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shader system. STL support was added to enable output suitable for 3D printers. The virtual studio system was also enhanced to support a LightWave 3D group-authored add-on called NevronMotion, enabling direct motion capture (full body and facial) using consumer devices such as the Kinect (on
Windows only) and re-targeting via a simplified user interface. A simplified Python system was made available for the Modeler environment and for common functions. The timeline for Layout support via this simplified system has not been disclosed. Alembic support was also introduced. Since the release of 11.6, two minor patches have been released to resolve software issues (11.6.1 and 11.6.2). In early May 2014, 11.6.3 was released to address a licensing system limitation.
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Nodal
Modifiers, New Cel Shader & Enhanced Edge Rendering, More Integrated FiberFX, Layout-based Parametric Shapes, Physically Based OpenGL, & a Noise Reduction Filter. New Modeler Features include: "A 'Layout View' viewport shows the current camera view from Layout. In addition, LightWave 2018 Modeler provides new fully interactive tools including Lattice, Smoothing, Array and Spline Bridge to speed up your modeling."
27:
1003:(Node Editor) for LightWave 9. This Editor enabled broad hierarchical parameter setting on top of its fixed and stack-based parameter setting support. Example node types include mathematical, script, gradient, sample, instance, group, and shader. Nodes are usable within the Surface Editor, Mesh Displacement, and Virtual Studio features. A node plug-in API was released for third party developers to add their own nodes.
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that this approach had been too problematic and another avenue was being considered to enable
Modeler to evolve. FiberFX, the hair/fur system in LightWave, also saw improvements with the 11.5 release, to work with soft bodies and to also directly support curves from Modeler for guiding hair. Additionally, braid and twist support was added, to ease creation of complex hairstyles.
809:
CORE advancements would become part of the ongoing LightWave platform, starting with LightWave 10 (which was originally LightWave HC, intended to be a transitional software system comprising the classical Layout and
Modeler applications during the initial stages of CORE, in order to supply compatibility with the existing toolset for LightWave).
896:
engine named
Screamernet which can be used to distribute rendering tasks across a large number of networked computers. This is used to reduce the overall time that it takes to render a single project by having the computers each rendering a part of the whole project in parallel. Screamernet includes
833:
On
November 1, 2013, NewTek shipped LightWave 11.6. This release brought a new animation tool, spline control, along with improvements to ray casting (to enable items in the scene to be precisely positioned on a surface, with optional offset. nVidia's CgFX was also implemented, albeit via the legacy
888:
This separation is unique among 3D computer graphics packages, which commonly integrate their modeler and renderer. NewTek asserts dedicating workspaces for specific tasks creates an arguably more efficient 3D production workflow. A long-standing debate in the LightWave user community has consisted
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On
January 1, 2018, NewTek released Lightwave 2018. Features include: Physically Based Rendering System, Render & Light Buffers, New Volumetric Engine, OpenVDB Support, New Lighting Architecture, Surface Editor - Material Nodes & Surface Preview, Virtual Reality Camera, Modifier Stack &
829:
and ZBrush (via GoZ) were added as well. New tools, based on a new experimental subsystem were added to
Modeler. It was originally thought that this subsystem would allow further enhancements to Modeler, but disclosures by a developer in the main user forums (since removed by moderators) indicated
808:
format, substantial revisions to its modeling technologies and a realtime iterative viewport renderer. It was planned to be the first LightWave product to be available on the Linux operating system. However, on June 23, 2011, CORE was cancelled as a standalone product and NewTek announced that the
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On
January 31, 2013, NewTek shipped LightWave 11.5 which debuted a new modular rigging system called Genoma. The flocking system was reworked, gaining predator and prey behaviors. The bullet dynamics system was improved to include soft body dynamics, wind forces and to react to bone deformations.
803:
On
February 4, 2009, NewTek announced "LightWave CORE" its next-generation 3D application via a streamed live presentation to 3D artists around the world. It featured a highly customizable and modernized user interface, Python scripting integration that offered realtime code and view previews, an
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On November 24, 2014, NewTek released Lightwave 2015. The release upgraded Bullet physics integration (constraints, motors, dynamics affecting bones), Genoma rigging automation plug-in with scripting, edge rendering, and the dynamic object parenting workflow. It also added a plate perspective
816:
On February 20, 2012, NewTek began shipping LightWave 11 Software, the latest version of its professional 3D modeling, animation, and rendering software. LightWave 11 incorporates many new features, such as instancing, flocking and fracturing tools, flexible Bullet Dynamics, Pixologic
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On December 30, 2010, NewTek shipped LightWave 10. It added an interactive viewport renderer (VPR), interactive stereoscopic camera rigs, linear color-space workflow, real time interactive physical teleoperation input (Virtual Studio Tools), and data interchange upgrades.
