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Mixed reality

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adjustments are mostly done by humans, so employees need to be informed about needed adjustments. By using mixed reality, employees from multiple locations can wear headsets and receive live instructions about the changes. Instructors can operate the representation that every employee sees, and can glide through the production area, zooming in to technical details and explaining every change needed. Employees completing a five-minute training session with such a mixed-reality program have been shown to attain the same learning results as reading a 50-page training manual. An extension to this environment is the incorporation of live data from operating machinery into the virtual collaborative space and then associated with three dimensional virtual models of the equipment. This enables training and execution of maintenance, operational and safety work processes, which would otherwise be difficult in a live setting, while making use of expertise, no matter their physical location.
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are projected onto, and the computer, which integrates the two other components and computes any real-time calculations or adjustments. Prototype HUDs were first used in military applications to aid fighter pilots in combat, but eventually evolved to aid in all aspects of flight – not just combat. HUDs were then standardized across commercial aviation as well, eventually creeping into the automotive industry. One of the first applications of HUD in automotive transport came with Pioneer's Heads-up system, which replaces the driver-side sun visor with a display that projects navigation instructions onto the road in front of the driver. Major manufacturers such as General Motors, Toyota, Audi, and BMW have since included some form of head-up display in certain models.
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sense of perspective that aims to simulate the physical world. Since being developed, CAVE systems have been adopted by engineers developing and testing prototype products. They allow product designers to test their prototypes before expending resources to produce a physical prototype, while also opening doors for "hands-on" testing on non-tangible objects such as microscopic environments or entire factory floors. After developing the CAVE, the same researchers eventually released the CAVE2, which builds off of the original CAVE's shortcomings. The original projections were substituted for 37 megapixel 3D LCD panels, network cables integrate the CAVE2 with the internet, and a more precise camera system allows the environment to shift as the user moves throughout it.
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physical world. The first augmented reality mobile game with widespread success was Pokémon GO, which released in 2016 and accumulated 800 million downloads. While entertainment applications utilizing AR have proven successful, productivity and utility apps have also begun integrating AR features. Google has released updates to their Google Maps application that includes AR navigation directions overlaid onto the streets in front of the user, as well as expanding their translate app to overlay translated text onto physical writing in over 20 foreign languages. Mobile devices are unique display technologies due to the fact that they are commonly equipped at all times.
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states of motion: a "dual reality" state in which the motion of the two pendula are uncorrelated, and a "mixed reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may be slightly different in other fields, however, it is generally seen as, "bridging the physical and virtual world".
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immersion that traditional displays cannot achieve. Head-mounted displays are most popular with consumers in the entertainment market, with major tech companies developing HMDs to complement their existing products. However, these head-mounted displays are virtual reality displays and do not integrate the physical world. Popular
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Head-up display (HUD) is a display that projects imagery directly in front of a viewer without heavily obfuscating their environment. A standard HUD is composed of three elements: a projector, which is responsible for overlaying the graphics of the HUD, the combiner, which is the surface the graphics
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While mixed reality refers to the intertwining of the virtual world and the physical world at a high level, there are a variety of digital mediums used to accomplish a mixed reality environment. They may range from handheld devices to entire rooms, each having practical uses in different disciplines.
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The simplest implementation of a blended space requires two features. The first required feature is input. The input can range from tactile, to changes in the environment. The next required feature is notifications received from the digital spaces. The correspondences between the physical and digital
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in real-world environments that included real physical objects and 3D virtual overlays ("fixtures") that were added enhance human performance of manipulation tasks. Published studies showed that by introducing virtual objects into the real world, significant performance increases could be achieved by
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Mixed reality allows sellers to show the customers how a certain commodity will suit their demands. A seller may demonstrate how a certain product will fit into the homes of the buyer. The buyer with the assistance of the VR can virtually pick the item, spin around and place to their desired points.
