286:, would not be released until 2001. UltraHLE was the first emulator to be released for a current console, and it was seen to have some effect on Nintendo 64 sales, though to what degree compared with diminishing sales on the aging consoles was not clear. Nintendo pursued legal action to stop the emulator project, and while the original authors ceased development, the project continued by others who had gotten the source code. Since then, Nintendo has generally taken the lead in actions against emulation projects or distributions of emulated games from their consoles compared to other console or arcade manufacturers.
951:. Freeware tools allow codes given by such programs to be converted into code that can be read directly by the emulator's built-in cheating system, and even allow cheats to be toggled from the menu. The debugging tools featured in many emulators also aid gamers in creating their own such cheats. Similar systems can also be used to enable Widescreen Hacks for certain games, allowing the user to play games which were not originally intended for widescreen, without having to worry about aspect ratio distortion on widescreen monitors.
427:
supporting the development of emulators. Some users of emulation also see emulation as means to preserve games from companies that have long-since gone bankrupt or disappeared from the industry's earlier market crash and contractions, and where ownership of the property is unclear. Emulation can also be seen as a means to enhance functionality of the original game that would otherwise not be possible, such as adding in localizations via ROM patches or new features such as
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153:
368:, with one person performing the disassembling and another person, separately, documenting the function of the code. Once enough information is obtained regarding how the hardware interprets the game software, an emulation on the target hardware can then be constructed. Emulation developers typically avoid any information that may come from untraceable sources to avoid contaminating the clean room nature of their project. For example, in 2020, a
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models released in Japan and North
America removed some PS2 hardware components, replacing it with software emulation working alongside the video hardware to achieve partial hardware/software emulation. In later releases, backwards compatibility with PS2 titles was completely removed along with the PS2 graphics chip, and eventually Sony released PS2 titles with software emulation on the
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loading is a necessity for most console emulators, as most computing devices do not have the hardware required to run older console games directly from the physical game media itself. Even with optical media system emulators such as the PlayStation and PlayStation 2, attempting to run games from the
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uses software emulation to allow the purchasing and playing of games for old systems on this modern hardware. Though not all games are available, the
Virtual Console has a large collection of games spanning a wide variety of consoles. The Virtual Console's library of past games currently consists of
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Although it is usually possible to modify the consoles themselves to bypass regional lockouts, console modifications can cause problems with screens not being displayed correctly and games running too fast or slow, due to the fact that the console itself may not be designed to output to the correct
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Some consoles have a regional lockout, preventing the user from being able to play games outside of the designated game region. This can be considered a nuisance for console gamers as some games feature seemingly inexplicable localization differences between regions, such as differences in the time
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had been sued by
Nintendo because the group behind the emulator had provided such information on how to obtain the required decryption keys, leading the group to settle with Nintendo and removing the emulator from distribution. Forked projects from Yuzu since appeared, taking the route of informing
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and move quickly onto new technology to continue their business model. There are further concerns related to intellectual property of the console's branding and of games' assets that could be misused, though these are issues less with emulation itself but with how the software is subsequently used.
