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adjustments are mostly done by humans, so employees need to be informed about needed adjustments. By using mixed reality, employees from multiple locations can wear headsets and receive live instructions about the changes. Instructors can operate the representation that every employee sees, and can glide through the production area, zooming in to technical details and explaining every change needed. Employees completing a five-minute training session with such a mixed-reality program have been shown to attain the same learning results as reading a 50-page training manual. An extension to this environment is the incorporation of live data from operating machinery into the virtual collaborative space and then associated with three dimensional virtual models of the equipment. This enables training and execution of maintenance, operational and safety work processes, which would otherwise be difficult in a live setting, while making use of expertise, no matter their physical location.
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are projected onto, and the computer, which integrates the two other components and computes any real-time calculations or adjustments. Prototype HUDs were first used in military applications to aid fighter pilots in combat, but eventually evolved to aid in all aspects of flight – not just combat. HUDs were then standardized across commercial aviation as well, eventually creeping into the automotive industry. One of the first applications of HUD in automotive transport came with
Pioneer's Heads-up system, which replaces the driver-side sun visor with a display that projects navigation instructions onto the road in front of the driver. Major manufacturers such as General Motors, Toyota, Audi, and BMW have since included some form of head-up display in certain models.
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sense of perspective that aims to simulate the physical world. Since being developed, CAVE systems have been adopted by engineers developing and testing prototype products. They allow product designers to test their prototypes before expending resources to produce a physical prototype, while also opening doors for "hands-on" testing on non-tangible objects such as microscopic environments or entire factory floors. After developing the CAVE, the same researchers eventually released the CAVE2, which builds off of the original CAVE's shortcomings. The original projections were substituted for 37 megapixel 3D LCD panels, network cables integrate the CAVE2 with the internet, and a more precise camera system allows the environment to shift as the user moves throughout it.
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physical world. The first augmented reality mobile game with widespread success was Pokémon GO, which released in 2016 and accumulated 800 million downloads. While entertainment applications utilizing AR have proven successful, productivity and utility apps have also begun integrating AR features. Google has released updates to their Google Maps application that includes AR navigation directions overlaid onto the streets in front of the user, as well as expanding their translate app to overlay translated text onto physical writing in over 20 foreign languages. Mobile devices are unique display technologies due to the fact that they are commonly equipped at all times.
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states of motion: a "dual reality" state in which the motion of the two pendula are uncorrelated, and a "mixed reality" state in which the pendula exhibit stable phase-locked motion, which is highly correlated. The use of the terms "mixed reality" and "interreality" is clearly defined in the context of physics and may be slightly different in other fields, however, it is generally seen as, "bridging the physical and virtual world".
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immersion that traditional displays cannot achieve. Head-mounted displays are most popular with consumers in the entertainment market, with major tech companies developing HMDs to complement their existing products. However, these head-mounted displays are virtual reality displays and do not integrate the physical world. Popular
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Head-up display (HUD) is a display that projects imagery directly in front of a viewer without heavily obfuscating their environment. A standard HUD is composed of three elements: a projector, which is responsible for overlaying the graphics of the HUD, the combiner, which is the surface the graphics
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While mixed reality refers to the intertwining of the virtual world and the physical world at a high level, there are a variety of digital mediums used to accomplish a mixed reality environment. They may range from handheld devices to entire rooms, each having practical uses in different disciplines.
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The simplest implementation of a blended space requires two features. The first required feature is input. The input can range from tactile, to changes in the environment. The next required feature is notifications received from the digital spaces. The correspondences between the physical and digital
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in real-world environments that included real physical objects and 3D virtual overlays ("fixtures") that were added enhance human performance of manipulation tasks. Published studies showed that by introducing virtual objects into the real world, significant performance increases could be achieved by
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Mixed reality allows sellers to show the customers how a certain commodity will suit their demands. A seller may demonstrate how a certain product will fit into the homes of the buyer. The buyer with the assistance of the VR can virtually pick the item, spin around and place to their desired points.
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For presence in a blended space, there must be a physical space and a digital space. In the context of blended space, the higher the communication between the physical and digital spaces, the richer the experience. This communication happens through the medium of correspondents which relay the state
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Mobile devices, including smartphones and tablets, have continued to increase in computing power and portability. Many modern mobile devices come equipped with toolkits for developing augmented reality applications. These applications allow developers to overlay computer graphics over videos of the
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use. While mixed reality has lots of potential for enhancing healthcare, it does have some drawbacks too. The technology may never fully integrate into scenarios when a patient is present, as there are ethical concerns surrounding the doctor not being able to see the patient. Mixed reality is also
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Machine maintenance can also be executed with the help of mixed reality. Larger companies with multiple manufacturing locations and a lot of machinery can use mixed reality to educate and instruct their employees. The machines need regular checkups and have to be adjusted every now and then. These
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In 2017, the U.S. Army was developing the
Synthetic Training Environment (STE), a collection of technologies for training purposes that was expected to include mixed reality. As of 2018, STE was still in development without a projected completion date. Some recorded goals of STE included enhancing
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HMDs, however, are more favorable in enterprise environments. Microsoft's HoloLens is an augmented reality HMD that has applications in medicine, giving doctors more profound real-time insight, as well as engineering, overlaying important information on top of the physical world. Another notable
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The cave automatic virtual environment (CAVE) is an environment, typically a small room located in a larger outer room, in which a user is surrounded by projected displays around them, above them, and below them. 3D glasses and surround sound complement the projections to provide the user with a
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become irrelevant. This process also increases flexibility. While many employers still use inflexible models of fixed working time and location, there is evidence that employees are more productive if they have greater autonomy over where, when, and how they work. Some employees prefer loud work
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unparalleled immersive experience for students and potentially enhanced learning experiences. In addition, AR has shown effectiveness in university education for health science and medical students within disciplines that benefit from 3D representations of models, such as physiology and anatomy.