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For presence in a blended space, there must be a physical space and a digital space. In the context of blended space, the higher the communication between the physical and digital spaces, the richer the experience. This communication happens through the medium of correspondents which relay the state
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Mobile devices, including smartphones and tablets, have continued to increase in computing power and portability. Many modern mobile devices come equipped with toolkits for developing augmented reality applications. These applications allow developers to overlay computer graphics over videos of the
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use. While mixed reality has lots of potential for enhancing healthcare, it does have some drawbacks too. The technology may never fully integrate into scenarios when a patient is present, as there are ethical concerns surrounding the doctor not being able to see the patient. Mixed reality is also
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Machine maintenance can also be executed with the help of mixed reality. Larger companies with multiple manufacturing locations and a lot of machinery can use mixed reality to educate and instruct their employees. The machines need regular checkups and have to be adjusted every now and then. These
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In 2017, the U.S. Army was developing the Synthetic Training Environment (STE), a collection of technologies for training purposes that was expected to include mixed reality. As of 2018, STE was still in development without a projected completion date. Some recorded goals of STE included enhancing
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HMDs, however, are more favorable in enterprise environments. Microsoft's HoloLens is an augmented reality HMD that has applications in medicine, giving doctors more profound real-time insight, as well as engineering, overlaying important information on top of the physical world. Another notable
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The cave automatic virtual environment (CAVE) is an environment, typically a small room located in a larger outer room, in which a user is surrounded by projected displays around them, above them, and below them. 3D glasses and surround sound complement the projections to provide the user with a
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become irrelevant. This process also increases flexibility. While many employers still use inflexible models of fixed working time and location, there is evidence that employees are more productive if they have greater autonomy over where, when, and how they work. Some employees prefer loud work
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unparalleled immersive experience for students and potentially enhanced learning experiences. In addition, AR has shown effectiveness in university education for health science and medical students within disciplines that benefit from 3D representations of models, such as physiology and anatomy.
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In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable
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A head-mounted display (HMD), worn over the entire head or worn in front of the eyes, is a device that uses one or two optics to project an image directly in front of the user's eyes. Its applications range across medicine, entertainment, aviation, and engineering, providing a layer of visual
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Simulation-based learning includes VR and AR based training and interactive, experiential learning. There are many potential use cases for mixed reality in both educational settings and professional training settings. In education, AR has been used to simulate historical battles, providing an
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Product content management before the advent of mixed reality consisted largely of brochures and little customer-product engagement outside of this 2-dimensional realm. With mixed reality technology improvements, new forms of interactive product content management has emerged. Most notably,
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environments, while others need silence. Some work best in the morning; others work best at night. Employees also benefit from autonomy in how they work because of different ways of processing information. The classic model for learning styles differentiates between visual, auditory, and
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can interact with (control and monitor) e.g. robots and lifting machines on site in a digital factory setup. This use case typically requires real-time data communication between a mixed reality interface with the machine / process / system, which could be enabled by incorporating
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useful for healthcare education. For example, according to a 2022 report from the World Economic Forum, 85% of first-year medical students at Case Western Reserve University reported that mixed reality for teaching anatomy was "equivalent" or "better" than the in-person class.
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is a mixed reality racing game for the Nintendo Switch that was released in October 2020. The game allows players to use their home as a race track Within the first week of release, 73,918 copies were sold in Japan, making it the country's best selling game of the week.
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For the purpose of looking at blended spaces, the nature and characteristics of any space can be represented by these factors:# Ontology – Different types of objects present in the space the total number of objects and the relationships between objects and the space.
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are deliberately integrated in a close knit way. The aim of blended space design is to provide people with the experience of feeling a sense of presence in the blended space, acting directly on the content of the blended space. Examples of blended spaces include
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H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291,
197:. As of 2018, VirTra is being used by both civilian and military law enforcement to train personnel in a variety of scenarios, including active shooter, domestic violence, and military traffic stops. Mixed reality technologies have been used by the 398:
have been theorized to allow for efficient sharing of information between doctors, in addition to providing a platform for enhanced training. This can, in some situations (i.e. patient infected with contagious disease), improve doctor safety and reduce
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expended during training. In 2018, it was reported that STE would include representation of any part of the world's terrain for training purposes. STE would offer a variety of training opportunities for squad brigade and combat teams, including
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Febretti, Alessandro; Nishimoto, Arthur; Thigpen, Terrance; Talandis, Jonas; Long, Lance; Pirtle, J. D.; Peterka, Tom; Verlo, Alan; Brown, Maxine; Plepys, Dana; Sandin, Dan (4 March 2013). Dolinsky, Margaret; McDowall, Ian E. (eds.).
