Knowledge

Point and click

Source 📝

160:. Similarly, clicking on the right button will present the user with a text menu to select more actions. These actions can range from open, explore, properties, etc. In terms of entertainment software, point-and-click interfaces are common input methods, usually offering a 'menu' or 'icon bar' interface that functions expectedly. In other games, the character explores different areas within the game world. To move to another area, the player will move the cursor to one point of the screen, where the cursor will turn into an arrow. Clicking will then move the player to that area. 100: 147:
due to the reduced time needed to complete the action. The single-click or one-click phrase has also been used to apply to the commercial field as a competitive advantage. The slogan "single click" or "one-click" commonly advertises services' ease of use.
280: 156:
By default on most computer systems, for a person to select a certain software function, they will have to click on the left button. An example of this can be a person clicking on an
84:, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. Describing 439: 194:
A double click is most commonly used with a computer mouse when the pointer is placed over an icon or object and the button is quickly pressed twice without moving the mouse.
409: 389: 367: 345: 325: 303: 180:
to that location. Clicking and holding the left button allows users to highlight the selected text. This enables more options to edit or use the text.
135:
button once without moving the mouse. Single clicking is usually a primary action of the mouse. Single clicking, by default in many operating systems,
347:
stands for the inherent speed of the device. These constants can be determined experimentally by fitting a straight line to measured data.
210: 508: 411:
can also be thought of as the allowed error tolerance in the final position since the final point of the motion must fall within
518: 476: 88:
this way implies that the interface can be controlled solely through a pointing device with little or no input from the
545: 17: 487: 31: 414: 136: 471: 93: 81: 45: 8: 49: 394: 374: 352: 330: 310: 288: 177: 514: 112: 89: 157: 41: 61: 461: 205:
can be used to quantify the time required to perform a point-and-click action.
202: 173: 132: 77: 57: 539: 466: 456: 451: 189: 144: 140: 169: 143:
executes or opens the object. The single-click has many advantages over
116: 69: 104: 73: 369:
is the distance from the starting point to the center of the target.
85: 481: 120: 275:{\displaystyle T=a+b\log _{2}{\Bigg (}1+{\frac {D}{W}}{\Bigg )}} 99: 391:
is the width of the target measured along the axis of motion.
510:
Mastering Microsoft Windows Vista Home: premium and basic
305:
is the average time taken to complete a single movement.
417: 397: 377: 355: 333: 313: 291: 213: 32:
Adventure game § Point-and-click adventure games
131:A single click or "click" is the act of pressing a 433: 403: 383: 361: 339: 319: 297: 274: 327:represents the start/stop time of the device and 267: 244: 537: 506: 119:) and waiting for a split-second will cause a 115:, moving the pointer over a link (or other 168:In many text processing programs, such as 98: 76:to navigate from document to document. 