Game Developers Association 2069: 1214:International Game Developers Association 1179:International Game Developers Association 984:International Game Developers Association 782: 713: 3455: 3422: 3331: 3039: 3006: 2940: 2872:"The game industry's disposable workers" 2869: 2836: 2770: 2605:"Confronting racial bias in video games" 2276: 2267: 2142: 2084: 1948: 1561: 1559: 1557: 978:to the industry, creating a competitive 918: 566: 3486: 3204: 3120:from the original on September 24, 2018 2907: 2737: 2704: 2602: 2437:"Emerging from the shadow of GamerGate" 2434: 2208: 2109: 1980: 942:acquired for their development needs). 707:(right) are well-known game developers. 610:A developer may specialize in specific 14: 3606: 3356: 3303: 3219:from the original on February 15, 2019 3172:Fogel, Stephanie (December 14, 2018). 2922:from the original on February 22, 2017 2908:Maiberg, Emanuel (February 22, 2017). 2803: 2671: 2569: 2515:from the original on February 26, 2021 2380: 1779:from the original on 23 September 2017 1716:from the original on December 20, 2016 1643: 1394: 1246:Campaign to Organize Digital Employees 637:maintain development studios (such as 3532:from the original on January 20, 2023 3501:from the original on January 15, 2023 3437:from the original on December 7, 2021 3389: 3271:Carpenter, Nicole (January 8, 2023). 3252:from the original on January 13, 2020 3205:McAloon, Alissa (February 15, 2019). 3186:from the original on January 29, 2019 3171: 3072: 2988:from the original on January 25, 2019 2870:Campbell, Colin (December 19, 2016). 2500: 2482:from the original on January 27, 2016 2467: 2223:from the original on October 15, 2021 2190:from the original on November 7, 2017 2175: 2157:from the original on October 30, 2017 1749:from the original on November 6, 2021 1625:from the original on November 6, 2021 1610: 1554: 1499: 1474: 1399:. Texas: Wordware 2, Inc. p. 4. 3520:Broadwell, Josh (January 19, 2023). 3285:from the original on January 8, 2023 3237: 3105: 2974:Takahashi, Dean (January 24, 2019). 2884:from the original on August 24, 2020 2851:from the original on August 27, 2020 2818:from the original on August 17, 2021 2806:"No industry for old men (or women)" 2785:from the original on August 17, 2021 2752:from the original on August 17, 2021 2686:from the original on August 17, 2021 2617:from the original on August 17, 2021 2584:from the original on August 17, 2021 2435:Conditt, Jessica (August 30, 2019). 2395:from the original on August 11, 2021 2124:from the original on August 25, 2021 2085:Paprocki, Matt (February 27, 2018). 1981:Harkins, Peter Bhat (5 April 2009). 1930:from the original on August 25, 2021 1891:The Game Industry Salary Survey 2007 1827: 1809:from the original on 6 November 2018 1703: 3456:Weststar, Johanna (June 21, 2022). 3423:Plunkett, Luke (December 6, 2021). 3371:from the original on April 25, 2020 3054:from the original on March 23, 2018 2955:from the original on March 23, 2018 2941:Sinclair, Brendan (June 24, 2014). 2837:Schreier, Jason (August 27, 2020). 2672:Sheikh, Rahil (December 20, 2017). 2551:from the original on March 15, 2020 2449:from the original on August 3, 2021 2321:from the original on August 3, 2021 2291:from the original on August 3, 2021 2277:Campbell, Colin (January 8, 2018). 2209:Thomsen, Michael (March 24, 2021). 2110:McCarty, Jared (October 15, 2019). 2012:Frauenheim, Ed (11 November 2004). 1370:List of independent game developers 1145: 24: 3487:Martens, Todd (January 15, 2023). 3468:from the original on July 22, 2022 3153:from the original on March 8, 2021 3106:Gach, Ethan (September 24, 2018). 