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Lunch Money (game)

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the trump card of the game, is usually used as a Defense since it immediately cancels the effect of any single card. However, since it can be played at any time and for any reason (without the player needing to wait for his or her turn), it can also be used offensively to, for example, cancel another
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cards do a set amount of damage (i.e., take away health points) if not countered. Damage ranges from one to seven points depending on the card played. Basic Attacks can be countered by Block or Dodge. If not countered, the targeted player marks off the appropriate number of points, and the turn ends.
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usually do damage, but have other effects as well. For example, Poke In The Eye does only one point of direct damage, but also renders the target unable to defend against a follow-up attack from the same player who used Poke In The Eye, and either leaves the target defenseless against an attack from
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ongoing damage, such as Headlock. First Aid "heals" two points of damage when played. Any number of First Aid cards may be played at the same time, either on a player's turn, or as a last-ditch defense if a player takes enough damage from an attack that he or she would otherwise be out of the game.
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In the game, players control a character with fifteen "health" points, and draw a hand of five cards. The players take turns playing cards to "attack" other players, who try to block, dodge, and counterattack the attacker. When the defender is done responding, he or she takes any applicable damage,
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like Basic Attacks, do simple damage (always three points) without additional harmful effects to the target, but unlike all other cards, they are not discarded when played. A player can thus use the Hammer, for example, repeatedly over the course of many turns. Weapon attacks may be countered with
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cards either negate Attacks, allowing the target to avoid taking damage, or repair damage already taken. Dodge may be used against any attack card: Block against any attack other than Grab. Freedom is useful only against Grab attacks, and may also be used to escape from Special Attacks that do
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the next player to take a turn, or, if the next player is the victim, makes the victim lose a turn. Special Attacks can be countered by playing Block, Dodge, or, in the case of Grab (which does no initial damage, but sets up the victim for other attacks like Headlock and Choke), Freedom.
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According to the game directions, Humiliation, when played, should always be accompanied by a detailed description of what has been done to thoroughly Humiliate the victim. This is an example of the way the game encourages boasting and trash talking as part of the fun.
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There are several types of cards, including Basic Attacks, Special Attacks, Weapons, and Defense cards. Each is distinguished by a different background color to the artwork: for example, the images on Defense cards have a blue tint.
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Block or Dodge. They can also be countered by the otherwise useless Disarm, which forces the attacker to discard the Weapon. Persons playing Disarm are not allowed to capture the weapon for their own use.
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succeeds at what it sets out to do, which is to provide a quick, fun-packed combat game that takes virtually no preparation and can be learnt in five minutes. Even if the artwork is a bit weird."
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and both players then redraw their hands to five cards, passing the turn to the next player. When a player loses all her health points she passes out. The last one "conscious" wins the game.
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The art on the cards consists of dark, somewhat Gothic photographic images of a small girl (photos by Andrew Yates), usually accompanied by humorous quotes pertaining to the card's name.
