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in June 2006. He did so because he wished to foster communication between players, find out what they're playing, and provide a showcase where they could display their accomplishments.
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for gamers. Users were able to create profiles and interact with one another with the standard array of social networking tools.
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purchased ThreeSF, Inc., parent company of
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The website is no longer accessible and redirects to EA.com.
182:"Fanning to launch Rupture, a social network for games"
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16:Video game-themed social website
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368:2008 mergers and acquisitions
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119:Jon Baudanza
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89:Registration
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26:Type of site
186:VentureBeat
166:9 September
65:Video games
337:Categories
290:video game
250:2021-08-07
221:2010-05-13
196:2021-08-07
135:References
81:Commercial
46:Founder(s)
155:USA Today
244:Archived
240:Engadget
215:Archived
190:Archived
160:Archived
92:Required
61:Industry
109:History
99:Rupture
40:English
20:Rupture
101:was a
288:This
294:stub
168:2009
117:and
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84:Yes
71:URL
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