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LightWave is composed of separate programs, primarily Modeler and Layout. Each program provides a dedicated workspace for specific tasks. When these two programs are running simultaneously, a program called Hub is used to synchronize data between the two.
656:
The last known standalone revision for the Amiga was LightWave 5.0, released in 1995. Shortly after the release of the first PC version, NewTek discontinued the Amiga version, citing the platform's uncertain future. Versions were soon released for the
630:. Originally intended to be called "NewTek 3D Animation System for the Amiga", Hastings later came up with the name "LightWave 3D", inspired by two contemporary high-end 3D packages: Intelligent Light and
1049:
Prior to being made available as a stand-alone product in 1994, LightWave required the presence of a Video Toaster in an Amiga to run. Until version 11.0.3, LightWave licenses were bound to a hardware
881:
Modeler, as the name implies, includes all of the modeling features used to create the 3D models, while Layout includes features to arrange the 3D models, animate, and render them. Layout offers
963:
LightWave comes with a nodal texture editor that comes with a collection of special-purpose material shaders. Some of the types of surface for which these shaders have been optimized include:
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of whether or not to integrate Modeler and Layout into a single program. In response to this, NewTek has begun an integration process by including several basic modeling tools with Layout.
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models). Without a dongle LightWave would operate in "Discovery Mode" which severely restricts functionality. One copy of LightWave supports distributed rendering of up to 999 nodes.
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support, and more. LightWave 11 is used for all genres of 3D content creation-from film and broadcast visual effects production, to architectural visualization, and game design.
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all the features of the rendering engine that is integrated in Layout but without an interactive user interface. LightWave supports 999 render nodes natively.
796:. NewTek shipped a 64-bit version of LightWave 3D as part of the fifth free update of LightWave 3D 8, and was featured in a keynote speech by Bill Gates at
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LScript is one of LightWave's scripting languages. It provides a comprehensive set of prebuilt functions you can use when scripting how LightWave behaves.
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Hypervoxels are a means to render different particle animation effects. Different modes of operation have the ability to generate appearances that mimic:
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A notable example of third-party node development is Denis Pontonnier's Additional Nodes. These free nodes enable modifying images, renders,
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and legacy proprietary (comprising ClothFX, SoftFX, HardFX, ParticleFX emitter, wind, collision, and gravity) dynamics engines.
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body motion, deformation, constraint, motorization, environments, and particles. It interacts with 3D object models,
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LightWave 3D has been available as a standalone application since 1994, and version 9.3 runs on both
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to render the behavior of light rays passing through materials with differing refractive indices
634:. In 1990, the Video Toaster suite was released, incorporating LightWave 3D, and running on the
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In its ninth version, the market for LightWave ranges from hobbyists to high-end deployment in
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In 2007, the first feature film to be 3D animated entirely by one person made its debut,
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for objects like water or mercury, including reflection or refraction surface settings
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1576:"Welcome to LightWave Python's documentation! — LightWave Python 11.6 documentation"
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and dynamics. Programmers can expand LightWave's capabilities using an included
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program developed by LightWave Digital. It has been used in films, television,
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and UDIM tools (as well as support for smoothing groups) in Modeler, improved
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planned to incorporate VideoScape and Modeler into its video editing suite,
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In 1988, Allen Hastings created a rendering and animation program called
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1014:. Also they enable particles and other meshes to drive node parameters.
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realistic skin, including subsurface scattering and multiple skin layers
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creation, shading/rendering enhancements, and workflow/UI improvements.
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LightWave was used to create special effects for the television series
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interchange, shading model customization tools, new shape primitives,
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In January 2019, LightWave 2019 introduced new integration tools with
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was produced by two artists from their homes using LightWave. In the
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metallic, reflective, materials using energy conservation algorithms
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provides a set of C classes for writing native LightWave plug-ins.
754:
1442:. November 6, 2014. Archived from the original on November 6, 2014
1393:. January 17, 2013. Archived from the original on January 17, 2013
1300:. January 17, 2013. Archived from the original on January 17, 2013
999:
NewTek expanded LightWave's parameter setting capabilities with a
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1273:"Press Release: NewTek Ships LightWave 11 Software | NewTek"
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which are able to reproduce effects like fire or flocking birds
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List of projects which were created with the help of LightWave
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1626:"Dongle or no dongle [Archive] - NewTek Discussions"
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Volume shading for simulating clouds or fog type effects.
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857:, animatable mesh sculpting and painting in Layout, new
1010:, Hypervoxels, object motions, animation channels, and
1501:"LightWave 3D Introduces New Unreal Integration Tools"
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It was animated entirely in LightWave 3D 7.5 and 8.0.
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transparent, refractive materials including accurate
885:, global illumination, and render output parameters.