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for console games, where consoles are sold near cost and revenue instead obtained from licenses on game sales. With console emulation being developed even while consoles are still on the market, console manufacturers are forced to continue to innovate, bring more games for their systems to market,
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uses software emulation to play original PlayStation titles, and the PlayStation Store sells games that run through an emulator within the machine. In the original
Japanese and North American 60 GB and 20 GB models, original PS2 hardware is present to run titles; however all PAL models, and later
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through an emulator. On June 15, 2015, Microsoft announced the Xbox One would be backwards compatible with Xbox 360 through emulation. In June 2017, they announced original Xbox titles would also be available for backwards compatibility through emulation, but because the Xbox original runs on the
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Once an emulator is written, it then requires a copy of the game software to be obtained, a step that may have legal consequences. Typically, this requires the user to make a copy of the contents of the ROM cartridge to computer files or images that can be read by the emulator, a process known as
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of the hardware information as to avoid any possible conflicts with non-public intellectual property. Some information may be made public for developers on the hardware's specifications which can be used to start efforts on emulation but there are often layers of information that remain as trade
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had progressed to the point where it was technically feasible to replicate the behavior of some of the earliest consoles entirely through software, and the first unauthorized, non-commercial console emulators began to appear. These early programs were often incomplete, only partially emulating a
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efforts, both in shifting game information from outdated technology into newer, more persistent formats, and providing software or hardware alternates to aged hardware. Concerns about cost, availability, and longevity of game software and console hardware have also been cited as a reason for
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emulator that was noted by author Casey O'Donnell as having contributed to the development of tools for the console that were seen as superior to even those provided by
Nintendo, so much so that even some licensed game developers used the tools to develop games for the console.
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actual disc may cause problems such as hangs and malfunction as PC optical drives are not designed to spin discs the way those consoles do. This, however, has led to the advantage of it being far easier to modify the actual game's files contained within the game ROMs. Amateur
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subscription service, Nintendo subsequently released an app featuring an on-demand library of NES and SNES titles updated regularly. The app features similar features to
Virtual Console titles, including save states, as well as a pixel scaler mode and an effect that simulates
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stated that he hoped for video game companies to eventually develop and propagate legal emulation which would allow users to play any game from the past that they already owned a copy of, characterizing it as "a great North Star" for the industry to aim towards in the future.
729:. Virtual Console titles have been downloaded over ten million times. Each game is distributed with a dedicated emulator tweaked to run the game as well as possible. However, it lacks the enhancements that unofficial emulators provide, and many titles are still unavailable.
535:(DMCA), has codified these rules as allowed exemptions to bypass technical copyright protections on console hardware. However, emulator developers cannot incorporate code that may have been embedded within the hardware BIOS, nor ship the BIOS image with their emulators.
384:
CD games. While not required for emulation of the earliest arcade or home console, most emulators also require a dump of the hardware's BIOS, which could vary with distribution region and hardware revisions. In some cases, emulators allow for the application of ROM
389:
which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software.
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functionality and the ability to speed up and slow down the emulation speed. This allows the user to fast-forward through unwanted cutscenes for example, or the ability to disable the framelimiter entirely (useful for benchmarking purposes).
546:. Accordingly, video game publishers and developers have taken legal action against websites that illegally redistribute their copyrighted software, successfully forcing sites to remove their titles or taking down the websites entirely.
1544:, 574 F.Supp. 999, aff'd, 704 F.2d 1009 (9th Cir 1982) (holding the computer ROM of Pac Man to be a sufficient fixation for purposes of copyright law even though the game changes each time played.) and Article 2 of the Berne Convention
902:(which allow the user to save a game at any point for debugging or re-try) and decreased boot and loading times. Some emulators feature an option to "quickly" boot a game, bypassing the console manufacturer's original splash screens.
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Although the primary purpose of emulation is to make older video-games execute on newer systems, there are several advantages inherent in the extra flexibility of software emulation that were not possible on the original systems.
874:
that were present in the original game, as well as updating old sports games with modern rosters. It is even possible to use high-resolution texture pack upgrades for 3-D games and sometimes 2-D if available and possible.
210:(a copy of optical media). While emulation software itself are legal as long as they don't infringe copyright protections on the console, emulating games is only so when legitimately purchasing the game physically and
409:
related to ROM images of games, typically distributed freely and without hardware restrictions. While this directly impacts potential sales of emulated games and thus the publishers and developers, the nature of the
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to make emulation more difficult from a technical perspective but also can create further legal challenges under the DMCA, which forbids the distribution of tools and information on how to bypass these layers. The
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was programmed by Iwata, and the game was activated by performing a motion gesture with a pair of Joy-Con that Iwata had famously used during
Nintendo's video presentations. It was suggested that the inclusion of
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This rise in popularity opened the door to foreign video games, and exposed North
American gamers to Nintendo's censorship policies. This rapid growth in the development of emulators in turn fed the growth of the
488:
continued to advance and become more popular, emulator developers grew more skilled in their work, the length of time between the commercial release of a console and its successful emulation began to shrink.
