618:). With its full 8 pipelines and efficient architecture, the 9500 PRO outperformed all of NVIDIA's products (save the Ti 4600). Meanwhile, the 9500 also became popular because it could in some cases be modified into the much more powerful 9700. ATI only intended for the 9500 series to be a temporary solution to fill the gap for the 2002 Christmas season, prior to the release of the 9600. Since all of the R300 chips were based on the same physical die, ATI's margins on 9500 products were low. Radeon 9500 was one of the shortest-lived product of ATI, later replaced by the Radeon 9600 series. The logo and box package of the 9500 was resurrected in 2004 to market the unrelated and slower Radeon 9550 (which is a derivative of the 9600).
419:
407:
318:
627:
673:
good for pushing up the core clock speed. The 9600 series, all with high default clocking, was shown to have quite a bit of headroom by overclockers (achieving over 500 MHz, from 400 MHz on the Pro model). While the 9600 series was less powerful than the 9500 and 9500 Pro it replaced, it did largely manage to maintain the 9500's lead over NVIDIA's GeForce FX 5600 Ultra, and it was ATI's cost-effective answer to the long-time mainstream performance board,
390:. ATI thus could achieve higher clock speeds. Radeon 9700 PRO was launched clocked at 325 MHz, ahead of the originally projected 300 MHz. With a transistor count of 110 million, it was the largest and most complex GPU of the time. A slower chip, the 9700, was launched a few months later, differing only by lower core and memory speeds. Despite that, the Radeon 9700 PRO was clocked significantly higher than the
685:. The company developing that memory went bankrupt and the RAM never arrived, so ATI was forced to use regular DDR SDRAM. Undoubtedly there would have been power usage savings, and perhaps performance gains with GDDR2-M. In fall 2004, a slightly faster variant, the Mobility Radeon 9700 was launched (which was still based upon the RV350, and not the older R300 of the desktop Radeon 9700 despite the naming similarity).
664:. The other two variants were the 9800, which was simply a lower-clocked 9800 Pro, and the 9800 SE, which had half the pixel processing units disabled (could sometimes be enabled again). Official ATI specifications dictate a 256-bit memory bus for the 9800 SE, but most of the manufacturers used a 128-bit bus. Usually, the 9800 SE with 256-bit memory bus was called "9800 SE Ultra" or "9800 SE Golden Version".
497:. DirectX 9.0 specified FP24 as a minimum level for conforming to the specification for full precision. This trade-off in precision offered the best combination of transistor usage and image quality for the manufacturing process at the time. It did cause a usually visibly imperceptible loss of quality when doing heavy blending. ATI's Radeon chips did not go above FP24 until
525:'s memory technology. Utilizing four individual load-balanced 64-bit memory controllers, ATI's memory implementation was quite capable of achieving high bandwidth efficiency by maintaining adequate granularity of memory transactions and thus working around memory latency limitations. "R300" was also given the latest refinement of ATI's innovative
45:
672:
core was basically a 9800 Pro cut in half, with exactly half of the same functional units, making it a 4×1 architecture with 2 vertex shaders. It also lost part of HyperZ III with the removal of the hierarchical z-buffer optimization unit, the same as Radeon 9500. Using a 130 nm process was also
567:
Besides advanced architecture, reviewers also took note of ATI's change in strategy. The 9700 would be the second of ATI's chips (after the 8500) to be shipped to third-party manufacturers instead of ATI producing all of its graphics cards, though ATI would still produce cards off of its highest-end
697:
chip fabrication and allowed even higher clocking of the 9600 core (500 MHz default). The 9600 SE was ATI's answer to NVIDIA's GeForce FX 5200 Ultra, managing to outperform the 5200 while also being cheaper. Another "RV350" board followed in early 2004, on the Radeon 9550, which was a Radeon
547:
method on older
Radeons, and superior image quality compared to NVIDIA's offerings at the time. Anti-aliasing was, for the first time, a fully usable option even in the newest and most demanding titles of the day. The R300 also offered advanced anisotropic filtering which incurred a much smaller
354:
processor, abandoned it in favor of finishing off their next-generation R300 card. This proved to be a wise move, as it enabled ATI to take the lead in development for the first time instead of trailing NVIDIA. The R300, with its next-generation architecture giving it unprecedented features and
667:
Alongside the 9800, the 9600 (a.k.a. RV350) series was rolled out in early 2003, and while the 9600 PRO didn't outperform the 9500 PRO that it was supposed to replace, it was much more economical for ATI to produce by way of a 130 nm process (all ATI's cards since the 7500/8500 had been
680:
During the summer of 2003, the
Mobility Radeon 9600 was launched, based upon the RV350 core. Being the first laptop chip to offer DirectX 9.0 shaders, it enjoyed the same success of the previous Mobility Radeons. The Mobility Radeon 9600 was originally planned to use a RAM technology called
655:
5800 Ultra, which it managed to do without difficulty. The 9800 still held its own against the revised FX 5900, primarily (and significantly) in tasks involving heavy SM2.0 pixel shading. Another selling point for the 9800 was that it was still a single-slot card, compared to the dual-slot
650:
In early 2003, the 9700 cards were replaced by the 9800 (or, R350). These were R300s with higher clock speeds, and improvements to the shader units and memory controller which enhanced anti-aliasing performance. They were designed to maintain a performance lead over the recently launched
295:
The first graphics cards using the R300 to be released were the Radeon 9700. It was the first time that ATI marketed its GPU as a Visual
Processing Unit (VPU). R300 and its derivatives would form the basis for ATI's consumer and professional product lines for over 3 years.