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called upon child contestants to create virtual "Zooks" and watch them compete in a variety of challenges. The show used mixed reality to bring the Zooks to life. The television show ran for four seasons, ending in 2010.
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Shufelt, Jr., J.W. (2006) A Vision for Future Virtual Training. In Virtual Media for Military Applications (pp. KN2-1 – KN2-12). Meeting Proceedings RTO-MP-HFM-136, Keynote 2. Neuilly-sur-Seine, France: RTO. Available
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Rosenberg, Louis B. (1992). "The Use of Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments". Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH,
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A well designed blended space advertises and conveys the digital content in a subtle and unobtrusive way. Presence can be measured using physiological, behavioral, and subjective measures derived from the space.
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can be incorporated into the operating room to aide in surgical procedures; possibly displaying patient data conveniently while overlaying precise visual guides for the surgeon. Mixed reality headsets like the
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Mixed reality has been used in applications across fields including design, education, entertainment, military training, healthcare, product content management, and human-in-the-loop operation of robots.
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Mixed reality allows a global workforce of remote teams to work together and tackle an organization's business challenges. No matter where they are physically located, an employee can wear a headset and
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space have to be abstracted and exploited by the design of the blended space. Seamless integration of both the spaces is rare. Blended spaces need anchoring points or technologies to link the spaces.
55:) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time. 1111:
Pandher, Gurmeet Singh (2 March 2016). "Microsoft HoloLens Preorders: Price, Specs Of The Augmented Reality Headset". The Bitbag. Archived from the original on 4 March 2016. Retrieved 1 April 2016.
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Kristian Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997
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Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey. In Human Machine interaction: Research Results of the MMI Program, D. Lalanne and J. Kohlas (Eds.) LNCS 5440, pp. 47–68.
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Recent advances in mixed-reality technologies have renewed interest in alternative modes of communication for human-robot interaction. Human operators wearing mixed reality glasses such as
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augmented reality HMD has been developed by Magic Leap, a startup developing a similar product with applications in both the private sector and the consumer market.
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IEICE Transactions on Information Systems, Vol E77-D, No.12 December 1994 - A taxonomy of mixed reality visual displays - Paul Milgram, Fumio Kishino
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3-dimensional digital renderings of normally 2-dimensional products have increased reachability and effectiveness of consumer-product interaction.
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Repetto, C. and Riva, G., 2020. From Virtual Reality To Interreality In The Treatment Of Anxiety Disorders. Jneuropsychiatry.org. Available at:
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Agency – Medium of communication between the objects, and between the objects and users. Agency also encompasses the users inside the space.
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https://www.jneuropsychiatry.org/peer-review/from-virtual-reality-to-interreality-in-the-treatment-of-anxiety-disorders-neuropsychiatry.pdf
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Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. ISSN 1618-1379 (Print), ISSN 1618-1387 (Internet).
2232:, Progress in Astronautics and Aeronautics, Reston, VA: American Institute of Aeronautics and Astronautics, pp. 1–36, January 2004, 3150: 1629: 382:, which would normally be infeasible or extremely difficult to track and analyze without the use of both digital and physical aides. 2014: 185:(HMD), which encompass any display technology that can be worn on the user's head. Military training solutions are often built on 1232: 2604:
Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
2565: 2198:. The Engineering Reality of Virtual Reality 2013. SPIE Proceedings. Vol. 8649. Burlingame, California, US. pp. 9–20. 1817: 3867: 3839: 2586: 2581: 2551: 198: 336:– Digital space (also called the information space) consists of all the information content. This content can be in any form. 3892: 3054: 2665: 2287: 2245: 1946: 1563: 1196: 375: 2598: 205:. With mixed reality, researchers may safely study military personnel in scenarios where soldiers would not likely survive. 3743: 2608: 752:
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and enter a collaborative, immersive virtual environment. As these applications can accurately translate in real time,
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also called upon contestants to create competitive characters and used mixed reality to allow them to interact. Unlike
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It was claimed that mixed-reality environments like STE could reduce training costs, such as reducing the amount of
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Wish-Baratz, Susanne; Crofton, Andrew R.; Gutierrez, Jorge; Henninger, Erin; Griswold, Mark A. (1 September 2020).
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Combat reality can be simulated and represented using complex, layered data and visual aides, most of which are
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in addition to many smartphone tourism apps, smart meeting rooms and applications such as bus tracker systems.
