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Steam Controller

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were in "daily active use". In September 2018, Valve disclosed new figures showing approximately 1.5 million Steam Controllers connected to Steam, accounting to about 14% of those having been connected to Steam within the month the survey was performed. For comparison, the most popular controller used with Steam is the Xbox 360 controller, at around 27.2 million connections, with 14% of those connected within the month of the survey.
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controller configuration to use themselves. The Steam-work's API provides means for developers to provide more detailed settings for the Steam Controller when in Big Picture mode. Outside of Big Picture mode, the controller otherwise behaves as a standard two-stick controller, though Valve does plan on updating Steam to allow retaining the previously set Big Picture mode per-game settings.
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touchscreen display onto the players' screens to allow manipulation of the game without diverting attention from the screen. However, at the January 2014 Steam Dev Days event, Valve revealed they had since dropped the touchscreen concept for the controller, instead having rearranged the existing face buttons to be more compatible with existing games.
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cursor movements limited to certain regions on a UI (such as to manipulate a game's mini-map), a quick-access popup of 16 commands that can act similar to the hotkeys for keyboard-and-mouse games, cloud-based controller configuration saving, and support for non-Steam games that otherwise can be played through the Steam Overlay.
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A lawsuit was filed against Valve by Ironburg Inventions, in 2020, asserting that Valve knowingly had violated their patent with the inclusion of the rear-face buttons after learning about Ironburg's patent in 2014. The jury trial started in January 2021. The jury found Valve had willfully infringed
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The Steam Controller was publicly released in November 2015, alongside the release of Steam Machines. By June 2016, over 500,000 had been sold, and by October, nearly one million were sold, including the controllers bundled with the Steam Machines. In October 2016, Valve disclosed 27,000 controllers
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to test ergonomics. Early versions of the controller design included a trackball embedded in the controller to simulate mouse functionality, but opted eventually for trackpads to give more customization functionality to developers including the ability to simulate the motion of trackball by tracking
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Valve has pushed out updates aimed at increasing user customizability. Valve has added improvements to the controller's capabilities based on public feedback following its launch, including movement and aiming controls schemes using its internal gyroscope, the ability to trigger actions that enable
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The controller is presently modified to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis, including button/trackpad mapping, and sensitivity, as well as accessing other users' shared
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games. A second update, in June 2016, enabled buttons to be 'Activators' which can respond differently based on the type of input on the button; distinguishing between a single short tap, an extended hold, and a double-tap, for example. These so called 'Activators' can also be used to simulate the
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As opposed to their plans for the Steam Machine to be produced by multiple third-parties, Valve planned to be the sole producer of the Steam Controller; Valve's Greg Coomer stated that this decision was based on achieving the best implementation of the Controller and Valve's vision for the device,
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The original design of the controller was to include a touchscreen in the center of the unit. The touchscreen would have acted like a mousepad and allowed players to perform actions that typically are not capable on controllers, such as operating directly with Steam or SteamOS, and overlaying the
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noting that "we didn’t think that it was really going to be possible to outsource the design for manufacturing and the finishing of the controller in a way that would allow third parties to take from us an idea or a reference design and bring it to market soon enough".
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Several updates were introduced in June 2016. One update enabled users to create actions using the Controller to switch between two or more different configurations on the fly. This update also enabled the ability to customize the motion-sensing controls to be used for
215:. The controller was designed, not only for games developed for controller users, but also for games traditionally played with keyboard and mouse controls, so that they can be played through the controller. It was released in November 2015 along with Valve's 1324: 244:
at a Valve press event, and noted that as he used the trackpad to move the mouse cursor, the electromagnets within the controller created audio and tactile feedback as if he were using a trackball. Although, the controller was designed for the
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The Steam Controller featured two clickable trackpads (as opposed to the more typical thumb-sticks on modern console controllers), and fourteen buttons, including face, shoulder, and under-grip buttons. The trackpads included
