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psionic powers rules. The "GM Book" (80 pages) covers: star system and planet creation; 40 pages of background data on the Empire, a far-future interstellar realm; guidelines for alternate milieus; how to run adventures and create encounters; and information on alien races. The "Tech Book" (96 pages) covers all sorts of futuristic equipment, including weapons, tools, armor, computers, robots, clones and cyborgs, vehicles, and spaceships (including deck plans for nine examples); also includes malfunction and repair rules and detailed charts of weapon effects. The third edition boxed set also includes a two-piece color star map of the Empire.
34: 400:– and the ICE brand itself were all that was left of the original company by 2001, and John R. Seal of London purchased all of that for $ 78,000; these rights were placed into the holding company Aurigas Aldebaron LLC, which only held the properties and did not take on any debt. Soon after purchasing the ICE property rights, Aurigas licensed them to Phoenix LLC, a company who wanted to continue production and soon after became 138: 574:
is the most demanding outer space RPG ever published ... The character creation and combat systems alone take up most of the 128-page Player Book." In a more positive light, Swan found "excellent, detailed systems for planet creation, robots, psionics, and the most comprehensive equipment catalog for
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The third edition (which the publisher calls the second edition) is revised and expanded, with three new booklets. The "Player Book" (128 pages) covers: character creation (a detailed class-and-level system); a complex and comprehensive combat system; skills and activity resolution; and extensive
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and stated that "Not everyone will like Space Master. The rules make few concessions to ease of learning, and players without experience of other roles will have a really tough time. But as a detailed, flexible, science-fiction system it has a lot to commend it."
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The Space Master System is usable in a variety of SF environments, from a dystopian near-future post-apocalyptic Earth, to a culture of high-tech exploration, to a distant time where civilization has fallen to superstitious ruin.
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science-fiction gaming I've ever seen." Swan concluded by giving the game a rating of 2.5 out of 4, saying, "Be warned, however, that there's no such thing as a casual player of
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was published in 1988 as a boxed set which included three booklets and two color maps. There was also a second edition reprint in 1992 in a combined softcover book (
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The first and second editions included the "Future Law" and "Tech Law" book, a booklet of spaceship plans, plus maps and counters for spaceship combat.
752: 362: 712: 562: 381: 757: 747: 674: 416:. As problems developed with the ICE brand, Aurigas Aldebaron pulled the ICE-related IP rights from Mjolnir and licensed the 98: 309:(Fall 1988), a fast-paced game of interplanetary ship combat, puts you in the gunner’s chair as you face enemy starships. 70: 638: 370: 117: 77: 396: 303:
is completely compatible with all Space Master Modules, and is the first part of a Science Fiction Gaming Trilogy.
276: 236: 55: 274:, as well as numerous adventure modules and setting sourcebooks. A cyberpunk adaptation of the system, called 84: 335: 323:
is the classic Imperium setting, where a human empire spans the galaxy in a future thousands of years hence.
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and then started doing business using the "ICE" intellectual properties and brand. Mjolnir restarted the
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with two books (one 96 pages, one 88 pages), a 16-page pamphlet, three color maps, and a counter sheet.
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has 17 professions, dozens of sub-professions, over 120 skills and a selection of background options.
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is a science-fiction space-adventure system, fairly complex, and compatible with
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The second edition was published in 1986. A third edition with a cover by
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was also published, along with a smaller number of supplements.