3087:from the original on July 19, 2021 3007:Crecente, Brian (March 21, 2018). 2773:"Ageism: The issue never gets old" 2719:from the original on June 28, 2019 2705:Ramanan, Chella (March 15, 2017). 2501:Caddy, Becca (February 17, 2020). 2359:from the original on June 23, 2020 2315:Entertainment Software Association 2143:Bramwell, Tom (January 11, 2010). 1675:"Stream of video games is endless" 1008:exposed the use of crunch time at 945: 929:Independent video game development 517:List of video game industry people 25: 3635: 3592: 3357:Fridén, Eric (October 23, 2013). 3073:Frank, Allegra (March 21, 2018). 2771:Peterson, Steve (April 4, 2018). 2738:Ochalla, Bryan (March 30, 2007). 2058:Canadian Journal of Communication 2026:from the original on 3 April 2019 1993:from the original on 15 July 2012 1611:Fahey, Mike (February 21, 2015). 1530: 1285:Communications Workers of America 1242:Communications Workers of America 1087:level, but there are issues with 3040:Williams, Ian (March 23, 2018). 2570:Browne, Ryan (August 14, 2020). 2176:Brice, Kath (January 11, 2010). 1840:from the original on 28 May 2022 1502:"What Exactly is an Indie Game?" 903:software; this is also known as 690: 681: 310:Intellectual property protection 33: 3624:Video game industry occupations 3547: 3513: 3480: 3449: 3416: 3383: 3350: 3325: 3297: 3264: 3231: 3198: 3165: 3132: 3099: 3066: 3033: 3000: 2967: 2934: 2863: 2830: 2797: 2764: 2731: 2698: 2665: 2653:from the original on 2020-06-04 2629: 2603:Peckham, Eric (June 21, 2020). 2596: 2563: 2494: 2461: 2428: 2407: 2381:Romano, Aja (August 10, 2021). 2303: 2256:from the original on 2016-05-04 2242:Marc Graser (October 1, 2013). 2202: 2103: 2078: 2005: 1974: 1942: 1911: 1884: 1852: 1828:Liao, Shannon (15 April 2021). 1821: 1791: 1761: 1728: 1697: 1656:from the original on 2022-08-19 1637: 1543:from the original on 2018-06-29 1444: 1397:Game development and production 1169:Unionization in the tech sector 1162: 3390:Olsen, Mathew (June 3, 2020). 2804:Parkin, Simon (May 30, 2017). 1604: 1583: 1524: 1468: 1438: 1413: 1388: 791:Third-party software component 13: 1: 3332:Eidelson, Josh (2024-07-24). 3304:Peters, Jay (July 19, 2024). 3238:Dean, Sam (January 7, 2020). 2468:Graft, Kris (July 22, 2014). 2112:"Crunch Culture Consequences" 2014:"No fun for game developers?" 1644:Devore, Jordan (2018-02-26). 1500:Gnade, Mike (July 15, 2010). 1382: 1377:Video game industry practices 1365:List of video game developers 1188:In 2016, voice actors in the 1020:Discrimination and harassment 512:List of video game publishers 500:List of video game developers 3577:. Delmar: Cengage Learning. 1918:Kris Graft (July 22, 2014). 1579:. June 1997. pp. 39–40. 1083:background for women at the 527:List of video game magazines 7: 2071:10.22230/cjc.2006v31n3a1771 1706:"The History Of Activision" 1358: 907:. Examples of this include 522:List of video game websites 10: 3640: 3575:Game Industry Career Guide 1226:been legally established. 1210:Game Developers Conference 1183:Game Developers Conference 1166: 1099: 1028: 993: 922: 859:(1999), which merged with 788: 446:Advertising in video games 1600:. March 1996. p. 40. 1302:Employment Protection Act 1095: 1024: 989: 315:Digital rights management 3554:McShaffry, Mike (2009). 1447:"Electronic Game School" 807:developer an advance on 672: 2740:"'Out' in the Industry" 1949:Robinson, Evan (2005). 1506:The Indie Game Magazine 1395:Bethke, Erik K (2003). 