184:'s hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass limitations of the original hardware, such as broader controller compatibility,
1513:
328:
began allowing emulators on the App Store, lifting a ban that had lasted nearly 16 years. Following this decision, numerous emulators such as Delta, Sutāto, and RetroArch appeared on the store.
259:
product. Programs like Marat
Fayzullin's iNES, VirtualGameBoy, Pasofami (NES), Super Pasofami (SNES), and VSMC (SNES) were the most popular console emulators of this era. A curiosity was also
819:
Commercial developers have also used emulation as a means to repackage and reissue older games on newer consoles in retail releases. For example, Sega has created several collections of
543:
393:
ROM files and ISO files are created by either specialized tools for game cartridges, or regular optical drives reading the data. As an alternative, specialized adapters such as the
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format for the game. These problems can be overcome on emulators, as they are usually designed with their own output modules, which can run both NTSC and PAL games without issue.
509:, saw significant progress toward emulation during their production. This led to an effort by console manufacturers to stop unofficial emulation, but consistent failures such as
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users what decryption items they would need but otherwise not stating how to acquire these as to stay within
Nintendo's stance against emulation and copyright infringement.
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Software that emulates a console can be improved with additional capabilities that the original system did not have. These include Enhanced graphical capabilities, such as
1559:
405:
Outside of official usage, emulation has generally been seen negatively by video game console manufacturers and game developers. The largest concern is nature of
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which added more ingame skills, changes to some bosses, and even more bosses, Dark Aeons, that weren't available in the North American NTSC release of the game.
1540:
947:, make it far easier to load console-based cheats, without requiring potentially expensive proprietary hardware devices such as those used by GameShark and
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559:
214:
the contents. Freely downloading or uploading game ROMs across various internet sites is considered to be a form of piracy, and users may be sued for
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2265:
1872:
502:
490:
1384:
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Due to the high demand of playing old games on modern systems, consoles have begun incorporating emulation technology. The most notable of these is
235:. Few manufacturers published technical specifications for their hardware, which left programmers to deduce the exact workings of a console through
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1967:
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drew even more users into the emulation scene. Additionally, the development of some emulators has contributed to improved resources for
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These target platforms usually have available compilers to allow such emulators to be available. Computer systems are not included, see
567:
as long as the user obtained a legally purchased copy of the machine. To mitigate this however, several emulators for platforms such as
527:
214 F.3d 1022 (2000), have had the opposite effect, which has ruled that emulators, developed through clean room design, are legal. The
92:
271:
gained wider availability, distribution of both emulator software and ROM images became more common, helping to popularize emulators.
2184:
1822:
2189:
2169:
2159:
255:. The first such recognized emulator was released around 1996, being one of the prototype projects that eventually merged into the
99:
2194:
2179:
2174:
2164:
2154:
2134:
243:'s consoles tended to be the most commonly studied, for example the most advanced early emulators reproduced the workings of the
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of the industry can lead to potential financial harm to console makers. Further, emulation challenges the industry's use of the
2415:
2258:
2117:
1773:
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emulator for GameCube and Wii stated they were staying far away from the leaked information to avoid tainting their project.
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Emulation software may offer improved audio capabilities (e.g. decreased latency and better audio interpolation), enhanced
31:
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248:
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88:
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has since issued an advisory warning users to avoid downloading such software, in response to reports of a purported
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139:
37:
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460:
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allow emulators to directly access the data on game cartridges without needing to copy it into a ROM image first.
