531:): Werewolves descended from those who chose not to rise up and slay Father Wolf. They blame their Forsaken cousins for the loss of Pangaea and view the extermination of the Forsaken as a holy crusade. They are superior in number to the Forsaken, and their culture of hate and battle prowess has made them the Forsakens' most implacable enemies. The Pure have only contempt for humanity and feel no duty to defend them from spirits, which makes spirits far friendlier to them than to the Forsaken. Their only disadvantage is that Luna has not granted them her favor, which means they have no Auspices and are more susceptible to silver than the Forsaken. The Pure venerate Father Wolf but do not take on his duties. They mostly live by a "the end justifies the means"-philosophy which lets their Harmony, which is actually more precious to them, erode over time. Physically they do not differ from the Forsaken, except for the lack of Auspices. The Pure are not a uniform group, but consist of three Tribes who all follow a Firstborn of Father Wolf, who never forgave the death of their father. These Tribes are: the Fire-Touched (
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travel to the material world for the alien experiences offered by possessing a human. For example, a pain spirit might possess a child in order to inflict pain on other children in order to feed itself. Some claim the bodies of living beings outright and become some of the most dangerous foes. These claimed are unique amalgamations of being and spirit and can bestow the claimed body with a variety of powers. Some can even warp the bodies to unknown levels and become shapeshifters themselves (e.g. some leopard-spirits possess human beings and can take on the shape of a leopard as well) or develop supernatural abilities of extraordinary power. The
Forsaken's primary duty is to hunt down these wayward spirits and return them to the spirit world by any means necessary, defending humanity from their depredations. Most spirits hate the Forsaken for denying them the pleasures of the material world, which makes travel to the spirit world dangerous for them. The Forsaken cannot just destroy every wayward spirit because this would leave the physical world as a hollow shell or make room for even more dangerous foes.
557:(rat-things). These beings strengthen or weaken the barrier between the worlds (which can have very negative side effects in both cases), as well as seek and consume more of their own kind to become stronger. When they reach a certain level of power, they may seek out a suitable human, merge with him, and evolve into a unique combination of human and animal (spider or rat). Humans are mostly tools or food for these Hosts. Apart from these main Hosts, there are other Hosts in the form of locusts, ravens, and snakes. There are possibly even more kinds of Hosts who don't have much in common with either
427: β wolf-man or war form. Half-human, half-wolf, the Gauru form of Uratha are generally 8 to 9 feet (2.7 m) tall and much heavier and stronger than any human. In this form a werewolf's bloodthirst rises to the surface and is much harder to control. Uratha can only channel the power of the Gauru form for a limited time, and generally only take this form to kill. This forms' reaction towards chemicals is nearly impossible to predict and a Uratha takes this form automatically when he enters Death Rage.
642:, or the other were-beasts. Reasons for a conflict can be very different, but there is no dead set animosity towards other supernaturals. The Uratha can cooperate with other supernaturals if it is worth the effort, but prefer the presence of their own kind. Furthermore, there are other uncommon and sometimes unique beings whose motives, and therefore reasons, for conflict with the Forsaken can differ enormously from each other.
549:: Bizarre creatures who, like the Forsaken, are a hybrid of spirit and flesh, man and animal. They are descended from powerful Pangaean spirits hunted by Father Wolf for their attacks on humanity. They escaped total destruction by splitting themselves into thousands of spirit shards, each of which inhabited an animal. These shards became the Hosts. These hosts are the
198:. Many have trouble containing their aggression, hindering their ability to live normal human lives. Additionally, humans feel this aggression and are repelled by this feeling. Also, every werewolf is in danger of entering a violent Death Rage (Kuruth in the First Tongue). In this frenzied state the werewolf is a threat to everything, no matter whether friend or foe.
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depending on Tribe, Lodge, or
Auspice. Others are only open to specific Uratha. The effects of these Gifts are variable, some enhance physical abilities, while others change the form, bestow powers of divination, control the elements etc. The more powerful the Gift, the higher the rank of the Uratha in question among the spirits must be to learn the Gift.
