20:
228:, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population.
159:, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in
65:, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities.
143:
Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish
155:"Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific
93:. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again.
58:. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.
216:, each skill of each fighting character has its own "Power Points" (PP). If the PP of only one of its skills are depleted, that specific Pokémon still has three other skills to choose from.
172:
are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character.
331:
249:
803:
581:
206:
such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs.
104:
with a complex meaning. Mostly, it loosely represents power, respect and dignity. The concept of mana was introduced in Europe by
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during battles. However magic has many uses outside of combat situations, such as using love spells on
614:
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115:
in the 1950s. It was first introduced as a magical fuel used to cast spells in the 1969 short story,
97:
168:
In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
990:
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252:, June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawai‘i at Mānoa.
108:
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911:
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199:
152:, so that each skill does not have an infinite casting ability with equal results every time.
23:
A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game
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8:
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to gain information. Some games base the strength and amount of a character's magic on
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setting. It has since become a common staple in both role-playing and video games.
43:
210:
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156:
62:
361:
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728:
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250:"The History of Mana: How an Austronesian Concept Became a Video Game Mechanic"
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Some games introduce a separate point system per skill. For example, in the
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Official
Nintendo Power Pokemon Ruby and Sapphire Player's Guide
298:
Orland, Kyle; Thomas, David; Steinberg, Scott
Matthew (2007).
19:
297:
512:
381:
519:. Nintendo of America, Incorporated. p. 18.
260:
258:
1023:
413:. Jones & Bartlett Publishers. p. 153.
123:, which is part of and later popularized by his
83:is largely based on patterns established in the
34:is an attribute assigned to characters within a
301:The Videogame Style Guide and Reference Manual
271:. Jones & Bartlett Learning. p. 404.
255:
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46:or "spells". Magic is usually measured in
16:Character attribute in role-playing games
406:
375:
268:RPG Programming with XNA Game Studio 3.0
245:
243:
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175:
18:
589:
442:
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1024:
804:Turns, rounds and time-keeping systems
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479:
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446:
264:
238:
194:, magic is most usually used to cast
433:
386:. Mongoose Publishing. p. 383.
355:
13:
42:that indicates their power to use
14:
1058:
453:. New Riders. pp. 469, 580.
506:
219:
182:Magic in Dungeons & Dragons
111:in 1891 and was popularized by
407:Pederson, Roger (2009-06-23).
400:
349:
324:
291:
1:
1032:Role-playing game terminology
480:Moore, Michael (2011-03-23).
358:"Literary Sources of D&D"
231:
132:
601:Glossary of video game terms
513:Nintendo of America (2004).
447:Adams, Ernest (2010-04-07).
100:" is a word that comes from
7:
543:
450:Fundamentals of Game Design
382:Shannon Appelcline (2011).
188:tabletop role-playing games
75:tabletop role-playing games
10:
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486:. CRC Press. p. 214.
179:
136:
68:
973:
920:
899:
824:
674:
643:
607:
598:
550:Health (game terminology)
265:Perry, Jim (2009-06-23).
117:"Not Long Before the End"
44:special magical abilities
832:Destructible environment
304:. Lulu.com. p. 51.
192:role-playing video games
148:'s MP. This is done for
410:Game Design Foundations
384:Designers & Dragons
109:Robert Henry Codrington
1037:Video game terminology
80:Dungeons & Dragons
24:
874:Procedural generation
483:Basics of Game Design
176:In role-playing games
22:
1042:Magic (supernatural)
661:Non-player character
102:Polynesian languages
73:The magic system in
900:Movement techniques
684:Collision detection
126:The Magic Goes Away
981:Advance And Secure
157:class of character
25:
1019:
1018:
996:Last man standing
779:Scripted sequence
393:978-1-907702-58-7
356:DeVarque, Aardy.
89:novels of author
1054:
1011:King of the hill
986:Capture the flag
869:Persistent world
837:Instance dungeon
764:Random encounter
759:Quick time event
666:Player character
625:Experience point
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555:Experience point
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360:. Archived from
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334:. Archived from
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146:their character
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54:, shortened as
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729:Loading screen
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493:978-1439867761
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460:978-0132104753
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420:978-1449663926
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311:978-1430313052
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278:978-1449631505
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177:
174:
170:Status effects
137:Main article:
134:
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70:
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15:
9:
6:
4:
3:
2:
1059:
1048:
1047:Fantasy games
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1001:New Game Plus
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978:
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960:Single-player
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921:Forms of play
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799:Tank controls
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724:Line of sight
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694:Dialogue tree
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364:on 2007-12-09
363:
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338:on 2007-01-03
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113:Mircea Eliade
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53:
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33:
29:
21:
965:Speedrunning
769:Replay value
635:Critical hit
629:
530:. Retrieved
515:
508:
497:. Retrieved
482:
475:
464:. Retrieved
449:
424:. Retrieved
409:
402:
383:
377:
366:. Retrieved
362:the original
351:
340:. Retrieved
336:the original
326:
315:. Retrieved
300:
293:
282:. Retrieved
267:
223:
220:In god games
211:
208:
185:
167:
160:
154:
142:
139:Magic system
124:
95:
84:
78:
72:
60:
55:
51:
48:magic points
47:
36:role-playing
31:
27:
26:
953:Competitive
948:Cooperative
943:Multiplayer
847:Bonus stage
814:Fast travel
121:Larry Niven
86:Dying Earth
52:mana points
1026:Categories
991:Deathmatch
974:Game modes
864:Open world
774:Saved game
744:Permadeath
734:Paper doll
699:Fog of war
644:Characters
608:Attributes
591:Video game
532:2014-11-20
526:1930206313
499:2014-12-09
466:2014-12-09
426:2014-12-24
368:2007-02-23
342:2007-02-23
317:2014-12-24
284:2014-12-09
232:References
180:See also:
133:Mechanisms
106:missionary
91:Jack Vance
61:Much like
40:video game
933:Nonlinear
886:Overworld
704:Game over
676:Mechanics
332:"Vancian"
226:god games
150:balancing
1006:Survival
928:Emergent
912:Strafing
879:Map seed
859:Mini-map
852:Minigame
784:Spawning
749:Power-up
739:Password
689:Cutscene
593:concepts
544:See also
186:In both
162:Diablo 3
77:such as
825:Scenery
212:Pokémon
69:History
938:Twitch
891:Skybox
615:Health
523:
490:
457:
417:
390:
308:
275:
196:spells
63:health
842:Level
789:Stats
754:Quest
630:Magic
214:games
204:stats
119:, by
28:Magic
809:Warp
719:Item
651:Boss
620:Life
521:ISBN
488:ISBN
455:ISBN
415:ISBN
388:ISBN
306:ISBN
273:ISBN
200:NPCs
190:and
98:Mana
32:mana
709:HUD
656:Bot
224:In
50:or
38:or
30:or
1028::
435:^
257:^
240:^
165:.
56:MP
583:e
576:t
569:v
535:.
502:.
469:.
429:.
396:.
371:.
345:.
320:.
287:.
96:"
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.