708:. The program was also utilized in the production of
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804:updated file format based on the industry standard
488:LightWave is a software package used for rendering
194:. Unsourced material may be challenged and removed.
1742:
1240:. Archived from the original on September 2, 2011
1179:. Archived from the original on February 16, 2009
752:, who produced the VFX work for the feature film
536:, LScript (a proprietary scripting language) and
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1459:: CS1 maint: bot: original URL status unknown (
1410:: CS1 maint: bot: original URL status unknown (
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1317:: CS1 maint: bot: original URL status unknown (
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512:. The animation component has features such as
1703:History and origins of LightWave's development
926:, and hair (FiberFX). LightWave includes both
1728:
1325:
971:materials for materials like wax or plastics
1108:The Adventures of Jimmy Neutron: Boy Genius
1029:support as an option for custom scripting.
846:. The retail price was lowered by a third.
582:. Unsourced material may be challenged and
55:Learn how and when to remove these messages
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2214:
1735:
1721:
1475:"Computer Graphics World - LightWave 2015"
504:. The 3D modeling component supports both
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602:Learn how and when to remove this message
272:Learn how and when to remove this message
254:Learn how and when to remove this message
152:Learn how and when to remove this message
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2264:
1601:"LightWave - Software Development Kit"
1551:"Additional Nodes for Lightwave 3D 9+"
88:Please improve this article by adding
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1498:
1145:
872:
764:was made entirely in LightWave 6 and
1440:"LightWave - 11.6 Features Overview"
1336:"LightWave - 2015 Features Overview"
580:adding citations to reliable sources
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192:adding citations to reliable sources
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61:
20:
958:
13:
1095:Comparison of 3D graphics software
14:
2318:
2302:Proprietary software that uses Qt
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1499:Zahed, Ramin (January 22, 2019).
1238:"NewTek LightWave - LightWave 10"
36:This article has multiple issues.
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1526:"Globals: Node Editor Functions"
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1025:With LightWave 11, NewTek added
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349:2024.0.1 / July 28, 2024
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1924:Electric Image Animation System
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1428:. Evermotion. February 1, 2013.
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1216:Dmnnewswire.digitalmedianet.com
622:, both sold by Aegis Software.
179:needs additional citations for
44:or discuss these issues on the
1426:"LightWave 11.5 Now Available"
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1:
1656:"LightWave - LightWave Store"
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892:There is also a command-line
745:Star Wreck: In the Pirkinning
90:secondary or tertiary sources
2292:Global illumination software
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462:architectural visualizations
16:3D computer graphics program
7:
1781:GigaMesh Software Framework
1212:"NewTek Ships LightWave 10"
1067:
905:
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326:; 34 years ago
10:
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1555:Dpont.pagesperso-orange.fr
1391:"LightWave - New Features"
1298:"LightWave - New Features"
1090:Computer generated imagery
543:
2209:
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1751:
1128:"About LightWave Digital"
1101:Jimmy Neutron: Boy Genius
982:total internal reflection
761:Jimmy Neutron: Boy Genius
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1177:"NewTek LightWave CORE™"
1165:. July 1997. p. 29.
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912:dynamics physics systems
2171:Open Cascade Technology
1001:node graph architecture
687:Space: Above and Beyond
1692:NewTek's official site
1580:Static.lightwave3d.com
1530:Static.lightwave3d.com
663:Silicon Graphics (SGI)
454:video game development
77:relies excessively on
2307:Software that uses Qt
2272:3D animation software
1366:"LightWave - Gallery"
1033:LightWave Plug-In SDK
969:subsurface scattering
540:language interfaces.
351:; 53 days ago
2277:3D graphics software
1744:3D computer graphics
1481:on November 29, 2014
1279:on February 22, 2012
705:Battlestar Galactica
576:improve this section
510:subdivision surfaces
438:3D computer graphics
395:3D computer graphics
188:improve this article
2080:Cyber Studio CAD-3D
1816:Point Cloud Library
1346:on January 17, 2013
1218:. December 30, 2010
1008:procedural textures
910:LightWave provides
844:Global illumination
840:Importance sampling
838:matching tool, and
522:character animation
286:
2075:Autodesk Softimage
1636:on August 21, 2014
1505:Animation Magazine
988:dielectric shading
873:Modeler and Layout
681:Star Trek: Voyager
518:forward kinematics
474:pre-visualizations
466:virtual production
300:Original author(s)
284:
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2144:Core technologies
1894:Blackmagic Fusion
1889:AutoQ3D Community
1630:Forums.newtek.com
1012:volumetric lights
894:network rendering
779:Ladd Ehlinger Jr.