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defense mechanism in normal humans called the Lunacy. Due to the effects of Lunacy, humans will forget or bury their memories in their minds and mechanical means of observation (e.g. cameras) will malfunction. Only humans who are supernatural themselves or have an extremely strong will are immune to this effect. The forms, named in the First Tongue, are:
174:, known as Uratha, who are sworn to a duty to maintain a balance and prevent ingress between the spirit worlds and the material world. Any human who may unknowingly possess a werewolf heritage could undergo a First Change at some time in their life, though what triggers the metamorphosis is unknown. It is known that it almost never happens before
443: β wolf form. The Uratha is indistinguishable from a normal grey wolf. Depending on the area where the Uratha comes from, respectively which area shaped the majority of his ancestors, this form differs. If there are grey wolves in the area, this form looks similar to these wolves respectively similar to other canines like the
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are not set to defend the planetary ecosystem and its spirit (Gaia) from the depredations of human civilization and technology. Furthermore, the decision to behave in a moral fashion is enforced by rules that are foremost and dire: a werewolf could become consumed with depravity and immorality should
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other species, even when they are practically severed from the spirit world. Some facts about the Uratha have found their way into human culture, and the fact that such a thing was possible is very unnerving, especially since, with the help of modern weapons, even a single human can be very dangerous.
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Over time Father Wolf grew weak and was no longer able to fulfill his duties. When his children saw his weakness, they began to rebel against their father and succeeded in killing him and taking his place. As Father Wolf died, the barrier between the worlds became so strong that traveling from one to
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Over time Luna, the spirit of the moon, began to travel the world in a body of flesh. She had many suitors but only chose Father Wolf as a mate, due to his strength and power. With him she sired the First Pack (children part human, part wolf, and part spirit), who were the ancestors of all Uratha and
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According to the legend of the
Forsaken, the world was once a perfect place called Pangaea—although it is not apparent whether the term refers to a certain place or time. In this world, the barrier between the spirit world and the material world was thin and it was easy to travel from one world
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Uratha can reproduce with humans, but the chance that the child will be a Uratha is very small. Reproduction with wolves is not possible and, in first edition, a mating between two Uratha could result in the birth of a Spirit monster called Unihar (mating with other Uratha was considered as a serious
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Uratha can, theoretically, come from any part of human society, however following the werewolf's First Change some may choose to abandon human society completely. Instead, most Uratha form packs of at least three other Uratha in order to hunt more efficiently and better protect their territory. Every
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plus
Violence and Deception. From their view, the world is fundamentally flawed and they want to be on the winning side. Therefore, they committed themselves to the worst kind of spirits in the world and commit acts which are unspeakable and warp the place they inhabit into places of evil over time.
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Spirits: Spirits who do not acknowledge the barrier between the worlds are the most common adversary of the
Forsaken. Spirits gain sustenance by feeding on the concepts they represent. Some spirits possess humans in order to create more sustenance for themselves by manipulating their victims, others
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Unlike humans, Uratha heal very fast (sometimes in a matter of seconds) and can theoretically regrow limbs and organs (which is accompanied with a great deal of effort). An exception to this rule are wounds caused by silver. These wounds have a resemblance to burns and only heal very slowly and with
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Next to these five Tribes, there are the Ghost Wolves among the
Forsaken who either never joined a tribe or left them behind. Therefore, they neither have a tribal ban nor a tribal patron. Some follow the Oath of the Moon and others do not; the only thing that all Ghost Wolves have in common is that
372:
Storm Lords β the Tribe of Winter Wolf seeks to lead all Uratha through strength and noble example. Their tribal ban is "Allow no one to witness or to tend your weakness". Their favoured prey is the Spirit-Ridden and Spirit-Claimed, material objects and creatures that have become possessed by
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Iron
Masters β this Tribe, following the teachings of Red Wolf, embrace change and new ideas. They are closer to humanity, keeping up with technology and taking cities for their territory. Their tribal ban is "Honor your territory in all things". Their favoured prey is humans, along with the
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The spirit who watched over the balance between both was Father Wolf, the mightiest warrior of his time. Father Wolf patrolled the barrier between the two worlds and allowed spirits to remain in the spirit world and even form cults around them. But only so long as they did not become as humans are
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Every Uratha may metamorphose at will into five distinct forms, each with its own benefits and drawbacks (physical abilities, digestive traits, reaction to certain drugs, instincts). The three hybrid forms between human and wolf (just like the usage of clearly supernatural powers) create a certain
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Humans: Humans can be friend or foe for the Uratha, especially those who are part supernatural themselves, since the Lunacy provokes a weaker reaction or sometimes even fails to affect them. The main threat that humans embody is the fact that they influence the spirit world more strongly than any
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The
Forsaken have five Tribes. These Tribes consist of Uratha who choose to follow one of five ancient and powerful wolf-spirits, called the Firstborn. These Firstborn are the first born children of Father Wolf (but not of Mother Luna) and have allied with the Forsaken. Every one of the Firstborn
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The above story is only the most widespread version, as several modifications only have the basics in common. As the spirits who could attest to the stories mostly don't communicate with the Uratha, at least not directly, the "truth" is unclear and many myths concerning the origin of the Uratha
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Furthermore, the Uratha can, with the help of certain rituals, bind spirits into objects and even tattoos and bestow these objects with supernatural power. These objects are called fetishes and can be used once or multiple times. The power of the fetish depends on the power of the bound spirit.
