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RuneQuest

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857:(Issue 64), Oliver Dickinson reviewed the third edition produced by Avalon Hill, and found "Everything is well laid out and clearly expressed." The major difference he found with previous editions of rules was that most items "cost a great deal more Acquiring good armour, magic items, etc is going to be more of a struggle and so, I feel, more satisfying. I hope this will bring the days of the overmighty PC/NPC to an end; but the difficulties may be precisely what put some players off." Dickinson concluded by giving the new edition an excellent rating of 9 out of 10, saying, "the revised rules deserve a proper trial; they are well thought out and explained, though quite complex, and I suspect will in many cases be welcomed with the words, 'That makes better sense!'" 774:(Issue 11), Jim Donohoe thought the rulebook was "116 pages of well thought-out and comprehensive rules," but he found the character generation system "quite complex." He advised new referees to use the monster loot tables with caution, since the treasure was randomly generated, which meant "the amount of treasure a monster can have can vary wildly using these tables, and a weak monster can have a fortune while a tough one is impoverished. This is one area of the rules which could use some revision." He concluded by giving the game an excellent rating of 9 out of 10, saying, "These are a set of rules which I can recommend as a good alternative to 337:, while all Glorantha-related content required approval by Chaosium, who also retained the copyright of the rules text. As such, the default setting for the third edition was the "Dark Ages of fantasy Europe", but it also included a booklet allowing play in Glorantha. A range of supplements were produced for this edition; generic fantasy was left unbranded, but others were marked as Earth, Glorantha, or Gateway (alternative fantasy) to differentiate them. The third edition was not well-received — RPG historian Stu Horvath called it "an ill-fated third edition of the game that never made the kind of money on which both companies were banking." 978:, RPG historian Stu Horvath noted that unlike other major RPGs of the time, characters did not gain more hit points as they progressed, fueling a need to avoid often deadly combat. "Players uninterested in losing limbs learn to solve problems without swinging swords. In turn, this desire to find non-violent solutions places increasing importance on the details of the setting, so as to give players the material they need to overcome adversity through conversation or clever scheming." 2543: 885:(Issue 87), Peter Green reviewed a new hardcover version of the third edition, and generally liked it, although he did find "a few irritations", notably that reference was made to sections of the 1st- or 2nd-edition rules that no longer existed. He concluded by warning that "beginners should perhaps leave it until they are familiar with a more introductory system Experienced players of other games will find much in 42: 836:
wished to borrow the best parts of the setting for use in other role-playing systems, Freeman thought this would be very difficult: "the systems are too well integrated ... To a great extent this means the game must be adopted entirely or not at all." Freeman concluded by giving this game an Overall
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This, together with its regional history, has led to a "melting pot" of cultures, with unusually-high variety and concentration of non-human species, particularly for a largely-rural setting. This combination of geography and culture creates the backdrop of the Hero Wars, the original setting for the
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purposes, an adventurer's magical strength is proportional to his or her connection to the divine or natural skill at sorcery. One of the innovations of RQG is that characters all have connections to the various runes of Glorantha, and these are used in the casting of magic. For instance, to cast an
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bestiary contains a large selection of fantasy monsters and their physical stats. As well as traditional fantasy staples (dwarves, trolls, undead, lycanthropes, etc.), the book contains original creatures such as goat-headed creatures called broo, and the headless three armed giants called maidstone
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liked the rulebook, calling it "coherent, understandable, and full of examples to illustrate." However, Freeman major issue with "the cumbersome combat system, which is more realistic than most but rather tedious." He also noted that the world of Glorantha was quite dense and hard to comprehend for
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flavor is an adventurer's membership of religious societies. Referred to as cults, these usually have three levels of membership. Lay members are informal members with no insight in to the true nature of the cult. Initiates are directly connected to a god or greater power of the cult. They received
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came out, it was well-organized by the FRP standards of that time. The rules are not painful to read, and a second edition, in which the charts are easier to find, has helped matters considerably. The drawbacks of the game are that the foundation of the game (combat) has play problems and that the
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allows characters to improve their abilities directly; the player needs to roll higher than the character's skill rating. For the climber example used earlier, the player would need to roll greater than 35 on a D100 in order to advance the character's skill. Thus, the better the adventurer is at a
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In RQG, as in most previous editions, a combat round is divided into Strike Ranks, which provide an initiative system based on the character's dexterity, size and weapon. These are assessed sequentially. An attacking character will roll their skill, and if successful the defender has the option of
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is the most playable and elegant fantasy role-playing designed to date. Its only drawback is that it does not cover enough ground for a full-scale role-playing campaign, and is, perhaps, a bit simpler than experienced frp'ers would desire." He concluded by giving it a slightly better than average
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adventures. Set on the northern continent, it consists of five homelands each with their own distinctive cultures: Sartar, Prax, Old Tarsh, Lunar Tarsh and the Grazelands. The whole area is extended upland, with several passes through the surrounding mountains, each leading to different regions.