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In a physics context, the term "interreality system" refers to a virtual reality system coupled with its real-world counterpart. A 2007 paper describes an interreality system comprising a real physical pendulum coupled to a pendulum that only exists in virtual reality. This system has two stable
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A head-mounted display (HMD), worn over the entire head or worn in front of the eyes, is a device that uses one or two optics to project an image directly in front of the user's eyes. Its applications range across medicine, entertainment, aviation, and engineering, providing a layer of visual
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Simulation-based learning includes VR and AR based training and interactive, experiential learning. There are many potential use cases for mixed reality in both educational settings and professional training settings. In education, AR has been used to simulate historical battles, providing an
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Product content management before the advent of mixed reality consisted largely of brochures and little customer-product engagement outside of this 2-dimensional realm. With mixed reality technology improvements, new forms of interactive product content management has emerged. Most notably,
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environments, while others need silence. Some work best in the morning; others work best at night. Employees also benefit from autonomy in how they work because of different ways of processing information. The classic model for learning styles differentiates between visual, auditory, and
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can interact with (control and monitor) e.g. robots and lifting machines on site in a digital factory setup. This use case typically requires real-time data communication between a mixed reality interface with the machine / process / system, which could be enabled by incorporating
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useful for healthcare education. For example, according to a 2022 report from the World
Economic Forum, 85% of first-year medical students at Case Western Reserve University reported that mixed reality for teaching anatomy was "equivalent" or "better" than the in-person class.
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is a mixed reality racing game for the
Nintendo Switch that was released in October 2020. The game allows players to use their home as a race track Within the first week of release, 73,918 copies were sold in Japan, making it the country's best selling game of the week.
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For the purpose of looking at blended spaces, the nature and characteristics of any space can be represented by these factors:# Ontology – Different types of objects present in the space the total number of objects and the relationships between objects and the space.
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are deliberately integrated in a close knit way. The aim of blended space design is to provide people with the experience of feeling a sense of presence in the blended space, acting directly on the content of the blended space. Examples of blended spaces include
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H. Regenbrecht and C. Ott and M. Wagner and T. Lum and P. Kohler and W. Wilke and E. Mueller, An
Augmented Virtuality Approach to 3D Videoconferencing, Proceedings of the 2nd IEEE and ACM International Symposium on Mixed and Augmented Reality, pp 290-291,
197:. As of 2018, VirTra is being used by both civilian and military law enforcement to train personnel in a variety of scenarios, including active shooter, domestic violence, and military traffic stops. Mixed reality technologies have been used by the
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have been theorized to allow for efficient sharing of information between doctors, in addition to providing a platform for enhanced training. This can, in some situations (i.e. patient infected with contagious disease), improve doctor safety and reduce
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expended during training. In 2018, it was reported that STE would include representation of any part of the world's terrain for training purposes. STE would offer a variety of training opportunities for squad brigade and combat teams, including
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Febretti, Alessandro; Nishimoto, Arthur; Thigpen, Terrance; Talandis, Jonas; Long, Lance; Pirtle, J. D.; Peterka, Tom; Verlo, Alan; Brown, Maxine; Plepys, Dana; Sandin, Dan (4 March 2013). Dolinsky, Margaret; McDowall, Ian E. (eds.).
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called upon child contestants to create virtual "Zooks" and watch them compete in a variety of challenges. The show used mixed reality to bring the Zooks to life. The television show ran for four seasons, ending in 2010.
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Shufelt, Jr., J.W. (2006) A Vision for Future
Virtual Training. In Virtual Media for Military Applications (pp. KN2-1 – KN2-12). Meeting Proceedings RTO-MP-HFM-136, Keynote 2. Neuilly-sur-Seine, France: RTO. Available
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Rosenberg, Louis B. (1992). "The Use of
Virtual Fixtures As Perceptual Overlays to Enhance Operator Performance in Remote Environments". Technical Report AL-TR-0089, USAF Armstrong Laboratory, Wright-Patterson AFB OH,
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A well designed blended space advertises and conveys the digital content in a subtle and unobtrusive way. Presence can be measured using physiological, behavioral, and subjective measures derived from the space.
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can be incorporated into the operating room to aide in surgical procedures; possibly displaying patient data conveniently while overlaying precise visual guides for the surgeon. Mixed reality headsets like the
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Mixed reality has been used in applications across fields including design, education, entertainment, military training, healthcare, product content management, and human-in-the-loop operation of robots.
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Mixed reality allows a global workforce of remote teams to work together and tackle an organization's business challenges. No matter where they are physically located, an employee can wear a headset and
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space have to be abstracted and exploited by the design of the blended space. Seamless integration of both the spaces is rare. Blended spaces need anchoring points or technologies to link the spaces.
55:) is a term used to describe the merging of a real-world environment and a computer-generated one. Physical and virtual objects may co-exist in mixed reality environments and interact in real time.
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Pandher, Gurmeet Singh (2 March 2016). "Microsoft HoloLens
Preorders: Price, Specs Of The Augmented Reality Headset". The Bitbag. Archived from the original on 4 March 2016. Retrieved 1 April 2016.
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Kristian
Simsarian and Karl-Petter Akesson, Windows on the World: An example of Augmented Virtuality, Interface Sixth International Conference Montpellier, Man-machine interaction, pp 68-71, 1997
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Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed
Reality: A Survey. In Human Machine interaction: Research Results of the MMI Program, D. Lalanne and J. Kohlas (Eds.) LNCS 5440, pp. 47–68.
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Recent advances in mixed-reality technologies have renewed interest in alternative modes of communication for human-robot interaction. Human operators wearing mixed reality glasses such as
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141:. The BlogWall also featured a poetry mode where it would rearrange the messages it received to form a poem and a polling mode where users could ask others to answer their polls.
