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Talk:Deathmatch (video games)

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1024: 431: 503: 22: 850: 74: 53: 837: 84: 1271:"Deathmatch" is very narrow and refers to, most usually, video games, which involve almost only game types in which one player is out to slay another player as the goal. I find this not only an enclosed idea but a confusing one at that, for anyone looking up the "Free-for-All" outside the realms of Halo. 1303:
Descent II (also released before Quake, but only by a few months) extended the idea of mid-game joining even more, allowing a game to be set up as a "Restricted Game". In this mode, whenever a new client connected they had to wait for the host player accept them into the game (by pressing F6). If the
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Exactly - this needs to be a much more baseline description of an FPS deathmatch. There is no need to explain networking, what an FPS is, hardware requirements, or many of the other things listed here. The most important thing to convey is that in most cases players are competing to frag each other
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I apologize but I have a high amount of contention for the narrow scope of this section when it comes to the term "Free-For-All". The term is a much more broad and frankly a better term for the article and description than "Deathmatch", as a Free-for-all has been around as long as games themselves
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FFA was originally used in server names to show that you can join the game without the need of a password (free for all), because there were numerous clan servers with password set. For example "7even CTF Instagib (FFA)" or "WoT Clanserver (private)". So FFA is by no way a synonym for deathmatch.
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Would Descent's (1995) "anarchy" multiplayer mode be classed as a deathmatch? I ask because Descent (a whole year before Quake) allowed players to join whilst a game was in progress unless the current level was ending (as in, the reactor had been blown, thus the level's self destruct sequence had
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A Free-For-All is a much more broad and inclusive term relating to the style of multiplayer gameplay in which there are no force-aligned teams and each player is objectively on their own to achieve the goal of the game given the games factors and conditions. This generality is much clearer and
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This is also in the book: "What is this? Romero thought. It was like a match, like a boxing match, but the object wasn't just to knock the other guy out or some wimpy shit like that. This was, like, kill the guy! This was a match to the death. He stopped cold. 'This,' he said, 'is
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been initiated), or the game was in the scores screen before the next level had started. The game had to be set up as an "Open Game" though - since a closed game required all players to connect before the game began (in much the same way as Doom)
1426:– The page was moved to its current primary name in 2012 without any discussion. I don't believe there is an obvious primary topic between the video game term and the wrestling term it originated from, which is a subsection of 492: 744: 1060:
I removed the resources section as the only link was to Doom/Doom2 deathmatch levels on Doom Wad Station. This topic does not cover only Doom and Doom 2, and I have seen DWS being plugged in several places on
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I agree - The paragraphs about how to control, hardware requirements, what a player is, powerups, how to frag, health, armor, physics in games, picking up lost equipment, chat system, PG rating are all
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However in these games, team based modes weren't allowed to be "Open". Therefore for Descent they had to be "Closed", whereas Descent II allowed them to be either "Restricted" (default) or "Closed"
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Perhaps someone knows where to find material that can be referenced but does not know how to make in-text citations or references in the text? If so please post the links here. :-)
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which usually awards a point. Some description of various deathmatch styles (team deathmatch, etc.) could be useful, but right now this article is nearly unreadable.
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Does an article on a specific game mode really need to start by describing the whole concept of computer games and first person shooters? :)
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Quake did however, allow all game modes to be what Descent would call open games. But it didn't introduce the idea of joining mid-game...
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Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider a
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Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
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I believe what is written is at least mostly if not completely correct, but in any regard it should have citations.
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If the original quote is going to be used (as is), can someone get the original pagination (from Masters of Doom)?
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includes video, board, or sport/physical games, as well as any type or substyle of game within those venues.
1331: 566: 1434:. If you asked a non-gamer what a "deathmatch" was, they'd probably refer to some type of wrestling match. 1395: 652: 195: 33: 1416: 951: 408: 610: 190: 1296:"Quake released in 1996 by ID Software, was the first FPS deathmatch game to feature in-game joining." 210: 180: 1360: 1128:
refers to the process of preparing salt herring. I do not believe this is what the author intended.
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after discussing it on the closer's talk page. No further edits should be made to this discussion.
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on Knowledge. If you would like to participate, please visit the project page, where you can join
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host player didn't accept the new client within about 5 seconds, they were disconnected again.
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FPS and per game related information and are not necessary to describe what Deathmatch is
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There are no references or citations for the main description in this article.
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I've switched to a citation template and added the ISBN and page number. -
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In the fifth paragraph of the Description section, the link to
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On 10 April 2023, it was proposed that this article be
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