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and elsewhere. Some scams, such as the purported "PCSX4" emulator, have even gone so far as to setting up a fake
1583:
717:. The service for the Wii also includes games for platforms that were known only in select regions, such as the
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517:
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77:
17:
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Emulators can be designed in three ways: purely operating in software which is the most common form such as
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2227:
2039:
1901:
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1132:
1057:
821:
196:
113:
267:, possibly marking the first instance of a software emulator running on a console. Additionally, as the
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Having these improved textures requires a demanding graphics chipset which is capable of handling such.
380:"dumping" the contents of the ROM. A similar concept applies to other proprietary formats, such as for
1488:
192:), and unlocking of gameplay features. Emulators are also a useful tool in the development process of
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programs designed to mimic the appearance of a legitimate emulator, which are then promoted through
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released in 1999 while the Nintendo 64 was still Nintendo's primary console – its next console, the
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Unauthorized distribution of copyrighted code remains illegal, according to both country-specific
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control (such as fast-forwarding and rewinding), easier access to memory modifications (like
1411:
2368:
2232:
1262:"How Three Kids With No Experience Beat Square And Translated Final Fantasy V Into English"
617:
572:
1919:
600:
Due to their popularity, emulators have also been a target of online scams in the form of
8:
2363:
1798:"Hidden Switch game is actually a tribute to former Nintendo president [Updated]"
352:
236:
1204:
Conley, James; Andros, Ed; Chinai, Priti; Lipkowitz, Elise; Perez, David (Spring 2004).
2399:
2062:
1943:
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contained an embedded NES emulator, referred to internally as "flog", running the game
373:
227:
181:
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2112:
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1369:
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813:
761:, who died in 2015: the game was only accessible on July 11 (the date of his death),
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repository, presumably for added trustworthiness especially to those unfamiliar with
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386:
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44:
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resolution to match high definition and even higher display resolutions, as well as
152:
830:
784:
725:(Japan), as well as Virtual Console Arcade, which allows players to download video
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682:
568:
511:
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317:
313:
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2010:
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304:
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The code and data of a game are typically supplied to the emulator by means of a
1981:
1439:"Pirating Metroid aside, emulators play an important role in games preservation"
921:
807:
architecture, CPU emulation is unnecessary, greatly improving performance. The
674:
2409:
1489:"Phil Spencer hopes for industry-wide emulation, even as Xbox emulation ends"
948:
808:
706:
694:
185:
1849:"Welcome to NES-flix: Testing Nintendo Online's new 8-bit library on Switch"
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secrets such as encryption details. Operating code stored in the hardware's
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2100:
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871:
758:
718:
698:
649:
361:
341:
264:
232:
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1823:"Nintendo Switch Online Service: More Details Revealed In Nintendo Direct"
1206:"Use of a Game Over: Emulation and the Video Game Industry, A White Paper"
2300:
1385:"Using Leaked Nintendo Source Code Poses Serious Legal Risk to Emulators"
888:
726:
686:
678:
498:
494:
411:
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and the creation of new games for older, discontinued, or rare consoles.
161:
448:
1697:
899:
863:
858:
579:
2031:
1133:"Yes, Downloading Nintendo ROMs Is Illegal (Even if You Own the Game)"
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of foreign games, rewritten dialogue within a game, applied fixes to
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to simulate BIOS subroutines at a slight cost in emulation accuracy.
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539:
428:
345:
325:
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software development for certain consoles, such as was the case with
260:
207:
189:
166:
156:
1654:"PS4 emulators on PC don't work yet, so don't get scammed by a fake"
1108:"Nintendo wins $ 2.1million in legal case against ROMUniverse owner"
628:
emulator released by various websites as a front for a survey scam.