688:
Later in 2003, three new cards were launched: the 9800 XT (R360), the 9600 XT (RV360), and the 9600 SE (RV350). The 9800 XT was slightly faster than the 9800 PRO had been, while the 9600 XT competed well with the newly launched GeForce FX 5700 Ultra. The
520:
had released their
Parhelia 512 several months earlier, but this board did not show great gains with its 256-bit bus. ATI, however, had not only doubled their bus to 256-bit, but also integrated an advanced crossbar memory controller, somewhat similar to
563:
Ti 4600, the previous top-end card, by 4-101%. and up to 278%, when anti-aliasing (AA) and/or anisotropic filtering (AF) was enabled. At the time, this was quite special, and resulted in the widespread acceptance of AA and AF as truly usable features.
604:
was both late to market and somewhat unimpressive, especially when pixel shading was used. R300 would become one of the GPUs with the longest useful lifetime in history, allowing playable performance in new games at least 3 years after its launch.
613:
A few months later, the 9500 and 9500 PRO were launched. The 9500 PRO had half the memory bus width of the 9700 PRO, and the 9500 was also missing (disabled) half the pixel processing units and the hierarchical Z-buffer optimization unit (part of
362:
Inc.), and the first product to use it was the Radeon 9700 PRO (internal ATI code name: R300; internal ArtX codename: Khan), launched in August 2002. The architecture of R300 was quite different from its predecessor, Radeon 8500
548:
performance hit than the anisotropic solution of the GeForce4 and other competitors' cards, while offering significantly improved quality over Radeon 8500's anisotropic filtering implementation which was highly angle dependent.
337:
Ti line. A new high-end refresh part, the 8500XT (R250) was supposedly in the works, ready to compete against NVIDIA's high-end offerings, particularly the top line Ti 4600. Pre-release information listed a
505:
533:. The demands of the 8x1 architecture required more bandwidth than the 128-bit bus designs of the previous generation due to having double the texture and pixel fillrate.
2969:
592:
The performance and quality increases offered by the R300 GPU are considered to be one of the greatest in the history of 3D graphics, alongside the achievements
559:
Radeon 9700's architecture was very efficient and much more advanced compared to its peers of 2002. Under normal conditions, the Radeon 9700 Pro outperforms the
1814:
The 256-bit version of the 9800 SE when unlocked to 8-pixel pipelines with third party driver modifications should function close to a full 9800 Pro.
438:
operation which allowed them to sample up to 16 textures per geometry pass. The textures can be any combination of one, two, or three dimensions with
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94:
88:
82:
430:(an 8x1 design). While this differed from the older chips using 2 (or 3 for the original Radeon) texture units per pipeline, this did not mean
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701:
Worthy of note regarding the R300-based generation is that the entire lineup utilized single-slot cooling solutions. It was not until the
3212:
753:
729:
process) GPU respectively. They were nearly identical to the chips used in Radeon 9550 and 9600, only differing in that they were native
543:
scheme. The chip offered sparse-sampling in modes including 2×, 4×, and 6×. Multi-sampling offered vastly superior performance over the
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process, similar to the Radeon 8500. However, refined design and manufacturing techniques enabled a doubling of transistor count
3250:
3163:
490:
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3218:
2911:
394:, a card released but months before R300 and considered to be the pinnacle of graphics chip manufacturing (with 80 million
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581:
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3188:
450:. This was part of the new DirectX 9 specification, along with more flexible floating-point-based Shader Model 2.0+
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offerings. These were very popular for Dell and other OEM companies to sell in various configurations; connectors:
3388:
3272:
300:
3920:
3910:
3900:
3890:
482:
386:. Flip chip packaging allows far better cooling of the die by flipping it and exposing it directly to the
3431:
3006:
418:
284:
design. R300 was the first fully Direct3D 9-capable consumer graphics chip. The processors also include
3940:
3243:
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could not perform multi-texturing as efficiently as older chips. Its texture units could perform a new
185:
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368:
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734:
379:
252:
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709:
XT Platinum
Edition, in December 2004, that ATI would adopt an official dual-slot cooling design.
181:
3979:
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635:
744:
Later the Radeon X550 was launched, using the same chip as Radeon X300 graphics card (RV370).
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3554:
3511:
3506:
3501:
3478:
3453:
3448:
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3411:
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3401:
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3236:
540:
447:
28:
3035:
3379:
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1806:
427:
285:
269:
17:
3061:
8:
3665:
3605:
3559:
3363:
463:
443:
485:. A noteworthy limitation is that all R300-generation chips were designed for a maximum
3847:
3687:
3440:
3358:
3348:
3343:
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2649:
2299:
1810:
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requirements of the FX 5800 and FX 5900. A later version of the 9800 Pro with 256
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3914:
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Also in 2004, ATI released the Radeon X300 and X600 boards. These were based on the
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256:
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577:
391:
470:, in addition to the greater feature-set offered compared to DirectX 8 shaders.
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9600 with a lower core clock (though an identical memory clock and bus width).