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Besides the physical abilities, which all Uratha possess, they can also have access to a wide range of individual powers called Gifts. These Gifts aren't inherited and cannot be learned from other Uratha, but are bestowed by spirits as part of a deal. Some Gifts are easier to learn than others,
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appeared the last time, in the 1960s, they were such a threat that they led to the few times in history that the
Forsaken and the Pure had to cooperate to defeat them β and even then they did not manage to defeat all of them. Originally believed to be linked to the Abyss from
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Those Uratha who killed Father Wolf, later swore the Oath of the Moon and promised to fulfill the duties of their father. To those Uratha, Luna gave her
Auspices and lifted the curse partly. The Forsaken sought out the Firstborn and later founded the five Tribes of the Forsaken.
421: β near-human form. The Uratha is significantly bigger, hairier and stronger. Ears, teeth and nails are slightly pointed and the face is more angular. Facial hair is noticeable even on females. This form reacts in a similar manner as that of the human form.
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The metabolism of a Uratha is faster than that of a human and so they have to eat more. What they can eat depends on their personal taste and the form they assume at the moment. Most prefer meat, but a vegetarian diet is also possible (but very difficult).
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or become a tribe-less werewolf known as a Ghost Wolf. Unlike traditional fictional werewolves, Uratha may change at any time into various forms between man and wolf, though they do find this easier when the phase of the moon matches their Auspice.
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of the prior game, and more roughly parallel the cultural divide between the Native American Tribes (Wendigo, Uktena and the extinct Croatan) and the "European" Tribes (all the others). The primary difference in the conflict is that Werewolves in
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and flesh and spirit remained separated. Many of the powerful spirit lords saw the wisdom in that and followed the rules. However, those who threatened the balance between the worlds were either chased back to their world or were killed outright.
343:
Each Auspice is broken down into further subdivisions called Aspects. These aspects emphasize strengths (in the form of bonuses or free purchases) of the Auspice but also introduce weaknesses to the character (in the form of flaws or penalties).
501:
Besides this main legend, there are other legends in the published material (e.g. Father Wolf had not become weak in general but had been weakened due to the fight with an enemy. Therefore, it would not have been necessary to kill Father Wolf).
386:
The Uratha are physical and spiritual creatures, who can use the energy of the spirits (called Essence) to activate certain supernatural powers (called gifts), supernatural tools (called fetishes), change form or accelerate their healing.
256:. Luna decides each Uratha's Auspice, based on their personality and abilities; accordingly, a Uratha will go through the First Change during the corresponding moon phase. The five Auspices have the following names in the First Tongue.
576:" means "moon banished," used to denote that these powerful spirits were exiled beyond the spirit world, possibly by Father Wolf himself. As such, they have no place in reality and exhibit powers and motives beyond comprehension.
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Werewolves in both games struggle to interact with humanity while maintaining their spiritual and animalistic sides for example, defending their territory. Conflict with other Werewolves of different ideologies was present in
518:
In the Chronicles of Darkness, there are many dangers for the Uratha. But these rivalries rarely result in open combat, since most supernatural beings in the setting prefer to be hidden. The main threats to the Forsaken are:
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another was only possible in special places for most beings. The pain over the death of her lover caused Mother Luna to curse all children she had ever borne, so that silver (her sacred metal) is able to kill them.