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2015 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision
809:"HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial" 694: 300:– The actual distinct objects which make up the medium/space. The objects thus effectively describe the space. 3958: 3935: 3665: 3655: 2965: 2818: 1011: 400: 153:
Other research has examined the potential for mixed reality to be applied to theatre, film, and theme parks.
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Cheok, Adrian David; Haller, Michael; Fernando, Owen Noel Newton; Wijesena, Janaka Prasad (1 January 2009).
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synthetic environment platform, Virtual Battlespace 3 and VirTra, with the latter two platforms used by the
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Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (June 1992).
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From television shows to game consoles, mixed reality has many applications in the field of entertainment.
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Romano, Sal (22 October 2020). "Famitsu Sales: 10/12/20 – 10/18/20". Gematsu. Retrieved 22 October 2020.
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A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
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Cosco, Francesco; Garre, Carlos; Bruno, Fabio; Muzzupappa, Maurizio; Otaduy, Miguel A. (January 2013).
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Chakraborti, Tathagata; Sreedharan, Sarath; Kulkarni, Anagha; Kambhampati, Subbarao (October 2018).
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Bingham and Conner "The New Social Learning" Chapter 6 - Immersive Environments Refine Learning
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realism and increasing simulation training capabilities and STE availability to other systems.
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In 2009, researchers presented to the International Symposium on Mixed and Augmented Reality (
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This improves the buyer's confidence of making a purchase and reduces the number of returns.
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CAVE2: a hybrid reality environment for immersive simulation and information analysis
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A thesis presented to the Faculty of the U.S. Army Command and General Staff College
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Lubrecht, Anna. Augmented Reality for Education Archived 5 September 2012 at the
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Mixed-reality headsets in hospitals help protect doctors and reduce need for PPE
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Architectural firms can allow customers to virtually visit their desired homes.
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was for new contestants to create the strongest fighter to win the competition.
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2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
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Manuel Imaz and David Benyon introduced blending theory to look at concepts in
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Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane (2021).
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Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects
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INQUIRY: The Journal of Health Care Organization, Provision, and Financing
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The idea of blending comes from the ideas of conceptual integration, or
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Experimental evidence for mixed reality states in an interreality system
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Envisioning Holograms Design Breakthrough Experiences for Mixed Reality
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A user standing in the middle of a Cave Automatic Virtual Environment
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Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey
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platform, which was developed in 1992 by Louis Rosenberg at the
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has sometimes been referred to as visuo-haptic mixed reality.
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Merging of real and virtual worlds to produce new environments
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International Journal on Interactive Design and Manufacturing
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Bruno, Fabio; Barbieri, Loris; Muzzupappa, Maurizio (2020).
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that combine physical and digital elements. With the use of
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The Digital Union, The Ohio State University 24 April 2012.
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Hum@n, Telecoms & Internet as Interface to Interreality
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IEEE Transactions on Visualization and Computer Graphics
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The first fully immersive mixed reality system was the
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Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001).
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There are two main components to any space. They are:
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Mixed Reality Geographical Information System (MRGIS)
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http://www.melroseqatar.com/reality-technologies.html
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Volatility – Frequency with which the objects change.
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Topology – The way objects are placed and positioned.