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Tasks are resolved using three basic systems, simple, opposed, or resistance rolls. All three use a roll-under percentile system to determine success of actions. Bonuses can increase or decrease the target number. Success or failure is further subdivided into categories, derived from the target
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manages to establish itself as a cut above the rest because of its intricate and highly original campaign setting. This is a world that combines high-fantasy heroism with the gritty realities of cross-humanoid racism and the problems of day-to-day living. The cults of the world, which play an
348:/Glorantha relationship, but it was shelved mid-project in 1994 after Stafford refused permission, unhappy with Avalon Hill's stewardship of the third edition. In response, Avalon Hill, as owners of the trademark, began development of a mechanically unrelated game originally titled 484:
In June 2015, following a series of financial issues at Chaosium, Stafford and Petersen retook control of the company. They in turn arranged a merger with Moon Design, which saw the Moon Design management team take over Chaosium. In 2015 they successfully raised funds through
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in August 2006 under a license from Issaries. This required that Mongoose recreate much of the function of prior editions without reusing the prior texts (the copyrights of which were retained by Chaosium). The new rules were developed by a team led by Mongoose co-founder
613:, a hit against a character's leg, weapon arm, or head has specific effects on the game's mechanics and narrative. This was an innovative part of the game's combat system and helped to separate it from the more abstracted, hit-point-based combat of competitors such as 581:
For example, if a character has climbing target of 35% and his player rolls 25 on a D100, the character has succeeded. If they had rolled 01, that would be a critical success, rolling 06, a special success, and 85, a failure.
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individual systems do not mesh together as nicely as one would hope. Among the strengths are its freshness of design concepts, the elimination of the odious 'level' progressions for characters, and the detailed background."
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archers. Some of its traditional fantasy creatures differed notably from the versions from other games (or fantasy or traditional sources); for example, elves are humanoid plant life. Unlike other fantasy RPGs of the time,
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As with most RPGs, players begin by making an adventurer. Starting by creating a family history, adventurers are then developed through a number of dice rolls to represent physical, mental and spiritual characteristics.
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adventurers gain power as they are used in play, but not to the degree that they do in other fantasy RPGs. It is still possible for a weak adventurer to slay a strong one through luck, tactics, or careful planning.
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2017 with the release of a quickstart module. The PDF of the full rules was released in May 2018, with the printed book following later that year. Since then there have been a steady stream of products released for
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The exact divisions of magic vary from edition to edition; RQG addresses spirit magic, rune magic, and sorcery. Other forms, such as dragon magic, exist but are not normally available to adventurers.
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and Glorantha, detailed fantasy worlds would become the norm, not the exception. Dragon Pass paved the way for TSR's Faerûn, better known as the Forgotten Realms, and Krynn, setting for the
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and aimed at providing rules that could be adapted to many fantasy or historical settings, and did not contain any specifically Gloranthan content (though it did use the Gloranthan runes).
765:(Issue No. 19), Dana Holm commented that "Since this game contains a logical system, almost anything can be added to the matrix it presents. A gem of a game. You won't be disappointed." 450:
In July 2011, The Design Mechanism, a company formed by Nash and Whitaker, announced that they had entered a licensing agreement with Issaries and would be producing a 6th edition of
900:, a streamlined version of the 3rd edition rules, and liked what he saw. He concluded, "It's a very good package a very powerful roleplaying game, in a very accessible form." 692:. The well-developed background of the setting offers a breadth of material for players and game masters to draw from. At a time when many RPG settings were cobbled together, 508:, was announced in 2017. It is based heavily on the Chaosium second edition, drawing upon ideas from later editions. The new edition of the game, officially referred to as 1469: 1162:
system games. The book offers many optional rules, as well as genre-specific advice for fantasy, horror, and science-fiction, but contains no setting-specific material.
431:, simply known as "MRQ2" by fans. In May 2011, Mongoose Publishing announced that they had parted company with Issaries, and announced the rebranding of RuneQuest II as 1494: 1329: 252: 117: 928:
intrinsic part of every adventurer's life, add to the mysticism of the game, and give it a level of depth which other fantasy systems can be but envious of."
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and stated that "this is an ideal purchase for any GM who is looking for a realistic, sophisticated and playable system of rules for a fantasy campaign."
850:, and commented "An experienced gamer, who probably bought the rules separately has no need of this edition. However, it might be of use to a newcomer." 1883:
Chaosium's Arthurian RPG, Pendragon, can be considered to be the most distantly-related member of the BRP family; the connection is fairly tenuous
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in 1998, the project was canceled despite being near completion. The copyrights to the rules reverted to the authors, who released it for free as
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The game's combat system was designed in an attempt to recreate live-action combat. Perrin was familiar with mock medieval combat through the
3109: 2494: 1131:(1989), which used coin tosses instead of dice rolls, is the only Chaosium-published role-playing game that does not use any variant of the 2915: 293:, a publishing company set up by Stafford specifically for the release of the game. In 1978, The Chaosium published the first edition of 967:, John ONeill said "The interior art is terrific throughout, and the writing is crisp and clear. Like all the best role playing books, 646:
are not divided into those who do use magic and those who do not. At the time of the game's release, this was an unorthodox mechanic.
1866: 375:, left the management of Chaosium (though they remained shareholders in the company). Stafford had formed a subsidiary company, 2899: 2835: 1127: 737:
The basic rules describe 21 cults, whose availability is related to an adventurer's rune affinities, homeland, and occupation.