357:
Blood Talons β the Tribe of Fenris Wolf, who promotes the warrior and wolf aspects of the Uratha. Their tribal ban is "Offer no surrender that you would not accept". Their favoured prey is other Werewolves.
364:
Hunters in Darkness β protectors of loci, the spiritual centres of the world. Black Wolf is their totem. Their tribal ban is "Let no sacred space in your territory be violated". Their favoured prey is the
360:
Bone Shadows β occultists who seek to restore relations with the Spirit Courts with the guidance of their patron, Death Wolf. Their tribal ban is "Pay each spirit in kind". Their favoured prey is
353:
demands that the Uratha who belong to his Tribe act in accordance to a certain ban. In second edition, each Tribe also has one sort of prey it is specialized toward hunting. These Five Tribes are:
221:
Each Forsaken werewolf who belongs to a Tribe must swear the Oath of the Moon, which acts as a moral guide for the Uratha (represented in a game system called Harmony). The tenets of the Oath are:
415: β human form. A Uratha appears to be a normal, if very fit and healthy, human. An unconscious or dead werewolf returns to this form. This is the form most Uratha are most comfortable with.
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Other design changes have been made with regard to the spirit world; werewolves now have a much more hostile relationship with spirits than they did in the prior game.
572:: The rarest of the Forsaken's enemies, these cthonic entities are the spirits that represent concepts that existed before the world was fully formed. The term "
539:) who follow Silver Wolf, are obsessed with "purity" and see themselves as the most pure werewolves and the rightful leader of the Pure; and the Predator Kings (
660:, is different in both mechanics and setting details, although there are strong similarities between the two games and their settings beyond the thematic ones.
543:) who follow Dire Wolf and see themselves as the top of the food chain, the ultimate predators and leave their human side behind them as far as possible.
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455:(but never like domestic dogs). Some Uratha of Africa and the Near East even developed forms similar in coloration and to a certain extent build of
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that they are terrestrial spirits who were sealed on the physical moon, and that they stowed away on the Apollo missions to return to Earth.
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deals with several possible origins of the Uratha as well as the Uratha who believe in them and provides rules to create myths of origin.
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difficulty. The Uratha are immune against normal diseases and most foreign particles are expelled from their bodies very quickly.
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Other Supernaturals: The Forsaken occasionally come into conflict with other supernatural denizens of the world, like
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and spirits. Although initially rudimentary, many Uratha can eventually learn to speak the First Tongue fluently.
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are some of the few enemies which can bring the Forsaken and the Pure to cooperate to destroy a common foe.
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line of games, but has moved to a more personal sort of horror, reflecting the "dark mystery" theme of the
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are vast and unknowable, which makes them almost impossible to confront physically. When the
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sin). In second edition, the taboo of Uratha mating and the Unihar were removed.
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are far more prevalent, numerous and morally ambiguous than the diabolical
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The Uratha shall cleave to Human (Uratha must not forget their human sides)
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Uratha also possess an instinctive understanding of the First Tongue, the
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or after the age of 60. Following this Change, each character develops an
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The Wolf Must Hunt (the Uratha have to fulfill the roles of Father Wolf)
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The People do not murder the People (Uratha don't murder other Uratha)
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they don't belong to the Uratha society in the traditional sense.
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The herd must not know (the Uratha must be hidden from the humans)
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March 14th, 2005 (First Edition), March 4th, 2015 (Second Edition)
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pack is adopted by a totem (a spirit who bonds with the pack).
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Uratha cannot be born from wolves, and the killing form of
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437:. This form reacts in a similar manner as the wolf form.
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Werewolf: The Forsaken 2nd Edition/The Idigam Chronicle
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Ready-Made Player Characters: Calm Before the Storm
271:of all kinds from brawlers to seasoned commanders.
