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Repeated game

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122:). A player may normally choose to act selfishly to increase their own reward rather than play the socially optimum strategy. However, if it is known that the other player is following a trigger strategy, then the player expects to receive reduced payoffs in the future if they deviate at this stage. An effective trigger strategy ensures that cooperating has more utility to the player than acting selfishly now and facing the other player's punishment in the future. 584:. Because these equilibria differ markedly in terms of payoffs for Player 2, Player 1 can propose a strategy over multiple stages of the game that incorporates the possibility for punishment or reward for Player 2. For example, Player 1 might propose that they play (A, X) in the first round. If Player 2 complies in round one, Player 1 will reward them by playing the equilibrium (A, Z) in round two, yielding a total payoff over two rounds of (7, 9). 79:
with their own personal interests, and do not care about the benefits or costs that their actions bring to competitors. On the other hand, gas stations make a profit even if there is another gas station adjacent. One of the most crucial reasons is that their interaction is not one-off. This condition is portrayed by repeated games, in which two gas stations compete for pricing (stage games) across an indefinite time range t = 0, 1, 2,....
491:. The unique stage game Nash equilibrium must be played in the last round regardless of what happened in earlier rounds. Knowing this, players have no incentive to deviate from the unique stage game Nash equilibrium in the second-to-last round, and so on this logic is applied back to the first round of the game. This ‘unravelling’ of a game from its endpoint can be observed in the 78:
is inefficient (for gas stations) that both charge p = c. This is more of a rule than an exception: in a staged game, the Nash equilibrium is the only result that an agent can consistently acquire in an interaction, and it is usually inefficient for them. This is because the agents are just concerned
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In this way, the threat of punishment in a future round incentivizes a collaborative, non-equilibrium strategy in the first round. Because the final round of any finitely repeated game, by its very nature, removes the threat of future punishment, the optimal strategy in the last round will always be
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Repeated games allow for the study of the interaction between immediate gains and long-term incentives. A finitely repeated game is a game in which the same one-shot stage game is played repeatedly over a number of discrete time periods, or rounds. Each time period is indexed by 0 < t ≀ T where T
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games, it is found that the preferred strategy is not to play a Nash strategy of the stage game, but to cooperate and play a socially optimum strategy. An essential part of strategies in infinitely repeated game is punishing players who deviate from this cooperative strategy. The punishment may be
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Infinite games are those in which the game is being played an infinite number of times. A game with an infinite number of rounds is also equivalent (in terms of strategies to play) to a game in which the players in the game do not know for how many rounds the game is being played. Infinite games
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price of gasoline). Assume that when they both charge p = 10, their joint profit is maximized, resulting in a high profit for everyone. Despite the fact that this is the best outcome for them, they are motivated to deviate. By modestly lowering the price, either can steal all of their competitors'
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shows a two-stage repeated game with a unique Nash equilibrium. Because there is only one equilibrium here, there is no mechanism for either player to threaten punishment or promise reward in the game's second round. As such, the only strategy that can be supported as a subgame perfect Nash
703:. While it is easier to treat a situation where one player is informed and the other not, and when information received by each player is independent, it is possible to deal with zero-sum games with incomplete information on both sides and signals that are not independent. 502:. While a Nash equilibrium must be played in the last round, the presence of multiple equilibria introduces the possibility of reward and punishment strategies that can be used to support deviation from stage game Nash equilibria in earlier rounds. 587:
If Player 2 deviates to (A, Z) in round one instead of playing the agreed-upon (A, X), Player 1 can threaten to punish them by playing the (B, Y) equilibrium in round two. This latter situation yields payoff (5, 7), leaving both players worse off.
667:. To interpret: this result means that the very presence of a known, finite time horizon sabotages cooperation in every single round of the game. Cooperation in iterated games is only possible when the number of rounds is infinite or unknown. 687:. It may be deducted that you can determine the characterization of equilibrium payoffs in infinitely repeated games. Through alternation between two payoffs, say a and f, the average payoff profile may be a weighted average between a and f. 91:
Finite games are those in which both players know that the game is being played a specific (and finite) number of rounds, and that the game ends for certain after that many rounds have been played. In general, finite games can be solved by
131:. An important feature of a repeated game is the way in which a player's preferences may be modelled. There are many different ways in which a preference relation may be modelled in an infinitely repeated game, but two key ones are : 592:
one of the game's equilibria. It is the payoff differential between equilibria in the game represented in Example 1 that makes a punishment/reward strategy viable (for more on the influence of punishment and reward on game strategy, see '
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Even if the game being played in each round is identical, repeating that game a finite or an infinite number of times can, in general, lead to very different outcomes (equilibria), as well as very different optimal strategies.
