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scenarios were quite good, he did not like the middle section of the game where he felt "things rocket downhill as the campaign goes from okay, to fair, to middling, then begins to suck." Tynes felt that the middle third of the game railroaded the players by leading them along one storyline — "pop the investigators into one end of the tube and pop them out the other." But Tynes was impressed with the final third of the game, calling it "just excellent. Lots of thrills and nasty stuff, some good investigative work, and a series of false climaxzes that will leave players wheezing and investigators dead." Tynes concluded by saying that the game "is really for experienced
Keepers only." He rated the final third of the campaign 8 out of 10, but overall gave the game a poor rating of only 5 out of 10 due to the middle third of the game.
371:, Marc Sautriot reviewed the 2014 edition, and noted that the 704 pages of material covering 19 separate scenarios would likely result in over 120 hours of playing time. With such a large amount of material, Sautriot was not surprised to find that several scenarios were much weaker than others, "the finale is endless and the last scenario doesn't work." He was also disappointed that much of the action takes place off of the train. But he did admit the overall work had "life, adventure, terror, mystery, twists and turns."
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which he called "a flimsy single-piece affair virtually guaranteed to disintegrate," but he gave everything else the thumbs-up. "The components themselves are superb The books are well-organized and loaded with troubleshooting tips, making the complex adventure relatively easy to run The story carries the players along on a series of cascading shocks, each more jaw-dropping than the one before." He concluded with a strong recommendation, saying, "Many RPG products aspire to greatness, but few actually achieve it.
384:, John ONeill said "It was a huge undertaking — a complete campaign that spanned the European continent, crammed into a box containing four lengthy books, numerous player handouts, a European route map; cardstock plans of the train that could be laid end-to-end; scrolls, and even luggage stickers. It wasn't merely a high water mark for
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called the 1991 product "one of the most intriguing releases
Chaosium has ever put out." He was impressed by the quality of the player handouts, calling them "luxurious", especially "the passports, printed on linen paper with graciously embossed seals." However, although Tynes thought the first few
320:
Matthew Pook, Oscar Rios, Hans-Christian
Vortisch, Russell Waters, Darren Watson, Richard Watts, and William Workman. Artwork was by Gustaf Björksten, Patricio Contreras-Toro, Laurie Deitrick, Dean Engelhardt, Earl Geier, Lee Gibbons, Stephanie McAlea, Marco Primo, Roger Raupp, and Carol Triplett.
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campaign with the scope and richness of an epic novel. Thanks to the strong narrative and skillful pacing, the suspense never lags and the surprises never stop coming, a remarkable achievement for an adventure spanning more than 200 pages." The only negative note Swan made was about the game box,
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A revised and expanded edition was released in 2014, a boxed set designed by Phil
Anderson, Marion Anderson, Bernard Caleo, David Conyers, Carl Ford, Geoff Gillan, Nick Hagger, L.N. Isinwyll, Peter F. Jeffery, Mike Lay, Christian Lehmann, Penelope Love, Paul Maclean, Mike Mason, Mark Morrison,
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qualifies as a work of art. The provocative cast of characters, colorful settings, and heart-stopping encounters add up to a gaming experience that few players will soon forget. I envy anyone who’s about to get started. I wish I could do it again."
245:. A cult called the Brothers of the Skin tries to stop them. The game notes indicate that this is a very deadly adventure with an expected investigator mortality rate of 70%; reviewers confirmed that the adventure was very difficult to survive.
38:
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The game was designed by Geoff Gillan, Nick Hagger, Penelope Love, Marion
Anderson, Richard Watts, Christian Lehmann, Mark Morrison, Bernard Caleo, Russell Waters, Phil Anderson, Peter F. Jeffery, L. N. Isinwy-II,
400:, the 1991 edition won two awards, for "Best Roleplaying Adventure of 1991", and "Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1991".
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The
Investigators must search for the pieces of an artifact called the Sedefkar Simulacrum. The campaign starts in London and continues along the route of the
407:, the 2014 edition was nominated in seven categories. It won gold in "Best Adventure" and "Best Cartography", and silver in "Best Production Values".
