333:
words in important scenes. His personality was defined as speaking freely due to growing up on his own, however at the same time he has a sense of compassion and genuinely apologizes if he makes a slip of the tongue. Cyan was meant to serve as a surrogate father to Gau, each of them having lost their parents while Cyan had lost his family. His relationship with Gau was intended to be the closest, with the development team joking Cyan would routinely impart knowledge of the world upon Gau he learned only moments prior and he himself didn't fully understand. Additionally, the reunion scene with Gau's father was originally meant to occur in the first half of the game, with Cyan being the one to grow angry with him instead of Sabin.
225:, where after being fed some meat he will join up with the pair. After some comedic misadventures, he helps them return to the rest of the group. In the second half of the game, the group discovers that Gau's father is alive. They help dress him to be presentable to meet the man, only to discover he is insane. His wife died in childbirth, and driven insane he believed the crying baby to be a monster and abandoned it in the wild. Sabin threatens to strike the man in anger, but Gau stops him. The man compliments Gau's looks, saying he "must make his father proud", something that Gau takes to heart. Gau expresses he is happy just to see his father alive and well, and the group departs.
369:
and innocent, and enjoyed that his basic grasp of language allowed him to interact and help his friends, and that his tragic backstory gave him a "remarkable childhood". Hollman meanwhile stated that while Gau is a peripheral character to the game's story, it didn't mean "what little we see of him is handled badly". Instead he praised how Gau despite being raised in the wild showed genuine sympathy for Cyan's loss, and while the reunion scene with his father was heartbreaking, he found Gau's happiness for "even the slightest bit of off-hand praise" from him to be moving.
134:
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he's there or what he adds to the game or the story at all." Other staff members agreed, but also stated they enjoyed his comedic moments and found they fit the game well, with Aleks
Franiczek stating the character was worth bringing along alone for how funny he found him. The staff additionally appreciated the sequence leading up to Gau's reunion with his father, feeling it gave the group a sense of family and wishing the game had more moments like that.
279:
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sad backstory, and to Deken his theme music seemed to fill that role. He described it as "unembellished, a little sad, and unfailingly sweet", and added that once you got past his "kookiness, so was Gau". Though it only plays twice, it helps to set up his character, and drive home the point of it in Deken's view. Holleman in his own book also agreed, describing how the
400:, Pierre Maugein stated that while Gau is clearly a secondary character, he also acts as a "type of self-reflection of the game’s progress". Unlike many of the other characters who are contending with their own grief, Gau's primary goal is to stop Kefka, the game's antagonist that destroyed the world. Maugein further described him as a constrained sort of
405:"one of the most touching parts of the game" due to their powerful ties, and sharing the latter's desire for freedom. He added that despite Gau's "beastly state", he showed some of the most humanity and growth amongst the cast, going from barely being able to speak a language at the start to expressing care for his friends at the finale.
329:, who designed the in-game sprites. Gau appears as a young boy with spikey long green hair pulled into a ponytail, green shorts, a poncho, and red and yellow straps around his ankles and wrists. Amano drew several additional pieces of concept art for the character to both establish his design but moreso his personality.
195:
he has also received praise for his often comedic portrayal alongside his tragic backstory. He was also praised for his role in Cyan and Sabin's characterization, acting as a surrogate son to the former and brother to the latter, as well as the sense of family he brought to the group with his character's personal quest.
229:
for the rest of the fight or until his health is depleted. Meanwhile, he gains both the special traits of that enemy and will randomly attacks with moves available to the enemy. Gau can learn additional rages through the Leap command, which is only available when on the game's Veldt location. When using it during a
422:"getting wilder with each passing section" in a way that "mirrors Gau’s exile from humanity" and gives a better look at his lost childhood. He felt that the themes when listened in the context of each other helped drive home the theme of his "wildness as a hide draped over his gentleness and innocence."