135:) their social product called "BlogWall", which consisted of a projected screen on a wall. Users could post short text clips or images on the wall and play simple games such as
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augmented reality HMD has been developed by Magic Leap, a startup developing a similar product with applications in both the private sector and the consumer market.
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754:"Virtual and Augmented Reality Enhancements to Medical and Science Student Physiology and Anatomy Test Performance: A Systematic Review and Meta-Analysis"
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IEICE Transactions on Information Systems, Vol E77-D, No.12 December 1994 - A taxonomy of mixed reality visual displays - Paul Milgram, Fumio Kishino
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3-dimensional digital renderings of normally 2-dimensional products have increased reachability and effectiveness of consumer-product interaction.
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Repetto, C. and Riva, G., 2020. From Virtual Reality To Interreality In The Treatment Of Anxiety Disorders. Jneuropsychiatry.org. Available at:
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331:– Physical spaces are spaces which afford spatial interaction. This kind of spatial interaction greatly impacts the user's cognitive model.
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Agency – Medium of communication between the objects, and between the objects and users. Agency also encompasses the users inside the space.
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https://www.jneuropsychiatry.org/peer-review/from-virtual-reality-to-interreality-in-the-treatment-of-anxiety-disorders-neuropsychiatry.pdf
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Intl. Conf. On Communication of Art, Science and Technology, Fraunhofer IMK 2001, 401. ISSN 1618-1379 (Print), ISSN 1618-1387 (Internet).
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382:, which would normally be infeasible or extremely difficult to track and analyze without the use of both digital and physical aides.
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185:(HMD), which encompass any display technology that can be worn on the user's head. Military training solutions are often built on
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Mixed Reality Project: experimental applications on Mixed Reality (Augmented Reality, Augmented Virtuality) and Virtual Reality.
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2198:. The Engineering Reality of Virtual Reality 2013. SPIE Proceedings. Vol. 8649. Burlingame, California, US. pp. 9–20.
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Moro, Christian; Birt, James; Stromberga, Zane; Phelps, Charlotte; Clark, Justin; Glasziou, Paul; Scott, Anna Mae (2021).
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and enter a collaborative, immersive virtual environment. As these applications can accurately translate in real time,
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also called upon contestants to create competitive characters and used mixed reality to allow them to interact. Unlike
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1927:"Projection-Aware Task Planning and Execution for Human-in-the-Loop Operation of Robots in a Mixed-Reality Workspace"
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It was claimed that mixed-reality environments like STE could reduce training costs, such as reducing the amount of
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Wish-Baratz, Susanne; Crofton, Andrew R.; Gutierrez, Jorge; Henninger, Erin; Griswold, Mark A. (1 September 2020).
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Combat reality can be simulated and represented using complex, layered data and visual aides, most of which are
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in addition to many smartphone tourism apps, smart meeting rooms and applications such as bus tracker systems.
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2015 IEEE International Multi-Disciplinary Conference on Cognitive Methods in Situation Awareness and Decision
809:"HoloLens and mobile augmented reality in medical and health science education: A randomised controlled trial"
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300:– The actual distinct objects which make up the medium/space. The objects thus effectively describe the space.
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Other research has examined the potential for mixed reality to be applied to theatre, film, and theme parks.
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Cheok, Adrian David; Haller, Michael; Fernando, Owen Noel Newton; Wijesena, Janaka Prasad (1 January 2009).
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synthetic environment platform, Virtual Battlespace 3 and VirTra, with the latter two platforms used by the
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Cruz-Neira, Carolina; Sandin, Daniel J.; DeFanti, Thomas A.; Kenyon, Robert V.; Hart, John C. (June 1992).
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From television shows to game consoles, mixed reality has many applications in the field of entertainment.
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Romano, Sal (22 October 2020). "Famitsu Sales: 10/12/20 – 10/18/20". Gematsu. Retrieved 22 October 2020.
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A research lab at the National University of Singapore focuses on Multi-modal Mixed Reality interfaces.
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Cosco, Francesco; Garre, Carlos; Bruno, Fabio; Muzzupappa, Maurizio; Otaduy, Miguel A. (January 2013).
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Chakraborti, Tathagata; Sreedharan, Sarath; Kulkarni, Anagha; Kambhampati, Subbarao (October 2018).
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Bingham and Conner "The New Social Learning" Chapter 6 - Immersive Environments Refine Learning
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realism and increasing simulation training capabilities and STE availability to other systems.
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In 2009, researchers presented to the International Symposium on Mixed and Augmented Reality (
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This improves the buyer's confidence of making a purchase and reduces the number of returns.
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Tu, Xinyi; Autiosalo, Juuso; Jadid, Adnane; Tammi, Kari; Klinker, Gudrun (12 October 2021).
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Mixed-reality headsets in hospitals help protect doctors and reduce need for PPE
1658:"A Mixed Reality system for the ergonomic assessment of industrial workstations"
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Architectural firms can allow customers to virtually visit their desired homes.
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was for new contestants to create the strongest fighter to win the competition.
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2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
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1831:"Assessment of Mixed-Reality Technology Use in Remote Online Anatomy Education"
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Manuel Imaz and David Benyon introduced blending theory to look at concepts in
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Moro, Christian; Phelps, Charlotte; Redmond, Petrea; Stromberga, Zane (2021).
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Tangible Holograms: Towards Mobile Physical Augmentation of Virtual Objects
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2015:"Adopting New Technologies for Effective Procurement - SIPMM Publications"
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INQUIRY: The Journal of Health Care Organization, Provision, and Financing
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Hughes, C.E.; Stapleton, C.B.; Hughes, D.E.; Smith, E.M. (November 2005).