2516:"Take off to your next destination with Google Maps" 2143:"Virtual reality in the product development process" 1718: 1716: 444: 2392:"VIVE Specs & User Guide - Developer Resources" 2087: 2367:"Oculus Device Specifications | Oculus Developers" 2274:, CRC Press, pp. 481–504, 20 December 2000, 1713: 1016:Telemanipulator Technology and Space Telerobotics 4150: 1447: 1445: 1177:Patton, Debbie; Marusich, Laura (9 March 2015). 124:s generally non-violent challenges, the goal of 1428:(1 ed.). Morgan and Claypool. p. 97. 2543:Signer, Beat & Curtin, Timothy J. (2017). 1176: 491:Photograph of the Head-up display of a F/A-18C 3168:Note: This template roughly follows the 2012 3144: 2659: 1442: 407: 1426:Spaces of Interaction, Places for Experience 44:Clip from a mixed reality Job Simulator game 1808:, 1st ed. 2017. Berkeley, CA: Apress, 2017. 1572: 289:Conceptual blending in mixed reality spaces 3151: 3137: 2673: 2666: 2652: 1968: 1966: 1485: 94:List of augmented reality software § Games 2308: 2114: 2062: 1990: 1862: 1481: 1479: 1282: 1009: 960:"Applying mixed reality to entertainment" 916: 876:"FightBox (TV Series 2003–2004) - IMDb", 856:"Bamzooki (TV Series 2004–2010) - IMDb", 813:British Journal of Educational Technology 665: 2819:society as information processing system 2814:humans as information processing systems 2449: 2140: 2096: 995: 993: 905:International Journal of Virtual Reality 509: 486: 463: 284: 31: 2334: 1963: 1548:Media Space 20 + Years of Mediated Life 1120: 1063:IEEE Computer Graphics and Applications 499: 4151: 3868:Knowledge representation and reasoning 1578: 1545: 1476: 1451: 1423: 1419: 1417: 1415: 229:A blended space is a space in which a 199:United States Army Research Laboratory 3893:Philosophy of artificial intelligence 3132: 3055:philosophy of artificial intelligence 2647: 2186: 2184: 2136: 2134: 2040: 2038: 2036: 1885: 1775: 1773: 1771: 1769: 1305: 1219: 990: 901:"Mixed Reality Entertainment and Art" 894: 892: 890: 882:https://www.imdb.com/title/tt0386197/ 872: 870: 862:https://www.imdb.com/title/tt2065104/ 417:Human-in-the-loop operation of robots 376:simultaneous localization and mapping 3212:Energy consumption (Green computing) 3158: 2450:Crecente, Brian (20 December 2017). 1933:. Madrid: IEEE. pp. 4476–4482. 1602: 1486:Benyon, David; Imaz, Manuel (2007). 852: 850: 365: 173:. It enabled human users to control 156: 3898:Distributed artificial intelligence 3170:ACM Computing Classification System 2745:information processing abstractions 2563:"CAST01//Living in Mixed Realities" 1516: 1412: 1238:from the original on 27 March 2020. 370:Mixed reality can be used to build 13: 3403:Integrated development environment 2537: 2230:Spatial Disorientation in Aviation 2181: 2131: 2033: 1847:10.1001/jamanetworkopen.2020.16271 1766: 1749:"Taipei hits highs in Medica 2017" 887: 867: 701:(Bergboek, The Netherlands, 2003). 476: 460:Cave automatic virtual environment 454:Cave automatic virtual environment 14: 4190: 3878:Automated planning and scheduling 3408:Software configuration management 2689:information processes by function 2627: 2238:10.2514/5.9781600866708.0001.0036 847: 531: 445:Display technologies and products 432: 339: 224: 201:to study how this stress affects 4132: 4122: 4113: 4112: 2809:nature as information processing 2632: 2430:10.1117/12.2262626.5460168961001 1154:. 14 August 2017. Archived from 710:V. Gintautas, and A. W. Hubler, 274:and human-computer interaction. 87: 58:Mixed reality that incorporates 4123: 3526:Computational complexity theory 2508: 2469: 2443: 2414: 2384: 2359: 2335:Shibata, Takashi (April 2002). 2328: 2309:Alabaster, Jay (28 June 2013). 2302: 2260: 2218: 2007: 1918: 1905: 1886:Lunka, Ryan (3 November 2015). 1879: 1822: 1811: 1798: 1741: 1688: 1649: 1640: 1622: 1596: 1539: 1510: 1387: 1362: 1342: 1299: 1242: 1213: 1170: 1140: 1114: 1105: 1050: 1003: 951: 942: 933: 716:Phys. Rev. E 75, 057201 (2007). 69: 19:For the Microsoft product, see 3310:Network performance evaluation 1603:Sena, Pete (30 January 2016). 800: 745: 732: 719: 704: 682: 641: 586: 221:, armory, and infantry teams. 