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equilibrium is that of playing the game's unique Nash equilibrium strategy (D, N) every round. In this case, that means playing (D, N) each stage for two stages (n=2), but it would be true for any finite number of stages
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Finitely repeated games with an unknown or indeterminate number of time periods, on the other hand, are regarded as if they were an infinitely repeated game. It is not possible to apply backward induction to these games.
54:. Repeated games capture the idea that a player will have to take into account the impact of their current action on the future actions of other players; this impact is sometimes called their reputation. 434: 74:
customers, nearly doubling their revenues. P = c, where their profit is zero, is the only price without this profit deviation. In other words, in the pricing competition game, the only
344: 100:(or games that are being repeated an unknown number of times) cannot be solved by backwards induction as there is no "last round" to start the backwards induction from. 125:
There are many results in theorems which deal with how to achieve and maintain a socially optimal equilibrium in repeated games. These results are collectively called
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Repeated games may be broadly divided into two classes, finite and infinite, depending on how long the game is being played for.
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that are adjacent to one another. They compete by publicly posting pricing, and have the same and constant marginal cost c (the
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Repeated games can include some incomplete information. Repeated games with incomplete information were pioneered by
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For those repeated games with a fixed and known number of time periods, if the stage game has a unique
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is the total number of periods. A player's final payoff is the sum of their payoffs from each round.
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playing a strategy which leads to reduced payoff to both players for the rest of the game (called a
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The most widely studied repeated games are games that are repeated an infinite number of times. In
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strategy profile of playing the stage game equilibrium in each round. This can be deduced through
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If the stage game has more than one Nash equilibrium, the repeated game may have multiple
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Proceedings of the International Congress of Mathematicians, Berkeley 1986
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In general, repeated games are easily solved using strategies provided by
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For sufficiently patient players (e.g. those with high enough values of
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that consists of a number of repetitions of some base game (called a
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Benoit, J.P. & Krishna, V. (1985). "Finitely Repeated Games".
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Example 1: Two-Stage Repeated Game with Multiple Nash Equilibria
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Example 2: Two-Stage Repeated Game with Unique Nash Equilibrium