1904: 3197: 2583: 2486: 1953: 1850: 1548: 1158:, which was released in 2008 as a single, comprehensive 400 page book, incorporating material from many of their previous 2155: 1034: 1501: 3405: 3390: 2875: 2567: 2526: 3157: 2803: 2187: 1430: 1296: 424: 2607: 2291: 2139: 1026: 1010: 591: 1330:"Modular: Resurrecting RuneQuest: An Investigation by the Tales of the Reaching Moon Editorial Staff – Black Gate" 3029: 2859: 2819: 2371: 416:. The official setting takes place during the Second Age of Glorantha (previous editions covered the Third Age). 228: 77: 3045: 2518: 2107: 1655: 734:
magic in return. Rune levels are priestly, martial leaders or shaman, working for the god's ideals and goals.
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has developed in many different ways over its 40-year history. This section focuses on the current edition
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Rules for skill advancement also use percentile dice. In a departure from the level-based advancement of
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rules, which became the basis for numerous other games. There have been several editions of the game.
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The setting included for the current, and all but one of the previous editions has been the world of
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Cite error: The named reference "mahg" was defined multiple times with different content (see the
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to recommend it it is superb value and well worth getting even if you never intend to play it."
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rules were introduced in every one of those games, to suit the flavor of each game's universe.
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saga. But few would ever achieve the elegant but approachable rules complexity of the original
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In 2016, it was announced that The Design Mechanism had parted ways with Moon Design and that
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Ignite spell, creating a fire, the player would need to roll under his fire rune affinity.
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to support it. The second edition and its supplements were republished as part of the 2015
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Pettengale, Paul (Christmas 1996). "Arcane Presents the Top 50 Roleplaying Games 1996".
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rules, a campaign can be set up simply and quickly with little effort to the referee."
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In order to increase distribution and marketing of the game, Chaosium made a deal with
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quickly established itself as the second most popular fantasy role-playing game after
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to produce a hardcover reprint of the second edition and PDFs of its supplements as
3288: 3189: 2973: 2635: 2427: 2355: 2131: 2115: 1901: 878:, and I welcome most of the changes and innovations, particularly Fatigue Points." 3101: 2651: 2339: 2307: 1908: 1828: 1689: 1650: 1630: 1585: 1465: 939: 842: 789: 761: 697: 409: 318:. In the four years before the second edition was superseded, Chaosium published 260: 243:. Beginning in 1984, publication passed between a number of companies, including 461:
In 2013, Stafford sold Issaries outright, and with it the Glorantha setting and
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was released in late 2011 under the Open Gaming License. Mongoose titles for
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offered players a vibrant living world, giving them a much more developed
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used a 1-20 scale and 1d20 roll instead of a percentile scale and 1d100.
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editions. It was used for many Chaosium role-playing games that followed
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magazine to determine the 50 most popular roleplaying games of all time,
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In 2004, Chaosium released a print-on-demand version of the 3rd edition
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system was published in a simplified form edited by Greg Stafford and
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In January 2010, Mongoose published a much-revised edition written by
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In 1998, following the financial failure of the collectible card game
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A second edition, with various minor revisions, was released in 1979.
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under license in 2009. Moon Design maintained the Design Mechanism's
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is fascinating to flip through even if you're not a fantasy gamer."
2949: 2219: 1549:"Modular: Chaosium Announces New Version of RuneQuest – Black Gate" 846:(Issue No. 35), Forrest Johnson reviewed the 1980 boxed edition of 745:
All editions of RuneQuest have had supplements published for them.
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to form the basis of several other games. In 1980 the core of the
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or instill a fervent loyalty in fans that would span decades."
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Although all adventurers have access to magic, for practical
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Holm, Dana (September–October 1978). "RuneQuest: A Review".
1154:. That same year, Chaosium began preparing a new edition of 340:
A proposed fourth edition developed by Avalon Hill, titled
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to publish an all-new game system set in Glorantha called
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Dickinson, Oliver (March 1986). "RuneQuest Ruminations".
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Failure (above the target number and specifically 96-100)
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in 2003 after the rights to that name, along with the
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Johnson, Forrest (January 1981). "Capsule Reviews".
1425:. Cambridge, Massachusetts: MIT Press. p. 274. 1316:"Kickstarter campaign for RuneQuest Classic Edition" 708:
This region of Glorantha is the default setting for
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Fumble (1/20 of target number and specifically 100).