1326:Professionals Australia 1267:, and Proletariat; and 1204:A grassroots movement, 1119: 762:Second-party developers 42:Part of a series on the 3614:Video game development 1308:agreements. Developer 1289:Blizzard Entertainment 1257:Blizzard Entertainment 1132: 783:Third-party developers 714:First-party developers 585:video game development 572: 3619:Video game developers 3245:The Los Angeles Times 2544:. November 20, 2019. 2099:on February 27, 2018. 1799:"EA: The Human Story" 1512:on September 27, 2013 1306:collective bargaining 1281:Bethesda Game Studios 1050:Gamergate controversy 919:Indie game developers 831:Warner Communications 655:Radical Entertainment 635:video game publishers 570: 18:Third-party developer 3556:Game Coding Complete 1805:. 10 November 2004. 1109:United States Census 1102:Race and video games 996:Crunch (video games) 743:financial investment 601:video game publisher 577:video game developer 379:Downloadable content 2216:The Washington Post 1983:"The Game Industry" 1834:The Washington Post 1704:Flemming, Jeffrey. 1475:Bates, Bob (2004). 1347:video game industry 1314:Paradox Interactive 1277:Activision Blizzard 1231:Activision Blizzard 1085:secondary education 1062:Activision Blizzard 748:PlayStation Studios 720:video game industry 616:video game consoles 362:Episodic video game 48:Video game industry 2352:The New York Times 1896:2021-10-06 at the 1206:Game Workers Unite 1198:voice actor strike 1089:tertiary education 1046:video game culture 1014:Rockstar San Diego 620:personal computers 581:software developer 573: 387:Games as a service 3584:978-1-4283-7647-2 3565:978-1-58450-680-5 3494:Los Angeles Times 3146:GamesIndustry.biz 3021:on March 30, 2018 2948:GamesIndustry.biz 2778:GamesIndustry.biz 2183:GamesIndustry.biz 1773:www.gamasutra.com 1679:Milwaukee Journal 1431:978-1-56881-305-9 1352:Los Angeles Times 1294:World of Warcraft 1253:quality assurance 955:is not uncommon. 885:Vicarious Visions 752:Xbox Game Studios 731:Polyphony Digital 663:Polyphony Digital 626:). Some focus on 565: 564: 407:Microtransactions 176:Interactive movie 16:(Redirected from 3631: 3588: 3569: 3542: 3541: 3539: 3537: 3517: 3511: 3510: 3508: 3506: 3484: 3478: 3477: 3475: 3473: 3462:The Conversation 3453: 3447: 3446: 3444: 3442: 3420: 3414: 3413: 3411: 3409: 3400:. Archived from 3387: 3381: 3380: 3378: 3376: 3354: 3348: 3347: 3345: 3344: 3329: 3323: 3322: 3320: 3318: 3301: 3295: 3294: 3292: 3290: 3268: 3262: 3261: 3259: 3257: 3235: 3229: 3228: 3226: 3224: 3202: 3196: 3195: 3193: 3191: 3169: 3163: 3162: 3160: 3158: 3136: 3130: 3129: 3127: 3125: 3103: 3097: 3096: 3094: 3092: 3070: 3064: 3063: 3061: 3059: 3037: 3031: 3030: 3028: 3026: 3017:. Archived from 3004: 2998: 2997: 2995: 2993: 2971: 2965: 2964: 2962: 2960: 2938: 2932: 2931: 2929: 2927: 2905: 2894: 2893: 2891: 2889: 2867: 2861: 2860: 2858: 2856: 2834: 2828: 2827: 2825: 2823: 2801: 2795: 2794: 2792: 2790: 2768: 2762: 2761: 2759: 2757: 2735: 2729: 2728: 2726: 2724: 2702: 2696: 2695: 2693: 2691: 2669: 2663: 2662: 2660: 2658: 2652: 2641: 2633: 2627: 2626: 2624: 2622: 2600: 2594: 2593: 2591: 2589: 2567: 2561: 2560: 2558: 2556: 2550: 2539: 2531: 2525: 2524: 2522: 2520: 2498: 2492: 2491: 2489: 2487: 2465: 2459: 2458: 2456: 2454: 2432: 2426: 2425: 2411: 2405: 2404: 2402: 2400: 2378: 2369: 2368: 2366: 2364: 2342: 2331: 2330: 2328: 2326: 2307: 2301: 2300: 2298: 2296: 2274: 2265: 2264: 2262: 2261: 2239: 2233: 2232: 2230: 2228: 2206: 2200: 2199: 2197: 2195: 2173: 2167: 2166: 2164: 2162: 2140: 2134: 2133: 2131: 2129: 2107: 2101: 2100: 2095:. Archived from 2082: 2076: 2075: 2073: 2049: 2036: 2035: 2033: 2031: 2009: 2003: 2002: 2000: 1998: 1978: 1972: 1971: 1969: 1968: 1959:. Archived from 1946: 1940: 1939: 1937: 1935: 1915: 1909: 1906:royalty payments 1888: 1882: 1881: 1879: 1877: 1868:. Archived from 1856: 1850: 1849: 1847: 1845: 1825: 1819: 1818: 1816: 1814: 1795: 1789: 1788: 1786: 1784: 1775:. 