151:, they learned that an invading battle fleet of the mysterious and aggressive aliens called the Sathar would be arriving in two weeks. In this, the final adventure of the trilogy, the humans have only a few days to create an alliance of the four native races of the planet if there is to be any possibility of defeating the Sathar.
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magazine, and stated that "Good players are rewarded by a cataclysmic conclusion to the
Volturnus trilogy and the potential for some very enjoyable roleplaying. A must for
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involuntarily arrived on the alien planet
Volturnus when their spacecraft crash-landed. At the conclusion of the second module in this series,
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Heroic Worlds: A History and Guide to Role-Playing Games
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TSR published the science fiction role-playing game
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Tabletop science fiction role-playing game adventure
125:in 1982 for the science fiction role-playing game
342:Role-playing game supplements introduced in 1982
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139:In the first module of the "Volturnus Trilogy",
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299:(review) (3). TSR Hobbies (UK), Ltd.: 14.
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173:SF-1 Voltrunus, Planet of Mystery
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262:"Volturnus, Planet of Mystery"
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293:(June 1983). "Game Reviews".
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121:is an adventure published by
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177:SF-2 Starspawn of Volturnus
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82:; 42 years ago
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310:Schick, Lawrence (1991).
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169:SF-0 Crash on Volturnus
141:SF-0 Crash on Volturnus
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118:Starspawn of Volturnus
23:Starspawn of Volturnus
268:. BoardGameGeek LLC
191:, and cover art by
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163:in 1982, a
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336:Categories
272:5 February
247:2021-04-01
224:References
204:Jim Bambra
193:Tim Truman
181:Mark Acres
109:Percentile
67:Publishers
53:Mark Acres
37:Tim Truman
242:TV Tropes
206:reviewed
199:Reception
165:boxed set
45:Designers
135:Contents
296:Imagine
220:fans."
213:Imagine
143:, the
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266:RPGeek
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316:ISBN
274:2021
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183:and
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71:TSR
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