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was ranked 5th. Editor Paul Pettengale commented: "
700:with established geography, history, and religion. 397:trademark, were acquired from Hasbro by Issaries. 3372: 1604:Donohoe, Jim (February–March 1979). "Open Box". 1563:"RuneQuest: Roleplaying in Glorantha Quickstart" 1379: 813:reviewed the second edition and commented "When 255:, before finally returning to Chaosium in 2016. 1369:(3 ed.). Baltimore, Maryland: Avalon Hill. 674:encouraged the use of monsters as adventurers. 2495:Axis & Allies Naval Miniatures: War at Sea 1676:. New York: Simon & Schuster. p. 250. 986:Chaosium reused the rules system developed in 500:would continue to be published under the name 3110:1830: The Game of Railroads and Robber Barons 1947: 2559: 1708:Dickinson, Oliver (April 1985). "Open Box". 473:, which had published the second edition of 352:. However, when Avalon Hill was acquired by 1310: 1308: 1284: 1192: 1190: 634:skill the more difficult it is to improve. 259:is notable for its system, designed around 1954: 1940: 1808: 1771:Cockburn, Paul (August 1987). "Open Box". 1373: 1264: 934:was chosen for inclusion in the 2007 book 371:, Stafford, along with fellow shareholder 297:, a role-playing game set in the world of 40: 3264: 1728: 1707: 1624: 1423:Monsters, Aliens, and Holes in the Ground 976:Monsters, Aliens, and Holes in the Ground 759:In the September–October 1978 edition of 1802: 1770: 1644: 1634:(1). Simulations Publications, Inc.: 34. 1305: 1260:. Albany, California, USA: The Chaosium. 1234:. Albany, California, USA: The Chaosium. 1187: 565:Critical success (1/20 of target number) 1827: 1750:Green, Peter (March 1987). "Open Box". 1686: 1668: 1603: 1464: 1420: 1416: 1414: 1341: 1339: 703: 14: 3373: 2487:Axis & Allies: Battle of the Bulge 1902:Chaosium.com: News - Basic Roleplaying 1458: 1128:Prince Valiant: The Story-Telling Game 768:In the February–March 1979 edition of 568:Special success (1/5 of target number) 3416:Role-playing games introduced in 1979 1935: 1785: 1749: 1638: 1618: 1098:The science-fiction roleplaying game 874:reflects his conception of Glorantha 724: 539: 1764: 1743: 1722: 1701: 1680: 1597: 1582: 1576: 1411: 1336: 1238: 1212: 1197:Michael O'Brien (December 6, 2015). 504:. Shortly thereafter a new edition, 239:. It was first published in 1978 by 2900:Avalon Hill's Advanced Civilization 2876:1830: Railroads & Robber Barons 2527:Axis & Allies: World War I 1914 2156:Rise and Decline of the Third Reich 1662: 1628:(March 1980). "A Galaxy of Games". 1437: 1393:. Baltimore, Maryland: Avalon Hill. 915:In a 1996 reader poll conducted by 896:(Issue 92), Paul Cockburn reviewed 506:RuneQuest: Roleplaying in Glorantha 344:, was intended to return the tight 177:RuneQuest: Roleplaying in Glorantha 24: 1821: 1353:; Henderson, Steve; Willis, Lynn; 957:In a review of the 6th edition of 910:RuneQuest Fantasy Roleplaying Game 837:Evaluation of "Good to Very Good" 605:combat system has a subsystem for 555: 342:RuneQuest: Adventures in Glorantha 27:Fantasy tabletop role-playing game 25: 3427: 1916: 832:new players. And if enterprising 2608:Tales from the Floating Vagabond 2541: 1152:Basic Roleplaying Creatures Book 1011:generic role-playing game system 598:parrying or dodging the attack. 592:Society for Creative Anachronism 279:released the fantasy board game 2820:Darkhorn: Realm of the Warlords 2519:Axis & Allies: Pacific 1940 1961: 1895: 1873: 1859: 1555: 1541: 1519: 1487: 1446: 1397: 571:Success (target number or less) 301:which Stafford had created for 263:and an early implementation of 231:, and Warren James, and set in 3198:Star Wars – The Queen's Gambit 2511:Axis & Allies: Europe 1940 2503:Axis & Allies: Guadalcanal 1656:Simulations Publications, Inc. 1495:"Press Release, July 20, 2011" 1322: 1278: 1171: 1144:Basic Roleplaying Players Book 892:In the August 1987 edition of 740: 660: 620: 412:, and were released under the 387:in 