370:
large trove of information related to Nintendo's consoles was leaked
55:
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791:
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637:
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485:
369:
283:
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252:
240:
203:
177:
1611:"How Nintendo's destruction of Yuzu is rocking the emulator world"
1465:"Microsoft gaming chief calls for industry-wide game preservation"
2305:
1289:
Developer's dilemma : the secret world of videogame creators
996:
771:
750:
609:
394:
211:
1626:"Don't get conned: That free Nintendo Switch emulator is a scam"
1555:"COOLROM.COM FORCED REMOVAL OF NINTENDO ROMS DUE TO COPYRIGHTS"
944:
775:
613:
523:
256:
1514:"Sony Computer Entertainment America v. Bleem, 214 F. 3d 1022"
372:, and teams working on Nintendo console emulators such as the
2011:"Game Genie, Action Replay, and Other Cheat Codes for SNES9x"
653:
1968:"Pal versus NTSC versions of gt4: What are the differences?"
1210:
Northwestern Journal of Technology and Intellectual Property
274:
Legal attention was drawn to emulations with the release of
1630:
1520:. Court of Appeals (published 4 May 2000). 14 February 2000
1203:
795:
690:
554:
357:
340:
using ROM images; purely operating in hardware such as the
337:
43:"Console emulator" redirects here. Not to be confused with
1774:"Hidden NES Golf Game on Switch a Tribute to Satoru Iwata"
1506:
757:
was believed to be a tribute to former Nintendo president
518:
Sony Computer Entertainment, Inc. v. Connectix Corporation
1031:"The Pros and Cons of Playing Video Games on an Emulator"
992:
804:
722:
710:
702:
645:
1749:"Switch's hidden Iwata tribute removed in latest update"
1199:
1197:
938:
1873:"Play PSone and PlayStation 2 Games on a PlayStation 3"
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1193:
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1189:
1187:
1185:
1183:
1181:
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919:
requirements for driving missions and license tests on
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intended to provide luck or protection. As part of its
2383:
1541:
Midway Manufacturing Co. v. Artic International, Inc.
1433:
1431:
1158:"How the Game Boy found a new life through emulation"
578:
Newer consoles have introduced one or more layers of
27:
Program that reproduces video game console's behavior
1292:. Cambridge, Massachusetts: MIT Press. p. 241.
1174:
560:
Lewis Galoob Toys, Inc. v. Nintendo of America, Inc.
1902:"Digital Foundry vs. PS2 Classics on PlayStation 3"
1728:Thorson, Tor; Ramsay, Randolph (20 February 2008).
794:is not natively backwards compatible with original
80:. Unsourced material may be challenged and removed.
1679:"FTC warns against fake Nintendo Switch emulators"
1428:
905:Furthermore, emulation software may offer online
571:are capable of running without a BIOS file, using
991:The Xbox architecture is similar to a PC with an
2407:
1321:"Apple Allowing Game Emulators in the App Store"
1130:
1055:
853:
1721:
1584:"Nintendo sues to shut down two big ROM sites"
913:
878:
2259:
2047:
1727:
1285:
1279:
524:Sony Computer Entertainment America v. Bleem
422:Alternatively, emulation is seen to enhance
180:that allows a computing device to emulate a
2273:
800:backwards compatibility with popular titles
595:
2266:
2252:
2054:
2040:
1899:
1846:
829:, Nintendo also used this tactic, such as
542:and international copyright law under the
1944:"Gran Turismo 4 - The Cutting Room Floor"
1705:"Nintendo Japan Virtual Console overview"
351:An emulator is created typically through
298:. The release of projects such as RPGe's
140:Learn how and when to remove this message
1820:
1412:"Ripping Games - Emulation General Wiki"
1404:
1228:
995:architecture, whereas the Xbox 360 is a
151:
2061:
1155:
1028:
14:
2408:
1821:Knezevic, Kevin (September 17, 2018).
1651:
1645:
1462:
1105:
206:(a copy of game cartridge data) or an
2247:
2035:
1895:
1893:
1877:Sony Playstation Services and Support
1771:
1746:
1623:
1382:
939:Cheating and widescreen functionality
866:and gaming enthusiasts have produced
732:Until the 4.0.0 firmware update, the
549:Under United States law, obtaining a
1900:Leadbetter, Richard (21 July 2012).