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The idea of blending comes from the ideas of conceptual integration, or
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Experimental evidence for mixed reality states in an interreality system
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Envisioning Holograms Design Breakthrough Experiences for Mixed Reality
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A user standing in the middle of a Cave Automatic Virtual Environment
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650:"Visuo-Haptic Mixed Reality Simulation Using Unbound Handheld Tools"
595:"Visuo-Haptic Mixed Reality with Unobstructed Tool-Hand Integration"
3645:
3128:
2725:
2587:
Costanza, E., Kunz, A., and Fjeld, M. 2009. Mixed Reality: A Survey
2544:
1550:. Computer Supported Cooperative Work. Springer. pp. 217–231.
689:
113:
103:
957:
2047:"The CAVE: audio visual experience automatic virtual environment"
1546:
Buxton, Bill (2009). "Mediaspace – Meaningspace – Meetingspace".
1492:(1 ed.). Cambridge, Mass. & London: MIT Press. pp.
487:
464:
218:
2190:
2097:
Demidova, Liliya (2016). Ivanova, S.V.; Nikulchev, E.V. (eds.).
1911:
Melroseqatar.com. 2020. MELROSE Solutions W.L.L. Available at:
165:
platform, which was developed in 1992 by Louis Rosenberg at the
3101:
2761:
2720:
2633:
371:
2099:"Augmented Reality and ARToolkit for Android: the First Steps"
510:
62:
has sometimes been referred to as visuo-haptic mixed reality.
16:
Merging of real and virtual worlds to produce new environments
2044:
1662:
International Journal on Interactive Design and Manufacturing
1248:
174:
2475:
1656:
Bruno, Fabio; Barbieri, Loris; Muzzupappa, Maurizio (2020).
374:
that combine physical and digital elements. With the use of
2970:
1010:
Rosenberg, Louis B. (21 December 1993). Kim, Won S. (ed.).
898:
806:
742:
The Digital Union, The Ohio State University 24 April 2012.
691:
Hum@n, Telecoms & Internet as Interface to Interreality
137:
1975:"A Mixed Reality Interface for a Digital Twin Based Crane"
1630:"Manufacturers are successfully using mixed reality today"
1056:
1696:"Virtual Reality Design: User Experience Design Software"
1059:"Mixed reality in education, entertainment, and training"
592:
1724:"Object Permanence - an overview | ScienceDirect Topics"
751:
647:
599:
IEEE Transactions on Visualization and Computer Graphics
416:
1655:
161:
The first fully immersive mixed reality system was the
2550:
Fleischmann, Monika; Strauss, Wolfgang (eds.) (2001).
2547:, Technical Report WISE Lab, WISE-2017-01, March 2017.
2092:
2090:
293:
There are two main components to any space. They are:
2582:
Mixed Reality Geographical Information System (MRGIS)
1972:
1913:
http://www.melroseqatar.com/reality-technologies.html
1888:"What is product content management? | nChannel Blog"
1148:"How do police use VR? Very well | Police Foundation"
453:
321:
Volatility – Frequency with which the objects change.
318:
Topology – The way objects are placed and positioned.
2516:"Take off to your next destination with Google Maps"
2143:"Virtual reality in the product development process"
1718:
1716:
444:
2392:"VIVE Specs & User Guide - Developer Resources"
2087:
2367:"Oculus Device Specifications | Oculus Developers"
2274:, CRC Press, pp. 481–504, 20 December 2000,
1713:
1016:Telemanipulator Technology and Space Telerobotics
4150:
1447:
1445:
1177:Patton, Debbie; Marusich, Laura (9 March 2015).
124:s generally non-violent challenges, the goal of
1428:(1 ed.). Morgan and Claypool. p. 97.
2543:Signer, Beat & Curtin, Timothy J. (2017).
1176:
491:Photograph of the Head-up display of a F/A-18C
3168:Note: This template roughly follows the 2012
3144:
2659:
1442:
407:
1426:Spaces of Interaction, Places for Experience
44:Clip from a mixed reality Job Simulator game
1808:, 1st ed. 2017. Berkeley, CA: Apress, 2017.
1572:
289:Conceptual blending in mixed reality spaces
3151:
3137:
2673:
2666:
2652:
1968:
1966:
1485:
94:List of augmented reality software § Games
2308:
2114:
2062:
1990:
1862:
1481:
1479:
1282:
1009:
960:"Applying mixed reality to entertainment"
916:
876:"FightBox (TV Series 2003–2004) - IMDb",
856:"Bamzooki (TV Series 2004–2010) - IMDb",
813:British Journal of Educational Technology
665:
2819:society as information processing system
2814:humans as information processing systems
2449:
2140:
2096:
995:
993:
905:International Journal of Virtual Reality
509:
486:
463:
284:
31:
2334:
1963:
1548:Media Space 20 + Years of Mediated Life
1120:
1063:IEEE Computer Graphics and Applications
499:
4151:
3868:Knowledge representation and reasoning
1578:
1545:
1476:
1451:
1423:
1419:
1417:
1415:
229:A blended space is a space in which a
199:United States Army Research Laboratory
3893:Philosophy of artificial intelligence
3132:
3055:philosophy of artificial intelligence
2647:
2186:
2184:
2136:
2134:
2040:
2038:
2036:
1885:
1775:
1773:
1771:
1769:
1305:
1219:
990:
901:"Mixed Reality Entertainment and Art"
894:
892:
890:
882:https://www.imdb.com/title/tt0386197/
872:
870:
862:https://www.imdb.com/title/tt2065104/
417:Human-in-the-loop operation of robots
376:simultaneous localization and mapping
3212:Energy consumption (Green computing)
3158:
2450:Crecente, Brian (20 December 2017).
1933:. Madrid: IEEE. pp. 4476–4482.
1602:
1486:Benyon, David; Imaz, Manuel (2007).
852:
850:
365:
173:. It enabled human users to control
156:
3898:Distributed artificial intelligence
3170:ACM Computing Classification System
2745:information processing abstractions
2563:"CAST01//Living in Mixed Realities"
1516:
1412:
1238:from the original on 27 March 2020.