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shows a two-stage repeated game with multiple pure strategy
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For a real-life example of a repeated game, consider two
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Game-Theoretic Solution to Poker Using Fictitious Play
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Repeated games and reputations: long-run relationships
50:). The stage game is usually one of the well-studied 445: 360: 326: 210: 175: 144: 510:Examples of cooperation in finitely repeated games 451: 428: 338: 302: 188: 157: 922: 2058: 903: 594:Public Goods Game with Punishment and for Reward 240: 225: 880: 923:Osborne, Martin J.; Rubinstein, Ariel (1994). 826: 998: 978:on Repeated Games and the Chainstore Paradox 783:: CS1 maint: multiple names: authors list ( 138:- If the game results in a path of outcomes 108: 1005: 991: 830:Repeated Games with Incomplete Information 470: 1012: 944:A First Course on Zero-Sum Repeated Games 690: 670: 904:Mailath, G. & Samuelson, L. (2006). 800:""Repeated Games I: Perfect Monitoring"" 853: 14: 2059: 483:, then the repeated game has a unique 986: 941: 908:. New York: Oxford University Press. 797: 83:Finitely vs infinitely repeated games 827:Aumann, R. J.; Maschler, M. (1995). 744: 742: 169:has the basic-game utility function 973:Game Theory notes on Repeated games 24: 1054:First-player and second-player win 719: 467:- a very large set of strategies. 235: 62:are names for non-repeated games. 25: 2078: 961: 739: 1161:Coalition-proof Nash equilibrium 485:subgame perfect Nash equilibrium 833:. Cambridge London: MIT Press. 500:subgame perfect Nash equilibria 1171:Evolutionarily stable strategy 847: 820: 791: 713: 683:and the concepts expressed in 423: 410: 297: 284: 232: 13: 1: 1099:Simultaneous action selection 706: 27:Game that repeats a base game 2031:List of games in game theory 1211:Quantal response equilibrium 1201:Perfect Bayesian equilibrium 1136:Bayes correlated equilibrium 798:Levin, Jonathan (May 2006). 339:{\displaystyle \delta <1} 7: 1500:Optional prisoner's dilemma 1231:Self-confirming equilibrium 115:iterated prisoner's dilemma 10: 2083: 1965:Principal variation search 1681:Aumann's agreement theorem 1344:Strategy-stealing argument 1256:Trembling hand equilibrium 1186:Markov perfect equilibrium 1181:Mertens-stable equilibrium 857:(1987). "Repeated Games". 2001:Combinatorial game theory 1988: 1947: 1729: 1673: 1660:Princess and monster game 1455: 1357: 1264: 1216:Quasi-perfect equilibrium 1141:Bayesian Nash equilibrium 1122: 1021: 722:"Finitely Repeated Games" 109:Infinitely repeated games 2067:Game theory game classes 2016:Evolutionary game theory 1749:Antoine Augustin Cournot 1635:Guess 2/3 of the average 1432:Strictly determined game 1226:Satisfaction equilibrium 1044:Escalation of commitment 927:. Cambridge: MIT Press. 889:. Cambridge: MIT Press. 2021:Glossary of game theory 1620:Stackelberg competition 1246:Strong Nash equilibrium 942:Sorin, Sylvain (2002). 925:A Course in Game Theory 471:Finitely repeated games 452:{\displaystyle \delta } 2046:Tragedy of the commons 2026:List of game theorists 2006:Confrontation analysis 1716:Sprague–Grundy theorem 1236:Sequential equilibrium 1156:Correlated equilibrium 691:Incomplete information 671:Solving repeated games 453: 430: 340: 304: 273: 190: 159: 1819:Jean-François Mertens 454: 431: 341: 305: 253: 191: 189:{\displaystyle u_{i}} 160: 158:{\displaystyle x_{t}} 1948:Search optimizations 1824:Jennifer Tour Chayes 1711:Revelation principle 1706:Purification theorem 1645:Nash bargaining game 1610:Bertrand competition 1595:El Farol Bar problem 1560:Electronic mail game 1525:Lewis signaling game 1069:Hierarchy of beliefs 946:. Berlin: Springer. 