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231:The Low honor the High, the High respect the Low
309:(The Crescent Moon, The Spirit Master) β
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291:(The Half Moon, The Walker Between) β
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816:(PDF, Print on Demand format) (March 2015)
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822:(PDF, Print on Demand format) (June 2016)
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154:, the "game of savage horror" from the
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2081:Role-playing games introduced in 2005
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875:Werewolf: The Forsaken Second Edition
490:assisted their father in his duties.
240:Do not eat the flesh of Human or wolf
2086:Seven deadly sins in popular culture
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826:Night Horrors: Shunned by the Moon
647:Comparisons with the previous game
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1928:Werewolf: Conspicuous Consumption
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772:The Rage: Forsaken Player's Guide
83:, Filamena Young (Second Edition)
1366:Rage: Warriors of the Apocalypse
1338:Chronicle of the Black Labyrinth
832:* Storytelling Adventure System
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1246:Dirty Secrets of the Black Hand
369:creatures that hide among them.
313:and keepers of spirit lore and
1942:Revelations of the Dark Mother
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190:Uratha are fierce territorial
170:Players portray the Forsaken,
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2003:GURPS Vampire: The Masquerade
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808:Forsaken Chronicler's Guide
712:Hunting Ground: The Rockies
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79:, David Hill, Ethan Skemp,
67:, Rick Jones, James Kiley,
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1083:Mummy: The Resurrection
1048:Werewolf: The Wild West
983:Vampire: The Masquerade
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1295:Under a Blood Red Moon
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1018:Vampire: The Dark Ages
754:Lodges: The Splintered
706:Werewolf: The Forsaken
652:Werewolf: The Forsaken
464:Supernatural abilities
327:, The Stalker) β
295:to the spirit courts,
267:, The Warrior) β
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142:Chronicles of Darkness
133:Werewolf: The Forsaken
47:Werewolf: The Forsaken
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1586:Dreams and Nightmares
1423:The Book of Chantries
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1076:Hunter: The Reckoning
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156:old World of Darkness
1914:Vampire: Netherworld
1870:Wraith: The Oblivion
1750:Coteries of New York
1161:Changeling: The Lost
1133:Vampire: The Requiem
1004:Wraith: The Oblivion
736:Lodges: The Faithful
724:Lore of the Forsaken
674:Black Spiral Dancers
1855:Heart of the Forest
1757:Shadows of New York
1696:A World of Darkness
1579:Book of Lost Dreams
1543:Necropolis: Atlanta
1437:The Book of Shadows
1416:Beyond the Barriers
1274:Necropolis: Atlanta
1267:Giovanni Chronicles
1218:Book of the Kindred
1147:Mage: The Awakening
1055:Kindred of the East
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588:Mage: the Awakening
124:Storytelling System
49:first edition cover
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2010:Mind's Eye Theatre
1876:The Orpheus Device
1650:Libellus Sanguinis
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1097:Demon: The Fallen
967:World of Darkness
897:978-1-58846-335-7
863:Blood of the Wolf
802:Signs of the Moon
768:* (January, 2007)
730:Blood of the Wolf
608:Seven Deadly Sins
598:The Bale-Hounds (
234:Respect your Prey
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69:Matthew McFarland
16:(Redirected from
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1935:The Fragile Path
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1614:The Shadow Court
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1324:Book of the Wyrm
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774:(February 2007)
762:(November 2006)
738:(November 2005)
702:
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516:
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466:
405:
384:
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215:
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114:Personal Horror
50:
28:
23:
22:
15:
12:
11:
5:
2099:
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2076:Werewolf games
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2017:The Masquerade
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1673:Survival Guide
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1211:Ashes to Ashes