370:Mixed reality can be used to build
13:
3403:Integrated development environment
2537:
2230:Spatial Disorientation in Aviation
2181:
2131:
2033:
1847:10.1001/jamanetworkopen.2020.16271
1766:
1749:"Taipei hits highs in Medica 2017"
887:
867:
701:(Bergboek, The Netherlands, 2003).
476:
460:Cave automatic virtual environment
454:Cave automatic virtual environment
14:
4190:
3878:Automated planning and scheduling
3408:Software configuration management
2689:information processes by function
2627:
2238:10.2514/5.9781600866708.0001.0036
847:
531:
445:Display technologies and products
432:
339:
224:
201:to study how this stress affects
4132:
4122:
4113:
4112:
2809:nature as information processing
2632:
2430:10.1117/12.2262626.5460168961001
1154:. 14 August 2017. Archived from
710:V. Gintautas, and A. W. Hubler,
274:and human-computer interaction.
87:
58:Mixed reality that incorporates
4123:
3526:Computational complexity theory
2508:
2469:
2443:
2414:
2384:
2359:
2335:Shibata, Takashi (April 2002).
2328:
2309:Alabaster, Jay (28 June 2013).
2302:
2260:
2218:
2007:
1918:
1905:
1886:Lunka, Ryan (3 November 2015).
1879:
1822:
1811:
1798:
1741:
1688:
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1640:
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1596:
1539:
1510:
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1242:
1213:
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1140:
1114:
1105:
1050:
1003:
951:
942:
933:
716:Phys. Rev. E 75, 057201 (2007).
69:
19:For the Microsoft product, see
3310:Network performance evaluation
1603:Sena, Pete (30 January 2016).
800:
745:
732:
719:
704:
682:
641:
586:
221:, armory, and infantry teams.
1:
3681:Multimedia information system
3666:Geographic information system
3656:Enterprise information system
3245:Computer systems organization
2966:information processing theory
2353:10.1016/S0141-9382(02)00010-0
2147:Journal of Engineering Design
758:Anatomical Sciences Education
580:
385:
189:(COTS) technologies, such as
146:Mario Kart Live: Home Circuit
4040:Computational social science
3628:Theoretical computer science
3441:Software development process
3217:Electronic design automation
3202:Very Large Scale Integration
3045:computational theory of mind
2141:Ottosson, Stig (June 2002).
1592:. BCS-HCI. pp. 398–403.
1556:10.1007/978-1-84882-483-6_13
1470:10.1016/j.intcom.2012.04.005
1454:"Presence in Blended Spaces"
1189:10.1109/COGSIMA.2015.7108190
78:
7:
3863:Natural language processing
3651:Information storage systems
2482:Computers in Human Behavior
2116:10.1051/shsconf/20162902010
1452:Benyon, David (July 2012).
1220:Eagen, Andrew (June 2017).
918:10.20870/IJVR.2009.8.2.2729
546:
101:The 2004 British game show
23:. For the music album, see
10:
4195:
3779:Human–computer interaction
3749:Intrusion detection system
3661:Social information systems
3646:Database management system
2946:computational neuroscience
2850:human–computer interaction
2576:Interactive Multimedia Lab
1674:10.1007/s12008-020-00664-x
1458:Interacting with Computers
535:
503:
480:
457:
408:Product content management
347:noise-canceling headphones
91:
18:
4174:User interface techniques
4108:
4045:Computational engineering
4020:Computational mathematics
3997:
3944:
3906:
3853:
3815:
3777:
3719:
3636:
3582:
3544:
3489:
3426:
3359:
3323:
3280:
3244:
3177:
3166:
3089:
3063:
3050:philosophy of information
3037:
2997:
2958:
2920:
2911:
2858:
2827:
2801:
2794:
2744:
2688:
2681:
2494:10.1016/j.chb.2017.07.030
2272:Digital Avionics Handbook
2268:"Fault-Tolerant Avionics"
2159:10.1080/09544820210129823
2051:Communications of the ACM
1939:10.1109/IROS.2018.8593830
697:26 September 2007 at the
554:Computer-mediated reality
4055:Computational healthcare
4050:Differentiable computing
3969:Graphics processing unit
3388:Domain-specific language
3257:Computational complexity
2840:brain–computer interface
2568:16 November 2020 at the
2280:10.1201/9781420036879-37
2019:publication.sipmm.edu.sg
1753:healthcare-in-europe.com
1582:Designing Blended Spaces
1320:10.1177/1046878109334330
1267:10.1177/0046958016687176
1152:www.policefoundation.org
428:digital twin technology.
187:commercial off-the-shelf
4030:Computational chemistry
3964:Photograph manipulation
3855:Artificial intelligence
3671:Decision support system
3029:artificial intelligence
2959:in cognitive psychology
2912:Information processing
1533:10.1145/1124772.1124855
1520:Implications for Design
1308:Simulation & Gaming
1127:GlobeNewswire News Room
976:10.1109/MC.2002.1106186
171:United States Air Force
4164:Multimodal interaction
4095:Educational technology
3926:Reinforcement learning
3676:Process control system
3574:Computational geometry
3564:Algorithmic efficiency
3559:Analysis of algorithms
3207:Systems on Chip (SoCs)
3024:computational circuits
3019:information structures
2875:bio-inspired computing
2795:Information processors
2675:Information processing
2337:"Head mounted display"
2103:SHS Web of Conferences
1579:Benyon, David (2012).
1424:Benyon, David (2014).
569:Multimodal interaction
519:
492:
469:
311:and nature of objects.