774:Flatland the Film
742:Star Trek parody
732:. The short film
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959:Material shaders
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651:Universal Binary
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506:polygon modeling
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1158:Next Generation
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177:This article
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2249:3D rendering
2191:ShapeManager
2110:Softimage 3D
1994:Pixar Presto
1954:LightWave 3D
1953:
1934:Golaem Crowd
1771:CloudCompare
1663:. Retrieved
1659:
1650:
1638:. Retrieved
1634:the original
1629:
1620:
1608:. Retrieved
1604:
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1579:
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1554:
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1529:
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1469:
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1369:
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1339:
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1292:
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1267:
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1232:
1220:. Retrieved
1215:
1206:
1181:. Retrieved
1171:
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1137:September 9,
1135:. Retrieved
1132:LightWave 3D
1131:
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1082:Amiga portal
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693:seaQuest DSV
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613:
598:
589:
574:Please help
562:
502:render nodes
487:
470:music videos
434:LightWave 3D
433:
432:
312:Developer(s)
305:NewTek, Inc.
285:LightWave 3D
268:
250:
241:
231:
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217:
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186:Please help
181:verification
178:
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139:
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115:
108:
96:
76:
52:
45:
39:
38:Please help
35:
18:
2244:3D modeling
2130:TurboSilver
1753:Open-source
1510:February 5,
934:Hypervoxels
914:supporting
883:ray tracing
786:video games
758:. The film
714:as well as
669:platforms.
478:advertising
423:lightwave3d
407:Proprietary
2266:Categories
2219:Comparison
2201:IntelliCAD
2085:Dynamation
1919:Daz Studio
1826:Seamless3d
1485:2014-11-25
1446:2016-08-09
1397:2016-08-09
1304:2016-08-09
1283:2012-03-01
1244:2016-08-09
1183:2016-08-09
1115:References
1060:or legacy
984:algorithms
859:UV mapping
790:television
638:computer.
500:, and 999
444:, digital
356:2024-07-28
214:newspapers
112:newspapers
79:references
41:improve it
2176:Parasolid
2166:KernelCAD
2125:TrueSpace
2105:Sculpt 3D
2044:Strata 3D
1949:Kerkythea
1909:Cinema 4D
1791:MakeHuman
1665:August 9,
1640:August 9,
1610:August 9,
1585:August 9,
1560:August 9,
1535:August 9,
1375:August 9,
1350:August 9,
1222:August 9,
1153:"Toolbox"
1045:Licensing
1018:Scripting
943:Metaballs
675:Babylon 5
667:Macintosh
659:DEC Alpha
632:Wavefront
563:does not
494:radiosity
490:3D images
411:Trialware
47:talk page
2229:Category
2161:HOOPS 3D
2135:VistaPro
2120:Swift 3D
2049:Terragen
2034:SketchUp
2024:Shark 3D
2019:Shade 3D
1989:Paint 3D
1929:E-on Vue
1914:Clara.io
1836:Wings 3D
1811:OpenSCAD
1746:software
1455:cite web
1406:cite web
1313:cite web
1253:cite web
1192:cite web
1068:See also
906:Dynamics
901:Features
755:Iron Sky
723:Sin City
643:Mac OS X
498:caustics
484:Overview
244:May 2008
142:May 2007
2181:Romulus
2095:N-World
2090:Imagine
2063:Defunct
2009:Remo 3D
1969:Messiah
1959:MASSIVE
1944:Houdini
1939:Hexagon
1904:Carrara
1854:3D-Coat
1821:POV-Ray
1801:MoonRay
1796:MeshLab
1776:FreeCAD
1766:Blender
1708:YouTube
1055:Safenet
949:Sprites
867:OpenVDB
806:Collada
740:Finnish
711:Titanic
647:Windows
620:Modeler
584:removed
569:sources
544:History
514:inverse
418:Website
402:License
379:Windows
375:AmigaOS
354: (
329: (
228:scholar
126:scholar
2196:Teigha
2054:ZBrush
1864:Arnold
1806:OpenFX
1053:(e.g.
1051:dongle
1027:Python
928:Bullet
819:Zbrush
800:2005.
798:WinHEC
794:cinema
726:, and
717:Avatar
702:, and
665:, and
624:NewTek
534:Python
230:
223:
216:
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201:
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2070:Amapi
2004:Poser
1899:Bryce
995:Nodes
924:bones
636:Amiga
436:is a
383:macOS
235:JSTOR
221:books
133:JSTOR
119:books
2239:List
2151:ACIS
2029:Silo
1979:Nuke
1974:Modo
1859:AC3D
1667:2016
1642:2016
1612:2016
1587:2016
1562:2016
1537:2016
1512:2019
1461:link
1412:link
1377:2016
1352:2016
1319:link
1259:link
1224:2016
1198:link
1139:2023
1037:The
920:soft
918:and
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792:and
699:Lost
645:and
567:any
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425:.com
390:Type
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324:1990
207:news
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2156:C3D
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