3 March 2004. 1765: 1759: 1758: 1756: 1754: 1732: 1726: 1725: 1723: 1721: 1701: 1695: 1694: 1692: 1690: 1671: 1665: 1664: 1662: 1661: 1641: 1635: 1634: 1632: 1630: 1608: 1602: 1601: 1587: 1581: 1580: 1563: 1552: 1551: 1549: 1548: 1528: 1522: 1521: 1519: 1517: 1508:. Archived from 1497: 1491: 1490: 1472: 1466: 1465: 1463: 1462: 1453:. Archived from 1442: 1436: 1435: 1417: 1411: 1410: 1392: 1337:HBO adaptation, 1194:royalty payments 1155:'s past use of " 1146:Contract workers 768:platform holders 756:Microsoft Gaming 701:Shigeru Miyamoto 694: 685: 583:specializing in 557: 550: 543: 412:In-game currency 37: 30: 29: 21: 3639: 3638: 3634: 3633: 3632: 3630: 3629: 3628: 3604: 3603: 3595: 3585: 3566: 3550: 3545: 3535: 3533: 3518: 3514: 3504: 3502: 3485: 3481: 3471: 3469: 3454: 3450: 3440: 3438: 3421: 3417: 3407: 3405: 3404:on June 3, 2020 3388: 3384: 3374: 3372: 3355: 3351: 3342: 3340: 3330: 3326: 3316: 3314: 3302: 3298: 3288: 3286: 3269: 3265: 3255: 3253: 3236: 3232: 3222: 3220: 3203: 3199: 3189: 3187: 3170: 3166: 3156: 3154: 3137: 3133: 3123: 3121: 3104: 3100: 3090: 3088: 3071: 3067: 3057: 3055: 3038: 3034: 3024: 3022: 3005: 3001: 2991: 2989: 2972: 2968: 2958: 2956: 2939: 2935: 2925: 2923: 2910:"Walk the Line" 2906: 2897: 2887: 2885: 2868: 2864: 2854: 2852: 2835: 2831: 2821: 2819: 2802: 2798: 2788: 2786: 2769: 2765: 2755: 2753: 2736: 2732: 2722: 2720: 2703: 2699: 2689: 2687: 2670: 2666: 2656: 2654: 2650: 2639: 2635: 2634: 2630: 2620: 2618: 2601: 2597: 2587: 2585: 2568: 2564: 2554: 2552: 2548: 2537: 2533: 2532: 2528: 2518: 2516: 2499: 2495: 2485: 2483: 2466: 2462: 2452: 2450: 2433: 2429: 2412: 2408: 2398: 2396: 2379: 2372: 2362: 2360: 2343: 2334: 2324: 2322: 2309: 2308: 2304: 2294: 2292: 2275: 2268: 2259: 2257: 2240: 2236: 2226: 2224: 2207: 2203: 2193: 2191: 2174: 2170: 2160: 2158: 2141: 2137: 2127: 2125: 2108: 2104: 2083: 2079: 2050: 2039: 2029: 2027: 2010: 2006: 1996: 1994: 1979: 1975: 1966: 1964: 1947: 1943: 1933: 1931: 1916: 1912: 1898:Wayback Machine 1889: 1885: 1875: 1873: 1872:on 19 July 2013 1858: 1857: 1853: 1843: 1841: 1826: 1822: 1812: 1810: 1803:livejournal.com 1797: 1796: 1792: 1782: 1780: 1767: 1766: 1762: 1752: 1750: 1733: 1729: 1719: 1717: 1702: 1698: 1688: 1686: 1673: 1672: 1668: 1659: 1657: 1642: 1638: 1628: 1626: 1609: 1605: 1596:. No. 15. 1593:Next Generation 1589: 1588: 1584: 1575:. No. 30. 1572:Next Generation 1565: 1564: 1555: 1546: 1544: 1531:Ahmed, Shahed. 1529: 1525: 1515: 1513: 1498: 1494: 1487: 1473: 1469: 1460: 1458: 1443: 1439: 1432: 1418: 1414: 1407: 1393: 1389: 1385: 1361: 1265:Blizzard Albany 1171: 1165: 1148: 1135: 1122: 1104: 1098: 1066:Me Too movement 1033: 1027: 1022: 1010:Electronic Arts 998: 992: 948: 946:Quality of life 931: 921: 793: 785: 764: 716: 711: 710: 709: 708: 697: 696: 695: 687: 686: 675: 639:Electronic Arts 561: 532: 531: 495: 487: 486: 482:Game journalism 472: 464: 463: 448: 342: 328: 327: 320:Copy protection 245: 235: 234: 147: 139: 138: 71: 59: 28: 23: 22: 15: 12: 11: 5: 3637: 3627: 3626: 3621: 3616: 3602: 3601: 3594: 3593:External links 3591: 3590: 3589: 3583: 3570: 3564: 3549: 3546: 3544: 3543: 3512: 3479: 3448: 3415: 3382: 3349: 3324: 3296: 3263: 3230: 3197: 3164: 3131: 3098: 3065: 3032: 2999: 2966: 2933: 2895: 2862: 2844:Bloomberg News 2829: 2796: 2763: 2730: 2697: 2664: 2646:. 2016-09-12. 2628: 2595: 2562: 2526: 2493: 2460: 2427: 2406: 2370: 2332: 2302: 2266: 2234: 2201: 2168: 2135: 2102: 2077: 2064:(3): 599–617. 