486:
367:), in nearly every way. The core of 9700 PRO was manufactured on a 150 nm
280:
2.0, a major improvement in features and performance compared to the preceding
516:
The R300 was the first board to truly take advantage of a 256-bit memory bus.
477:
demo. The demo was a real-time implementation of noted 3D graphics researcher
426:
The chip adopted an architecture consisting of 8 pixel pipelines, each with 1
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ATI demonstrated part of what was capable with pixel shader PS2.0 with their
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137:
126:
118:
112:
106:
100:
3215:, Infos about ALDI graphic card Radeon 9800 XXL, retrieved November 21, 2006
406:
3740:
3725:
3209:, by Anand Lal Shimpi, Anandtech, June 25, 2002, retrieved January 10, 2006
3206:
3197:, by Anand Lal Shimpi, Anandtech, July 18, 2002, retrieved January 10, 2006
3194:
2891:
2685:
2641:
2346:
2287:
1798:
626:
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451:
3105:"PowerColor R98SE-C3 Radeon 9800SE 128MB 256-Bit DDR AGP 4X/8X Video Card"
197:
3852:
3823:
3782:
3720:
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730:
706:
702:
593:
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498:
326:
3203:, by Dave Baumann, Beyond3D, August 19, 2002, retrieved January 10, 2006
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chips. This freed up engineering resources that were channeled towards
395:
383:
378:
One major change with the manufacturing of the core was the use of the
305:
44:
572:, and the 9700 performed phenomenally well at launch because of this.
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646:
shipped with Radeon 9000-series cards built on distinctive blue PCBs.
387:
334:
551:
On March 14, 2008, AMD released the 3D Register
Reference for R3xx.
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3874:
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3321:
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273:
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chip on 9600 XT was the first graphics chip by ATI that utilized
504:
176:
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These GPUs are either integrated into the mainboard or occupy a
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The R3xx chip was designed by ATI's West Coast team (formerly
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289:
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3007:
NVIDIA's GeForce FX 5700 Ultra GPU: Third time's the charm?
494:
359:
355:
performance, would have been superior to any R250 refresh.
347:
281:
3020:
ATI's Radeon X850 XT graphics cards: Canadian double-wide?
3884:
3259:
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1926:
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872:
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339:
168:
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3213:
Infos zur ALDI Grafikkarte Radeon 9800 XXL (in German)
3537:
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3126:
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3028:
2655:
668:
150 nm) and a simplified design. Radeon 9600's
600:. Furthermore, NVIDIA's response in the form of the
333:
retook the performance crown with the launch of the
346:chip. ATI, perhaps mindful of what had happened to
3123:
3025:
2972:, By Punit Lodaya, Jan 14 2005, Techtree.com India
763:
529:memory bandwidth and fillrate saving technology,
3966:
3195:ATI's Radeon 9700 (R300) – Crowning the New King
466:capability of the preceding Radeon 8500 and the
3099:
3097:
3095:
3093:
3091:
3089:
3087:
3085:
3083:
3771:
3244:
3160:"Radeon 9800 SE to Radeon 9800 Pro Mod Guide"
255:, introduced in August 2002 and developed by
2956:Vorobiev, Andrey & Medvedev, Alexander.
741:, card height: full-height vs. half-height.
493:, instead of DirectX 9's maximum of 128-bit
292:acceleration, and multiple display outputs.
3219:AMD Radeon R3xx 3D Register Reference Guide
3080:
2958:ATI RADEON 9700 Pro 128MB Video Card Review
754:Comparison of ATI Graphics Processing Units
398:at 220 MHz), up until R300's arrival.
325:ATI had held the lead for a while with the
27:"R300" redirects here. For other uses, see
3251:
3237:
536:Radeon 9700 introduced ATI's multi-sample
43:
3207:Matrox's Parhelia - A Performance Paradox
3191:, by Beyond3D, retrieved January 10, 2006
2316:
259:, is its third generation of GPU used in
3387:
625:
503:
417:
405:
316:
2945:Radeon R3xx 3D Register Reference Guide
2025:32, 64, 128 onboard + up to 128 system
630:An Apple-branded Radeon 9600 Pro, with
458:. Equipped with 4 vertex shader units,
14:
3985:Computer-related introductions in 2002
3967:
2994:VGA Charts VII: AGP Update Summer 2005
382:, a technology not used previously on
3770:
3536:
3271:
3232:
3166:from the original on January 19, 2015
3111:from the original on January 19, 2015
3042:from the original on January 19, 2015
2912:List of AMD graphics processing units
1818:PCIe (X3xx, X5xx, X6xx, X1000 series)
38:ATi Radeon 9000/X300/X500/X600 series
3140:from the original on August 27, 2015
3068:from the original on August 27, 2015
3022:, The Tech Report, December 1, 2004.
3009:, The Tech Report, October 23, 2003.
2086:128, 256 onboard + up to 512 system
1823:All models use a PCIe ×16 interface
608:
24:
769:All models use an AGP 8x interface
25:
3996:
3538:Current technologies and software
3182:
2656:Mobility Radeon X300, X600 series
342:core and RAM clock speed for the
3258:
2947:, X.org website, March 14, 2008.
712:
375:a significant clock speed gain.
3152:
3054:
2996:, Tom's Hardware, July 5, 2005.