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noted "With page after page of tables, charts, and numbers,
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Heroic Worlds: A History and Guide to Role-Playing Games
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The Durandrium Find: Salvation for House Augustus-Hayes
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Tales from Deep Space: Perils on the Imperial Frontier
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Raiders from the Frontier: House Jade-London Besieged
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This article is about the game. For other uses, see
58:. Unsourced material may be challenged and removed. 664: 433: 716:. New York: St. Martin's Press. pp. 185–187. 470:Beyond the Core: The Worlds of Frontier Zone Five 739: 579:— this is science fiction for accountants." 464:Lost Telepaths: The Secret of House Kashmere 384:. ICE's last remaining role-playing lines - 262:ICE published several expansions, including 660: 658: 656: 654: 652: 650: 506:War on a Distant Moon: The Tayan Revolution 412:to be more similar to the mechanics in the 408:line, which updated the game mechanics in 136: 16:Tabletop science fiction role-playing game 118:Learn how and when to remove this message 713:The Complete Guide to Role-Playing Games 647: 563:The Complete Guide to Role-Playing Games 430:rights to Guild Companion Publications. 354:, and was published by ICE in 1985 as a 458:Imperial Crisis: House Devon in Turmoil 740: 625: 530:Vessel Compendium #1: Adventurer Class 326: 753:Role-playing games introduced in 1985 706: 683: 621: 619: 617: 615: 613: 611: 609: 607: 56:adding citations to reliable sources 27: 700: 554:Space Master - The Roleplaying Game 536:Vessel Compendium #2: Pursuit Class 380:RPG (2000) even while they were in 301:Space Master: The Role Playing Game 13: 14: 769: 633:. Prometheus Books. p. 307. 604: 582: 283: 32: 434:Game supplements and adventures 43:needs additional citations for 758:Space opera role-playing games 720: 1: 597: 313:Space Master: Armored Assault 748:Iron Crown Enterprises games 542: 452:Action on Akaisha Outstation 21:SpaceMaster (disambiguation) 7: 665:Shannon Appelcline (2011). 419:High Adventure Role Playing 226: 10: 774: 690:"Master of the Universe". 494:Space Master Combat Screen 414:Rolemaster Standard System 18: 307:Space Master: Star Strike 268:Space Master Companion II 249:Middle-earth Role Playing 246:, and to a lesser extent 191: 181: 173: 163: 147: 135: 376:ICE published their new 319:The default setting for 264:Space Master Companion I 669:. Mongoose Publishing. 667:Designers & Dragons 406:Spacemaster: Privateers 378:Spacemaster: Privateers 696:(22): 66. August 1989. 482:Space Master Companion 296:Spacemaster Trilogy: 272:Aliens & Artifacts 221:Iron Crown Enterprises 168:Iron Crown Enterprises 476:The Cygnus Conspiracy 346:and illustrations by 52:improve this article 488:League of Merchants 327:Publication history 199:Fantasy Roleplaying 132: 728:"Casus Belli #048" 342:, with a cover by 130: 693:The Games Machine 676:978-1-907702-58-7 560:In his 1990 book 549:The Games Machine 217:role-playing game 205: 204: 128: 127: 120: 102: 765: 732: 731: 724: 718: 717: 704: 698: 697: 687: 681: 680: 662: 645: 644: 627:Schick, Lawrence 623: 373:ICE2600 #9050). 334:was designed by 140: 133: 129: 123: 116: 112: 109: 103: 101: 60: 36: 28: 773: 772: 768: 767: 766: 764: 763: 762: 738: 737: 736: 735: 726: 725: 721: 705: 701: 689: 688: 684: 677: 663: 648: 641: 624: 605: 600: 585: 545: 436: 340:Terry K. Amthor 329: 286: 229: 223:(ICE) in 1985. 