2037: 2004: 1973: 1941: 1910: 1902:profit-sharing 1883: 1865:Big Fish Games 1851: 1820: 1790: 1760: 1742:Bloomberg News 1727: 1696: 1666: 1636: 1603: 1582: 1553: 1523: 1492: 1485: 1467: 1437: 1430: 1412: 1405: 1386: 1384: 1381: 1380: 1379: 1374: 1373: 1372: 1360: 1357: 1349:. He told the 1334:The Last of Us 1304:often through 1261:Raven Software 1218:Telltale Games 1164: 1161: 1147: 1144: 1134: 1131: 1124:In regards to 1121: 1118: 1097: 1094: 1029:Main article: 1026: 1023: 1021: 1018: 994:Main article: 991: 988: 947: 944: 920: 917: 784: 781: 773:HAL Laboratory 763: 760: 750:for Sony, and 715: 712: 699: 698: 689: 688: 680: 679: 678: 677: 676: 674: 671: 624:mobile devices 563: 562: 560: 559: 552: 545: 537: 534: 533: 530: 529: 524: 519: 514: 509: 508: 507: 496: 493: 492: 489: 488: 485: 484: 479: 473: 470: 469: 466: 465: 462: 461: 460: 459: 454: 442: 441: 440: 439: 438: 428: 427: 426: 416: 415: 414: 404: 398: 397: 396: 395: 394: 383: 382: 381: 376: 371: 366: 365: 364: 359: 357:Expansion pack 354: 343: 334: 333: 330: 329: 326: 325: 324: 323: 322: 317: 307: 302: 296: 295: 294: 293: 292: 290:Content rating 282: 276: 275: 274: 273: 272: 267: 262: 257: 246: 241: 240: 237: 236: 233: 232: 231: 230: 220: 218:Arcade cabinet 214: 213: 212: 211: 210: 205: 204: 203: 198: 193: 183: 178: 173: 168: 163: 148: 145: 144: 141: 140: 137: 136: 131: 126: 121: 120: 119: 114: 104: 103: 102: 91: 90: 89: 88: 87: 82: 77: 66: 60: 55: 54: 51: 50: 44: 43: 39: 38: 26: 9: 6: 4: 3: 2: 3636: 3625: 3622: 3620: 3617: 3615: 3612: 3611: 3609: 3600: 3597: 3596: 3586: 3580: 3576: 3571: 3567: 3561: 3557: 3552: 3551: 3531: 3527: 3523: 3516: 3500: 3496: 3495: 3490: 3483: 3467: 3463: 3459: 3452: 3436: 3432: 3431: 3426: 3419: 3403: 3399: 3398: 3393: 3386: 3370: 3366: 3365: 3360: 3353: 3339: 3338:Bloomberg.com 3335: 3328: 3313: 3312: 3307: 3300: 3284: 3280: 3279: 3274: 3267: 3251: 3247: 3246: 3241: 3234: 3218: 3214: 3213: 3208: 3201: 3185: 3181: 3180: 3175: 3168: 3157:September 24, 3152: 3148: 3147: 3142: 3135: 3124:September 24, 3119: 3115: 3114: 3109: 3102: 3091:September 24, 3086: 3082: 3081: 3076: 3069: 3053: 3049: 3048: 3043: 3036: 3020: 3016: 3015: 3010: 3003: 2987: 2983: 2982: 2977: 2970: 2954: 2950: 2949: 2944: 2937: 2921: 2917: 2916: 2911: 2904: 2902: 2900: 2883: 2879: 2878: 2873: 2866: 2850: 2846: 2845: 2840: 2833: 2817: 2813: 2812: 2807: 2800: 2784: 2780: 2779: 2774: 2767: 2751: 2747: 2746: 2741: 2734: 2718: 2714: 2713: 2708: 2701: 2685: 2681: 2680: 2675: 2668: 2649: 2645: 2638: 2632: 2616: 2612: 2611: 2606: 2599: 2583: 2579: 2578: 2573: 2566: 2547: 2543: 2536: 2530: 2514: 2510: 2509: 2504: 2497: 2481: 2477: 2476: 2471: 2464: 2448: 2444: 2443: 2438: 2431: 2423: 2419: 2418: 2410: 2394: 2390: 2389: 2384: 2377: 2375: 2358: 2354: 2353: 2348: 2341: 2339: 2337: 2320: 2316: 2312: 2306: 2290: 2286: 2285: 2280: 2273: 2271: 2255: 2251: 2250: 2245: 2238: 2222: 2218: 2217: 2212: 2205: 2189: 2185: 2184: 2179: 2172: 2156: 2152: 2151: 2146: 2139: 2123: 2119: 2118: 2113: 2106: 2098: 2094: 2093: 2088: 2081: 2072: 2067: 2063: 2059: 2055: 2048: 2046: 2044: 2042: 2025: 2021: 2020: 2015: 2008: 1992: 1988: 1984: 1977: 1963:on 2009-03-02 1962: 1958: 1957: 1952: 1945: 1929: 1925: 1921: 1914: 1907: 1903: 1899: 1895: 1892: 1887: 1871: 1867: 1866: 1861: 1855: 1839: 1835: 1831: 1824: 1808: 1804: 1800: 1794: 1778: 1774: 1770: 1764: 1748: 1744: 1743: 1738: 1731: 1715: 1711: 1707: 1700: 1685:on 2016-03-12 1684: 1680: 1676: 1670: 1655: 1651: 1647: 1640: 1624: 1620: 1619: 1614: 1607: 1599: 1598:Imagine Media 1595: 1594: 1586: 1578: 1577:Imagine Media 1574: 1573: 1568: 1562: 1560: 1558: 1542: 1538: 1534: 1527: 1511: 1507: 1503: 1496: 1488: 1486:1-59200-493-8 1482: 1478: 1471: 1457:on 2018-10-12 1456: 1452: 1448: 1441: 1433: 1427: 1423: 1416: 