2970:High-end Graphics Card Overview
2311:Mobile PCI Express Module (MXM)
764:AGP (9000 series, X1000 series)
401:
350:when they took focus off their
3012:
2999:
2986:
2975:
2963:
2950:
2937:
2924:
2304:
554:
321:A ATI Mobility Radeon 9000 GPU
312:
13:
1:
2943:Advanced Micro Devices, Inc.
2917:
301:integrated graphics processor
2932:Rendering with Natural Light
621:
580:had the Radeon 9700 run the
510:Rendering with Natural Light
483:high dynamic range rendering
475:Rendering with Natural Light
7:
3555:Unified Video Decoder (UVD)
3337:Vertex and fragment shaders
2905:
2016:Radeon X300 SE HyperMemory
10:
4001:
3201:ATI Radeon 9700 PRO Review
1973:
1952:
1202:
922:
758:
751:
721:(110 nm process) and
638:ports. Some models of the
26:
3975:ATI Technologies products
3846:
3816:
3795:
3781:
3777:
3772:Other brands and products
3766:
3713:
3658:
3651:
3578:
3560:Video Coding Engine (VCE)
3547:
3543:
3532:
3492:
3439:
3429:
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3336:
3304:
3300:
3267:
3224:techPowerUp! GPU Database
2934:, Author's web page, 1998
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2700:
2695:
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2683:
2678:
2673:
2668:
2665:
2662:
2601:
2595:
2575:Mobility Radeon 9600 Pro
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2506:
2503:
2500:
2492:
2489:
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2380:
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2041:
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2004:
2001:
1976:
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481:'s paper on the topic of
462:possessed over twice the
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191:
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167:
159:
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143:
132:
125:
77:
69:
59:
51:
42:
3548:Audio/Video acceleration
3189:3D Chip and Board Charts
2184:Radeon X600 Pro (RV380)
2167:Radeon X600 Pro (RV370)
2083:Radeon X550 HyperMemory
487:floating point precision
1489:Radeon 9800 Pro (R360)
1430:Radeon 9800 Pro (R350)
303:based upon R300 is the
3430:Unified shaders &
2317:Mobility Radeon series
647:
513:
423:
415:
322:
147:9500, 9600, X550, X600
3565:Video Core Next (VCN)
3292:APU features template
3284:GPU features template
3062:"ATI Radeon 9800 PRO"
3036:"ATI Radeon 9800 XXL"
2896:Texture mapping units
2849:Mobility Radeon X600
2793:Mobility Radeon X300
2717:compliance (version)
2646:Texture mapping units
2607:Mobility Radeon 9700
2539:Mobility Radeon 9600
2511:Mobility Radeon 9550
2454:Mobility Radeon 9500
2378:compliance (version)
2296:Texture mapping units
2233:Radeon X1050 (RV370)
1807:Texture mapping units
629:
507:
448:anisotropic filtering
421:
410:Block diagram of the
409:
320:
34:Series of video cards
29:R300 (disambiguation)
3134:"ATI Radeon 9800 SE"
1870:Performance (GFLOPS)
1776:Performance (GFLOPS)
816:Performance (GFLOPS)
428:texture mapping unit
268:. This GPU features
3666:AMD Radeon Software
2900:Render output units
2650:Render output units
2300:Render output units
1811:Render output units
1153:September 30, 2003
576:technical director
570:driver improvements
464:geometry processing
392:Matrox Parhelia 512
380:flip-chip packaging
286:2D GUI acceleration
39:
2960:, iXBT Labs, 2002.
2697:Memory clock (MHz)
2358:Memory clock (MHz)
2100:September 1, 2004
1938:September 1, 2004
1852:Memory clock (MHz)
1714:Memory clock (MHz)
1598:September 9, 2003
1444:350 (256 MB)
1197:2003 (Medion OEM)
975:April-summer 2004
798:Memory clock (MHz)
648:
644:Power Macintosh G5
640:Power Macintosh G4
514:
424:
416:
323:
231:Radeon X800 series
227:Radeon X700 series
217:Radeon 9000 series
213:Radeon 8000 series
37:
3962:
3961:
3958:
3957:
3954:
3953:
3915:PlayStation 4 Pro
3842:
3841:
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3757:
3754:
3753:
3528:
3527:
3524:
3523:
3520:
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3425:
3424:
3295:
2982:IGN Advertisement
2885:
2884:
2635:
2634:
2285:
2284:
2236:December 7, 2006
1796:
1795:
1645:December 7, 2006
1642:Radeon X1050 AGP
1282:October 24, 2002
884:October 24, 2002
246:
245:
16:(Redirected from
3992:
3931:Atari VCS (2021)
3793:
3792:
3779:
3778:
3768:
3767:
3656:
3655:
3579:GPU technologies
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2692:Core clock (MHz)
2660:
2659:
2353:Core clock (MHz)
2321:
2320:
1847:Core clock (MHz)
1827:
1826:
1709:Core clock (MHz)
1392:October 1, 2003
1389:Radeon 9800 XXL
1311:Radeon 9700 Pro
1244:2002 (Dell OEM)
1074:Radeon 9600 Pro
940:Radeon 9500 Pro
793:Core clock (MHz)
773:
772:
609:Further releases
468:GeForce4 Ti 4600
388:cooling solution
369:chip fabrication
257:ATI Technologies
186:Shader Model 2.0
47:
40:
36:
21:
4000:
3999:
3995:
3994:
3993:
3991:
3990:
3989:
3965:
3964:
3963:
3950:
3941:Xbox Series X/S
3850:
3838:
3812:
3808:Radeon Instinct
3785:
3773:
3750:
3709:
3647:
3606:Hybrid Graphics
3574:
3539:
3516:
3488:
3421:
3380:Unified shaders
3374:
3332:
3296:
3277:
3263:
3257:
3185:
3180:
3179:
3169:
3167:
3158:
3157:
3153:
3143:
3141:
3132:
3131:
3124:
3114:
3112:
3103:
3102:
3081:
3071:
3069:
3060:
3059:
3055:
3045:
3043:
3034:
3033:
3026:
3018:Wasson, Scott.
