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Snowblind Studios

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27: 131: 391:, which refined the online multiplayer and changed the linear portion of the games released for the engine and allowed characters to change the ending. Around this time, Snowblind began to license the engine out to indie developers, but only one could make a game. The game was met with a lawsuit by 318:. Snowblind improved the engine in their own ways, such as adding new features such as character creation and online multiplayer. Interplay, however, continued to use the engine, due to the fact they partly owned the engine, for their console games. Interplay used the engine for their sequel to 302:
and Snowblind Studios. Interplay then used the engine for all their ports of the game except the Game Boy Advance version, which used its own game engine. These ports of the game greatly expanded on how much content the game was able to use and the amount of save slots present in the game.
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with the same engine in 2006. The game was released around the time the next gen of video game consoles was out, but due to it being created for the previous gen, it was released for
1946: 332:. This sequel once again improved on the engine's capabilities and added more features, improved graphics and better audio; it added features from the Infinity Engine 1956: 1966: 1971: 1135: 1961: 273:
created by Snowblind Studios for perspective correct overhead third person view role-playing games. It was first used by Snowblind Studios to create
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theme of the game, Snowblind Studios put most of their effort into the length of the game, thereby taking out many features of the engine.
1951: 520: 565: 253: 91: 1557: 774: 209: 701: 63: 382:. This game would have added the features of sniping, stealth and a more advanced reputation system, but was soon canceled. 348: 1128: 70: 1059: 324: 44: 1844: 110: 432: 77: 1747: 1643: 1606: 1026: 499: 401: 378: 275: 251:, Washington, after the Warner Bros. acquisition, the studio was relocated to Kirkland. Following the release of 244: 1719: 1226: 48: 604: 59: 1709: 1361: 1052: 342: 1714: 1675: 1616: 1325: 1031: 1976: 1849: 1783: 1589: 1318: 1233: 1209: 1191: 874: 811: 1825: 1550: 1171: 839: 818: 681: 220: 1611: 1219: 535: 387: 631:"WarnerBros.com | Warner Bros. Home Entertainment Group Acquires Snowblind Studios | Press Releases" 1251: 894: 867: 846: 1896: 1665: 1407: 1279: 744: 299: 237: 37: 1925: 1800: 1670: 1658: 1198: 1016: 731: 84: 1698: 1584: 1543: 1516: 1258: 1164: 853: 547: 410: 396: 1693: 1622: 1412: 1108: 1075: 963: 938: 554: 423: 314: 258: 233: 196: 178: 975: 8: 1795: 1704: 1648: 943: 888: 692: 487: 248: 151: 1762: 1726: 1417: 1101: 953: 933: 860: 804: 765: 470: 329: 1297: 1272: 1154: 1142: 783: 579: 369: 357: 1815: 1805: 1731: 1458: 1427: 996: 790: 687: 427: 1906: 1875: 1870: 1832: 1596: 1495: 1402: 970: 284: 1397: 797: 509: 415: 392: 204: 655: 269:
The Snowblind engine, also referred to as the Dark Alliance game engine, is a
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Warner Bros. Discovery Global Streaming & Interactive Entertainment
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improved on other features of the engine, such as audio.