1408: 1406:1-55622-951-8 1402: 1398: 1391: 1387: 1378: 1375: 1371: 1368: 1367: 1366: 1363: 1362: 1356: 1354: 1353: 1348: 1344: 1340: 1339:Bruce Straley 1336: 1335: 1329: 1327: 1323: 1319: 1315: 1311: 1307: 1303: 1298: 1296: 1295: 1290: 1286: 1282: 1278: 1274: 1270: 1269:Zenimax Media 1266: 1262: 1258: 1254: 1249: 1247: 1243: 1238: 1236: 1232: 1227: 1224: 1219: 1215: 1211: 1207: 1202: 1199: 1195: 1191: 1186: 1184: 1180: 1176: 1170: 1160: 1158: 1154: 1143: 1140: 1130: 1127: 1117: 1113: 1110: 1103: 1093: 1090: 1086: 1082: 1076: 1074: 1069: 1067: 1063: 1059: 1055: 1051: 1047: 1042: 1040: 1039: 1032: 1017: 1015: 1011: 1007: 1002: 997: 987: 985: 981: 977: 973: 969: 965: 964:entertainment 960: 956: 954: 943: 939: 936: 930: 926: 916: 914: 910: 906: 902: 898: 897:Voice over IP 894: 888: 886: 882: 881:Infinity Ward 878: 874: 870: 866: 862: 861:Infinity Ward 858: 854: 848: 845: 841: 836: 832: 828: 824: 820: 817: 816:exit strategy 812: 810: 805: 800: 798: 792: 787: 780: 778: 774: 769: 759: 757: 753: 749: 744: 740: 736: 732: 729: 725: 721: 706: 702: 693: 684: 670: 668: 664: 660: 656: 652: 648: 644: 640: 636: 631: 629: 625: 621: 617: 613: 608: 606: 602: 598: 594: 590: 586: 582: 578: 569: 558: 553: 551: 546: 544: 539: 538: 536: 535: 528: 525: 523: 520: 518: 515: 513: 510: 506: 503: 502: 501: 498: 497: 491: 490: 483: 480: 478: 475: 474: 468: 467: 458: 455: 453: 450: 449: 447: 444: 443: 437: 434: 433: 432: 429: 425: 422: 421: 420: 417: 413: 410: 409: 408: 405: 403: 400: 399: 393: 390: 389: 388: 385: 384: 380: 377: 375: 372: 370: 367: 363: 360: 358: 355: 353: 350: 349: 348: 345: 344: 341: 337: 332: 331: 321: 318: 316: 313: 312: 311: 308: 306: 303: 301: 298: 297: 291: 288: 287: 286: 283: 281: 278: 277: 271: 268: 266: 263: 261: 258: 256: 253: 252: 251: 248: 247: 244: 239: 238: 229: 226: 225: 224: 221: 219: 216: 215: 209: 206: 202: 199: 197: 194: 192: 189: 188: 187: 184: 182: 179: 177: 174: 172: 169: 167: 164: 162: 158: 155: 154: 153: 150: 149: 143: 142: 135: 132: 130: 127: 125: 122: 118: 115: 113: 110: 109: 108: 105: 101: 98: 97: 96: 93: 92: 86: 83: 81: 78: 76: 73: 72: 70: 67: 65: 62: 61: 58: 53: 52: 49: 46: 45: 41: 40: 36: 32: 31: 19: 3574: 3555: 3548:Bibliography 3534:. Retrieved 3525: 3515: 3503:. Retrieved 3492: 3482: 3470:. Retrieved 3461: 3451: 3439:. Retrieved 3428: 3418: 3406:. Retrieved 3402:the original 3395: 3385: 3373:. Retrieved 3362: 3352: 3341:. Retrieved 3337: 3327: 3315:. Retrieved 3309: 3299: 3287:. Retrieved 3276: 3266: 3254:. Retrieved 3243: 3233: 3223:February 15, 3221:. Retrieved 3210: 3200: 3188:. Retrieved 3177: 3167: 3155:. Retrieved 3144: 3134: 3122:. Retrieved 3111: 3101: 3089:. Retrieved 3078: 3068: 3056:. Retrieved 3045: 3035: 3023:. Retrieved 3019:the original 3012: 3002: 2990:. Retrieved 2981:Venture Beat 2979: 2969: 2957:. Retrieved 2946: 2936: 2926:February 23, 2924:. Retrieved 2913: 2886:. Retrieved 2875: 2865: 2853:. Retrieved 2842: 2832: 2820:. Retrieved 2809: 2799: 2787:. Retrieved 2776: 2766: 2754:. Retrieved 2743: 2733: 2721:. Retrieved 2712:The Guardian 2710: 2700: 2688:. Retrieved 2677: 2667: 2655:. Retrieved 2631: 2619:. Retrieved 2608: 2598: 2586:. Retrieved 2575: 2565: 2553:. Retrieved 2529: 2517:. Retrieved 2508:The Guardian 2506: 2496: 2486:December 27, 2484:. Retrieved 2473: 2463: 2451:. Retrieved 2440: 2430: 2424:(1): 205–27. 