228:
Unlike other characters in the game, Gau lacks a regular "Fight" command and cannot equip weapons. Instead he has two skills unique to him: Rage and Leap. The Rage skill allows him to select from a list of learned rages, enemy attack patterns Gau can mimic. While active, he will become uncontrollable
176:
after they offer him food. Unlike other characters in the game, he fights specifically using enemy movesets the player can learn through using him against enemy encounters on the Veldt, though this renders him unable to be controlled for the duration of the fight. He has since appeared in other games
376:
stated that while they knew the character could be strong, his skills made him too difficult to use as a character. Lucas Greene in particular stated Gau was his least favorite character and left him unused when playing the game, feeling he didn't fit the title narratively and didn't "understand why
368:
s
Cassandra Ramos called Gau an interesting take on the feral child concept due to how he survived by observing monsters and learning their attack patterns, and enjoyed how this was reflected in the character's gameplay. She further added that while Gau could be "uncouth" the character was also kind
421:
Deken further emphasized how the Veldt's own unique music felt like a secondary theme for Gau, sharing many themes with his main themes and even melodies with Gau's "formal" theme before diverging from it. As it progresses it becomes distinctly different than Gau's own, something that Deken read as
412:
and its themes described him as "a bit of a mystery", comparing his characterization and means of joining with the party to how "a dog might be tempted to follow someone home" by someone feeding them. He felt while the character was a good source of comedic relief, such made it easy to overlook his
194:
Gau received mixed reception upon release, particularly for being very difficult to use as a character in terms of gameplay, and the amount of time investment on the parts of players to get the most out of him. He has also been seen as too narratively disconnected from the game's main plot, however
332:
When developing the character's story, Gau was meant to be separate from the overarching narrative, and meant instead to give a broader sense to the overall story. Over the course of the game they wanted to illustrate his use of language developing from a few simple sentences to offering the final
404:
protagonist in this regard, someone rushing in to a "vengeful crusade without a deeper thought for its implications". He felt Gau's most important role in the party was as a surrogate son to Cyan and a brother of sorts to Sabin, giving the former an outlet for his fatherly love and making the duo
44:
233:, Gau will jump towards the group of enemies and the battle will end, with Gau leaving the party temporarily. On the next random encounter, after combat Gau will return to the party and have learned any rages possible from the previous enemies and those from the current encounter.
417:
instrument's use in it gave both a melancholy sound as well as one invoking imagery of an animal. As the theme progresses, Holleman felt the tune after the full instrumental accompaniment felt like "a human choking down an anguished cry" while showing a brave face.
357:
however praised the means to recruit Gau coupled with his gameplay abilities, feeling they represented a "marriage of backstory with active application in the game world fostered a clarity and precision" not often seen in video games at that time.
316:
was commissioned to design the characters for the game from brief outlines provided. Given full creative freedom, Amano wanted to make "real" and "alive" characters, though with consideration for their representation in-game as small computer
289:
was developed with the mindset that none of the playable cast was the protagonist, and that each of them were equally the "main character". The cast of characters were selected from submissions from across the development team, with writer
350:
found the nature of Gau's abilities "annoying", and while he found the character's backstory interesting felt it wasn't worth the effort to make full use of him compared to much simpler characters in the game's roster. The staff of
345:
praised Gau's gameplay as "very innovative" but acknowledged the significant difficulty to properly make use of it due to the investment needed to make the most out of it and the Rage ability's random nature. Ritwik Mitra of
386:
308:
and tales of children raised by wolves in the wild. Once the cast was selected, each individual would write their character's story, with Kitase balancing the plot as things developed while fleshing out his own characters.
135:
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Gau's theme was seen as illustrating his tragic past despite the sometimes comedic portrayal of his character, while also sharing similarities to the theme of the Veldt.
387:
168:, Gau was raised by animals in the game's Veldt location after his father abandoned him as an infant, and later develops a familial bond with the characters
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Gau received mixed reception, particularly due to the difficulty of using him as a character during gameplay. Patrick
Holleman in the book
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217:. Surviving by himself in the wilderness, he is first encountered in the game's Veldt location by the characters
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Wilkerson, Zach; Franiczek, Aleks; Greene, Lucas; Love, Ben; Gray, Lucy (July 13, 2023).
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Wilkerson, Zach; Franiczek, Aleks; Greene, Lucas; Love, Ben; Gray, Lucy (June 29, 2023).
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252:. Outside of video games, cards representing Gau have been produced for the
2014:
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Yoshitaka Amano, Kazuko
Shibuya - from paper to pixel | 天野喜孝、渋谷員子 - 紙からドットへ
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Amano drafted several designs to define Gau's appearance and personality
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745:"The Best of an Era: Looking Back on Final Fantasy VI After 25 Years"
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Final
Fantasy 35th Anniversary Special Interview | Part 2 of 2
670:「FFBE」にエドガー&マッシュ登場。ファンミーティング「FFBE SERIES FAN FESTA 2022」の応募受付中
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Other aspects of the character were more positively received.
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921:(in Japanese). No. 20. February 1995. pp. 188–191.
732:(in Japanese). No. 18. December 1994. pp. 190–192.
2336:
874:(in Japanese). No. 21. March 1995. pp. 188–191.
121:
964:"The 20 Worst Final Fantasy Party Members Of All Time"
321:. Said graphics were designed by Nomura, who drew the
236:
In other games, he appears as a playable character in
2420:
Brave Father Online: Our Story of Final
Fantasy XIV
302:, and Gau, the last of which inspired by the story
810:Final Fantasy 25th Anniversary Memorial Book Vol.1
2547:
804:
575:
266:, as part of a series to promote the release of
641:Final Fantasy Anthology Official Strategy Guide
380:
248:, where in the latter of which he is voiced by
1071:Retro Encounter 378 – Final Fantasy VI Part II
583:(in Japanese). Vol. 1: Character. Japan:
146:
1137:
1039:Retro Encounter 377 – Final Fantasy VI Part I
886:"Final Fantasy VI – 1994 Developer Interview"
571:
569:
567:
565:
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539:『ディシディアFFOO』に『FF6』からガウが参戦。“ライフシェイバー”で味方を回復できる
878:
1104:. Third Editions. pp. 85–86, 196–197.