3017:
3013:
3005:Gasior, Geoff.
3004:
3000:
2992:Weinand, Lars.
2991:
2987:
2980:
2976:
2968:
2964:
2955:
2951:
2942:
2938:
2930:Debevec, Paul.
2929:
2925:
2920:
2908:
2788:
2781:
2774:
2765:
2760:
2751:
2742:
2733:
2722:
2703:
2698:
2693:
2688:
2681:
2676:
2671:
2658:
2569:
2564:
2533:
2494:
2449:
2442:
2435:
2426:
2421:
2412:
2403:
2394:
2383:
2364:
2359:
2354:
2349:
2342:
2337:
2332:
2319:
2307:
2274:
2269:
2249:
2201:Radeon X600 XT
2187:RV380 (vishnu)
2097:Radeon X600 SE
1999:Radeon X300 SE
1988:Radeon X300 LE
1930:
1921:
1916:
1907:
1898:
1893:
1888:
1883:
1876:
1871:
1858:
1853:
1848:
1843:
1838:
1820:
1813:
1782:
1777:
1772:
1763:
1758:
1749:
1740:
1735:
1730:
1725:
1720:
1715:
1710:
1705:
1700:
1648:RV350 (Shivah)
1595:Radeon 9800 XT
1518:Radeon 9800 SE
1363:Radeon 9800 XL
1241:Radeon 9700 TX
1194:Radeon 9600 TX
1150:Radeon 9600 XT
1109:Radeon 9600 SE
1019:Radeon 9550 SE
978:RV350 (Shivah)
876:
867:
862:
853:
844:
839:
834:
829:
822:
817:
804:
799:
794:
789:
784:
766:
761:
756:
750:
715:
660:of memory used
624:
611:
602:GeForce FX 5800
598:Voodoo Graphics
589:demonstration.
557:
538:gamma-corrected
404:
315:
270:3D acceleration
229:
215:
184:
116:
110:
104:
98:
92:
86:
35:
32:
23:
22:
15:
12:
11:
5:
3998:
3988:
3987:
3982:
3980:Graphics cards
3977:
3960:
3959:
3956:
3955:
3952:
3951:
3949:
3948:
3943:
3938:
3933:
3928:
3918:
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3898:
3888:
3878:
3868:
3857:
3855:
3844:
3843:
3840:
3839:
3837:
3836:
3831:
3826:
3824:FireGL/FirePro
3820:
3818:
3814:
3813:
3811:
3810:
3805:
3799:
3797:
3790:
3788:supercomputers
3775:
3774:
3764:
3763:
3760:
3759:
3756:
3755:
3752:
3751:
3749:
3748:
3743:
3738:
3733:
3731:Close to Metal
3728:
3723:
3717:
3715:
3711:
3710:
3708:
3707:
3702:
3701:
3700:
3690:
3688:GPU PerfStudio
3685:
3680:
3675:
3674:
3673:
3662:
3660:
3653:
3649:
3648:
3646:
3645:
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3476:
3471:
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3427:
3426:
3423:
3422:
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3409:
3404:
3399:
3393:
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3376:
3375:
3373:
3372:
3366:
3361:
3356:
3351:
3346:
3340:
3338:
3334:
3333:
3331:
3330:
3324:
3319:
3314:
3308:
3306:
3305:Fixed pipeline
3298:
3297:
3265:
3264:
3256:
3255:
3248:
3241:
3233:
3227:
3226:
3221:
3216:
3210:
3204:
3198:
3192:
3184:
3183:External links
3181:
3178:
3177:
3151:
3122:
3079:
3053:
3024:
3011:
2998:
2985:
2974:
2962:
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2922:
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2916:
2915:
2914:
2907:
2904:
2888:Vertex shaders
2883:
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2880:
2877:
2874:
2871:
2868:
2865:
2862:
2859:
2856:
2853:
2850:
2846:
2845:
2844:Powerplay 5.0
2842:
2839:
2836:
2833:
2830:
2827:
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2292:Vertex Shaders
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2043:
2040:
2039:June 21, 2005
2037:
2033:
2032:
2029:
2026:
2023:
2020:
2019:April 4, 2005
2017:
2013:
2012:
2009:
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2003:
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1803:Vertex Shaders
1794:
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1784:
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1521:March 1, 2003
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1433:March 1, 2003
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1314:July 18, 2002
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1077:March 6, 2003
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752:Main article:
749:
746:
714:
711:
623:
620:
610:
607:
556:
553:
489:of 96-bit, or
456:vertex shaders
403:
400:
314:
311:
266:graphics cards
244:
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237:Support status
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79:
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53:
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48:
33:
9:
6:
4:
3:
2:
3997:
3986:
3983:
3981:
3978:
3976:
3973:
3972:
3970:
3947:
3944:
3942:
3939:
3937:
3936:PlayStation 5
3934:
3932:
3929:
3926:
3922:
3919:
3916:
3912:
3909:
3906:
3902:
3899:
3896:
3895:PlayStation 4
3892:
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3886:
3882:
3879:
3876:
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3400:
3398:
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3386:
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3377:
3370:
3369:All-in-Wonder
3367:
3365:
3362:
3360:
3357:
3355:
3352:
3350:
3347:
3345:
3342:
3341:
3339:
3335:
3329:(before 2000)
3328:
3327:All-in-Wonder
3325:
3323:
3320:
3318:
3315:
3313:
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3309:
3307:
3303:
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2897:
2893:
2892:Pixel shaders
2889:
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2686:Bus interface
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2642:Pixel shaders
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2239:RV370 (hari)
2238:
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2232:
2231:
2227:
2224:
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2059:
2035:
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2030:
2027:
2024:
2021:
2018:
2015:
2014:
2010:
2007:
1998:
1997:
1993:
1990:
1987:
1986:
1982:
1979:
1941:RV370 (hari)
1934:
1933:
1928:
1923:
1918:
1914:
1909:
1905:
1900:
1895:
1890:
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1882:MOperations/s
1880:
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1828:
1822:
1821:
1815:
1812:
1808:
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1799:Pixel shaders
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1471:
1469:
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1442:340 (128 MB)
1441:
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1428:
1424:
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1135:
1133:64, 128, 256
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1005:64, 128, 256
971:
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846:
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836:
831:
828:MOperations/s
826:
825:
809:
788:Bus interface
774:
768:
767:
755:
745:
742:
740:
736:
732:
728:
725:(130 nm
724:
720:
713:New interface
710:
708:
705:generation's
704:
699:
696:
692:
686:
684:
678:
676:
671:
665:
663:
659:
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645:
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637:
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590:
588:
587:
583:
579:
575:
571:
565:
562:
552:
549:
546:
545:supersampling
542:
541:anti-aliasing
539:
534:
532:
528:
524:
519:
511:
506:
502:
500:
496:
492:
488:
484:
480:
476:
471:
469:
465:
461:
457:
453:
452:pixel shaders
449:
445:
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437:
433:
429:
420:
413:
408:
399:
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389:
385:
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310:
308:
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297:
293:
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287:
283:
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128:
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84:
80:
76:
72:
68:
65:
62:
58:
54:
50:
46:
41:
30:
19:
3853:handheld PCs
3783:Workstations
3371:(after 1999)
3353:
3288:List of APUs
3280:List of GPUs
3168:. Retrieved
3154:
3142:. Retrieved
3113:. Retrieved
3070:. Retrieved
3056:
3044:. Retrieved
3014:
3001:
2988:
2977:
2965:
2952:
2939:
2926:
2886:
2670:Model number
2636:
2331:Model number
2308:
2286:
2135:Radeon X600
2070:
2064:
2036:Radeon X550
1935:Radeon X300
1797:
1582:
1573:
1567:
1561:
1555:
1549:
1543:
1534:
1528:
1473:
1467:
1461:
1443:
1346:Radeon 9800
1279:Radeon 9700
1200:R300 (Khan)
1036:Radeon 9600
972:Radeon 9550
927:
918:
887:R300 (Khan)
881:Radeon 9500
743:
722:
718:
716:
700:
690:
687:
679:
669:
666:
649:
615:
612:
591:
584:
578:John Carmack
566:
558:
550:
535:
530:
515:
509:
479:Paul Debevec
474:
472:
459:
435:
431:
425:
422:ATI R300 GPU
411:
402:Architecture
377:
372:
364:
357:
351:
343:
324:
304:
298:
294:
260:
249:
247:
182:Direct3D 9.0
136:9550, X300,
70:Architecture
63:
52:Release date
3736:CodeAnalyst
3721:AMD APP SDK
3611:HyperMemory
2769:Bus width (
2755:Bandwidth (
2702:Core config
2430:Bus width (
2416:Bandwidth (
2363:Core config
2305:Mobile GPUs
1925:Bus width (
1911:Bandwidth (
1897:MVertices/s
1875:TDP (Watts)
1857:Core config
1781:TDP (Watts)
1767:Bus width (
1753:Bandwidth (
1739:MVertices/s
1719:Core config
871:Bus width (
857:Bandwidth (
843:MVertices/s
821:TDP (Watts)
803:Core config
731:PCI Express
707:Radeon X850
594:GeForce 256
574:id Software
555:Performance
396:transistors
384:video cards
327:Radeon 8500
313:Development
272:based upon
242:Unsupported
209:Predecessor
133:Entry-level
78:Transistors
73:Radeon R300
3969:Categories
3946:Steam Deck
3925:Xbox One X
3834:FireStream
3803:Radeon Pro
3170:August 30,
3144:August 30,
3115:August 30,
3072:August 30,
3046:August 30,
2918:References
653:GeForce FX
616:HyperZ III
531:HyperZ III
512:promo demo
306:Xpress 200
198:OpenGL 2.0
160:Enthusiast
3891:Liverpool
3881:Hollywood
3705:HLSL2GLSL
3601:CrossFire
3596:PowerTune
3586:Eyefinity
3570:TrueAudio
3389:TeraScale
2852:Jun 2004
2808:PCIe ×16
2796:Nov 2005
2737:Texture (
2675:Code name
2610:Feb 2004
2545:M10, M11
2542:Mar 2003
2498:Unknown
2484:Unknown
2481:Unknown
2475:Unknown
2472:Unknown
2398:Texture (
2336:Code name
2118:128, 256
2060:128, 256
1892:MTexels/s
1887:MPixels/s
1837:Code name
1734:MTexels/s
1729:MPixels/s
1699:Code name
1675:128, 256
1177:128, 256
1057:128, 256
838:MTexels/s
833:MPixels/s
783:Code name
677:Ti 4200.
