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Intelligent Games

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131: 34: 343:. Relocating multiple times within London, Intelligent Games grew to 65 employees by 1999. That year, Westwood was unsuccessful in acquiring Intelligent Games but inspired Stibbe to want to leave the company. He sold it to Shrapnell, Cuss, and Neil Jones in June 2000 and departed that same year. Intelligent Games continued producing games, eventually eyeing the 595:
In 1998, Intelligent Games moved to IG House on Palliser Road in London. It employed 65 people in 1999. Westwood Studios offered to acquired Intelligent Games in 1999. Although the deal was not completed, Stibbe realised that he wanted to leave the company. Shrapnell, Cuss and Neil Jones subsequently
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in the following year. Richard Evans, the company's lead graphic designer, was among the first hires following the incorporation. Stibbe and Evans worked on multiple game proposals that they would pitch to various publishers. While Evans created watercolour illustrations, Stibbe worked on the text
458:, respectively. Both companies signed publishing deals with Intelligent Games, which allowed Stibbe to open a proper office for the company and hire several programmers. As Stibbe realised that he was not good at people management, he hired Shrapnell as the director of development in 1993. 558:, by November 1995, at the time employing 25 people. The studio relocated to Kiln House on New King's Road in London in 1996 and the game was released in 1997. Although it was commercially unsuccessful, which was attributed to the film's poor reception, the game attracted 479:. By this time, Intelligent Games had designed several new games, many of which were greenlit under Shrapnell's strategy of "hit-driven, brand-led" games, which aimed at creating games around existing brands, films, toys, or sports. Concepts like 442:
per month. The process allowed for high-quality, coloured prints of the pitch documents, which Stibbe considered instrumental to the company's early success. Intelligent Games pitched
465:, Three-Sixty Pacific faced financial difficulties and left Intelligent Games without payments for the game's production for six months. The project was eventually taken up by 386:
signed a publishing deal with Stibbe, who formally established The Intelligent Games Co. in 1988 and worked on the game in his spare time. He simultaneously began work on
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producer Kevin Shrapnell as director of development, who aimed for the company to develop "hit-driven, brand-led" games, among them a series of
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approached him with an offer and Stibbe sold the company in June 2000, leaving it in the same year. Intelligent Games later developed
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markets, until running out of money in 2002. The company closed and all assets were liquidated in December 2002.
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in 2002. By that time, the company had run out of funds. Intelligent Games closed and all assets were
771: 620: 368: 287: 722: 550: 307:, Stibbe relocated to London in 1992, where he incorporated Intelligent Games in 1993. He hired 743: 541: 149: 95: 655: 415:
by himself in 1991 while preparing for his finals and the game was released later that year.
397: 375:. During his studies, Stibbe began designing a video game around his board game concept as 275: 55: 8: 785: 635: 608: 466: 455: 405: 159: 20: 348: 829: 418:
Following his graduation, Stibbe and his company moved to a flat on Munro Terrace in
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Crookes, David (3 September 2020). "From the Archives: Intelligent Games".