1581:
961:List of video game console emulators
790:Due to differences in hardware, the
443:
78:adding citations to reliable sources
49:
32:List of video game console emulators
798:games. However, Microsoft achieved
263:'s unreleased NES emulator for the
249:Super Nintendo Entertainment System
36:For computer system emulators, see
24:
2008:
1890:
1730:"Q&A: Nintendo's Satoru Iwata"
1082:"Emulating the gaming world on DS"
770:was intended as a digital form of
563:, 964 F.2d 965 (9th Cir. 1992) as
25:
2427:
1037:from the original on May 19, 2024
981:List of computer system emulators
38:List of computer system emulators
2393:
774:—a traditional form of Japanese
533:Digital Millennium Copyright Act
479:
447:
54:
2002:
1988:
1974:
1960:
1936:
1912:
1865:
1840:
1814:
1790:
1765:
1740:
1671:
1652:Fenlon, Wes (15 January 2019).
1624:Musil, Steven (30 March 2017).
1617:
1603:
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1532:
1481:
1456:
1376:
1362:
1348:
1334:
1313:
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1002:
985:
721:(Europe and North America) and
631:
553:copy of the original machine's
515:977 F.2d 1510 (9th Cir. 1992),
439:
400:
65:needs additional citations for
1920:"Classic NES Series (Concept)"
1847:Machkovech, Sam (2018-09-19).
1463:Totilo, Stephen (2021-11-17).
1383:Gault, Matthew (May 6, 2020).
1149:
1131:Scharon Harding (2018-07-26).
1124:
1099:
1074:
1056:Rich Wordsworth (2016-09-25).
1049:
1022:
973:
644:. Originally released for the
13:
1:
2416:Video game platform emulators
1747:Frank, Allegra (2017-12-27).
1236:"An Interview with Yuji Naka"
1156:Stephen, Bijan (2019-04-18).
1106:Hughes, Thomas (2021-06-01).
1029:Stenger, Ben (May 31, 2021).
1015:
844:
663:Nintendo Entertainment System
245:Nintendo Entertainment System
89:"Video game console emulator"
1582:Good, Owen (July 22, 2018).
943:Many emulators, for example
854:ROM hacking and modification
661:titles originating from the
7:
1996:"Version Differences (FFX)"
1058:"Are game emulators legal?"
954:
914:Bypassing regional lockouts
879:Enhanced technical features
231:given system, resulting in
174:video game console emulator
10:
2432:
1416:emulation.gametechwiki.com
557:is legal under the ruling
331:
221:
42:
35:
29:
2314:
2283:
2279:
2203:
2145:
2069:
1286:O'Donnell, Casey (2014).
925:, and the PAL version of
521:203 F.3d 596 (2000), and
966:
622:Federal Trade Commission
596:Impersonation by malware
486:global computer networks
2274:Video games by platform
2077:Home video game console
505:handhelds, such as the
424:video game preservation
895:(texture sharpening).
780:Nintendo Switch Online
689:, and Wii, as well as
407:copyright infringement
278:, an emulator for the
216:copyright infringement
169:
2190:Eighth (2012–present)
2089:Handheld game console
893:anisotropic filtering
885:spatial anti-aliasing
648:, but present on the
529:Librarian of Congress
344:'s adapter to accept
155:
2315:Related technologies
2195:Ninth (2020–present)
1772:Humphries, Matthew.
1516:. 9th Circuit 2000.