622:Refreshed
444:trilinear
338:300
335:GeForce 4
223:Successor
144:Mid-range
55:2002–2005
3905:Xbox One
3875:Xbox 360
3865:GameCube
3848:Consoles
3817:Obsolete
3726:Catalyst
3714:Obsolete
3652:Software
3591:FreeSync
3262:graphics
3164:Archived
3138:Archived
3109:Archived
3066:Archived
3040:Archived
2906:See also
2898: :
2894: :
2890: :
2873:64, 128
2817:2:4:4:4
2779:Direct3D
2764:Bus type
2707:Fillrate
2680:Fab (nm)
2648: :
2644: :
2640: :
2478:2:4:4:4
2440:Direct3D
2425:Bus type
2368:Fillrate
2341:Fab (nm)
2298: :
2294: :
2290: :
1968:64, 128
1953:4:2:4:4
1920:Bus type
1862:Fillrate
1842:Fab (nm)
1809: :
1805: :
1801: :
1788:Fillrate
1762:Bus type
1660:4:2:4:4
1610:8:4:8:8
1539:4:4:4:4
1212:8:4:8:8
990:4:2:4:4
943:8:4:8:8
914:64, 128
899:4:4:4:4
866:Bus type
808:Fillrate
675:GeForce4
561:GeForce4
440:bilinear
436:loopback
276:9.0 and
274:Direct3D
152:High-end
60:Codename
3921:Scorpio
3901:Durango
3861:Flipper
3796:Current
3698:TressFX
3693:GPUOpen
3659:Current
3512:RX 7000
3507:RX 6000
3502:RX 5000
3479:RX Vega
3454:HD 8000
3449:HD 7000
3417:HD 6000
3412:HD 5000
3407:HD 4000
3402:HD 3000
3397:HD 2000
2728:Pixel (
2711:Memory
2666:Launch
2469:AGP 8×
2389:Pixel (
2372:Memory
2327:Launch
1866:Memory
1833:Launch
1792:Memory
1695:Launch
812:Memory
779:Launch
759:Desktop
683:GDDR2-M
352:Rampage
204:History
177:DirectX
171:support
121:(RV370)
115:(RV380)
109:(RV360)
103:(RV350)
3851:&
3829:FireMV
3786:&
3746:CodeXL
3741:Mantle
3683:AMDGPU
3616:HyperZ
3432:memory
3312:Wonder
3286:) and
3276:-brand
3274:Radeon
2858:RV380
2802:RV370
2786:OpenGL
2746:Size (
2663:Model
2616:RV360
2548:RV350
2534:5.856
2463:RV360
2457:2004?
2447:OpenGL
2407:Size (
2324:Model
2265:5.328
2222:11.84
2115:162.5
1965:162.5
1902:Size (
1830:Model
1744:Size (
1692:Model
1628:23.36
1574:21.76
1504:21.76
1474:GDDR2
1468:22.40
1466:21.76
1416:21.60
1335:19.84
1300:17.28
1265:16.83
1156:RV360
1130:162.5
1054:162.5
919:17.28
848:Size (
776:Model
748:Models
739:DMS-59
586:Doom 3
527:HyperZ
523:NVIDIA
518:Matrox
508:ATI's
412:"R300"
331:Nvidia
278:OpenGL
262:Radeon
193:OpenGL
97:(R360)
91:(R350)
85:(R300)
3871:Xenos
2838:9.0b
2721:Notes
2599:11.2
2578:2004
2532:2.928
2529:0.84
2526:0.84
2514:2005
2382:Notes
2270:DDR2
2259:1600
2256:1600
2253:1600
2216:2000
2213:2000
2210:2000
2147:1600
2144:1600
2141:1600
2112:1300
2109:1300
2106:1300
2054:1600
2051:1600
2048:1600
1962:1300
1959:1300
1956:1300
1669:1000
1666:1000
1663:1000
1619:3296
1616:3296
1613:3296
1601:R360
1572:8.64
1556:1520
1554:1300
1550:1520
1548:1300
1544:1520
1542:1300
1524:R350
1495:R360
1492:2003
1454:3040
1451:3040
1448:3040
1436:R350
1410:3120
1407:3120
1404:3120
1395:R360
1375:2800
1372:2800
1369:2800
1352:R350
1349:2003
1329:2600
1326:2600
1323:2600
1297:2200
1294:2200
1291:2200
1259:2104
1256:2104
1253:2104
1221:2376
1218:2376
1215:2376
1171:2000
1168:2000
1165:2000
1127:1300
1124:1300
1121:1300
1112:2003
1092:1600
1089:1600
1086:1600
1051:1300
1048:1300
1045:1300
1039:2003
999:1000
996:1000
993:1000
958:8.64
952:2200
949:2200
946:2200
917:8.64
908:1100
905:1100
902:1100
727:Low-K
723:RV380
719:RV370
695:Low-K
691:RV360
670:RV350
662:GDDR2
446:, or
290:video
138:X1050
127:Cards
119:110nm
117:107M
113:130nm
107:130nm
101:130nm
95:150nm
93:117M
89:150nm
87:117M
83:150nm
81:107M
3678:ROCm
3671:HD3D
3626:RDNA
3494:RDNA