290:
167:Armstrong Laboratories
45:
4065:Electronic publishing
4035:Computational biology
4025:Computational physics
3921:Unsupervised learning
3835:Distributed computing
3711:Information retrieval
3618:Mathematical analysis
3608:Mathematical software
3491:Theory of computation
3456:Software construction
3446:Requirements analysis
3324:Software organization
3252:Computer architecture
3222:Hardware acceleration
3187:Printed circuit board
3108:Decoding the Universe
2980:cognitive informatics
2914:theories and concepts
2682:Information processes
2641:at Wikimedia Commons
2064:10.1145/129888.129892
1728:www.sciencedirect.com
1489:Designing with blends
1022:. Boston, MA: 10–21.
611:10.1109/TVCG.2012.107
513:
490:
467:
288:
183:head-mounted displays
43:
25:Mixed Reality (album)
21:Windows Mixed Reality
3825:Concurrent computing
3797:Ubiquitous computing
3769:Application security
3764:Information security
3593:Discrete mathematics
3569:Randomized algorithm
3521:Computability theory
3499:Model of computation
3471:Software maintenance
3466:Software engineering
3428:Software development
3378:Programming language
3373:Programming paradigm
3290:Network architecture
3114:information overload
2989:behavior informatics
2880:ubiquitous computing
2557:3 March 2016 at the
2371:developer.oculus.com
1356:13 June 2007 at the
1261:: 0046958016687176.
1183:. pp. 145–150.
1075:10.1109/MCG.2005.139
518:head-mounted display
506:Head-mounted display
500:Head-mounted display
356:kinesthetic learners
272:software engineering
242:devices such as the
231:physical environment
4100:Document management
4090:Operations research
4015:Enterprise software
3931:Multi-task learning
3916:Supervised learning
3638:Information systems
3461:Software deployment
3418:Software repository
3272:Real-time computing
2998:in computer science
2937:genetic informatics
2609:Mixed Reality Scale
1992:10.3390/app11209480
1158:on 22 February 2020
1028:1993SPIE.2057...10R
667:10.3390/app10155344
564:Mixed reality games
257:conceptual blending
235:virtual environment
111:The 2003 game show
3883:Search methodology
3830:Parallel computing
3787:Interaction design
3696:Computing platform
3623:Numerical analysis
3613:Information theory
3398:Software framework
3361:Software notations
3300:Network components
3197:Integrated circuit
3071:information theory
3010:computation theory
3005:neural computation
2941:cellular computing
2845:physical computing
2620:4 May 2017 at the
2402:on 23 October 2020
2396:developer.vive.com
2204:10.1117/12.2005484
1351:Mixed Reality (MR)
825:10.1111/bjet.13049
520:
493:
470:
396:Microsoft HoloLens
291:
246:and games such as
244:Microsoft HoloLens
195:United States Army
46:
4146:
4145:
4075:Electronic voting
4005:Quantum Computing
3998:Applied computing
3984:Image compression
3754:Hardware security
3744:Security services
3701:Digital marketing
3481:Open-source model
3393:Modeling language
3305:Network scheduler
3126:
3125:
3122:
3121:
3064:interdisciplinary
2907:
2906:
2790:
2789:
2772:stream processing
2762:signal processing
2757:sign processesing
2637:Media related to
2289:978-0-429-12485-3
2247:978-1-56347-654-9
2021:. 29 January 2018
1948:978-1-5386-8094-0
1835:JAMA Network Open
1565:978-1-84882-482-9
1198:978-1-4799-8015-4
1036:10.1117/12.164901
688:J. van Kokswijk,
574:Simulated reality
525:augmented reality
516:augmented reality
380:object permanence
366:Functional mockup
351:language barriers
261:Gilles Fauconnier
240:augmented reality
178:human operators.
157:Military training
41:
4186:
4136:
4135:
4126:
4125:
4116:
4115:
3936:Cross-validation
3908:Machine learning
3792:Social computing
3759:Network security
3554:Algorithm design
3476:Programming team
3436:Control variable
3413:Software library
3351:Software quality
3346:Operating system
3295:Network protocol
3160:Computer science
3153:
3146:
3139:
3130:
3129:
2984:neuroinformatics
2918:
2917:
2885:artificial brain
2799:
2798:
2782:state processing
2777:agent processing
2752:event processing
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2398:. Archived from
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1979:Applied Sciences
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1892:www.nchannel.com
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163:Virtual Fixtures
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4169:Reality by type
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4085:Word processing
3993:
3979:Virtual reality
3940:
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3873:Computer vision
3849:
3845:Multiprocessing
3811:
3773:
3739:Security hacker
3715:
3691:Digital library
3632:
3583:Mathematics of
3578:
3540:
3516:Automata theory
3511:Formal language
3485:
3451:Software design
3422:
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3341:Virtual machine
3319:
3315:Network service
3276:
3267:Embedded system
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2767:data processing
2740:
2736:decision-making
2677:
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2622:Wayback Machine
2570:Wayback Machine
2559:Wayback Machine
2540:
2538:Further reading
2535:
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2522:. 8 August 2019
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342:
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312:
227:
203:decision-making
159:
121:
96:
90:
81:
72:
32:
28:
17:
12:
11:
5:
4192:
4182:
4181:
4176:
4171:
4166:
4161:
4144:
4143:
4141:
4140:
4130:
4120:
4109:
4106:
4105:
4103:
4102:
4097:
4092:
4087:
4082:
4077:
4072:
4067:
4062:
4057:
4052:
4047:
4042:
4037:
4032:
4027:
4022:
4017:
4012:
4007:
4001:
3999:
3995:
3994:
3992:
3991:
3989:Solid modeling
3986:
3981:
3976:
3971:
3966:
3961:
3956:
3950:
3948:
3942:
3941:
3939:
3938:
3933:
3928:
3923:
3918:
3912:
3910:
3904:
3903:
3901:
3900:
3895:
3890:
3888:Control method
3885:
3880:
3875:
3870:
3865:
3859:
3857:
3851:
3850:
3848:
3847:
3842:
3840:Multithreading
3837:
3832:
3827:
3821:
3819:
3813:
3812:
3810:
3809:
3804:
3799:
3794:
3789:
3783:
3781:
3775:
3774:
3772:
3771:
3766:
3761:
3756:
3751:
3746:
3741:
3736:
3734:Formal methods
3731:
3725:
3723:
3717:
3716:
3714:
3713:
3708:
3706:World Wide Web
3703:
3698:
3693:
3688:
3683:
3678:
3673:
3668:
3663:
3658:
3653:
3648:
3642:
3640:
3634:
3633:
3631:
3630:
3625:
3620:
3615:
3610:
3605:
3600:
3595:
3589:
3587:
3580:
3579:
3577:
3576:
3571:
3566:
3561:
3556:
3550:
3548:
3542:
3541:
3539:
3538:
3533:
3528:
3523:
3518:
3513:
3508:
3507:
3506:
3495:
3493:
3487:
3486:
3484:
3483:
3478:
3473:
3468:
3463:
3458:
3453:
3448:
3443:
3438:
3432:
3430:
3424:
3423:
3421:
3420:
3415:
3410:
3405:
3400:
3395:
3390:
3385:
3380:
3375:
3369:
3367:
3357:
3356:
3354:
3353:
3348:
3343:
3338:
3333:
3327:
3325:
3321:
3320:
3318:
3317:
3312:
3307:
3302:
3297:
3292:
3286:
3284:
3278:
3277:
3275:
3274:
3269:
3264:
3259:
3254:
3248:
3246:
3242:
3241:
3239:
3238:
3229:
3224:
3219:
3214:
3209:
3204:
3199:
3194:
3189:
3183:
3181:
3175:
3174:
3167:
3164:
3163:
3156:
3155:
3148:
3141:
3133:
3124:
3123:
3120:
3119:
3117:
3116:
3111:
3104:
3099:
3093:
3091:
3087:
3086:
3084:
3083:
3081:systems theory
3078:
3073:
3067:
3065:
3061:
3060:
3058:
3057:
3052:
3047:
3041:
3039:
3035:
3034:
3032:
3031:
3026:
3021:
3012:
3007:
3001:
2999:
2995:
2994:
2992:
2991:
2986:
2977:
2968:
2962:
2960:
2956:
2955:
2953:
2952:
2950:neurocomputing
2943:
2934:
2924:
2922:
2915:
2909:
2908:
2905:
2904:
2902:
2901:
2896:
2891:
2889:mind uploading
2882:
2877:
2872:
2862:
2860:
2856:
2855:
2853:
2852:
2847:
2842:
2837:
2831:
2829:
2825:
2824:
2822:
2821:
2816:
2811:
2805:
2803:
2796:
2792:
2791:
2788:
2787:
2785:
2784:
2779:
2774:
2769:
2764:
2759:
2754:
2748:
2746:
2742:
2741:
2739:
2738:
2733:
2728:
2723:
2718:
2713:
2708:
2703:
2698:
2692:
2690:
2683:
2679:
2678:
2671:
2670:
2663:
2656:
2648:
2629:
2628:External links
2626:
2625:
2624:
2612:
2606:
2601:
2596:
2590:
2584:
2579:
2573:
2548:
2539:
2536:
2534:
2533:
2507:
2468:
2442:
2413:
2383:
2358:
2347:(1–2): 57–64.
2327:
2301:
2288:
2259:
2246:
2217:
2180:
2153:(2): 159–172.
2130:
2086:
2032:
2006:
1962:
1947:
1917:
1904:
1878:
1821:
1810:
1797:
1765:
1740:
1712:
1687:
1668:(3): 805–812.
1648:
1639:
1621:
1595:
1571:
1564:
1538:
1509:
1502:
1475:
1464:(4): 219–226.
1441:
1434:
1411:
1386:
1361:
1341:
1298:
1241:
1212:
1197:
1169:
1139:
1113:
1104:
1049:
1002:
989:
950:
941:
932:
886:
866:
846:
819:(2): 680–694.
799:
764:(3): 368–376.
744:
731:
718:
703:
681:
640:
605:(1): 159–172.
584:
582:
579:
577:
576:
571:
566:
561:
556:
550:
548:
545:
536:Main article:
533:
532:Mobile devices
530:
504:Main article:
501:
498:
481:Main article:
478:
475:
458:Main article:
455:
452:
446:
443:
434:
433:Business firms
431:
418:
415:
409:
406:
387:
384:
367:
364:
341:
340:Remote working
338:
329:Physical space
326:
325:
322:
319:
308:
307:
301:
259:introduced by
226:
225:Blended spaces
223:
158:
155:
89:
86:
80:
77:
71:
68:
15:
9:
6:
4:
3:
2:
4191:
4180:
4177:
4175:
4172:
4170:
4167:
4165:
4162:
4160:
4159:Mixed reality
4157:
4156:
4154:
4139:
4131:
4129:
4121:
4119:
4111:
4110:
4107:
4101:
4098:
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4028:
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4018:
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4013:
4011:
4008:
4006:
4003:
4002:
4000:
3996:
3990:
3987:
3985:
3982:
3980:
3977:
3975:
3974:Mixed reality
3972:
3970:
3967:
3965:
3962:
3960:
3957:
3955:
3952:
3951:
3949:
3947:
3943:
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3836:
3833:
3831:
3828:
3826:
3823:
3822:
3820:
3818:
3814:
3808:
3807:Accessibility
3805:
3803:
3802:Visualization
3800:
3798:
3795:
3793:
3790:
3788:
3785:
3784:
3782:
3780:
3776:
3770:
3767:
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3514:
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3509:
3505:
3502:
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3500:
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3496:
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3492:
3488:
3482:
3479:
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3469:
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3464:
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3459:
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3437:
3434:
3433:
3431:
3429:
3425:
3419:
3416:
3414:
3411:
3409:
3406:
3404:
3401:
3399:
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3394:
3391:
3389:
3386:
3384:
3381:
3379:
3376:
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3371:
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3368:
3366:
3362:
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3329:
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3308:
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3301:
3298:
3296:
3293:
3291:
3288:
3287:
3285:
3283:
3279:
3273:
3270:
3268:
3265:
3263:
3262:Dependability
3260:
3258:
3255:
3253:
3250:
3249:
3247:
3243:
3237:
3233:
3230:
3228:
3225:
3223:
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3218:
3215:
3213:
3210:
3208:
3205:
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3200:
3198:
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3185:
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3182:
3180:
3176:
3171:
3165:
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3154:
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3131:
3115:
3112:
3110:
3109:
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3069:
3068:
3066:
3062:
3056:
3053:
3051:
3048:
3046:
3043:
3042:
3040:
3038:in philosophy
3036:
3030:
3027:
3025:
3022:
3020:
3016:
3013:
3011:
3008:
3006:
3003:
3002:
3000:
2996:
2990:
2987:
2985:
2981:
2978:
2976:
2972:
2969:
2967:
2964:
2963:
2961:
2957:
2951:
2947:
2944:
2942:
2938:
2935:
2933:
2929:
2928:computational
2926:
2925:
2923:
2919:
2916:
2910:
2900:
2899:virtual world
2897:
2895:
2892:
2890:
2886:
2883:
2881:
2878:
2876:
2873:
2871:
2867:
2864:
2863:
2861:
2857:
2851:
2848:
2846:
2843:
2841:
2838:
2836:
2835:mixed reality
2833:
2832:
2830:
2826:
2820:
2817:
2815:
2812:
2810:
2807:
2806:
2804:
2800:
2797:
2793:
2783:
2780:
2778:
2775:
2773:
2770:
2768:
2765:
2763:
2760:
2758:
2755:
2753:
2750:
2749:
2747:
2743:
2737:
2734:
2732:
2729:
2727:
2724:
2722:
2719:
2717:
2716:communication
2714:
2712:
2709:
2707:
2704:
2702:
2699:
2697:
2694:
2693:
2691:
2687:
2684:
2680:
2676:
2669:
2664:
2662:
2657:
2655:
2650:
2649:
2646:
2642:
2640:
2639:Mixed reality
2635:
2623:
2619:
2616:
2613:
2610:
2607:
2605:
2602:
2600:
2597:
2595:
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2387:
2372:
2368:
2362:
2354:
2350:
2346:
2342:
2338:
2331:
2316:
2315:Computerworld
2312:
2305:
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2277:
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2269:
2263:
2249:
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2235:
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2100:
2093:
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2082:
2078:
2074:
2070:
2065:
2060:
2056:
2052:
2048:
2041:
2039:
2037:
2020:
2016:
2010:
2002:
1998:
1993:
1988:
1984:
1980:
1976:
1969:
1967:
1958:
1954:
1950:
1944:
1940:
1936:
1932:
1928:
1921:
1914:
1908:
1893:
1889:
1882:
1874:
1870:
1865:
1860:
1856:
1852:
1848:
1844:
1840:
1836:
1832:
1825:
1819:
1814:
1807:
1801:
1786:
1782:
1776:
1774:
1772:
1770:
1754:
1750:
1744:
1729:
1725:
1719:
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1701:
1697:
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1679:
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1671:
1667:
1663:
1659:
1652:
1643:
1635:
1631:
1625:
1610:
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1599:
1591:
1584:
1583:
1575:
1567:
1561:
1557:
1553:
1549:
1542:
1534:
1530:
1526:
1522:
1521:
1513:
1505:
1503:9780262090421
1499:
1495:
1491:
1490:
1482:
1480:
1471:
1467:
1463:
1459:
1455:
1448:
1446:
1437:
1435:9781608457724
1431:
1427:
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1416:
1400:
1396:
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1375:
1371:
1365:
1359:
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1260:
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1234:
1230:
1223:
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1208:
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1117:
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1100:
1096:
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1080:
1076:
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1037:
1033:
1029:
1025:
1021:
1017:
1013:
1006:
996:
994:
985:
981:
977:
973:
969:
965:
961:
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945:
936:
928:
924:
919:
914:
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906:
902:
895:
893:
891:
883:
879:
873:
871:
863:
859:
853:
851:
842:
838:
834:
830:
826:
822:
818:
814:
810:
803:
795:
791:
787:
783:
779:
775:
771:
767:
763:
759:
755:
748:
741:
735:
728:
722:
715:
714:
707:
700:
696:
693:
692:
685:
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673:
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663:
659:
655:
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636:
632:
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624:
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612:
608:
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589:
585:
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572:
570:
567:
565:
562:
560:
557:
555:
552:
551:
544:
539:
538:Mobile device
529:
526:
517:
512:
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497:
489:
484:
474:
466:
461:
451:
442:
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430:
429:
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405:
402:
397:
392:
383:
381:
377:
373:
363:
359:
357:
352:
348:
337:
335:
334:Digital space
330:
323:
320:
317:
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315:
305:
302:
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296:
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287:
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279:
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109:
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105:
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88:Entertainment
85:
76:
67:
63:
61:
56:
54:
50:
49:Mixed reality
30:
26:
22:
4070:Cyberwarfare
3973:
3729:Cryptography
3106:
2975:intelligence
2834:
2631:
2524:. Retrieved
2519:
2510:
2485:
2481:
2471:
2459:. Retrieved
2455:
2445:
2433:. Retrieved
2416:
2404:. Retrieved
2400:the original
2395:
2386:
2374:. Retrieved
2370:
2361:
2344:
2340:
2330:
2318:. Retrieved
2314:
2304:
2293:, retrieved
2271:
2262:
2251:, retrieved
2229:
2220:
2194:
2150:
2146:
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