2000. It was later renamed 13: 1: 3214:Betrayal at House on the Hill 1674:The Complete Book of Wargames 1165: 1013:, derived from the two first 881:In the March 1987 edition of 853:In the April 1985 edition of 824:The Complete Book of Wargames 787:In the March 1980 edition of 750:List of RuneQuest supplements 2660:North Atlantic Convoy Raider 2479:Axis & Allies Miniatures 1148:Basic Roleplaying Magic Book 840:In the July 1981 edition of 754: 512:for short, was previewed on 289:), produced and marketed by 49:, box cover illustration by 7: 1885:(see the BRP review in the 1291:. Plume Books. p. 81. 1115:Minor modifications of the 10: 3432: 2748:Computer Football Strategy 2463:Axis & Allies: Pacific 1365:; Turney, Raymond (1984). 1180:RPG Systems & Versions 860:Oliver Dickinson reviewed 805:In the July 1980 issue of 747: 681: 677: 403:released a new edition of 270: 217:tabletop role-playing game 3406:Mongoose Publishing games 3391:Basic Role-Playing System 3360:List of Avalon Hill games 3342: 3321: 3303: 2933: 2916:Wooden Ships and Iron Men 2836:Wooden Ships and Iron Men 2788:Quest of the Space Beagle 2618: 2550: 2539: 2455:Axis & Allies: Europe 2364:Turning Point: Stalingrad 2180:Wooden Ships and Iron Men 1969: 1838:Hobby Games: The 100 Best 1798:(21): 69–70. August 1989. 1527:"Classic Fantasy Preview" 1285:Livingstone, Ian (1983). 981: 936:Hobby Games: The 100 Best 585: 524: 211:(commonly abbreviated as 194: 186: 126: 95: 58: 39: 2892:World at War: Stalingrad 2471:Axis & Allies: D-Day 2412:Empire of the Rising Sun 2300:B-17, Queen of the Skies 1907:August 22, 2007, at the 1831:(2007). "RuneQuest". In 1230:; James, Warren (1978). 637: 471:Moon Design Publications 47:RuneQuest Deluxe Edition 3230:Monsters Menace America 2692:Empire of the Over-Mind 2316:White Bear and Red Moon 2108:Origins of World War II 1106:Fantasy Games Unlimited 969:RuneQuest Sixth Edition 320:over twenty supplements 303:White Bear and Red Moon 282:White Bear and Red Moon 275:In 1975, game designer 219:originally designed by 2884:D-Day: America Invades 2244:Victory in the Pacific 1843:Green Ronin Publishing 1648:(July 1980). "Games". 802:rating of 7 out of 9. 777:Dungeons & Dragons 627:Dungeons & Dragons 615:Dungeons & Dragons 315:Dungeons & Dragons 172:(The Design Mechanism) 85:Glorantha Material by 3150:Advanced Civilization 2332:Advanced Squad Leader 2324:Panzergruppe Guderian 1421:Horvath, Stu (2023). 498:RuneQuest 6th edition 235:'s mythical world of 3355:Wizards of the Coast 3158:History of the World 2804:Under Southern Skies 2780:Jupiter Mission 1999 2388:Advanced Third Reich 2204:Air Assault on Crete 2164:The Russian Campaign 1845:. pp. 261–264. 1792:"Dreading the Day". 1507:on February 24, 2021 1332:. December 27, 2017. 704:The Dragon Pass area 443:were re-released as 253:The Design Mechanism 118:The Design Mechanism 3401:Greg Stafford games 2592:Powers & Perils 2372:Battle of the Bulge 2292:Panzer Armee Afrika 2140:Alexander the Great 1869:. January 18, 2014. 1695:Steve Jackson Games 1529:. February 20, 2016 1474:Mongoose Publishing 1453:"RuneQuest II News" 1288:Dicing with Dragons 534:RuneQuest Glorantha 447:-compatible books. 401:Mongoose Publishing 249:Mongoose Publishing 113:Mongoose Publishing 36: 3411:Steve Perrin games 3329:Charles S. Roberts 3273:Down with the King 3166:Age of Renaissance 3030:Source of the Nile 2860:Operation Crusader 2852:Flight Commander 2 2724:Andromeda Conquest 2628:B-1 Nuclear Bomber 2552:Role-playing games 1110:Basic Role-Playing 1108:in 1983, used the 1001:Basic Role-Playing 942:commented, "After 898:Advanced Runequest 725:Cults and religion 540:Character creation 350:RuneQuest: Slayers 199:Basic Role-Playing 32: 3386:Avalon Hill games 3368: 3367: 3299: 3298: 3182:Stratego: Legends 3134:Merchant of Venus 2924:Achtung Spitfire! 2584:Lords of Creation 2578: 2577: 2537: 2536: 2447:Axis & Allies 2428:Axis & Allies 2284:Storm Over Arnhem 2212:Arab-Israeli Wars 2188:Starship Troopers 1852:978-1-932442-96-0 1815:Future Publishing 1795:The Games Machine 1551:. April 10, 2017. 