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seen in most games at the time. For RvR, they created a third faction to bring about a large scale "Rock-Paper-Scissors" experience. Last they chose to allow Realm vs Realm to be played out in an open world PvP environment known as the RvR zone. The RvR zone was a free to roam map where players had the choice of where to attack, when to attack, and with how many players. Complete battlefield freedom (even the freedom to not take part) allowed for RvR and DAoC to become one of the most successful MMOs of its time.
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136:(MMORPGs) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually involves a combat-based game, as opposed to one where sporadic Player versus Player combat occurs. In this context, "realm" generally means a geographic territory or political affiliation.
291:(GvG). Players are members of groups that are in conflict with other groups. In a combat situation, this means PCs can fight any PCs who are members of enemy groups but not those who are members of their own (or a neutral) group. This is often known as Realm versus Realm (RvR), as it was popularized under this name in
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and called it Realm versus Realm. In Realm vs Realm the rules would be similar to PvP combat. Where a single combatant or a group faces one another in PvP, RvR introduces entire factions fighting each other. RvR was also made more interesting by bypassing the normal "red vs blue" type team battles
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This concept is also referred to as Group versus Group, Race versus Race, Nation versus Nation, or
Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" games (or GvG, in an alternate usage from Group versus Group), such as
392:, which can conquer castles from one another in (scheduled) sieges; success here has material results, in that owners of castles get tax income they can invest in preparing for the next siege.
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Many other massively multiplayer online games include RvR elements without classifying themselves as a RvR game. Such titles include
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has characters divided into three groups, with people meeting in PvP areas for combat.
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introduced a new team-based form of PvP combat with the release of
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that is still in development. Other RvR MMORPG games of note are
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where three factions fight for control over territories.
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469:Massively multiplayer online role-playing games
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134:massively multiplayer online role-playing games
189:has more recently led a team re-imagining the
322:"MMORPG EXCLUSIVE - What is Realm vs. Realm?"
193:underpinnings of RvR with a new game called
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308:"Computerhope Jargon - Realm versus Realm"
434:"PlanetSide 2 Review - Live, Die, Repeat"
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109:Learn how and when to remove this message
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376:The term RvR comes from
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273:Designing Virtual Worlds
179:Mythic's second MMORPG,
214:Elder Scrolls Online
162:Mythic Entertainment
130:player versus player
58:"Realm versus Realm"
43:improve this article
432:Marchiafava, Jeff.
378:Dark Age of Camelot
293:Dark Age of Camelot
220:Champions of Regnum
167:Dark Age of Camelot
289:Group versus Group
132:(PvP) gameplay in
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196:Camelot Unchained
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187:Mark Jacobs
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160:In 2001,
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191:Dark Age
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