1: 3681:Multimedia information system 3666:Geographic information system 3656:Enterprise information system 3245:Computer systems organization 2966:information processing theory 2353:10.1016/S0141-9382(02)00010-0 2147:Journal of Engineering Design 758:Anatomical Sciences Education 580: 385: 189:(COTS) technologies, such as 146:Mario Kart Live: Home Circuit 4040:Computational social science 3628:Theoretical computer science 3441:Software development process 3217:Electronic design automation 3202:Very Large Scale Integration 3045:computational theory of mind 2141:Ottosson, Stig (June 2002). 1592:. BCS-HCI. pp. 398–403. 1556:10.1007/978-1-84882-483-6_13 1470:10.1016/j.intcom.2012.04.005 1454:"Presence in Blended Spaces" 1189:10.1109/COGSIMA.2015.7108190 78: 7: 3863:Natural language processing 3651:Information storage systems 2482:Computers in Human Behavior 2116:10.1051/shsconf/20162902010 1452:Benyon, David (July 2012). 1220:Eagen, Andrew (June 2017). 918:10.20870/IJVR.2009.8.2.2729 546: 101:The 2004 British game show 23:. For the music album, see 10: 4195: 3779:Human–computer interaction 3749:Intrusion detection system 3661:Social information systems 3646:Database management system 2946:computational neuroscience 2850:human–computer interaction 2576:Interactive Multimedia Lab 1674:10.1007/s12008-020-00664-x 1458:Interacting with Computers 535: 503: 480: 457: 408:Product content management 347:noise-canceling headphones 91: 18: 4174:User interface techniques 4108: 4045:Computational engineering 4020:Computational mathematics 3997: 3944: 3906: 3853: 3815: 3777: 3719: 3636: 3582: 3544: 3489: 3426: 3359: 3323: 3280: 3244: 3177: 3166: 3089: 3063: 3050:philosophy of information 3037: 2997: 2958: 2920: 2911: 2858: 2827: 2801: 2794: 2744: 2688: 2681: 2494:10.1016/j.chb.2017.07.030 2272:Digital Avionics Handbook 2268:"Fault-Tolerant Avionics" 2159:10.1080/09544820210129823 2051:Communications of the ACM 1939:10.1109/IROS.2018.8593830 697:26 September 2007 at the 554:Computer-mediated reality 4055:Computational healthcare 4050:Differentiable computing 3969:Graphics processing unit 3388:Domain-specific language 3257:Computational complexity 2840:brain–computer interface 2568:16 November 2020 at the 2280:10.1201/9781420036879-37 2019:publication.sipmm.edu.sg 1753:healthcare-in-europe.com 1582:Designing Blended Spaces 1320:10.1177/1046878109334330 1267:10.1177/0046958016687176 1152:www.policefoundation.org 428:digital twin technology. 187:commercial off-the-shelf 4030:Computational chemistry 3964:Photograph manipulation 3855:Artificial intelligence 3671:Decision support system 3029:artificial intelligence 2959:in cognitive psychology 2912:Information processing 1533:10.1145/1124772.1124855 1520:Implications for Design 1308:Simulation & Gaming 1127:GlobeNewswire News Room 976:10.1109/MC.2002.1106186 171:United States Air Force 4164:Multimodal interaction 4095:Educational technology 3926:Reinforcement learning 3676:Process control system 3574:Computational geometry 3564:Algorithmic efficiency 3559:Analysis of algorithms 3207:Systems on Chip (SoCs) 3024:computational circuits 3019:information structures 2875:bio-inspired computing 2795:Information processors 2675:Information processing 2337:"Head mounted display" 2103:SHS Web of Conferences 1579:Benyon, David (2012). 1424:Benyon, David (2014). 569:Multimodal interaction 519: 492: 469: 311:and nature of objects. 290: 167:Armstrong Laboratories 45: 4065:Electronic publishing 4035:Computational biology 4025:Computational physics 3921:Unsupervised learning 3835:Distributed computing 3711:Information retrieval 3618:Mathematical analysis 3608:Mathematical software 3491:Theory of computation 3456:Software construction 3446:Requirements analysis 3324:Software organization 3252:Computer architecture 3222:Hardware acceleration 3187:Printed circuit board 3108:Decoding the Universe 2980:cognitive informatics 2914:theories and concepts 2682:Information processes 2641:at Wikimedia Commons 2064:10.1145/129888.129892 1728:www.sciencedirect.com 1489:Designing with blends 1022:. Boston, MA: 10–21. 