352:; both games improved on the engine in their own way. 656:"JLA Heroes, Snowblind uses the Dark Alliance Engine" 306:
The engine was then used by Snowblind Studios in its
422:. A portable version of the engine was used for the 243:
In February 2009, Snowblind Studios was acquired by
51:. Unsourced material may be challenged and removed. 1947:Defunct video game companies of the United States 1938: 599: 597: 232:was an American video game developer located in 1957:Defunct companies based in Kirkland, Washington 1136:No One Lives Forever 2: A Spy in H.A.R.M.'s Way 399:but in the end, it was ultimately released as 372:release. Interplay was developing a sequel to 1551: 1060: 717: 594: 236:. They were founded in 1997, specializing in 1967:Video game companies disestablished in 2012 1558: 1544: 1067: 1053: 724: 710: 129: 1972:Video game companies of the United States 521:Champions of Norrath: Realms of EverQuest 111:Learn how and when to remove this message 1962:Video game companies established in 1997 1074: 566:The Lord of the Rings: War in the North 440:version did the same thing. To fit the 254:The Lord of the Rings: War in the North 1939: 210:Warner Bros. Interactive Entertainment 1539: 1048: 705: 368:was the Dark Alliance Engine's first 294:The first game to use the engine was 49:adding citations to reliable sources 20: 1129:The Operative: No One Lives Forever 607:. Snowblind Studios. Archived from 13: 447: 291:for isometric role-playing games. 14: 1988: 1845:Warner Bros. Family Entertainment 673: 1952:Video game development companies 1565: 433:Justice League Heroes: The Flash 385:Snowblind Studios then released 298:, a joint collaboration between 257:, the studio was merged in with 25: 1644:Warner Bros. Television Studios 1607:Warner Bros. Pictures Animation 436:, used its own engine, and the 430:version, which was released as 402:Combat Elite: WWII Paratroopers 395:, the owners of Interplay, and 379:Fallout: Brotherhood of Steel 2 325:Baldur's Gate: Dark Alliance II 245:Warner Bros. Home Entertainment 36:needs additional citations for 1227:Middle-earth: Shadow of Mordor 648: 623: 264: 1: 1710:Warner Bros. Theatre Ventures 1362:Rage of Mages II: Necromancer 587: 343:Fallout: Brotherhood of Steel 16:American video game developer 1676:Hanna-Barbera Studios Europe 1617:Flagship Entertainment Group 1326:Shogo: Mobile Armor Division 1032:Studio Distribution Services 500:Baldur's Gate: Dark Alliance 296:Baldur's Gate: Dark Alliance 276:Baldur's Gate: Dark Alliance 7: 1850:Warner Independent Pictures 1784:New Line Home Entertainment 1234:Middle-earth: Shadow of War 1192:Condemned: Criminal Origins 10: 1993: 1172:F.E.A.R. 2: Project Origin 340:. Interplay then released 1920: 1884: 1858: 1826:The WB 100+ Station Group 1740: 1686: 1636: 1612:Castle Rock Entertainment 1580: 1573: 1477: 1446: 1385: 1339: 1289: 1280:TNN Outdoors Pro Hunter 2 1243: 1220:Guardians of Middle-earth 1208: 1181: 1152: 1118: 1091: 1082: 1009: 984: 926: 773: 764: 737: 605:"About Snowblind Studios" 536:Champions: Return to Arms 525: 475: 388:Champions: Return to Arms 328:, which was developed by 216: 203: 192: 184: 173: 165: 157: 147: 137: 128: 1694:Turner Entertainment Co. 1319:Sanity: Aiken's Artifact 1252:Aliens Versus Predator 2 247:. Originally located in 238:role-playing video games 1666:Cartoon Network Studios 1408:Buena Vista Interactive 408:Snowblind then created 300:Interplay Entertainment 1926:Warner Bros. Discovery 1671:Warner Bros. Animation 1659:A Very Good Production 1199:Condemned 2: Bloodshot 1017:Warner Bros. Discovery 1699:Wang Film Productions 1585:Warner Bros. Pictures 1259:Gotham City Impostors 553:PlayStation 2, Xbox, 548:Justice League Heroes 411:Justice League Heroes 397:Acclaim Entertainment 287:which was created by 1623:Spyglass Media Group 1574:Motion Picture Group 1413:Sierra Entertainment 1120:No One Lives Forever 1109:Blood II: The Chosen 1076:Monolith Productions 939:Monolith Productions 611:on February 13, 2011 555:PlayStation Portable 424:PlayStation Portable 374:Brotherhood of Steel 354:Brotherhood of Steel 315:Champions of Norrath 312:games starting with 259:Monolith Productions 234:Kirkland, Washington 197:Kirkland, Washington 188:Monolith Productions 179:Monolith Productions 45:improve this article 1796:New Line Television 1705:De Lane Lea Studios 1649:Alloy Entertainment 944:NetherRealm Studios 488:Top Gear Hyper Bike 125: 60:"Snowblind Studios" 1977:Warner Bros. Games 1763:Fine Line Features 1727:Sunset Productions 1418:Warner Bros. Games 954:Rocksteady Studios 934:Avalanche Software 766:Warner Bros. 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Subsidiary
Video games
Monolith Productions
Kirkland, Washington
Parent
Warner Bros. Interactive Entertainment
snowblind.com
Kirkland, Washington
role-playing video games
Warner Bros. Home Entertainment
Bothell
The Lord of the Rings: War in the North
Monolith Productions
game engine
Baldur's Gate: Dark Alliance
Infinity Engine
BioWare
Interplay Entertainment

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