1468:(June 16, 2011). 1252:; James, Warren; 1183:, August 21, 2020 1156:Basic Roleplaying 974:In his 2023 book 905:The Games Machine 821:In the 1980 book 729:A key element of 721:was created for. 491:RuneQuest Classic 425:Lawrence Whitaker 414:Open Game License 324:RuneQuest Classic 204: 203: 16:(Redirected from 3423: 3289:Titan: The Arena 3262: 3261: 3190:Cosmic Encounter 3142:Republic of Rome 2636:Computer Acquire 2557: 2556: 2545: 2444: 2443: 2420:London's Burning 2124:Richthofen's War 2116:Outdoor Survival 2004:Chancellorsville 1956: 1949: 1942: 1933: 1932: 1928: 1927: 1925:Official website 1911: 1899: 1893: 1892: 1877: 1871: 1870: 1863: 1857: 1856: 1825: 1819: 1818: 1806: 1800: 1799: 1789: 1783: 1782: 1768: 1762: 1761: 1747: 1741: 1740: 1726: 1720: 1719: 1705: 1699: 1698: 1684: 1678: 1677: 1666: 1660: 1659: 1642: 1636: 1635: 1622: 1616: 1615: 1601: 1595: 1594: 1580: 1574: 1573: 1571: 1569: 1559: 1553: 1552: 1545: 1539: 1538: 1536: 1534: 1523: 1517: 1516: 1514: 1512: 1506: 1500:. 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1833:Lowder, James 1830: 1829:Jaquays, Paul 1824: 1816: 1812: 1805: 1797: 1796: 1788: 1780: 1776: 1775: 1767: 1759: 1755: 1754: 1746: 1738: 1734: 1733: 1725: 1717: 1713: 1712: 1704: 1696: 1692: 1691: 1683: 1675: 1671: 1665: 1657: 1653: 1652: 1651:Ares Magazine 1647: 1641: 1633: 1632: 1631:Ares Magazine 1627: 1621: 1613: 1609: 1608: 1600: 1592: 1588: 1587: 1579: 1564: 1558: 1550: 1544: 1528: 1522: 1503: 1496: 1490: 1475: 1471: 1467: 1461: 1454: 1449: 1441: 1434: 1432:9780262048224 1428: 1424: 1417: 1415: 1406: 1405:"RuinedQuest" 1400: 1392: 1391: 1386: 1382: 1376: 1368: 1364: 1360: 1356: 1352: 1348: 1347:Perrin, Steve 1342: 1340: 1331: 1325: 1317: 1311: 1309: 1300: 1298:0-452-25447-7 1294: 1290: 1289: 1281: 1273: 1272:"Maranci.net" 1267: 1259: 1255: 1251: 1247: 1246:Perrin, Steve 1241: 1233: 1229: 1225: 1221: 1220:Perrin, Steve 1215: 1200: 1193: 1191: 1182: 1181: 1174: 1170: 1163: 1161: 1157: 1153: 1149: 1145: 1141: 1136: 1134: 1130: 1129: 1124: 1123: 1118: 1113: 1111: 1107: 1103: 1102: 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Laws 378: 374: 370: 369: 363: 361: 360: 355: 351: 347: 343: 338: 336: 332: 327: 326:Kickstarter. 325: 321: 317: 316: 311: 306: 304: 300: 296: 292: 288: 284: 283: 278: 277:Greg Stafford 268: 266: 262: 258: 254: 250: 246: 242: 238: 234: 233:Greg Stafford 230: 226: 222: 218: 214: 210: 209: 200: 197: 193: 189: 185: 178: 174: 171: 167: 164: 160: 157: 153: 151:(Avalon Hill) 150: 146: 143: 139: 136: 132: 131: 129: 125: 119: 116: 114: 111: 109: 106: 104: 101: 100: 98: 94: 88: 87:Greg Stafford 84: 81: 79: 76: 74: 71: 69: 66: 65: 63: 61: 57: 52: 48: 43: 38: 35: 30: 19: 3310: 3287: 3279: 3271: 3252: 3244: 3236: 3228: 3220: 3212: 3204: 3196: 3188: 3180: 3172: 3164: 3156: 3148: 3140: 3132: 3124: 3116: 3108: 3100: 3092: 3084: 3076: 3070:Conquistador 3068: 3060: 3052: 3046:Civilization 3044: 3036: 3028: 3020: 3012: 3004: 2996: 2988: 2980: 2972: 2964: 2956: 2948: 2940: 2922: 2914: 2906: 2898: 2890: 2882: 2874: 2866: 2858: 2850: 2842: 2834: 2826: 2818: 2810: 2802: 2796:Space Cowboy 2794: 2786: 2778: 2770: 2762: 2754: 2746: 2738: 2730: 2722: 2714: 2706: 2698: 2690: 2682: 2674: 2666: 2658: 2650: 2642: 2634: 2626: 2606: 2599: 2598: 2590: 2582: 2566: 2525: 2517: 2509: 2501: 2493: 2485: 2477: 2469: 2461: 2453: 2434: 2426: 2418: 2410: 2402: 2394: 2386: 2378: 2370: 2362: 2354: 2346: 2338: 2330: 2322: 2314: 2306: 2298: 2290: 2282: 2276:Hitler's War 2274: 2266: 2258: 2250: 2242: 2236:Squad Leader 2234: 2226: 2218: 2210: 2202: 2194: 2186: 2178: 2170: 2162: 2154: 2146: 2138: 2130: 2122: 2114: 2106: 2098: 2090: 2082: 2074: 2066: 2058: 2050: 2042: 2036:Afrika Korps 2034: 2026: 2018: 2010: 2002: 1994: 1986: 1978: 1897: 1886: 1882: 1875: 1861: 1836: 1823: 1810: 1804: 1793: 1787: 1772: 1766: 1751: 1745: 1730: 1724: 1709: 1703: 1688: 1682: 