2421: 2415: 2409: 2397:. Retrieved 2386: 2361:. Retrieved 2350: 2323:. Retrieved 2305: 2293:. Retrieved 2282: 2258:. Retrieved 2247: 2237: 2225:. Retrieved 2214: 2204: 2192:. Retrieved 2181: 2171: 2159:. Retrieved 2148: 2138: 2126:. Retrieved 2115: 2105: 2097:the original 2090: 2080: 2061: 2057: 2030:17 September 2028:. Retrieved 2017: 2007: 1995:. Retrieved 1986: 1976: 1965:. Retrieved 1961:the original 1954: 1944: 1932:. Retrieved 1923: 1913: 1886: 1874:. Retrieved 1870:the original 1863: 1854: 1842:. Retrieved 1833: 1823: 1811:. Retrieved 1802: 1793: 1781:. Retrieved 1772: 1763: 1751:. Retrieved 1740: 1730: 1720:December 30, 1718:. Retrieved 1709: 1699: 1687:. Retrieved 1683:the original 1678: 1669: 1658:. Retrieved 1649: 1639: 1627:. Retrieved 1616: 1606: 1591: 1585: 1570: 1545:. Retrieved 1536: 1526: 1514:. Retrieved 1510:the original 1505: 1495: 1476: 1470: 1459:. Retrieved 1455:the original 1450: 1440: 1421: 1415: 1396: 1390: 1350: 1343:unionization 1332: 1330: 1299: 1292: 1271:'s QA team. 1250: 1239: 1228: 1203: 1187: 1172: 1163:Unionization 1149: 1136: 1123: 1114: 1105: 1077: 1070: 1043: 1036: 1034: 1006:Erin Hoffman 1003: 999: 980:labor market 961: 957: 949: 940: 932: 899:, or add-in 889: 849: 821: 813: 801: 794: 786: 765: 717: 659:Nintendo EPD 649:'s studios, 632: 614:or specific 612:game engines 609: 576: 574: 477:Game studies 402:Free-to-play 392:Cloud gaming 374:Crowdfunding 369:Early access 340:monetization 336:Distribution 280:Localization 156: 100:Level design 68: 3536:January 20, 3505:January 19, 3441:December 6, 3190:January 29, 2992:January 24, 2610:Tech Crunch 2194:October 31, 2161:October 31, 2128:February 3, 1650:Destructoid 1477:Game Design 1341:called for 883:(2003) and 827:Atari, Inc. 739:Naughty Dog 705:John Romero 703:(left) and 667:Naughty Dog 661:and Sony's 647:Square Enix 605:indie games 589:programmers 436:Battle pass 431:Season pass 347:Buy-to-play 270:South Korea 107:Programming 57:Development 3608:Categories 3343:2024-07-24 3289:January 8, 3256:January 7, 2888:August 27, 2855:August 27, 2822:August 17, 2789:August 17, 2756:August 17, 2690:August 17, 2621:August 17, 2588:August 17, 2519:August 19, 2399:August 11, 2363:August 17, 2260:2013-10-20 2227:August 19, 1967:2009-03-07 1813:6 November 1783:14 October 1753:August 25, 1689:10 January 1660:2022-06-16 1547:2018-05-26 1516:January 9, 1461:2020-07-20 1445:Bob, Ogo. 1383:References 1229:Following 1167:See also: 1100:See also: 1054:Riot Games 972:television 925:Indie game 923:See also: 905:middleware 847:platform. 823:Activision 804:milestones 789:See also: 651:Activision 285:Censorship 243:Publishing 181:Nonviolent 152:Video game 85:Programmer 3526:USA Today 3311:The Verge 3212:Gamasutra 3058:March 23, 3025:March 22, 2959:March 22, 2811:Gamasutra 2745:Gamasutra 2723:March 15, 2475:Gamasutra 2453:August 3, 2325:August 3, 2295:August 3, 2150:Eurogamer 2117:Gamasutra 2019:CNet News 1997:20 August 1934:April 23, 1924:Gamasutra 1710:Gamasutra 1629:March 25, 1273:Microsoft 1175:unionized 1157:permatemp 1153:Microsoft 1073:Gamasutra 909:SpeedTree 901:interface 863:in 2014; 857:Neversoft 835:Atari VCS 814:A common 809:royalties 643:EA Canada 593:designers 457:Advergame 228:Accessory 69:Developer 3530:Archived 3499:Archived 3472:July 22, 3466:Archived 3435:Archived 3369:Archived 3317:July 20, 3283:Archived 3250:Archived 3217:Archived 3184:Archived 3151:Archived 3118:Archived 3085:Archived 3052:Archived 2986:Archived 2953:Archived 2920:Archived 2882:Archived 2849:Archived 2816:Archived 2783:Archived 2750:Archived 2717:Archived 2684:Archived 2648:Archived 2615:Archived 2582:Archived 2546:Archived 2513:Archived 2480:Archived 2447:Archived 2442:Engadget 2393:Archived 2357:Archived 2319:Archived 2317:. 2017. 