1012:"RPGamer's Favourite Final Fantasy Friends"
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699:"Opus XII Card of the Week - Quacho Queen"
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581:Final Fantasy 20th Anniversary Ultimania
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151:) is a character introduced in the 1994
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16:Fictional character in Final Fantasy VI
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1010:Ramos, Cassandra (December 18, 2022).
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619:. Boss Fight Books. pp. 108–113.
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408:Sebastian Deken in his book examining
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478:. August 11, 1994. pp. 108–109.
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937:Holleman, Patrick (September 2018).
601:
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508:(in Japanese). Event occurs at 8:27
446:. Third Editions. pp. 161–162.
989:"The making of... Final Fantasy VI"
742:
13:
896:from the original on April 3, 2024
312:Standing 163 cm (5 ft 4 in) tall,
245:Dissidia Final Fantasy Opera Omnia
184:Dissidia Final Fantasy Opera Omnia
14:
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838:The Sky: The Art of Final Fantasy
527:
258:. A keychain figure based on his
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939:Reverse Design: Final Fantasy VI
343:Reverse Design: Final Fantasy VI
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2561:Child characters in video games
2442:Final Fantasy Trading Card Game
2413:Final Fantasy XIV: Dad of Light
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962:Mitra, Ritwik (June 18, 2017).
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747:. Game Informer. Archived from
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325:artwork of the characters, and
255:Final Fantasy Trading Card Game
2576:Male characters in video games
1102:The Legend of Final Fantasy VI
691:
661:
647:. November 1999. p. 129.
633:
615:Deken, Sebastian (July 2021).
444:The Legend of Final Fantasy VI
398:The Legend of Final Fantasy VI
198:
1:
941:. CRC Press. pp. 22–23.
502:Cutscenes (August 16, 2021).
425:
262:artwork was also produced by
679:(in Japanese). June 30, 2022
381:Analysis of themes and music
294:contributing the characters
7:
2556:Final Fantasy VI characters
743:Joe, Juba (April 2, 2019).
548:(in Japanese). May 28, 2019
10:
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991:. Games Radar. May 8, 2015
579:, ed. (January 31, 2008).
239:Final Fantasy Brave Exvius
48:Concept artwork of Gau by
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1100:Maugein, Pierre (2018).
1078:. Event occurs at 53:10
1046:. Event occurs at 53:10
779:. Event occurs at 21:43
669:
538:
442:Maugein, Pierre (2018).
187:, where he is voiced by
153:role-playing video game
2364:Legend of the Crystals
2291:World of Final Fantasy
2162:Fabula Nova Crystallis
2050:The Dawn of the Future
808:, ed. (January 2012).
393:
283:
231:random enemy encounter
2267:The 4 Heroes of Light
751:on September 26, 2019
391:
281:
274:Conception and design
181:franchise, including
1229:Stranger of Paradise
587:. pp. 170–171.
472:Japan: Final Fantasy
305:Flowers for Algernon
21:Fictional character
2501:Recurring elements
2371:The Spirits Within
2239:Mario Hoops 3-on-3
2148:Crystal Chronicles
2107:War of the Visions
1846:Final Fantasy XIII
1357:Final Fantasy VIII
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337:Critical reception
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948:97804-2-983-443-1
844:. July 23, 2013.
773:(July 26, 2023).
707:. October 1, 2020
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816:. p. 322.
812:(in Japanese).
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2123:List of media
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470:"Interview".