618:open-source software
573:high-level emulation
431:. In November 2021,
364:to be analyzed in a
74:improve this article
2185:Seventh (2005–2017)
2063:Video game consoles
887:, upscaling of the
353:reverse engineering
324:On April 17, 2024,
237:reverse engineering
2284:Hardware platforms
2170:Fourth (1987–2004)
2160:Second (1976–1992)
1563:. February 3, 2015
1495:. 18 November 2021
839:Classic NES Series
825:games. Before the
822:Sonic the Hedgehog
699:Genesis/Mega Drive
459:. You can help by
228:personal computers
226:By the mid-1990s,
182:video game console
170:
2381:
2380:
2377:
2376:
2337:Geolocation-based
2306:Personal computer
2241:
2240:
2180:Sixth (1998–2013)
2175:Fifth (1993–2006)
2165:Third (1983–2003)
2155:First (1972–1980)
2113:Dedicated console
1356:"Sutāto Emulator"
814:PlayStation Store
747:motion controller
620:development. The
493:consoles such as
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16:(Redirected from
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1342:"Delta Emulator"
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544:Berne Convention
512:Sega v. Accolade
507:Game Boy Advance
503:sixth generation
491:Fifth generation
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416:razorblade model
318:Game Boy Advance
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300:English language
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1685:. 23 April 2017
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928:Final Fantasy X
916:
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833:re-releases of
827:Virtual Console
737:system software
734:Nintendo Switch
658:Virtual Console
642:Virtual Console
634:
626:Nintendo Switch
598:
585:Nintendo Switch
482:
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457:needs expansion
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305:Final Fantasy V
302:translation of
296:fan-translation
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1372:. 17 May 2024.
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1242:. 15 June 2004
1240:The Next Level
1227:
1173:
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1137:Tom's Hardware
1123:
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1088:. 15 July 2016
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837:titles in the
785:CRT television
749:support using
675:Game Boy Color
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18:Game emulation
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1560:RealGamerNewZ
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949:Action Replay
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480:United States
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455:This section
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176:is a type of
175:
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154:
144:
141:
133:
130:February 2015
122:
119:
115:
112:
108:
105:
101:
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94:
91: –
90:
86:
85:Find sources:
79:
75:
69:
68:
63:This article
61:
57:
52:
51:
46:
39:
33:
19:
2331:
2233:Manufacturer
2207:
2101:Microconsole
2018:. Retrieved
2014:
2004:
1990:
1982:"Dark Aeons"
1976:
1962:
1951:. Retrieved
1947:
1938:
1927:. Retrieved
1923:
1914:
1905:
1880:. Retrieved
1876:
1867:
1856:. Retrieved
1853:Ars Technica
1852:
1842:
1830:. Retrieved
1826:
1816:
1805:. Retrieved
1802:Ars Technica
1801:
1792:
1781:. Retrieved
1777:
1767:
1756:. Retrieved
1752:
1742:
1723:
1712:. Retrieved
1699:
1687:. Retrieved
1682:
1673:
1661:. Retrieved
1657:
1647:
1635:. Retrieved
1629:
1619:
1605:
1593:. Retrieved
1587:
1577:
1565:. Retrieved
1558:
1549:
1538:
1534:
1522:. Retrieved
1517:
1508:
1497:. Retrieved
1492:
1483:
1472:. Retrieved
1468:
1458:
1447:. Retrieved
1445:. 2021-10-19
1442:
1419:. Retrieved
1415:
1406:
1394:. Retrieved
1388:
1378:
1370:"Retro Arch"
1364:
1350:
1336:
1325:. Retrieved
1315:
1305:15 September
1303:. Retrieved
1288:
1281:
1270:. Retrieved
1265:
1256:
1244:. Retrieved
1239:
1230:
1220:September 2,
1218:. Retrieved
1213:
1209:
1165:. Retrieved
1161:
1151:
1140:. Retrieved
1136:
1126:
1115:. Retrieved
1111:
1101:
1090:. Retrieved
1085:
1076:
1065:. Retrieved
1061:
1051:
1039:. Retrieved
1024:
1004:
987:
975:
942:
933:
926:
920:
917:
904:
897:
882:
868:translations
857:
848:
826:
820:
818:
789:
767:
762:
759:Satoru Iwata
740:
731:
727:arcade games
719:Commodore 64
657:
635:
632:Official use
602:trojan horse
599:
577:
558:
548:
537:
531:, under the
522:
516:
510:
483:
468:January 2010
465:
461:adding to it
456:
440:Legal issues
433:Phil Spencer
421:
404:
401:Perspectives
392:
378:
362:disassembled
350:
348:cartridges.