824: 729: 667: 639: 529: 360: 344: 215: 555: 432: 317: 757: 750: 588: 327: 252: 130: 33: 651: 520: 312: 647: 582: 562:, which commissioned Intelligent Games to develop expansions for 333: 419: 383: 372: 291: 279: 226: 181: 650:
and Intelligent Games formally began developing games for the
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games (initiated by Steve Cuss) and a tie-in to the film
363:-themed board game at age 18 during his final year of 860:Defunct video game companies of the United Kingdom 507:were scrapped. In 1996, during the development of 396:(EA), in 1989. EA assigned Nicholas Wilson as the 817: 815: 813: 811: 809: 422:in 1992. Intelligent Games was incorporated as a 408:. The game was released in 1990. Stibbe finished 841: 716:Command & Conquer: Red Alert - Counterstrike 709:Command & Conquer: Red Alert - The Aftermath 577:Command & Conquer: Red Alert โ€“ The Aftermath 571:Command & Conquer: Red Alert โ€“ Counterstrike 448:USS Ticonderoga: Life and Death on the High Seas 404:for the project, with Kevin Shrapnell acting as 359:Matthew Stibbe, a gaming enthusiast, created a 294:. Following his graduation and the releases of 806: 855:2002 disestablishments in the United Kingdom 604:The Powerpuff Girls: Mojo Jojo's Pet Project 473:was released in the same year with the name 60:introducing citations to additional sources 865:Video game companies disestablished in 2002 367:. After taking a year off, he enrolled at 129: 850:1988 establishments in the United Kingdom 325:, which worked with Intelligent Games on 282:. The company was established in 1988 as 870:Video game companies established in 1988 435:CLC 10 that the company was leasing for 50:Relevant discussion may be found on the 821: 450:, which Stibbe had drafted in 1992, to 286:by Matthew Stibbe, who was studying at 842: 141:The Intelligent Games Co. (1988โ€“1993) 27: 16:Defunct British video game developer 688:SimIsle: Missions in the Rainforest 476:SimIsle: Missions in the Rainforest 13: 427:and assembled the documents using 14: 881: 548:Intelligent Games was developing 673: 565:Command & Conquer: Red Alert 340:Command & Conquer: Red Alert 43:relies largely or entirely on a 32: 568:. This led to the creation of 1: 799: 737:Tiger Woods 99 PGA Tour Golf 662:in 2001, as well as for the 536:Tiger Woods 99 PGA Tour Golf 431:. These were printed with a 7: 171:; 36 years ago 10: 886: 461:During the development of 354: 18: 630:, and three games in the 284:The Intelligent Games Co. 259: 247: 237: 221: 211: 196: 188: 165: 155: 145: 137: 128: 772:Emperor: Battle for Dune 621:Emperor: Battle for Dune 513:, Steve Cuss programmed 400:and Carl Cropley as the 19:Not to be confused with 321:. The latter attracted 744:Pro 18 World Tour Golf 542:Pro 18 World Tour Golf 469:and released in 1995. 556:film of the same name 337:) and expansions for 272:Intelligent Games Ltd 124:Intelligent Games Ltd 276:video game developer 56:improve this article 793:2002 FIFA World Cup 786:Tweenies: Game Time 627:2002 FIFA World Cup 609:Tweenies: Game Time 497:King of Wall Street 481:Dark Hermetic Order 456:Three-Sixty Pacific 261:Number of employees 125: 71:"Intelligent Games" 21:Intelligent Systems 670:in December 2002. 392:, a commission by 200:December 2002 123: 832:. pp. 48โ€“51. 830:Future Publishing 695:PGA European Tour 516:PGA European Tour 269: 268: 121: 120: 106: 877: 834: 833: 828:. No. 211. 819: 779:Lego Stunt Rally 615:Lego Stunt Rally 560:Westwood Studios 525:PGA Tour: Laptop 505:Cops and Robbers 441: 412: 382:. The publisher 379: 369:Pembroke College 323:Westwood Studios 298: 288:Pembroke College 207: 205: 179: 177: 172: 133: 126: 122: 116: 113: 107: 105: 64: 36: 28: 885: 884: 880: 879: 878: 876: 875: 874: 840: 839: 838: 837: 820: 807: 802: 676: 586:, which became 554:, based on the 463:USS Ticonderoga 436: 429:Adobe PageMaker 424:limited company 410: 394:Electronic Arts 377: 365:boarding school 357: 296: 262: 240: 233: 229: 203: 201: 175: 173: 170: 117: 111: 108: 65: 63: 49: 37: 24: 17: 12: 11: 5: 883: 873: 872: 867: 862: 857: 852: 836: 835: 804: 803: 801: 798: 797: 796: 789: 782: 775: 768: 761: 754: 747: 740: 733: 726: 719: 712: 705: 698: 691: 684: 675: 672: 471:Sim Rainforest 444:Sim Rainforest 356: 353: 274:was a British 267: 266: 265:65 (1999) 263: 260: 257: 256: 249: 245: 244: 243:Matthew Stibbe 241: 238: 235: 234: 231: 225: 223: 219: 218: 213: 209: 208: 198: 194: 193: 192:Matthew Stibbe 190: 186: 185: 167: 163: 162: 157: 153: 152: 147: 143: 142: 139: 135: 134: 119: 118: 54:. 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Intelligent Systems

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