2289:Archived 2254:Archived 2221:Archived 2188:Archived 2155:Archived 2122:Archived 2024:Archived 1991:Archived 1987:Push.cox 1928:Archived 1894:Archived 1838:Archived 1807:Archived 1777:Archived 1747:Archived 1714:Archived 1654:Archived 1623:Archived 1541:Archived 1537:GameSpot 1359:See also 935:Internet 893:database 879:(2002); 875:(2002); 873:Luxoflux 871:(2001); 869:Treyarch 867:(2001); 855:(1997); 840:Nintendo 724:Nintendo 419:Loot box 352:AAA game 208:Non-game 201:Exergame 191:Art game 146:Products 124:Graphics 75:Designer 64:Producer 3408:June 3, 3397:USGamer 3375:June 3, 3364:Polygon 3278:Polymer 3179:Variety 3080:Polygon 2877:Polygon 2657:June 4, 2555:June 4, 2284:Polygon 2249:Variety 1904:plans, 1876:30 July 1844:26 July 1451:Teacher 1345:of the 1318:Unionen 1235:AFL–CIO 1058:Ubisoft 1038:Variety 953:burnout 844:Famicom 718:In the 628:porting 597:artists 471:Related 452:in-game 250:Markets 223:Console 196:Edugame 186:Serious 134:Testing 3581:  3562:  3430:Kotaku 3113:Kotaku 3014:Glixel 2092:Glixel 1618:Kotaku 1483:  1428:  1403:  1139:ageism 1096:Racial 1025:Gender 990:Crunch 865:Z-Axis 797:design 728:Sony's 300:Piracy 166:Erotic 161:Casual 112:Engine 95:Design 80:Artist 2651:(PDF) 2640:(PDF) 2549:(PDF) 2538:(PDF) 976:labor 968:films 913:Havoc 877:Shaba 853:Raven 673:Types 633:Most 579:is a 505:Indie 494:Lists 424:gacha 305:Clone 265:Japan 255:China 171:Indie 129:Music 3579:ISBN 3560:ISBN 3538:2023 3507:2023 3474:2022 3443:2021 3410:2020 3377:2020 3319:2024 3291:2023 3258:2020 3225:2019 3192:2019 3159:2018 3126:2018 3093:2018 3060:2018 3047:Vice 3027:2018 2994:2019 2961:2018 2928:2017 2915:Vice 2890:2020 2857:2020 2824:2021 2791:2021 2758:2021 2725:2017 2692:2021 2659:2020 2623:2021 2590:2021 2577:CNBC 2557:2020 2521:2021 2488:2015 2455:2021 2401:2021 2365:2021 2327:2021 2297:2021 2229:2021 2196:2017 2163:2017 2130:2020 2032:2018 1999:2009 1956:IGDA 1936:2015 1878:2013 1846:2022 1815:2018 1785:2019 1755:2020 1722:2016 1691:2015 1631:2021 1518:2011 1481:ISBN 1426:ISBN 1401:ISBN 1322:SACO 1320:and 1310:DICE 1126:LGBT 1120:LGBT 1060:and 970:and 927:and 911:and 754:for 735:Rare 665:and 622:and 338:and 260:U.S. 2679:BBC 2388:Vox 2066:doi 1291:'s 1133:Age 777:MSX 737:or 653:'s 641:'s 3610:: 3528:. 3524:. 3497:. 3491:. 3464:. 3460:. 3433:. 3427:. 3394:. 3367:. 3361:. 3336:. 3308:. 3281:. 3275:. 3248:. 3242:. 3215:. 3209:. 3182:. 3176:. 3149:. 3143:. 3116:. 3110:. 3083:. 3077:. 3050:. 3044:. 3011:. 2984:. 2978:. 2951:. 2945:. 2918:. 2912:. 2898:^ 2880:. 2874:. 2847:. 2841:. 2814:. 2808:. 2781:. 2775:. 2748:. 2742:. 2715:. 2709:. 2682:. 2676:. 2642:. 2613:. 2607:. 2580:. 2574:. 2540:. 2511:. 2505:. 2478:. 2472:. 2445:. 2439:. 2420:. 2391:. 2385:. 2373:^ 2355:. 2349:. 2335:^ 2313:. 2287:. 2281:. 2269:^ 2252:. 2246:. 2219:. 2213:. 2186:. 2180:. 2153:. 2147:. 2120:. 2114:. 2089:. 2062:31 2060:. 2056:. 2040:^ 2022:. 2016:. 1989:. 1985:. 1953:. 1926:. 1922:. 1862:. 1836:. 1832:. 1801:. 1771:. 1745:. 1739:. 1712:. 1708:. 1677:. 1652:. 1648:. 1621:. 1615:. 1569:. 1556:^ 1539:. 1535:. 1504:. 1449:. 1263:, 1259:: 1056:, 915:. 895:, 758:. 657:, 645:, 607:. 595:, 591:, 575:A 159:: 117:AI 3587:. 3568:. 3540:. 3509:. 3476:. 3445:. 3412:. 3379:. 3346:. 3321:. 3293:. 3260:. 3227:. 3194:. 3161:. 3128:. 3095:. 3062:. 3029:. 2996:. 2963:. 2930:. 2892:. 2859:. 2826:. 2793:. 2760:. 2727:. 2694:. 2661:. 2625:. 2592:. 2559:. 2523:. 2490:. 2457:. 2422:3 2403:. 2367:. 2329:. 2299:. 2263:. 2231:. 2198:. 2165:. 2132:. 2074:. 2068:: 2034:. 2001:. 1970:. 1938:. 1880:. 1848:. 1817:. 1787:. 1757:. 1724:. 1693:. 1663:. 1633:. 1550:. 1520:. 1489:. 1464:. 1434:. 1409:. 556:e 549:t 542:v 20:)

Index

Third-party developer

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame
Exergame
Non-game
Arcade cabinet
Console

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.