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Magic (game terminology)

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20: 228:, the player's power is usually called mana and grows along with the number and prosperity of the player's worshipers. Here, the population size influences the maximum amount of mana the player has and the rate at which their mana restores itself when it is below that maximum. Using "godly powers" consumes mana, but such actions are necessary to increase the number and prosperity of the population. 159:, such as a "mage" or "spellcaster", while other character classes have to rely on melee combat or physical projectiles. Other character classes, such as those that rely on melee attacks, may also have a "magic" bar that limits their special abilities, although they are usually called something different, such as the Barbarian's "Fury" in 65:, magic might be displayed as a numeric value, such as "50/100". Here, the first number indicates the current amount of MP a character has whereas the second number indicates the character's maximum MP. In video games, magic can also be displayed visually, such as with a gauge that empties itself as a character uses their abilities. 143:
Because skills and abilities are not usually lost, a game designer might decide to limit the use of such an ability by linking its use to magic points. This way, after using an ability, the player is required to rest or use an item to replenish
155:"Magic" may be substituted with psychic powers, spiritual power, advanced technology or other concepts that would allow a character to influence the world around them that is not available in real life. Magic is often restricted to a specific 93:. In this system, the player character can only memorize a fixed number of spells from a list of spells. Once this spell is used once, the character forgets it and becomes unable to use it again. 58:. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered. 216:, each skill of each fighting character has its own "Power Points" (PP). If the PP of only one of its skills are depleted, that specific Pokémon still has three other skills to choose from. 172:
are temporary modification to a game character's original set of stats. A character may cast a spell that inflicts a positive or negative status effect on another character.
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such as "wisdom" or "intelligence". These stats are used because they are easy to keep track of and develop in pen-and-paper RPGs.
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with a complex meaning. Mostly, it loosely represents power, respect and dignity. The concept of mana was introduced in Europe by
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during battles. However magic has many uses outside of combat situations, such as using love spells on
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in the 1950s. It was first introduced as a magical fuel used to cast spells in the 1969 short story,
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In video games, MP can often be restored by consuming magic potions or it may regenerate over time.
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A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game
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to gain information. Some games base the strength and amount of a character's magic on
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setting. It has since become a common staple in both role-playing and video games.
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Some games introduce a separate point system per skill. For example, in the
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Official Nintendo Power Pokemon Ruby and Sapphire Player's Guide
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Orland, Kyle; Thomas, David; Steinberg, Scott Matthew (2007).