1673: 1670:Freeman, Jon 1664: 1649: 1640: 1629: 1620: 1605: 1599: 1584: 1578: 1566:. Retrieved 1557: 1543: 1531:. Retrieved 1521: 1509:. Retrieved 1502:the original 1489: 1477:. Retrieved 1473: 1460: 1448: 1422: 1399: 1388: 1375: 1366: 1359:Rolston, Ken 1324: 1286: 1280: 1266: 1257: 1240: 1231: 1214: 1202:. Retrieved 1179: 1173: 1159: 1155: 1151: 1147: 1143: 1139: 1137: 1132: 1126: 1120: 1116: 1114: 1109: 1099: 1097: 1089: 1081: 1073: 1065: 1057: 1049: 1041: 1033: 1027:Stormbringer 1025: 1018: 1014: 1006: 999: 991: 987: 985: 975: 973: 968: 962: 958: 956: 951: 947: 943: 935: 931: 930: 924: 920: 916: 914: 909: 903: 902: 897: 893: 891: 886: 882: 880: 875: 871: 865: 861: 859: 854: 852: 847: 841: 839: 822: 820: 814: 806: 804: 798: 793:(Issue #1), 788: 786: 781: 780:. Using the 775: 769: 767: 760: 758: 744: 736: 730: 728: 718: 714: 709: 707: 693: 687: 671: 666: 664: 656: 651:game balance 648: 643: 641: 630: 626: 624: 614: 610: 607:hit location 606: 602: 600: 596: 589: 580: 559: 548: 547: 543: 533: 529: 528: 518: 514:Free RPG Day 509: 505: 501: 497: 495: 490: 483: 478: 474: 466: 462: 460: 456:RuneQuest II 455: 451: 449: 444: 441:RuneQuest II 440: 436: 432: 429:RuneQuest II 428: 418: 404: 399: 394: 388: 384: 366: 364: 357: 349: 345: 341: 339: 334: 328: 323: 313: 309: 307: 302: 294: 291:The Chaosium 286: 280: 274: 256: 241:The Chaosium 221:Steve Perrin 212: 207: 206: 205: 176: 169: 163:RuneQuest II 162: 155: 148: 141: 134: 82:Warren James 68:Steve Perrin 46: 33: 29: 3312:The General 3062:Amoeba Wars 3054:Machiavelli 3022:Magic Realm 2934:Board games 2812:Under Fire! 2764:Gulf Strike 2756:Panzer-Jagd 2732:Legionnaire 2396:Guadalcanal 2092:PanzerBlitz 1963:Avalon Hill 1774:White Dwarf 1753:White Dwarf 1732:White Dwarf 1711:White Dwarf 1607:White Dwarf 1511:January 22, 1250:Turney, Ray 1224:Turney, Ray 1204:December 8, 996:Lynn Willis 948:Dragonlance 894:White Dwarf 883:White Dwarf 867:White Dwarf 862:RuneQuest 3 855:White Dwarf 834:gamemasters 829:Jon Freeman 771:White Dwarf 741:Supplements 731:RuneQuest's 715:Dragon Pass 661:Other rules 621:Advancement 487:Kickstarter 359:RuneSlayers 331:Avalon Hill 287:Dragon Pass 245:Avalon Hill 170:6th edition 149:3rd edition 142:2nd edition 135:1st edition 127:Publication 108:Avalon Hill 3375:Categories 3265:Card games 3006:Bowl Bound 2990:Rail Baron 2942:Management 2772:Incunabula 2436:Battle Cry 2196:War at Sea 2060:Blitzkrieg 2044:Stalingrad 1996:Gettysburg 1988:Tactics II 1887:Side Notes 1591:Metagaming 1166:References 1101:Other Suns 1051:Superworld 964:Black Gate 225:Ray Turney 179:(Chaosium) 165:(Mongoose) 158:(Mongoose) 96:Publishers 73:Ray Turney 3381:RuneQuest 3334:Eric Dott 3304:Magazines 3246:RoboRally 3238:Nexus Ops 3174:Air Baron 3118:Britannia 2974:Diplomacy 2958:Kingmaker 2868:Kingmaker 2844:5th Fleet 2740:Telengard 2716:The Alien 2708:Voyager I 2600:RuneQuest 2012:Civil War 1889:section)" 1658:: 30, 33. 1440:help page 1367:RuneQuest 1258:RuneQuest 1232:RuneQuest 1140:RuneQuest 1122:Pendragon 1075:Pendragon 1067:Ringworld 1019:RuneQuest 1015:RuneQuest 992:RuneQuest 988:RuneQuest 959:RuneQuest 952:RuneQuest 944:RuneQuest 932:RuneQuest 925:RuneQuest 921:RuneQuest 908:reviewed 887:Runequest 848:RuneQuest 799:RuneQuest 782:Runequest 755:Reception 719:RuneQuest 710:RuneQuest 694:RuneQuest 690:Glorantha 684:Glorantha 672:RuneQuest 667:RuneQuest 644:RuneQuest 631:RuneQuest 611:RuneQuest 603:RuneQuest 549:RuneQuest 530:RuneQuest 481:license. 479:RuneQuest 475:HeroQuest 467:HeroQuest 463:RuneQuest 452:RuneQuest 421:Pete Nash 405:RuneQuest 395:RuneQuest 390:HeroQuest 385:Hero Wars 346:RuneQuest 335:RuneQuest 310:RuneQuest 299:Glorantha 295:RuneQuest 257:RuneQuest 237:Glorantha 208:RuneQuest 156:RuneQuest 60:Designers 34:RuneQuest 18:Runequest 2950:Squander 2828:Guderian 2308:Up Front 2228:Napoleon 2220:Hexagony 2028:Bismarck 1971:Wargames 1905:Archived 1817:: 25–35. 1718:: 12–13. 1672:(1980). 1614:: 18–19. 1593:: 22–23. 1533:March 7, 1479:June 28, 1387:(1985). 