443: 358: 324: 208: 173: 142: 1996:Bounded rationality 1615:Cournot competition 1565:Rock paper scissors 1540:Battle of the sexes 1530:Volunteer's dilemma 1402:Perfect information 1329:Dominant strategies 1166:Epsilon-equilibrium 1049:Extensive-form game 94:backwards induction 44:extensive form game 1975:Paranoid algorithm 1955:Alpha–beta pruning 1834:John Maynard Smith 1665:Rendezvous problem 1505:Traveler's dilemma 1495:Gift-exchange game 1490:Prisoner's dilemma 1407:Large Poisson game 1374:Bargaining problem 1279:Backward induction 1251:Subgame perfection 1206:Proper equilibrium 493:Chainstore paradox 489:backward induction 449: 426: 389: 336: 300: 239: 186: 155: 2054: 2053: 1960:Aspiration window 1929:Suzanne Scotchmer 1884:Oskar Morgenstern 1779:Donald B. Gillies 1721:Zermelo's theorem 1650:Induction puzzles 1605:Fair cake-cutting 1580:Public goods game 1510:Coordination game 1384:Intransitive game 1314:Forward induction 1196:Pareto efficiency 1176:Gibbs equilibrium 1146:Berge equilibrium 1094:Simultaneous game 881:Fudenberg, Drew; 654: 653: 572: 571: 374: 251: 224: 56:Single stage game 16:(Redirected from 2074: 2041:Topological game 2036:No-win situation 1934:Thomas Schelling 1914:Robert B. Wilson 1874:Merrill M. Flood 1844:John von Neumann 1754:Ariel Rubinstein 1739:Albert W. Tucker 1590:War of attrition 1550:Matching pennies 1191:Nash equilibrium 1114:Mechanism design 1079:Normal-form game 1034:Cooperative game 1007: 1000: 993: 984: 983: 957: 938: 919: 900: 873: 872: 851: 845: 844: 824: 818: 817: 815: 813: 807:www.stanford.edu 804: 795: 789: 788: 782: 774: 746: 737: 736: 734: 732: 717: 599: 598: 514: 513: 481:Nash equilibrium 465:Nash equilibrium 463:payoff can be a 458: 456: 455: 450: 435: 433: 432: 427: 422: 421: 409: 408: 399: 398: 388: 370: 369: 345: 343: 342: 337: 309: 307: 306: 301: 296: 295: 283: 282: 272: 267: 252: 244: 238: 220: 219: 195: 193: 192: 187: 185: 184: 164: 162: 161: 156: 154: 153: 120:trigger strategy 76:Nash equilibrium 60:single shot game 21: 2082: 2081: 2077: 2076: 2075: 2073: 2072: 2071: 2057: 2056: 2055: 2050: 1984: 1970:max^n algorithm 1943: 1939:William Vickrey 1899:Reinhard Selten 1854:Kenneth Binmore 1769:David K. Levine 1764:Daniel Kahneman 1731: 1725: 1701:Negamax theorem 1691:Minimax theorem 1669: 1630:Diner's dilemma 1485:All-pay auction 1451: 1437:Stochastic game 1389:Mean-field game 1360: 1353: 1324:Markov strategy 1260: 1126: 1118: 1089:Sequential game 1074:Information set 1059:Game complexity 1029:Congestion game 1017: 1011: 964: 954: 935: 916: 897: 877: 876: 869: 852: 848: 841: 825: 821: 811: 809: 802: 796: 792: 776: 775: 763:10.2307/1912660 747: 740: 730: 728: 720:Knight, Vince. 718: 714: 709: 693: 685:fictitious play 673: 582:Nash equilibria 512: 473: 444: 441: 440: 417: 413: 404: 400: 394: 390: 378: 365: 361: 359: 356: 355: 325: 322: 321: 319:discount factor 291: 287: 278: 274: 268: 257: 243: 228: 215: 211: 209: 206: 205: 180: 176: 174: 171: 170: 149: 145: 143: 140: 139: 128:"Folk Theorems" 111: 85: 28: 23: 22: 15: 12: 11: 5: 2080: 2070: 2069: 2052: 2051: 2049: 2048: 2043: 2038: 2033: 2028: 2023: 2018: 2013: 2008: 2003: 1998: 1992: 1990: 1986: 1985: 1983: 1982: 1977: 1972: 1967: 1962: 1957: 1951: 1949: 1945: 1944: 1942: 1941: 1936: 1931: 1926: 1921: 1916: 1911: 1906: 1904:Robert Axelrod 1901: 1896: 1891: 1886: 1881: 1879:Olga Bondareva 1876: 1871: 