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Valve, afterwards, worked on supporting similar controller customization features and user interfaces to other compatible controllers, and released one of its first such updates in the Steam software for Sony's
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Valve did clarify that they would open up specifications for third-party controllers to be developed (which was done publicly as of March 2016). As of December 2015, Valve was working with
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a finger's motion on the trackpad. The trackpads and the controller design were made to minimize the amount of contact that a player's thumbs would make on the trackpad when holding the unit.
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On March 23, 2016, Valve announced it would be publicly releasing computer aided design geometry for the Steam controller. The CAD geometry was released under a Creative Commons license.
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Valve announced in November 2019, that it had discontinued further production of the controller and sold off its remaining inventory at a significantly reduced price.
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constant holding of a button with a single press, such that as is often used for the action of crouching in many first-person or third-person shooters.
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communications, allowing it to pair with mobile devices. This allowed the controller to be used alongside the Steam Link app which replaced the
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A representative configuration page for the Steam Controller, which demonstrates the array of settings that can be adjusted on a per-game basis
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Valve went through several iterations for a controller that would be able to mimic keyboard and mouse controls, using prototypes made with
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was added in May 2018. While other controllers can be used on Steam through basic operating system functionality.
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platform, it could also be used with Steam on existing PCs. The controller also included
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controller in December 2016, and a beta support for other controllers including
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to assemble the machines; jokingly, the machines have been given
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series, presumably until the product's later discontinuation.
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In May 2018, Valve updated the controller to enable its
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Support for the 2166: 2165: 1221:Graft, Kris (October 12, 2016). 891:Graft, Kris (October 12, 2016). 858:Tarason, Domonic (May 2, 2018). 792:Crecente, Brian (June 2, 2016). 674:from the original on May 3, 2016 1387: 1359: 1331: 1312: 1279: 1247: 1214: 1181: 1122:Devore, Jordan (June 1, 2016). 1115: 1049: 1023:Loup, Pierre (March 23, 2016). 990:Porter, Matt (March 23, 2016). 950: 917: 884: 851: 818: 785: 752: 719: 686: 662:"Building the Steam Controller" 1394:Ivan, Tom (February 2, 2021). 1338:Ivan, Tom (January 27, 2021). 1056:Bourdeau, Ian (May 13, 2018). 1025:"Steam Controller CAD Release" 588: 555: 522: 489: 456: 390: 339:Nintendo Switch Pro Controller 268: 106:2 × clickable analog triggers 1: 383: 7: 2203:Products introduced in 2015 371:Ironburg Inventions lawsuit 222: 74:November 26, 2019 59:November 10, 2015 10: 2219: 310: 118:1 × clickable Analog stick 2160: 2129: 2039: 1978: 1971: 1906: 1870: 1863: 1797: 1761: 1732: 1696: 1616: 1566: 1477: 1468: 1460: 1255:"Controller Gaming on PC" 293:robotic assembly line in 155: 85: 70: 55: 45: 35: 26: 536:Computer and Video Games 18:Game controller by Valve 295:Buffalo Grove, Illinois 1959:World Opponent Network 1263:. 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December 10, 2015. 359:Release and reception 259: 121:(control stick click) 112:2 × shoulder buttons 2142:Steam Trading Cards 543:on December 7, 2014 125:7 × digital buttons 23: 865:Rock Paper Shotgun 262: 251:gyroscopic sensors 232:; Chris Kohler of 183:is a discontinued 21: 2180: 2179: 2125: 2124: 1967: 1966: 1859: 1858: 1607:Aperture Desk Job 1600:Aperture Hand Lab 380:in base damages. 177: 176: 2210: 2169: 2168: 2147:The Steam Awards 2117:Yanis Varoufakis 1976: 1975: 1954:Valve Anti-Cheat 1939:Source Filmmaker 1878:Steam Controller 1868: 1867: 1687:Counter-Strike 2 1680:Global Offensive 1475: 1474: 1455: 1448: 1441: 1432: 1431: 1426:Official website 1413: 1412: 1410: 1408: 1391: 1385: 1384: 1382: 1380: 1363: 1357: 1356: 1354: 1352: 1335: 1329: 1328: 1327: 1323: 1316: 1310: 1309: 1307: 1305: 1283: 1277: 1276: 1274: 1272: 1251: 1245: 1244: 1242: 1240: 1218: 1212: 1211: 1209: 1207: 1185: 1179: 1178: 1176: 1174: 1152: 1146: 1145: 1143: 1141: 1119: 1113: 1112: 1110: 1108: 1086: 1080: 1079: 1077: 1075: 1053: 1047: 1046: 1044: 1042: 1020: 1014: 1013: 1011: 1009: 987: 981: 980: 978: 976: 954: 948: 947: 945: 943: 921: 915: 914: 912: 910: 888: 882: 881: 879: 877: 855: 849: 848: 846: 844: 822: 816: 815: 813: 811: 789: 783: 782: 780: 778: 756: 750: 749: 747: 745: 723: 717: 716: 714: 712: 690: 684: 683: 681: 679: 658: 652: 651: 649: 647: 625: 619: 618: 616: 614: 592: 586: 585: 583: 581: 559: 553: 552: 550: 548: 539:. 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Index


Valve
Gamepad
motion sensing
accelerometer
gyroscope
store.steampowered.com/app/353370/
game controller
Valve
Steam
Windows
macOS
Linux
smartphones
SteamOS
Steam Machine
haptic feedback
Wired
Civilization V
Steam Machine
gyroscopic sensors

3D printing
Flex
Buffalo Grove, Illinois
Aperture Science
Portal
virtual reality
DualShock 4
Xbox One

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