611:10.1109/TVCG.2012.107 513: 490: 467: 288: 183:head-mounted displays 43: 25:Mixed Reality (album) 21:Windows Mixed Reality 3825:Concurrent computing 3797:Ubiquitous computing 3769:Application security 3764:Information security 3593:Discrete mathematics 3569:Randomized algorithm 3521:Computability theory 3499:Model of computation 3471:Software maintenance 3466:Software engineering 3428:Software development 3378:Programming language 3373:Programming paradigm 3290:Network architecture 3114:information overload 2989:behavior informatics 2880:ubiquitous computing 2557:3 March 2016 at the 2371:developer.oculus.com 1356:13 June 2007 at the 1261:: 0046958016687176. 1183:. pp. 145–150. 1075:10.1109/MCG.2005.139 518:head-mounted display 506:Head-mounted display 500:Head-mounted display 356:kinesthetic learners 272:software engineering 242:devices such as the 231:physical environment 4100:Document management 4090:Operations research 4015:Enterprise software 3931:Multi-task learning 3916:Supervised learning 3638:Information systems 3461:Software deployment 3418:Software repository 3272:Real-time computing 2998:in computer science 2937:genetic informatics 2609:Mixed Reality Scale 1992:10.3390/app11209480 1158:on 22 February 2020 1028:1993SPIE.2057...10R 667:10.3390/app10155344 564:Mixed reality games 257:conceptual blending 235:virtual environment 111:The 2003 game show 3883:Search methodology 3830:Parallel computing 3787:Interaction design 3696:Computing platform 3623:Numerical analysis 3613:Information theory 3398:Software framework 3361:Software notations 3300:Network components 3197:Integrated circuit 3071:information theory 3010:computation theory 3005:neural computation 2941:cellular computing 2845:physical computing 2620:4 May 2017 at the 2402:on 23 October 2020 2396:developer.vive.com 2204:10.1117/12.2005484 1351:Mixed Reality (MR) 825:10.1111/bjet.13049 520: 493: 470: 396:Microsoft HoloLens 291: 246:and games such as 244:Microsoft HoloLens 195:United States Army 46: 4146: 4145: 4075:Electronic voting 4005:Quantum Computing 3998:Applied computing 3984:Image compression 3754:Hardware security 3744:Security services 3701:Digital marketing 3481:Open-source model 3393:Modeling language 3305:Network scheduler 3126: 3125: 3122: 3121: 3064:interdisciplinary 2907: 2906: 2790: 2789: 2772:stream processing 2762:signal processing 2757:sign processesing 2637:Media related to 2289:978-0-429-12485-3 2247:978-1-56347-654-9 2021:. 29 January 2018 1948:978-1-5386-8094-0 1835:JAMA Network Open 1565:978-1-84882-482-9 1198:978-1-4799-8015-4 1036:10.1117/12.164901 688:J. van Kokswijk, 574:Simulated reality 525:augmented reality 516:augmented reality 380:object permanence 366:Functional mockup 351:language barriers 261:Gilles Fauconnier 240:augmented reality 178:human operators. 157:Military training 41: 4186: 4136: 4135: 4126: 4125: 4116: 4115: 3936:Cross-validation 3908:Machine learning 3792:Social computing 3759:Network security 3554:Algorithm design 3476:Programming team 3436:Control variable 3413:Software library 3351:Software quality 3346:Operating system 3295:Network protocol 3160:Computer science 3153: 3146: 3139: 3130: 3129: 2984:neuroinformatics 2918: 2917: 2885:artificial brain 2799: 2798: 2782:state processing 2777:agent processing 2752:event processing 2686: 2685: 2668: 2661: 2654: 2645: 2644: 2636: 2532: 2531: 2529: 2527: 2512: 2506: 2505: 2473: 2467: 2466: 2464: 2462: 2447: 2441: 2440: 2438: 2436: 2418: 2412: 2411: 2409: 2407: 2398:. 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Index

Windows Mixed Reality
Mixed Reality (album)
haptics
List of augmented reality software § Games
Bamzooki
FightBox
ISMAR
Pong
Mario Kart Live: Home Circuit
Virtual Fixtures
Armstrong Laboratories
United States Air Force
robots
head-mounted displays
commercial off-the-shelf
Improbable's
United States Army
United States Army Research Laboratory
decision-making
ammunition
Stryker
physical environment
virtual environment
augmented reality
Microsoft HoloLens
Pokémon Go
conceptual blending
Gilles Fauconnier
Mark Turner
software engineering

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