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also which colours they will score on, often resulting in a trade-off between the two. Building large blocks of one colour also leads to higher scoring opportunities for one's opponent, and gameplay often revolves around a player tactically blocking a colour for which they have already established a scoring advantage.
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bonus plays by reaching 18 points on another colour. Once a player has used their bonus play for any colour, they will not score additional points or earn further bonus plays on that particular colour. All bonus plays are made from the player's current rack of tiles. Bonus plays must be used immediately.
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released by
Fantasy Flight Games) is a travel version of the game, for two players only. This is much smaller than the regular version, and the plastic board incorporates indentations to hold the players' tiles as well as holes for the scoring pegs. Notably, there is a different tile distribution
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The game continues until there is no room left on the board or a player gets 18 in all of the six colours. The score is worked out on the colour with the fewest points and the winner is the player with the highest among the lowest value; in case of a tie you go ahead with the second colour with the
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Any player scoring 18 on all six colours wins immediately. Otherwise, the game ends when no more pieces can be added to the board, at which time players check the colour in which they have the fewest points. Whoever has the highest point value in their weakest colour is the winner of the game. In
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The game can be played by two, three or four players, with additional rules provided for solo and four-player partnership play. Each player has a rack of six randomly chosen tiles which are concealed from the other players. The board is also made up of a number of hexagons, with the two outermost
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The unusual victory condition ('highest lowest score wins') requires players to develop all six colours and drives a higher degree of strategic planning than would otherwise be the case. Tactical considerations include not only how many points a player will earn by placing a particular tile, but
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Once a player has made their move(s) and scored accordingly, they may choose to swap their tiles if they hold no tiles of their current lowest-scoring colour (or where their lowest score is tied, if they hold no tiles of any of their joint lowest colours). Their remaining tiles are shown to the
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If a player reaches a score of 18 with any colour, they declare 'Ingenious', 'Genial' or 'Mensa' (depending on which language version they are playing) and place a further tile. Achieving a score of 18 on two colours at the same time will earn two bonus plays , and bonus plays may earn further
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Scoring occurs from each of the two symbols on the tile. Counting outwards in a straight line from each of the five available faces of the two hexagons (the symbols on the tile itself are not counted), one point is scored in that tile's color for each identical symbol in an unbroken line. It is
596:(Simply Ingenious Puzzles), also from Kosmos, uses cardboard versions of the tiles from the original game. The player has one of each of the 21 different tile combinations and for each puzzle must place these in the correct positions on a pre-printed sheet to match the coloured symbols.
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Players take turns placing a tile on the board, scoring points by creating lines of identically colored hexes. On the first turn, each player must place a tile next to a different one of the six printed colored symbols on the board; thereafter players may place tiles on any free space.
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Tiles are in the shape of two conjoined hexagons, with one of the coloured symbols in each hexagon. There are six tiles for each two-colour combination (e.g. red/orange) and five for each double (e.g. blue/blue). The combination of colours and symbols aids visually impaired players.
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Each tile can be placed so that it touches any tile that is down or one of the special colour start cells. A player may change his rack if he has none of the colours in which he has the fewest points in, otherwise, a player's rack is replenished at the end of his turn.
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rings reserved for three- and four-player games respectively. The rules state that the youngest player takes the first turn, although where multiple games are played it is common practice for the first turn to rotate clockwise around the board in subsequent games.
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Each player has 10 minutes. During his time the player declares aloud his score and moves the cubes (the opponent has to check in this very moment). If the player wants to change his rack, he has to declare it and to show his tiles before pressing the button.
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The winner gets 1 VP, while his opponent gets 0 VPs. In case of a draw (only if all the 6 colours are in the same position), both get ½ VP. At the end of each game, the levels of the colours with the fewest points and their differences are reported.
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As a player presses the button, he only can replenish his rack. If a player runs out of time, he stops playing and his opponent carries on playing till the game ends or his time expires. The winner is then decided in the usual way.
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If a player gets a colour to 18 he gets another go but without replenishing his rack. It is possible to have more than one consecutive go. If a player gets 2 colours to 18 with the same move, he only gets one additional go.