1256:(1979). 1135:system. 1091:Nephilim 1083:Hawkmoon 1059:ElfQuest 561:number: 103:Chaosium 51:Jody Lee 3343:Related 3126:Kremlin 3094:Wizards 3078:Paydirt 2966:Acquire 2676:NukeWar 2348:Platoon 2068:Jutland 1980:Tactics 1835:(ed.). 1568:July 6, 1390:Vikings 678:Setting 536:(RQG). 502:Mythras 427:called 271:History 195:Systems 190:Fantasy 3350:Hasbro 3322:People 3292:(1997) 3284:(1981) 3276:(1981) 3257:(2005) 3249:(2005) 3241:(2005) 3233:(2005) 3225:(2004) 3217:(2004) 3209:(2002) 3201:(2000) 3193:(2000) 3185:(1999) 3177:(1996) 3169:(1996) 3161:(1993) 3153:(1991) 3145:(1990) 3137:(1988) 3129:(1988) 3121:(1987) 3113:(1986) 3105:(1983) 3097:(1982) 3089:(1982) 3081:(1982) 3073:(1981) 3065:(1981) 3057:(1980) 3049:(1980) 3041:(1980) 3033:(1979) 3025:(1979) 3017:(1979) 3009:(1978) 3001:(1977) 2993:(1977) 2985:(1976) 2977:(1976) 2969:(1976) 2961:(1975) 2953:(1965) 2945:(1960) 2927:(1997) 2919:(1996) 2911:(1996) 2903:(1996) 2895:(1995) 2887:(1995) 2879:(1995) 2871:(1995) 2863:(1994) 2855:(1994) 2847:(1994) 2839:(1987) 2831:(1987) 2823:(1985) 2815:(1985) 2807:(1984) 2799:(1984) 2791:(1984) 2783:(1984) 2775:(1984) 2767:(1984) 2759:(1983) 2751:(1983) 2743:(1982) 2735:(1982) 2727:(1982) 2719:(1982) 2711:(1981) 2703:(1981) 2700:Galaxy 2695:(1981) 2687:(1981) 2679:(1980) 2671:(1980) 2663:(1980) 2655:(1980) 2647:(1980) 2639:(1980) 2631:(1980) 2611:(1991) 2603:(1984) 2595:(1983) 2587:(1983) 2571:(1983) 2530:(2013) 2522:(2010) 2514:(2010) 2506:(2007) 2498:(2007) 2490:(2006) 2482:(2005) 2474:(2004) 2466:(2001) 2458:(1999) 2439:(2000) 2431:(1999) 2423:(1995) 2415:(1995) 2407:(1993) 2399:(1992) 2391:(1992) 2383:(1991) 2380:Midway 2375:(1991) 2367:(1989) 2359:(1987) 2351:(1986) 2343:(1985) 2335:(1985) 2327:(1984) 2319:(1983) 2311:(1983) 2303:(1983) 2295:(1982) 2287:(1981) 2279:(1981) 2271:(1980) 2263:(1980) 2255:(1979) 2247:(1977) 2239:(1977) 2231:(1977) 2223:(1977) 2215:(1977) 2207:(1977) 2199:(1976) 2191:(1976) 2183:(1975) 2175:(1975) 2172:Tobruk 2167:(1974) 2159:(1974) 2151:(1974) 2143:(1974) 2135:(1974) 2127:(1972) 2119:(1972) 2111:(1971) 2103:(1971) 2100:Caesar 2095:(1970) 2087:(1969) 2079:(1968) 2071:(1967) 2063:(1965) 2055:(1964) 2052:Midway 2047:(1963) 2039:(1963) 2031:(1962) 2023:(1961) 2015:(1961) 2007:(1961) 1999:(1958) 1991:(1958) 1983:(1954) 1849:  1813:(14). 1811:Arcane 1777:(92). 1756:(87). 1735:(75). 1714:(64). 1693:(35). 1610:(11). 1589:(19). 1429:  1295:  1150:, and 1094:(1992) 1086:(1985) 1078:(1985) 1070:(1984) 1062:(1984) 1054:(1983) 1046:(1982) 1038:(1981) 1030:(1981) 982:Legacy 917:Arcane 876:better 586:Combat 525:System 445:Legend 437:Legend 433:Legend 368:Mythos 354:Hasbro 251:, and 187:Genres 53:, 1983 3086:Titan 2982:TwixT 2084:Anzio 2020:D-Day 1739:: 11. 1697:: 24. 1654:(3). 1505:(PDF) 1498:(PDF) 1009:is a 1003:(BRP) 638:Magic 265:skill 175:2018 168:2012 161:2010 154:2006 147:1984 140:1979 133:1978 3014:Dune 2132:1776 2076:1914 1847:ISBN 1781:: 3. 1760:: 2. 1570:2017 1535:2016 1513:2012 1481:2011 1427:ISBN 1293:ISBN 1206:2015 864:for 807:Ares 790:Ares 665:The 601:The 465:and 423:and 1160:BRP 1133:BRP 1117:BRP 1007:BRP 998:as 961:in 872:RQ3 594:. 519:RQG 510:RQG 3377:: 1841:. 1472:. 1442:). 1413:^ 1383:; 1361:; 1357:; 1349:; 1338:^ 1307:^ 1248:; 1226:; 1222:; 1189:^ 1146:, 1005:. 938:. 815:RQ 809:, 629:, 617:. 493:. 435:. 362:. 305:. 247:, 227:, 223:, 213:RQ 1955:e 1948:t 1941:v 1891:. 1881:" 1855:. 1572:. 1537:. 1515:. 1483:. 1435:. 1407:. 1318:. 1301:. 1274:. 1208:. 20:)

Index

Runequest

Jody Lee
Designers
Steve Perrin
Ray Turney
Steve Henderson
Greg Stafford
Chaosium
Avalon Hill
Mongoose Publishing
The Design Mechanism
Basic Role-Playing
tabletop role-playing game
Steve Perrin
Ray Turney
Steve Henderson
Greg Stafford
Glorantha
The Chaosium
Avalon Hill
Mongoose Publishing
The Design Mechanism
percentile dice
skill
Greg Stafford
White Bear and Red Moon
The Chaosium
Glorantha
Dungeons & Dragons

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