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316:. Interior art was by Earl Geier, Laurie Deitrick, Carol Triplett, and Gustaf Bjorksten, and cover art was by Lee Gibbons.
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Blayo, Frederic (November–December 2014). "Terreur sur l'Orient
Express: Chasse au trésor à travers l'Europe".
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to search for pieces of an artifact, while a cult tries to stop them. The original edition won two
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was impressed, calling this campaign "a start-to-finish knockout, a dazzling and intoxicating
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304:(1991), another classic mega-adventure, also appeared during these years."
296:, game historian Shannon Appelcline discussed early 1990s publications for
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229:. A revised and expanded edition was published in 2014, which won three
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589:. Academy of Adventure Gaming Arts & Design. Archived from
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and received positive reviews in game periodicals including
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Tynes, John (Fall 1991). "The Eye of Light and
Darkness".
561:(in French). Vol. 4, no. 12. pp. 68–69.
440:"Horror on the Orient Express - RPGnet RPG Game Index"
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271:11” × 17” cardboard cut-out of Sedefkar Simulacrum
30:A Luxury Campaign Spanning the European Continent
679:Role-playing game supplements introduced in 1991
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268:four 11” × 17” cardboard cut-out train car plans
664:Call of Cthulhu (role-playing game) adventures
612:"2015 ENnie Award Winners | ENnie Awards"
573:"Vintage Bits: Sword of Aragon – Black Gate"
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16:Tabletop horror role-playing game campaign
483:(September 1992). "Roleplaying Reviews".
193:in 1991 for the horror role-playing game
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259:32-page "Strangers on the Train" booklet
365:In the November–December 2014 issue of
274:11” × 17” cut-out of Scroll of the Head
256:four campaign books totalling 205 pages
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534:"Horror on the Orient Express (2014)"
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342:In the September 1992 edition of
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587:"Origins Award Winners (1991)"
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283:11” × 15” Chaosium Inc. poster
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462:(4). Pagan Publishing: 26–36.
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376:Horror on the Orient Express
359:Horror on the Orient Express
328:In the Fall 1991 edition of
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302:Horror on the Orient Express
262:16 pages of player hand-outs
179:Horror on the Orient Express
23:Horror on the Orient Express
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504:Shannon Appelcline (2014).
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199:. In this adventure, the
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294:Designers & Dragons
674:Origins Award winners
616:www.ennie-awards.com
510:Evil Hat Productions
460:The Unspeakable Oath
331:The Unspeakable Oath
280:two luggage stickers
214:The Unspeakable Oath
288:Publication history
277:four passport forms
265:17” × 27” map sheet
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300:, and noted that "
248:The first edition
158:Basic Role-Playing
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622:on 31 August 2019
519:978-1-61317-075-5
292:In the 2014 book
201:player characters
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75:Christian Lehmann
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618:. Archived from
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93:L. N. Isinwy-II
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405:ENnie Awards
403:At the 2015
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60:Geoff Gillan
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559:Casus Belli
368:Casus Belli
314:Lynn Willis
237:Description
135:2nd edition
129:1st edition
121:Publication
102:Lynn Willis
63:Nick Hagger
44:Lee Gibbons
658:Categories
597:2007-11-03
543:2021-02-26
481:Swan, Rick
426:References
418:White Wolf
381:Black Gate
336:John Tynes
252:contains:
220:White Wolf
111:Publishers
491:TSR, Inc.
350:Rick Swan
324:Reception
250:boxed set
187:boxed set
53:Designers
538:RPG Geek
493:: 66–67.
203:use the
191:Chaosium
184:campaign
115:Chaosium
489:(185).
154:Systems
46:, 1991.
626:15 May
516:
486:Dragon
392:Awards
345:Dragon
312:, and
226:Dragon
223:, and
148:Horror
144:Genres
182:is a
133:2014
127:1991
628:2022
514:ISBN
165:ISBN
386:CoC
378:in
660::
614:.
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468:^
448:^
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