68:). An example of point and click is in 14: 538: 103:A web browser tooltip displayed for a 513:, John Wiley and Sons, p. 180, 477:Mystery meat navigation#"Click here" 24: 434:{\displaystyle \pm {\frac {W}{2}}} 56:) and then pressing a button on a 25: 557: 30:For the genre of video game, see 139:(or highlights) an object while 183: 126: 500: 488:Point-and-click adventure game 197: 13: 1: 493: 176:, clicking on text moves the 40:are one of the actions of a 7: 445: 151: 48:to a certain location on a 10: 562: 187: 163: 29: 546:User interface techniques 111:In some systems, such as 94:graphical user interfaces 82:graphical user interfaces 472:Graphical user interface 507:Guy Hart-Davis (2007), 441:of the target's centre. 72:, where users click on 435: 405: 385: 363: 341: 321: 299: 276: 108: 436: 406: 386: 364: 342: 322: 300: 277: 102: 415: 395: 375: 353: 331: 311: 289: 211: 484:(one-click buying) 431: 401: 381: 359: 337: 317: 295: 272: 109: 27:Computer technique 520:978-0-470-04614-2 429: 404:{\displaystyle W} 384:{\displaystyle W} 362:{\displaystyle D} 340:{\displaystyle b} 320:{\displaystyle a} 298:{\displaystyle T} 263: 123:to be displayed. 113:Internet Explorer 16:(Redirected from 553: 530: 529: 528: 527: 504: 440: 438: 437: 432: 430: 422: 410: 408: 407: 402: 390: 388: 387: 382: 368: 366: 365: 360: 346: 344: 343: 338: 326: 324: 323: 318: 304: 302: 301: 296: 281: 279: 278: 273: 271: 270: 264: 256: 248: 247: 238: 237: 21: 561: 560: 556: 555: 554: 552: 551: 550: 536: 535: 534: 533: 525: 523: 521: 505: 501: 496: 448: 421: 416: 413: 412: 396: 393: 392: 376: 373: 372: 354: 351: 350: 332: 329: 328: 312: 309: 308: 290: 287: 286: 266: 265: 255: 243: 242: 233: 229: 212: 209: 208: 200: 192: 186: 174:word processors 166: 154: 141:double-clicking 129: 92:, as with many 78:User interfaces 62:pointing device 38:Point and click 35: 28: 23: 22: 18:Point-and-click 15: 12: 11: 5: 559: 549: 548: 532: 531: 519: 498: 497: 495: 492: 491: 490: 485: 479: 474: 469: 464: 462:Mouse chording 459: 454: 447: 444: 443: 442: 428: 425: 420: 400: 380: 370: 358: 348: 336: 316: 306: 294: 269: 262: 259: 254: 251: 246: 241: 236: 232: 228: 225: 222: 219: 216: 199: 196: 188:Main article: 185: 182: 165: 162: 153: 150: 133:computer mouse 128: 125: 80:, for example 26: 9: 6: 4: 3: 2: 558: 547: 544: 543: 541: 522: 516: 512: 511: 503: 499: 489: 486: 483: 480: 478: 475: 473: 470: 468: 467:Drag and drop 465: 463: 460: 458: 455: 453: 450: 449: 426: 423: 418: 398: 378: 371: 356: 349: 334: 314: 307: 292: 285: 284: 283: 260: 257: 252: 249: 239: 234: 230: 226: 223: 220: 217: 214: 206: 204: 195: 191: 181: 179: 175: 171: 161: 159: 149: 146: 142: 138: 134: 124: 122: 118: 114: 106: 101: 97: 95: 91: 87: 83: 79: 75: 71: 67: 63: 59: 55: 51: 47: 43: 42:computer user 39: 33: 19: 524:, retrieved 509: 502: 457:Triple-click 452:Double-click 207: 201: 193: 190:Double click 184:Double click 170:web browsers 167: 155: 145:double click 130: 127:Single click 110: 65: 53: 37: 36: 203:Fitts's law 198:Fitts's Law 117:GUI control 526:2010-08-08 494:References 74:hyperlinks 70:hypermedia 419:± 240:⁡ 105:hyperlink 60:or other 44:moving a 540:Category 446:See also 152:On icons 90:keyboard 86:software 54:pointing 482:1-Click 282:where: 164:On text 137:selects 121:tooltip 46:pointer 517:  178:cursor 50:screen 66:click 58:mouse 515:ISBN 158:icon 231:log 172:or 542:: 96:. 427:2 424:W 399:W 379:W 357:D 335:b 315:a 293:T 268:) 261:W 258:D 253:+ 250:1 245:( 235:2 227:b 224:+ 221:a 218:= 215:T 107:. 64:( 52:( 34:. 20:)

Index

Point-and-click
Adventure game § Point-and-click adventure games
computer user
pointer
screen
mouse
pointing device
hypermedia
hyperlinks
User interfaces
graphical user interfaces
software
keyboard
graphical user interfaces

hyperlink
Internet Explorer
GUI control
tooltip
computer mouse
selects
double-clicking
double click
icon
web browsers
word processors
cursor
Double click
Fitts's law
Double-click

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.