214:science fiction 186:Science fiction 158:Terry K. Amthor 143: 124: 113: 107: 104: 61: 59: 49: 37: 24: 17: 12: 11: 5: 771: 761: 760: 755: 750: 734: 733: 719: 699: 682: 675: 646: 639: 602: 601: 599: 596: 595: 594: 584: 581: 566:, game critic 544: 541: 540: 539: 533: 527: 521: 515: 509: 503: 497: 491: 485: 479: 473: 467: 461: 455: 449: 443: 435: 432: 328: 325: 317: 316: 310: 304: 285: 282: 228: 225: 203: 202: 193: 189: 188: 183: 179: 178: 175: 171: 170: 165: 161: 160: 151: 145: 144: 141: 126: 125: 67:"Space Master" 40: 38: 31: 15: 9: 6: 4: 3: 2: 770: 759: 756: 754: 751: 749: 746: 745: 743: 729: 723: 715: 714: 709: 703: 695: 694: 686: 678: 672: 668: 661: 659: 657: 655: 653: 651: 642: 640:0-87975-653-5 636: 632: 628: 622: 620: 618: 616: 614: 612: 610: 608: 603: 592: 591: 587: 586: 583:Other reviews 580: 578: 573: 569: 565: 564: 558: 555: 551: 550: 537: 534: 531: 528: 525: 522: 519: 516: 513: 510: 507: 504: 501: 498: 495: 492: 489: 486: 483: 480: 477: 474: 471: 468: 465: 462: 459: 456: 453: 450: 447: 444: 441: 438: 437: 431: 429: 425: 421: 420: 415: 411: 407: 403: 399: 398: 393: 389: 388: 383: 379: 374: 372: 371:1-55806-172-X 368: 364: 359: 357: 353: 349: 348:Jason Waltrip 345: 344:Gail McIntosh 341: 337: 336:Kevin Barrett 333: 324: 322: 321:Spacemaster 2 314: 311: 308: 305: 302: 299: 298: 297: 294: 292: 284:Spacemaster 2 281: 279: 278: 273: 269: 265: 260: 256: 253: 251: 250: 245: 244: 239: 238: 233: 224: 222: 218: 215: 211: 210: 200: 198: 194: 190: 187: 184: 180: 176: 172: 169: 166: 162: 159: 155: 154:Kevin Barrett 152: 150: 146: 139: 134: 122: 119: 111: 100: 97: 93: 90: 86: 83: 79: 76: 72: 69: –  68: 64: 63:Find sources: 57: 53: 47: 46: 41:This article 39: 35: 30: 29: 26: 22: 722: 711: 702: 691: 685: 666: 630: 588: 577:Space Master 576: 572:Space Master 571: 561: 559: 553: 547: 546: 535: 529: 523: 517: 511: 505: 499: 493: 487: 481: 475: 469: 463: 457: 451: 445: 439: 427: 423: 417: 413: 409: 405: 397:Shadow World 395: 391: 385: 377: 375: 363:Walter Velez 360: 332:Space Master 331: 330: 320: 318: 312: 306: 300: 295: 290: 287: 275: 271: 267: 263: 261: 257: 254: 247: 241: 235: 232:Space Master 231: 230: 219:produced by 209:Space Master 208: 207: 206: 195: 131:Space Master 114: 105: 95: 88: 81: 74: 62: 50:Please help 45:verification 42: 25: 590:Casus Belli 524:Star Strike 428:Spacemaster 410:Spacemaster 402:Mjolnir LLC 392:Spacemaster 352:Dan Carroll 291:Spacemaster 174:Publication 108:August 2014 742:Categories 708:Swan, Rick 598:References 440:Future Law 424:Rolemaster 387:Rolemaster 382:chapter 11 277:Cyberspace 243:Rolemaster 237:Cyberspace 197:Rolemaster 164:Publishers 78:newspapers 568:Rick Swan 552:reviewed 543:Reception 356:boxed set 149:Designers 710:(1990). 629:(1991). 446:Tech Law 227:Contents 730:. 1988. 192:Systems 92:scholar 673:  637:  538:(1989) 532:(1989) 526:(1989) 520:(1989) 514:(1989) 508:(1988) 502:(1988) 496:(1988) 490:(1988) 484:(1987) 478:(1987) 472:(1987) 466:(1986) 460:(1986) 454:(1985) 448:(1985) 442:(1985) 369:  201:system 182:Genres 94:  87:  80:  73:  65:  212:is a 142:Cover 99:JSTOR 85:books 671:ISBN 635:ISBN 426:and 394:and 367:ISBN 350:and 338:and 270:and 177:1985 156:and 71:news 593:#48 54:by 744:: 649:^ 606:^ 422:, 390:, 266:, 252:. 240:, 679:. 643:. 121:) 115:( 110:) 106:( 96:· 89:· 82:· 75:· 48:. 23:.

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Designers
Kevin Barrett
Terry K. Amthor
Iron Crown Enterprises
Science fiction
Rolemaster
science fiction
role-playing game
Iron Crown Enterprises
Cyberspace
Rolemaster
Middle-earth Role Playing
Cyberspace
Kevin Barrett
Terry K. Amthor
Gail McIntosh
Jason Waltrip

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