160:. Similarly, clicking on the right button will present the user with a text menu to select more actions. These actions can range from open, explore, properties, etc. In terms of entertainment software, point-and-click interfaces are common input methods, usually offering a 'menu' or 'icon bar' interface that functions expectedly. In other games, the character explores different areas within the game world. To move to another area, the player will move the cursor to one point of the screen, where the cursor will turn into an arrow. Clicking will then move the player to that area.
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due to the reduced time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" commonly advertises services' ease of use.
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By default on most computer systems, for a person to select a certain software function, they will have to click on the left button. An example of this can be a person clicking on an
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A double click is most commonly used with a computer mouse when the pointer is placed over an icon or object and the button is quickly pressed twice without moving the mouse.
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to that location. Clicking and holding the left button allows users to highlight the selected text. This enables more options to edit or use the text.
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button once without moving the mouse. Single clicking is usually a primary action of the mouse. Single clicking, by default in many operating systems,
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stands for the inherent speed of the device. These constants can be determined experimentally by fitting a straight line to measured data.
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can also be thought of as the allowed error tolerance in the final position since the final point of the motion must fall within
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this way implies that the interface can be controlled solely through a pointing device with little or no input from the
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can be used to quantify the time required to perform a point-and-click action.
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executes or opens the object. The single-click has many advantages over
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is the distance from the starting point to the center of the target.
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275:{\displaystyle T=a+b\log _{2}{\Bigg (}1+{\frac {D}{W}}{\Bigg )}}
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is the width of the target measured along the axis of motion.
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Mastering
Microsoft Windows Vista Home: premium and basic
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is the average time taken to complete a single movement.
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Adventure game § Point-and-click adventure games
131:A single click or "click" is the act of pressing a
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327:represents the start/stop time of the device and
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119:) and waiting for a split-second will cause a
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76:to navigate from document to document.
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103:A web browser tooltip displayed for a
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477:Mystery meat navigation#"Click here"
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434:{\displaystyle \pm {\frac {W}{2}}}
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30:For the genre of video game, see
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488:Point-and-click adventure game
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546:User interface techniques
111:In some systems, such as
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404:{\displaystyle W}
384:{\displaystyle W}
362:{\displaystyle D}
340:{\displaystyle b}
320:{\displaystyle a}
298:{\displaystyle T}
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203:Fitts's law
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494:References
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60:or other
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446:See also
152:On icons
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86:software
54:pointing
482:1-Click
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164:On text
137:selects
121:tooltip
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178:cursor
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