342:ColecoVision
335:
323:
303:
288:
273:
225:
201:
173:
171:
160:
136:
127:
117:
110:
103:
96:
84:
72:Please help
67:verification
64:
2400:Video games
2147:Generations
1832:December 1,
1663:16 February
1443:Destructoid
907:multiplayer
900:save states
889:framebuffer
864:programmers
687:Nintendo DS
679:Nintendo 64
499:PlayStation
495:Nintendo 64
429:save states
412:value chain
382:PlayStation
292:ROM hacking
280:Nintendo 64
162:Star Fox 64
2015:CheatZILLA
1953:2018-11-15
1929:2020-11-02
1924:Giant Bomb
1858:2019-04-02
1807:2017-09-28
1783:2019-04-02
1758:2019-04-02
1714:2007-02-25
1499:2022-09-28
1474:2022-09-28
1449:2022-09-25
1421:2018-04-21
1327:2024-06-16
1272:2020-11-02
1167:2023-05-24
1142:2023-05-20
1117:2023-05-24
1092:2023-05-24
1067:2023-05-24
1016:References
859:Disk image
845:Other uses
787:displays.
755:Easter egg
580:encryption
251:, and the
100:newspapers
30:See also:
2020:3 January
1906:Eurogamer
1595:August 1,
1567:August 4,
1162:The Verge
1062:TechRadar
667:Super NES
587:emulator
540:copyright
346:Atari VCS
261:Yuji Naka
208:ISO image
190:GameShark
186:timescale
167:Windows 8
157:Project64
2410:Category
2332:Emulator
2218:Services
2208:Emulator
2009:Whizzy.
1948:tcrf.net
1882:21 April
1827:GameSpot
1734:GameSpot
1709:Nintendo
1689:23 April
1658:PC Gamer
1637:24 April
1493:PCGamesN
1086:Engadget
1035:Archived
955:See also
792:Xbox 360
671:Game Boy
638:Nintendo
565:fair use
310:homebrew
284:GameCube
276:UltraHLE
269:Internet
253:Game Boy
241:Nintendo
204:ROM file
194:homebrew
178:emulator
159:running
2322:Browser
2296:Console
2223:History
1753:Polygon
1589:Polygon
1524:15 June
1041:May 19,
999:system.
997:PowerPC
776:amulets
772:omamori
753:). The
751:Joy-Con
715:Neo Geo
610:YouTube
395:Retrode
387:patches
374:Dolphin
360:may be
332:Methods
265:Genesis
233:defects
222:History
212:ripping
114:scholar
2386:Portal
2357:MMORTS
2352:MMORPG
2347:MMOFPS
2301:Mobile
2291:Arcade
1396:May 6,
1296:
1266:Kotaku
1246:9 June
945:Snes9x
745:(with
709:, and
614:GitHub
551:dumped
257:SNES9X
247:, the
116:
109:
102:
95:
87:
2327:Cloud
2070:Types
1778:PCMAG
1469:Axios
967:Notes
654:Wii U
608:, on
326:Apple
197:demos
121:JSTOR
107:books
2228:List
2213:Game
2135:list
2118:list
2106:list
2094:list
2082:list
2022:2017
1884:2018
1834:2018
1691:2017
1665:2020
1639:2017
1631:CNET
1597:2018
1569:2018
1539:see
1526:2016
1398:2020
1390:Vice
1307:2022
1294:ISBN
1248:2014
1222:2020
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