3364:R500
3359:R400
3354:R300
3349:R200
3344:R100
3322:Rage
3317:Mach
3172:2024
3146:2024
3117:2024
3074:2024
3048:2024
2879:128
2870:1.6
2867:1.6
2864:400
2861:130
2855:M24
2841:2.0
2832:DDR
2826:128
2823:1.4
2820:1.4
2814:250
2811:350
2805:110
2799:M22
2631:8.8
2628:1.8
2625:1.8
2622:275
2619:450
2613:M11
2602:128
2596:128
2593:1.4
2590:1.4
2587:350
2584:350
2581:M10
2570:9.6
2565:128
2560:1.2
2557:1.2
2554:300
2551:300
2523:183
2520:210
2517:M12
2504:2.0
2501:9.0
2495:128
2490:DDR
2466:130
2460:M11
2275:128
2262:200
2250:333
2245:400
2242:110
2219:250
2207:370
2204:500
2190:130
2173:9.6
2170:300
2156:128
2150:200
2138:400
2103:325
2069:128
2057:200
2045:250
2042:400
2022:300
2002:3.2
1977:128
1974:DDR
1971:6.4
1950:200
1947:325
1944:110
1681:128
1678:6.4
1672:125
1657:200
1654:250
1651:130
1631:256
1625:256
1622:412
1607:365
1604:412
1583:256
1581:128
1578:DDR
1568:256
1566:128
1562:380
1560:325
1535:340
1533:270
1529:380
1527:325
1507:DDR
1501:128
1498:340
1478:256
1472:DDR
1462:256
1460:128
1457:380
1439:380
1419:256
1413:390
1401:338
1398:390
1378:350
1366:350
1332:325
1320:310
1317:325
1288:270
1285:275
1268:256
1262:275
1250:263
1247:263
1230:8.6
1227:128
1224:287
1209:270
1206:297
1203:150
1183:128
1180:9.6
1174:250
1162:300
1159:500
1136:3.2
1118:200
1115:325
1098:9.6
1095:200
1083:300
1080:400
1063:128
1060:6.4
1042:325
1022:3.2
1008:6.4
1002:125
987:200
984:250
981:130
961:128
955:128
928:256
926:128
923:DDR
911:275
896:270
893:275
890:150
737:vs.
703:R420
642:and
634:and
596:and
499:R520
495:FP32
491:FP24
460:R300
454:and
432:R300
414:chip
365:R200
360:ArtX
348:3dfx
344:R250
329:but
299:The
282:R200
250:R300
248:The
163:9800
155:9700
111:76M
105:76M
99:76M
64:Khan
18:R300
3911:Neo
3885:Wii
3621:HSA
3484:600
3474:500
3469:400
3464:300
3459:200
3441:GCN
3260:AMD
2835:64
2771:bit
2759:/s)
2741:/s)
2732:/s)
2715:API
2568:4.8
2487:64
2432:bit
2420:/s)
2402:/s)
2393:/s)
2376:API
2268:DDR
2248:250
2196:31
2179:30
2162:30
2124:64
2071:64
2011:25
2005:64
1983:26
1927:bit
1915:/s)
1904:MiB
1769:bit
1757:/s)
1746:MiB
1637:74
1590:50
1513:51
1484:53
1358:40
1341:50
1306:42
1189:20
1139:64
1104:19
1069:17
1025:64
967:50
935:29
873:bit
861:/s)
850:MiB
735:DVI
636:ADC
632:DVI
373:and
340:MHz
253:GPU
169:API
3971::
3162:.
3136:.
3125:^
3107:.
3082:^
3064:.
3038:.
3027:^
2902:.
2876:8
2829:4
2757:GB
2748:MB
2739:GT
2730:GP
2652:.
2563:64
2493:64
2418:GB
2409:MB
2400:GT
2391:GP
2313:.
2281:?
2278:?
2273:64
2228:?
2225:?
2193:?
2176:?
2159:?
2153:8
2130:?
2127:?
2121:4
2092:?
2089:?
2078:?
2075:?
2065:4
2063:8
2031:?
2028:?
2008:?
1994:?
1991:?
1980:?
1913:GB
1755:GB
1687:?
1684:?
1634:?
1587:?
1510:?
1481:?
1425:?
1422:?
1384:?
1381:?
1355:?
1338:?
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1233:?
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1101:?
1066:?
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964:?
932:?
859:GB
658:MB
582:E3
501:.
442:,
309:.
288:,
3927:)
3923:(
3917:)
3913:(
3907:)
3903:(
3897:)
3893:(
3887:)
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3877:)
3873:(
3867:)
3863:(
3641:4
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3290:(
3282:(
3252:e
3245:t
3238:v
3174:.
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363:(
31:.
20:)
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