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Each match consists of one game. The scoring charts are placed beside the board, both on the same side, with the same orientation and visible to both players. The first-named player plays first.
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Swiss tournament, with at least 7 to 9 matches. Up to 10 players will all play against each other. In any case the precise number of matches will be announced before the beginning.
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If the player holds five or fewer tiles, they refresh their hand by drawing enough tiles to bring them back up to a full hand of six. This is the end of that player's turn.
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in the travel version of the game: 2 of each double tile and 3 of every other colour combination, compared with 5 and 6 respectively in the original game.
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With the exception of the game box and rule sheet (which require regional translations), identical components are used in each version of the game.
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is a simpler version of the game. It uses similar techniques of matching coloured symbols but utilises a square board instead of hexagons.
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If at the end of the tournament 2 or more players have the same number of VPs, the following criteria are used in order as tie-breakers:
619:("Simply ingenious - who risks too much, loses!") uses the same coloured symbols, but each hexagonal playing tile only has one symbol.
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it is titled as the local translation of
Ingenious or Simply Ingenious, the notable exception being
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other players, a full hand of six tiles is drawn, and the discarded ones replaced in the bag.
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therefore possible to score points on two colors by placing a single tile.
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the highest progressive difference of the colours with the fewest points
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the highest progressive level of the colours with the fewest points
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the case of ties, the second weakest colour is checked, and so on.
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under commission from
Sophisticated Games and published in 2004 by
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Japan Board Game Prize nomination: Best
Foreign Game for Beginners
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US Games 100 for 2005, nomination: Best
Abstract Strategy Game
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For what is not specified here, regular rules are in use.
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Each player's score is public knowledge at all times.
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is a card game based on the original
Einfach Genial.
49:. Unsourced material may be challenged and removed.
305:There are six coloured symbols used in the game:
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617:Einfach Genial: Wer zu viel riskiert, verliert!
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428:Österreichischer Spielepreis Spiel der Spiele
16:Abstract strategy board game by Reiner Knizia
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109:Learn how and when to remove this message
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637:"Pyramid: Pyramid Review: Ingenious"
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47:adding citations to reliable sources
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501:A tile may be played for 0 points.
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509:second-fewest points, and so on.
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653:Family games : The 100 best
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611:Einfach Genial: Das Kartenspiel
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702:Board games introduced in 2004
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578:Einfach Genial - Reiseedition
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58:"Ingenious" board game
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562:Family Games: The 100 Best
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469:Mind Sports Olympiad Rules
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284:4 cardboard scoring boards
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223:is the English name for
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650:Lowder, James (2010).
432:Deutscher Spiele Preis
412:Awards and nominations
321:yellow 24-pointed star
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229:(Simply Ingenious), a
600:Einfach Genial Junior
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717:Mensa Select winners
155:Fantasy Flight Games
43:improve this article
727:Tabletop tile games
722:Reiner Knizia games
315:blue 6-pointed star
309:red 12-pointed star
162:Sophisticated Games
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394:Victory conditions
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247:. Across most of
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663:978-1-934547-21-2
301:Tile distribution
254:Mensa Connections
234:abstract strategy
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482:General rules
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463:Mensa Select
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312:green circle
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293:1 rule sheet
281:4 tile racks
278:1 game board
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239:designed by
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183:Playing time
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99:January 2022
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41:Please help
36:verification
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434:, 5th place
324:purple ring
273:Kaleidoskop
696:Categories
623:References
474:Tournament
446:nomination
386:Refreshing
368:Bonus play
265:Components
237:board game
186:45 minutes
175:Setup time
151:Publishers
69:newspapers
682:Ingenious
290:120 tiles
220:Ingenious
202:10 and up
199:Age range
140:Designers
122:Ingenious
403:Gameplay
178:1 minute
556:Pyramid
549:Reviews
356:Scoring
257:in the
167:Players
83:scholar
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338:Basics
249:Europe
245:Kosmos
231:German
207:Skills
194:Medium
191:Chance
159:Kosmos
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425:Preis
333:Rules
90:JSTOR
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658:ISBN
606:2008
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573:2006
530:Ties
517:Time
490:Game
454:2005
417:2004
62:news
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259:UK
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