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975:Tabletop games
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920:External links
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744:(January 2006)
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668:. The Pure in
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77:Dave Brookshaw
65:Conrad Hubbard
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1976:L.A. by Night
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1593:Immortal Eyes
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804:(August 2010)
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265:The Full Moon
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73:Adam Tinworth
70:
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43:
38:
35:
30:
19:
2047:
2038:
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2015:
2008:
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1966:
1948:
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1926:
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1848:
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1793:
1783:Bloodlines 2
1781:
1774:
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1755:
1748:
1734:
1727:
1719:
1694:
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1451:Loom of Fate
1449:
1442:
1435:
1428:
1421:
1414:
1404:
1392:
1383:
1376:
1371:
1364:
1357:
1352:Freak Legion
1350:
1343:
1336:
1329:
1322:
1315:
1305:
1293:
1286:
1279:
1272:
1265:
1258:
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1199:
1180:
1173:
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1109:
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1095:
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1016:
1009:
1002:
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988:
981:
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858:
841:
831:
825:
819:
813:
807:
801:
795:
789:
786:(April 2008)
783:
780:(March 2007)
777:
771:
765:
759:
753:
750:(April 2006)
747:
741:
735:
729:
723:
717:
714:(April 2005)
711:
708:(March 2005)
705:
693:
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683:
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616:
612:
603:
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581:
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569:
562:
558:
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550:
541:Ninna Farakh
540:
536:
532:
528:
517:
507:
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480:
471:
467:
440:
430:
424:
418:
412:
406:
397:
393:
389:
385:
376:
351:
342:
325:The New Moon
320:
306:
288:
283:storytellers
274:
260:
251:
220:
216:
200:
189:
169:
149:
132:
131:
130:
46:
33:
29:
2033:3rd Edition
1984:NY by Night
1979:(2018β2021)
1711:Video games
1444:Digital Web
1192:Supplements
828:(July 2019)
792:(July 2009)
748:Territories
742:Blasphemies
720:(June 2005)
640:skinthieves
514:Antagonists
508:Blasphemies
144:created by
140:set in the
102:Publication
81:Stew Wilson
2065:Categories
1960:TV and web
1899:Literature
1862:Earthblood
1838:(canceled)
1736:Bloodlines
1729:Redemption
1569:Changeling
1385:Red Talons
1317:Axis Mundi
1025:Inquisitor
850:References
684:Apocalypse
666:Apocalypse
617:Azah Gadar
613:Azah Gadar
600:Azah Gadar
527:The Pure (
311:occultists
172:werewolves
166:Characters
92:White Wolf
88:Publishers
61:Carl Bowen
1883:Afterlife
1769:Bloodhunt
1626:Dark Ages
1557:The Risen
1550:Renegades
1500:Guildbook
1372:Tribebook
718:Predators
547:The Hosts
477:Backstory
435:dire wolf
293:diplomats
279:Visionary
207:ancestors
192:predators
96:Onyx Path
56:Designers
1817:Redeemer
1776:Swansong
1506:Haunters
1307:Werewolf
1124:Darkness
1039:Werewolf
820:The Pack
760:The Pure
679:Forsaken
670:Forsaken
632:vampires
537:Tzuumfin
453:red wolf
373:spirits.
361:Spirits.
337:trackers
301:arbiters
275:Cahalith
269:warriors
248:Auspices
203:language
1995:Related
1810:Wayward
1720:Vampire
1520:Sandmen
1201:Vampire
1111:Orpheus
877:, Pg 70
865:, Pg 32
843:Pyramid
836:Reviews
604:Maeljin
563:Beshilu
555:Beshilu
533:Izidakh
529:Anshega
382:Biology
315:rituals
307:Ithaeur
289:Elodoth
213:Society
180:Auspice
176:puberty
120:Systems
1987:(2022)
1971:(1996)
1827:Others
1794:Hunter
1682:France
1667:Hunter
1660:Others
1607:Nobles
1536:Haunts
1484:Wraith
1378:Fianna
1359:MokolΓ©
1331:Caerns
1260:Ghouls
895:
628:ghosts
582:Idigam
578:Idigam
574:Idigam
570:Idigam
457:hyenas
431:Urshul
365:Hosts.
348:Tribes
329:scouts
321:Irraka
297:judges
110:Genres
700:Books
694:Gauru
636:mages
451:, or
449:dhole
441:Urhan
425:Gauru
413:Hishu
403:Forms
333:spies
184:Tribe
136:is a
2049:Rage
1406:Mage
1032:Mage
893:ISBN
568:The
559:Azlu
551:Azlu
419:Dalu
335:and
299:and
261:Rahu
196:hunt
561:or
2067::
882:^
638:,
634:,
630:,
447:,
331:,
162:.
94:,
71:,
63:,
958:e
951:t
944:v
911:.
565:.
459:.
339:.
323:(
317:.
303:.
263:(
20:)
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.