1869:Melvin Dresher 1866: 1861: 1859:Leonid Hurwicz 1856: 1851: 1846: 1841: 1836: 1831: 1826: 1821: 1816: 1811: 1806: 1801: 1796: 1794:Harold W. Kuhn 1791: 1786: 1784:Drew Fudenberg 1781: 1776: 1774:David M. Kreps 1771: 1766: 1761: 1759:Claude Shannon 1756: 1751: 1746: 1741: 1735: 1733: 1727: 1726: 1724: 1723: 1718: 1713: 1708: 1703: 1698: 1696:Nash's theorem 1693: 1688: 1683: 1677: 1675: 1671: 1670: 1668: 1667: 1662: 1657: 1652: 1647: 1642: 1637: 1632: 1627: 1622: 1617: 1612: 1607: 1602: 1597: 1592: 1587: 1582: 1577: 1572: 1567: 1562: 1557: 1555:Ultimatum game 1552: 1547: 1542: 1537: 1535:Dollar auction 1532: 1527: 1522: 1520:Centipede game 1517: 1512: 1507: 1502: 1497: 1492: 1487: 1482: 1477: 1475:Infinite chess 1472: 1467: 1461: 1459: 1453: 1452: 1450: 1449: 1444: 1442:Symmetric game 1439: 1434: 1429: 1427:Signaling game 1424: 1422:Screening game 1419: 1414: 1412:Potential game 1409: 1404: 1399: 1391: 1386: 1381: 1376: 1371: 1365: 1363: 1355: 1354: 1352: 1351: 1346: 1341: 1339:Mixed strategy 1336: 1331: 1326: 1321: 1316: 1311: 1306: 1301: 1296: 1291: 1286: 1281: 1276: 1270: 1268: 1262: 1261: 1259: 1258: 1253: 1248: 1243: 1238: 1233: 1228: 1223: 1221:Risk dominance 1218: 1213: 1208: 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102: 101: 97: 84: 81: 52:2-person games 26: 18:Repeated games 9: 6: 4: 3: 2: 2079: 2068: 2065: 2064: 2062: 2047: 2044: 2042: 2039: 2037: 2034: 2032: 2029: 2027: 2024: 2022: 2019: 2017: 2014: 2012: 2009: 2007: 2004: 2002: 1999: 1997: 1994: 1993: 1991: 1989:Miscellaneous 1987: 1981: 1978: 1976: 1973: 1971: 1968: 1966: 1963: 1961: 1958: 1956: 1953: 1952: 1950: 1946: 1940: 1937: 1935: 1932: 1930: 1927: 1925: 1924:Samuel Bowles 1922: 1920: 1919:Roger Myerson 1917: 1915: 1912: 1910: 1909:Robert Aumann 1907: 1905: 1902: 1900: 1897: 1895: 1892: 1890: 1887: 1885: 1882: 1880: 1877: 1875: 1872: 1870: 1867: 1865: 1864:Lloyd Shapley 1862: 1860: 1857: 1855: 1852: 1850: 1849:Kenneth Arrow 1847: 1845: 1842: 1840: 1837: 1835: 1832: 1830: 1829:John Harsanyi 1827: 1825: 1822: 1820: 1817: 1815: 1812: 1810: 1807: 1805: 1802: 1800: 1799:Herbert Simon 1797: 1795: 1792: 1790: 1787: 1785: 1782: 1780: 1777: 1775: 1772: 1770: 1767: 1765: 1762: 1760: 1757: 1755: 1752: 1750: 1747: 1745: 1742: 1740: 1737: 1736: 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1334:Pure strategy 1332: 1330: 1327: 1325: 1322: 1320: 1317: 1315: 1312: 1310: 1307: 1305: 1302: 1300: 1299:De-escalation 1297: 1295: 1292: 1290: 1287: 1285: 1282: 1280: 1277: 1275: 1272: 1271: 1269: 1267: 1263: 1257: 1254: 1252: 1249: 1247: 1244: 1242: 1241:Shapley value 1239: 1237: 1234: 1232: 1229: 1227: 1224: 1222: 1219: 1217: 1214: 1212: 1209: 1207: 1204: 1202: 1199: 1197: 1194: 1192: 1189: 1187: 1184: 1182: 1179: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1152: 1149: 1147: 1144: 1142: 1139: 1137: 1134: 1133: 1131: 1129: 1125: 1121: 1115: 1112: 1110: 1109:Succinct game 1107: 1105: 1102: 1100: 1097: 1095: 1092: 1090: 1087: 1085: 1082: 1080: 1077: 1075: 1072: 1070: 1067: 1065: 1062: 1060: 1057: 1055: 1052: 1050: 1047: 1045: 1042: 1040: 1037: 1035: 1032: 1030: 1027: 1026: 1024: 1020: 1016: 1008: 1003: 1001: 996: 994: 989: 988: 985: 979: 976: 974: 971: 969: 966: 965: 955: 953:3-540-43028-8 949: 945: 940: 936: 934:0-262-15041-7 930: 926: 921: 917: 915:0-19-530079-3 911: 907: 902: 898: 896:0-262-06141-4 892: 888: 884: 879: 878: 870: 868:0-8218-0110-4 864: 860: 856: 850: 842: 840:9780262011471 836: 832: 831: 823: 808: 801: 794: 786: 780: 772: 768: 764: 760: 756: 752: 745: 743: 727: 723: 716: 712: 704: 702: 698: 688: 686: 682: 678: 677:folk theorems 