207:. Butler felt the camouflage map had definite advantages over the chemical process TSR had previously used to hide text, because the map's features remain hidden no matter how many times the player uses the adventure; additionally he felt that the inability to see beyond the character's immediate area simulates wandering around a foggy waterfront. He felt that the four-level effect was "great fun for players who like to sneak and skulk, and adds a good feeling of depth to the adventure." Butler considered the adventures well thought out. The rescue operation seemed like the central feature of the module and provided a moderate challenge, while the treasure hunt was easiest, because the character is likely to stumble across the treasure even if he loses track of the clues. He thought the search for spell components was the most challenging (although tedious at points). Despite noting some minor faults, Butler felt the adventure gives players "several hours of fun and serves as a good module for inexperienced players."
189:. The module comes in a cardboard folder, with two double-sided maps, a cardboard sheet that has character statistics printed on one side and charts printed on the other side, and an eight-page booklet containing the adventure. The adventure is intended for one player, and can be played in one to three hours. The module also comes with a "magic viewer", a strip of red cellophane in a frame that the player uses to reveal certain map or text areas which are concealed using red mottling.
169:) provided in the module. Each of these characters has a mission that matches them, and the action occurs in the waterfront part of a town which is displayed using four maps to represent the levels of the area: rooftops, second story, ground level, and underground. The three provided adventures involve rescuing a princess, looking for hidden treasure, and searching for the components of a complex spell, although the characters can have encounters simply by wandering around the area.
142:, which uses a strip of transparent red film called the "magic viewer" to show hidden text and the map as needed by the player. The adventure takes place in a hazardous thieves' quarter. The module comes with a large map showing the district which requires the magic viewer. The adventure takes place in the city of Goldstar, particularly in its narrow muddy alleyways.
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magazine, giving it a negative review. He noted that the magic viewer works well, giving the impression of a limited field of vision on a moonless night. However, Hunter felt that the module "suffers all the usual problems of solos", in particular a lack of choice and a feeling of being channeled
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into actions. He thought that the module's main deficiency was that it was far too small. Hunter concluded the review by saying that this was "a novel idea but the size of the module makes it poor value for money".
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Butler, David J. (March–April 1985). "Capsule
Reviews".
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Heroic Worlds: A History and Guide to Role-Playing Games
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is an adventure scenario for on player using multiple
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272:(review) (26). TSR Hobbies (UK), Ltd.: 41.
266:Hunter, Chris (May 1985). "Game Reviews".
197:David J. Butler reviewed the adventure in
181:was published in 1984, and was written by
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240:. Prometheus Books. p. 106.
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428:Sources and influences
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1896:Queen of the Spiders
1840:Desert of Desolation
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626:Wizards of the Coast
1747:Epic Level Handbook
1390:Reptilian humanoids
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677:Game System License
311:Rasmussen, Merle M.
298:Steve Jackson Games
173:Publication history
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600:Skip Williams
598:
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595:Margaret Weis
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575:Chris Perkins
573:
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566:
565:Frank Mentzer
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545:Tracy Hickman
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515:Richard Baker
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393:Controversies
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1948:Online tools
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1659:Draconomicon
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1631:Battlesystem
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1507:Publications
1455:
1297:Mordenkainen
1014:Outer Planes
1009:Inner Planes
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901:Nentir Vale​
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892:Hollow World
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885:Savage Coast
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752:Dragon Fist​
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636:Judges Guild
605:Steve Winter
530:Ed Greenwood
505:Dave Arneson
423:Retro-clones
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131:Plot summary
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63:
20:
1847:Dragonlance
1775:3rd edition
1767:2nd edition
1666:Fiend Folio
1612:Supplements
1221:Dragonlance
972:Abeir-Toril
945:Spelljammer
745:Dragonlance
580:Jon Pickens
570:Tom Moldvay
560:Mike Mearls
540:Rob Heinsoo
510:Keith Baker
413:Film series
187:Jeff Easley
35:Jeff Easley
1983:Categories
1561:(original)
1450:Eilistraee
1252:Catti-brie
1060:Dragonborn
915:Planescape
848:Strixhaven
724:Birthright
646:Ral Partha
535:Jeff Grubb
525:Monte Cook
520:David Cook
500:Gary Gygax
479:Miniatures
474:Magic item
444:Adventures
221:References
104:is a solo
1903:Ravenloft
1833:Dead Gods
1595:Immortals
1581:Companion
1463:Tharizdun
1330:Beholders
1282:Lord Soth
1262:Elminster
1231:Ravenloft
1145:Barbarian
1140:Artificer
1122:Warforged
1092:Half-orcs
1002:Underdark
922:Ravenloft
878:Blackmoor
864:Mahasarpa
803:Ghostwalk
614:Companies
454:Attribute
449:Alignment
193:Reception
126:TSR, Inc.
1816:List of
1791:Complete
1785:Expanded
1765:AD&D
1456:Greyhawk
1412:Vampires
1226:Greyhawk
1190:Sorcerer
1112:Tiefling
1097:Halfling
1087:Half-elf
967:Aebrynis
908:Pelinore
817:Jakandor
810:Greyhawk
794:Kara-Tur
787:Al-Qadim
766:Exandria
738:Dark Sun
665:Licenses
590:Jim Ward
493:Creators
484:Psionics
437:Gameplay
398:Editions
163:assassin
146:Gameplay
64:AD&D
1818:Eberron
1808:modules
1806:Notable
1780:D&D
1773:D&D
1475:Moradin
1458:deities
1440:Bahamut
1395:Kobolds
1380:Owlbear
1360:Goblins
1345:Dragons
1335:Centaur
1312:Wulfgar
1277:Iggwilv
1195:Warlock
1175:Paladin
1165:Fighter
1132:Classes
992:Mystara
987:Eberron
938:Rokugan
871:Mystara
841:Ravnica
759:Eberron
656:WizKids
403:Gen Con
381:General
320:, 1984)
269:Imagine
213:Imagine
119:fantasy
80:Authors
1588:Master
1574:Expert
1485:Tiamat
1480:Mystra
1407:Trolls
1402:Slaadi
1355:Giants
1340:Devils
1302:Tenser
1200:Wizard
1180:Ranger
1155:Cleric
1117:Triton
1107:Kender
855:Theros
835:planes
780:Faerûn
371:Basics
296:(73).
244:
1782:v3.5
1567:Basic
1468:Vecna
1375:Mimic
1292:Minsc
1247:Alias
1185:Rogue
1160:Druid
1102:Human
1082:Gnome
1065:Dwarf
1019:Sigil
997:Oerth
982:Krynn
977:Athas
641:Paizo
469:Magic
300:: 36.
167:thief
165:, or
1788:and
1385:Orcs
1370:Lich
1170:Monk
1150:Bard
1075:Drow
242:ISBN
177:MV1
159:monk
93:1984
54:9104
43:Code
1070:Elf
621:TSR
318:TSR
46:MV1
1985::
278:^
256:^
228:^
161:,
349:e
342:t
335:v
316:(
250:.
157:(
75:6
37:.
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