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said that "what puts it on this list is the twisted sensibility of using arty photographs of innocent young girls in spooky settings, juxtaposed with the cruel whimsy on the card text."
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The game's name derives from its theme, that of children involved in a schoolyard fight. There is also a small expansion set called
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player's successful Dodge or use of First Aid. Humiliation cannot be countered except with the use of another Humiliation.
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magazine, rating it a 7 out of 10 overall. Butcher comments that "
248:. Academy of Adventure Gaming, Arts, & Design. Archived from 376: 25:
designed by C.E. Wiedman and released in May 1996 by
302:"Australian Realms Magazine - Complete Collection" 393: 278:"Second Sight: The Millennium's Best Card Game" 202:Forbeck, Matt (June 1996). "On the shelves". 226:Butcher, Andy (July 1996). "Games Reviews". 268: 266: 221: 219: 225: 201: 53:, and a larger sequel/expansion called 394: 317: 272: 263: 216: 195: 13: 311: 14: 428: 333: 165:The Millennium's Best Card Games 353:Lunch Money - Sticks and Stones 318:Pearcy, Derek (May–June 1996). 294: 246:"Origins Award winners (1996)" 238: 1: 402:Card games introduced in 1996 189: 105: 7: 35: 10: 433: 328:. No. 19. p. 42. 174: 407:Dedicated deck card games 140:Legend of the Five Rings 137:in a three-way tie with 21:is an elimination-style 142:: Battle of Beiden Pass 135:Best Card Game of 1996 110:Andy Butcher reviewed 412:Origins Award winners 210:Wizard Entertainment 388:at The Game Report 382:Independent review 369:Independent review 417:Atlas Games games 232:Future Publishing 182:Australian Realms 50:Sticks and Stones 424: 329: 306: 305: 298: 292: 291: 289: 288: 282:Pyramid (Online) 274:Haring, Scott D. 270: 261: 260: 258: 257: 242: 236: 235: 223: 214: 213: 199: 129:jointly won the 432: 431: 427: 426: 425: 423: 422: 421: 392: 391: 336: 314: 312:Further reading 309: 300: 299: 295: 286: 284: 271: 264: 255: 253: 244: 243: 239: 224: 217: 208:. No. 14. 200: 196: 192: 177: 159:magazine named 108: 74:Special Attacks 38: 12: 11: 5: 430: 420: 419: 414: 409: 404: 390: 389: 379: 366: 343: 342:at Atlas Games 335: 334:External links 332: 331: 330: 313: 310: 308: 307: 293: 276:(1999-12-17). 262: 237: 215: 193: 191: 188: 187: 186: 176: 173: 107: 104: 37: 34: 9: 6: 4: 3: 2: 429: 418: 415: 413: 410: 408: 405: 403: 400: 399: 397: 387: 383: 380: 378: 374: 370: 367: 365: 364:BoardGameGeek 361: 360: 355: 354: 349: 348: 344: 341: 340:Official site 338: 337: 327: 326: 321: 320:"Lunch Money" 316: 315: 303: 297: 283: 279: 275: 269: 267: 252:on 2007-11-05 251: 247: 241: 233: 229: 222: 220: 212:. p. 22. 211: 207: 206: 198: 194: 184: 183: 179: 178: 172: 170: 166: 162: 158: 157: 151: 149: 148: 143: 141: 136: 132: 131:Origins Award 128: 123: 121: 117: 113: 103: 99: 96: 92: 89: 85: 82: 78: 75: 71: 68: 64: 60: 58: 57: 52: 51: 45: 41: 33: 32: 28: 24: 20: 19: 385: 372: 358: 352: 346: 323: 304:. June 1988. 296: 285:. Retrieved 281: 254:. Retrieved 250:the original 240: 227: 203: 197: 180: 169:Scott Haring 164: 160: 154: 152: 145: 138: 134: 126: 124: 119: 115: 111: 109: 100: 95:Humiliation, 94: 93: 87: 86: 80: 79: 73: 72: 67:Basic Attack 66: 65: 61: 55: 54: 49: 48: 46: 42: 39: 30: 17: 16: 15: 386:Lunch Money 373:Lunch Money 347:Lunch Money 161:Lunch Money 127:Lunch Money 120:Lunch Money 112:Lunch Money 27:Atlas Games 18:Lunch Money 396:Categories 359:Beer Money 287:2008-02-17 256:2007-09-18 190:References 163:as one of 56:Beer Money 167:. Editor 153:In 1999, 125:In 1997, 106:Reception 23:card game 81:Weapons, 36:Gameplay 325:Pyramid 205:InQuest 175:Reviews 156:Pyramid 88:Defense 377:RPGnet 228:Arcane 147:Mythos 116:Arcane 234:: 75. 230:(8). 356:and 144:and 133:for 114:for 384:of 375:at 371:of 362:at 185:#29 398:: 350:, 322:. 280:. 265:^ 218:^ 150:. 59:. 290:. 259:. 31:.

Index

card game
Atlas Games
Origins Award
Legend of the Five Rings
Mythos
Pyramid
Scott Haring
Australian Realms
InQuest
Wizard Entertainment


Future Publishing
"Origins Award winners (1996)"
the original


Haring, Scott D.
"Second Sight: The Millennium's Best Card Game"
"Australian Realms Magazine - Complete Collection"
"Lunch Money"
Pyramid
Official site
Lunch Money
Lunch Money - Sticks and Stones
Beer Money
BoardGameGeek
Independent review
RPGnet
Independent review

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