668: 666: 661: 657: 649: 647: 643: 640: 637: 634: 633: 630: 626: 623: 620: 617: 614: 613: 609: 606: 603: 601: 600: 597: 595: 589: 585: 583: 579: 575: 567: 565: 561: 558: 555: 552: 551: 548: 544: 541: 538: 535: 532: 529: 528: 524: 521: 518: 516: 515: 507: 503: 501: 496: 494: 490: 486: 482: 477: 468: 466: 462: 446: 418: 414: 405: 401: 395: 391: 385: 382: 379: 375: 371: 366: 362: 354: 353: 350:s utility is: 349: 333: 330: 327: 320: 316: 313: 312: 292: 288: 279: 275: 269: 264: 261: 258: 254: 248: 245: 229: 221: 216: 212: 204: 203: 200:s utility is: 199: 181: 177: 168: 150: 146: 137: 134: 133: 132: 130: 129: 123: 121: 116: 106: 98: 95: 90: 89: 88: 80: 77: 72: 68: 63: 61: 57: 53: 49: 45: 41: 40:iterated game 37: 36:repeated game 33: 19: 1894:Peyton Young 1889:Paul Milgrom 1804:HervĂ© Moulin 1744:Amos Tversky 1686:Folk theorem 1416: 1397:-player game 1394: 1319:Grim trigger 943: 924: 905: 886: 883:Tirole, Jean 858: 849: 829: 822: 810:. Retrieved 806: 793: 779:cite journal 754: 751:Econometrica 750: 729:. Retrieved 725: 715: 694: 674: 664: 659: 658: 655: 645: 641: 628: 618: 590: 586: 577: 576: 573: 563: 559: 546: 542: 533: 504: 497: 478: 474: 438: 347: 197: 166: 127: 124: 112: 103: 86: 67:gas stations 64: 59: 55: 47: 39: 35: 29: 2011:Coopetition 1814:Jean Tirole 1809:John Conway 1789:Eric Maskin 1585:Blotto game 1570:Pirate game 1379:Global game 1349:Tit for tat 1284:Bid shading 1274:Appeasement 1124:Equilibrium 1104:Solved game 1039:Determinacy 1022:Definitions 1015:game theory 887:Game Theory 812:12 December 726:Game Theory 315:Discounting 165:and player 32:game theory 1655:Trust game 1640:Kuhn poker 1309:Escalation 1304:Deterrence 1294:Cheap talk 1266:Strategies 1084:Preference 1013:Topics of 731:6 December 707:References 48:stage game 1839:John Nash 1545:Stag hunt 1289:Collusion 660:Example 2 578:Example 1 447:δ 392:δ 383:≥ 376:∑ 328:δ 255:∑ 236:∞ 233:→ 196:, player 71:wholesale 2061:Category 1980:Lazy SMP 1674:Theorems 1625:Deadlock 1480:Checkers 1361:of games 1128:concepts 885:(1991). 701:Maschler 42:) is an 1732:figures 1515:Chicken 1369:Auction 1359:Classes 771:1912660 950:  931:  912:  893:  865:  837:  769:  697:Aumann 461:minmax 1470:Chess 1457:Games 803:(PDF) 767:JSTOR 650:1, 1 638:1, 1 624:1, 1 568:1, 1 556:1, 1 539:1, 1 1151:Core 948:ISBN 929:ISBN 910:ISBN 891:ISBN 863:ISBN 835:ISBN 814:2017 785:link 733:2017 699:and 621:, 4 596:'). 536:, 4 331:< 38:(or 34:, a 1730:Key 759:doi 627:0, 241:inf 226:lim 58:or 30:In 2063:: 1465:Go 805:. 781:}} 777:{{ 765:. 755:53 753:. 741:^ 724:. 644:, 635:D 615:C 610:O 607:N 604:M 562:, 553:B 545:, 530:A 525:Z 522:Y 519:X 495:. 348:i' 198:i' 1395:n 1006:e 999:t 992:v 956:. 937:. 918:. 899:. 871:. 843:. 816:. 787:) 773:. 761:: 735:. 665:n 646:2 642:3 629:5 619:5 564:2 560:3 547:5 543:2 534:5 424:) 419:t 415:x 411:( 406:i 402:u 396:t 386:0 380:t 372:= 367:i 363:U 334:1 298:) 293:t 289:x 285:( 280:i 276:u 270:T 265:0 262:= 259:t 249:T 246:1 230:T 222:= 217:i 213:U 182:i 178:u 167:i 151:t 147:x 96:. 20:)

Index

Repeated games
game theory
extensive form game
2-person games
gas stations
wholesale
Nash equilibrium
backwards induction
iterated prisoner's dilemma
trigger strategy
"Folk Theorems"
Limit of means
Discounting
discount factor
minmax
Nash equilibrium
Nash equilibrium
subgame perfect Nash equilibrium
backward induction
Chainstore paradox
subgame perfect Nash equilibria
Nash equilibria
Public Goods Game with Punishment and for Reward
folk theorems
linear algebra
fictitious play
Aumann
Maschler
"Finitely Repeated Games"

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