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34:Final Fantasy
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2183:Curtain Call
2181:
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2100:Brave Exvius
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1775:Grandmasters
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1600:Triple Triad
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1095:
1080:. Retrieved
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1070:
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1048:. Retrieved
1043:
1038:
1031:
1019:. Retrieved
1015:
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993:. Retrieved
983:
971:. Retrieved
967:
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938:
916:
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898:. Retrieved
890:Shmuplations
889:
880:
869:
837:
832:
809:
800:
787:– via
781:. Retrieved
775:
765:
753:. Retrieved
749:the original
738:
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702:
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681:. Retrieved
674:
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640:
635:
616:
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550:. Retrieved
543:
516:– via
510:. Retrieved
504:
471:
443:
420:
409:
407:
402:shōnen manga
397:
396:In the book
395:
373:
371:
362:
360:
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286:
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212:
207:in the 1994
202:
193:
182:
178:
155:
112:
111:
66:
53:
32:
18:
2494:video games
2406:Kingsglaive
2399:Brotherhood
2203:Other games
2176:Theatrhythm
2067:Dion Lesage
2027:Development
1950:Heavensward
1757:HD Remaster
1537:Compilation
1468:Opera House
1165:Square Enix
814:Square Enix
771:Square Enix
704:Square Enix
585:Square Enix
211:video game
209:Square Enix
205:feral child
199:Appearances
166:feral child
162:Square Enix
84:Designed by
2550:Categories
2463:Moguri Mod
2457:NES demake
2392:Last Order
2131:Dimensions
2062:Characters
1990:Characters
1957:Stormblood
1934:Hildibrand
1878:Characters
1792:Characters
1710:Characters
1657:Characters
1568:Characters
1479:Characters
1396:Characters
1368:Characters
1291:Chronicles
1268:Characters
1177:Main games
1167:(formerly
676:4Gamer.net
645:BradyGames
426:References
74:Created by
63:First game
2378:Unlimited
2356:animation
2354:Films and
2232:Explorers
2092:Subseries
2010:Lunafreya
1978:Dawntrail
1971:Endwalker
1883:Lightning
1519:Sephiroth
1509:Cait Sith
1082:April 23,
1050:April 23,
1021:April 22,
973:April 23,
968:The Gamer
900:April 13,
783:March 30,
755:April 21,
711:April 16,
683:April 24,
552:April 22,
512:March 30,
348:The Gamer
203:Gau is a
101:Voiced by
37:character
2533:concerts
2483:Category
2155:Dissidia
1310:Complete
894:Archived
143:Japanese
2516:Chocobo
2511:Cactuar
2430:Related
2284:
2225:Artniks
2193:
2169:Ivalice
2141:
2117:Chocobo
2110:
2005:Prompto
1888:Vanille
1821:Ivalice
1692:Beatrix
1583:Selphie
1551:Rebirth
1514:Vincent
1378:Exdeath
1089:Alt URL
1057:Alt URL
1016:RPGamer
794:Alt URL
789:YouTube
523:Alt URL
518:YouTube
363:RPGamer
319:sprites
94:sprites
2521:Moogle
2274:Type-0
2246:Mobius
1995:Noctis
1901:XIII-2
1672:Garnet
1662:Zidane
1573:Squall
1557:Midgar
1544:Remake
1504:Yuffie
1499:Aerith
1489:Barret
1451:Strago
1446:Shadow
1441:Setzer
1297:Remake
1257:Remake
1169:Square
1108:
1076:RPGFan
1044:RPGFan
995:May 6,
945:
918:V-Jump
871:V-Jump
848:
820:
729:V-Jump
651:
623:
591:
482:
450:
374:RPGFan
264:Bandai
69:(1994)
2528:Music
2489:Media
2074:Music
2037:Music
2020:Cindy
2015:Ardyn
2000:Ignis
1939:Music
1921:Music
1907:Music
1895:Music
1809:Music
1781:Music
1763:Spira
1749:Music
1737:Music
1730:Rikku
1715:Tidus
1699:Music
1682:Quina
1677:Freya
1595:Music
1578:Rinoa
1531:Music
1484:Cloud
1463:Music
1456:Kefka
1431:Locke
1406:Celes
1401:Terra
1385:Music
1285:Music
1278:Rydia
1273:Cecil
1252:Music
1241:Music
1223:Music
415:cello
366:'
323:chibi
300:Kefka
296:Celes
260:chibi
223:Sabin
174:Sabin
131:
2337:SaGa
2330:Mana
1802:Fran
1797:Vaan
1725:Lulu
1720:Yuna
1687:Kuja
1667:Vivi
1588:Edea
1524:Zack
1494:Tifa
1436:Relm
1411:Cyan
1106:ISBN
1084:2024
1052:2024
1023:2024
997:2020
975:2024
943:ISBN
902:2024
846:ISBN
818:ISBN
785:2024
757:2020
713:2024
685:2024
649:ISBN
621:ISBN
589:ISBN
554:2024
514:2024
480:ISBN
448:ISBN
354:Edge
242:and
221:and
219:Cyan
172:and
170:Cyan
164:. A
52:for
2506:ATB
2032:DLC
1743:X-2
1426:Leo
1421:Gau
1163:by
160:by
113:Gau
27:Gau
2552::
2281:HD
2138:II
1074:.
1042:.
1014:.
966:.
927:^
892:.
888:.
860:^
840:.
701:.
673:.
643:.
603:^
562:^
542:.
529:^
494:^
462:^
434:^
298:,
270:.
191:.
148:ガウ
145::
141:;
125:aʊ
1171:)
1145:e
1138:t
1131:v
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488:.
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128:/
122:ɡ
119:/
115:(
96:)
92:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.