19: 297: 512: 381: 519:. Nintendo of America, Incorporated. p. 18. 260: 258: 1023: 413:. Jones & Bartlett Publishers. p. 153. 123:, which is part of and later popularized by his 83:is largely based on patterns established in the 34:is an attribute assigned to characters within a 301:The Videogame Style Guide and Reference Manual 271:. Jones & Bartlett Learning. p. 404. 255: 575: 582: 568: 46:or "spells". Magic is usually measured in 16:Character attribute in role-playing games 406: 375: 268:RPG Programming with XNA Game Studio 3.0 245: 243: 241: 175: 18: 589: 442: 440: 438: 436: 1024: 804:Turns, rounds and time-keeping systems 563: 479: 473: 446: 264: 238: 194:, magic is most usually used to cast 433: 386:. Mongoose Publishing. p. 383. 355: 13: 42:that indicates their power to use 14: 1058: 453:. New Riders. pp. 469, 580. 506: 219: 182:Magic in Dungeons & Dragons 111:in 1891 and was popularized by 407:Pederson, Roger (2009-06-23). 400: 349: 324: 291: 1: 1032:Role-playing game terminology 480:Moore, Michael (2011-03-23). 358:"Literary Sources of D&D" 231: 132: 601:Glossary of video game terms 513:Nintendo of America (2004). 447:Adams, Ernest (2010-04-07). 100:" is a word that comes from 7: 543: 450:Fundamentals of Game Design 382:Shannon Appelcline (2011). 188:tabletop role-playing games 75:tabletop role-playing games 10: 1063: 486:. CRC Press. p. 214. 179: 136: 68: 973: 920: 899: 824: 674: 643: 607: 598: 550:Health (game terminology) 265:Perry, Jim (2009-06-23). 117:"Not Long Before the End" 44:special magical abilities 832:Destructible environment 304:. Lulu.com. p. 51. 192:role-playing video games 148:'s MP. This is done for 410:Game Design Foundations 384:Designers & Dragons 109:Robert Henry Codrington 1037:Video game terminology 80:Dungeons & Dragons 24: 874:Procedural generation 483:Basics of Game Design 176:In role-playing games 22: 1042:Magic (supernatural) 661:Non-player character 102:Polynesian languages 73:The magic system in 900:Movement techniques 684:Collision detection 126:The Magic Goes Away 981:Advance And Secure 157:class of character 25: 1019: 1018: 996:Last man standing 779:Scripted sequence 393:978-1-907702-58-7 356:DeVarque, Aardy. 89:novels of author 1054: 1011:King of the hill 986:Capture the flag 869:Persistent world 837:Instance dungeon 764:Random encounter 759:Quick time event 666:Player character 625:Experience point 584: 577: 570: 561: 560: 555:Experience point 537: 536: 534: 533: 510: 504: 503: 501: 500: 477: 471: 470: 468: 467: 444: 431: 430: 428: 427: 404: 398: 397: 379: 373: 372: 370: 369: 360:. Archived from 353: 347: 346: 344: 343: 334:. 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Retrieved 267: 223: 220:In god games 211: 208: 185: 167: 160: 154: 142: 139:Magic system 124: 95: 84: 78: 72: 60: 55: 51: 48:magic points 47: 36:role-playing 31: 27: 26: 953:Competitive 948:Cooperative 943:Multiplayer 847:Bonus stage 814:Fast travel 121:Larry Niven 86:Dying Earth 52:mana points 1026:Categories 991:Deathmatch 974:Game modes 864:Open world 774:Saved game 744:Permadeath 734:Paper doll 699:Fog of war 644:Characters 608:Attributes 591:Video game 532:2014-11-20 526:1930206313 499:2014-12-09 466:2014-12-09 426:2014-12-24 368:2007-02-23 342:2007-02-23 317:2014-12-24 284:2014-12-09 232:References 180:See also: 133:Mechanisms 106:missionary 91:Jack Vance 61:Much like 40:video game 933:Nonlinear 886:Overworld 704:Game over 676:Mechanics 332:"Vancian" 226:god games 150:balancing 1006:Survival 928:Emergent 912:Strafing 879:Map seed 859:Mini-map 852:Minigame 784:Spawning 749:Power-up 739:Password 689:Cutscene 593:concepts 544:See also 186:In both 162:Diablo 3 77:such as 825:Scenery 212:Pokémon 69:History 938:Twitch 891:Skybox 615:Health 523:  490:  457:  417:  390:  308:  275:  196:spells 63:health 842:Level 789:Stats 754:Quest 630:Magic 214:games 204:stats 119:, by 28:Magic 809:Warp 719:Item 651:Boss 620:Life 521:ISBN 488:ISBN 455:ISBN 415:ISBN 388:ISBN 306:ISBN 273:ISBN 200:NPCs 190:and 98:Mana 32:mana 709:HUD 656:Bot 224:In 50:or 38:or 30:or 1028:: 435:^ 257:^ 240:^ 165:. 56:MP 583:e 576:t 569:v 535:. 502:. 469:. 429:. 396:. 371:. 345:. 320:. 287:. 96:"

Index

A light blue bar, 39% of which is filled with a darker shade of blue
role-playing
video game
special magical abilities
health
tabletop role-playing games
Dungeons & Dragons
Dying Earth
Jack Vance
Mana
Polynesian languages
missionary
Robert Henry Codrington
Mircea Eliade
"Not Long Before the End"
Larry Niven
The Magic Goes Away
Magic system
their character
balancing
class of character
Diablo 3
Status effects
Magic in Dungeons & Dragons
tabletop role-playing games
role-playing video games
spells
NPCs
stats
Pokémon games

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