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Game classification

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A third method, developed by Funk and Buchman, and refined by others, classifies electronic games into six categories: general entertainment (no fighting or destruction), educational (learning or problem-solving), fantasy violence (cartoon characters that must fight or destroy things, and risk being
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This is a classification scheme proposed by Allison and Barrett that categorizes games by their form (i.e. whether they are novel games proposed by the teacher or children, or whether they are existing games already widely played), by the movement skills that they require, by the "movement concepts"
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This is a classification scheme proposed by Nicols, who classifies games according to three major categories: the game's physical requirements (i.e. what the game requires in addition to the players β€” equipment, size and nature of playing field, and so forth), the structure of the game (i.e. number
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Solomon puts forward a "commonsense, but broad" classification of video games, into simulations (the game reflects reality), abstract games (the game itself is the focus of interest), and sports. In addition to these, he points out that games (in general, not just video games) fall into classes
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This is a classification scheme proposed by Gallahue and Celand that classifies games into four developmental levels, as part of an overall educational strategy of applying, reinforcing, and implementing movement and sports skills. The levels, in ascending order, are "low-level", "complex",
143:, although acknowledging that others argue that such games do not constitute a game, because they lack any element of competition. He asserts that such zero-player games are nonetheless games because they are used recreationally. 178:
killed, to achieve a goal), human violence (like fantasy violence, but with human rather than cartoon characters), nonviolent sports (no fighting or destruction), and sports violence (fighting or destruction involved).
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of players, groupings of players, strategies, and so forth), and the game's personal requirements (i.e. what the game requires of the player β€” motor skills, fitness levels, numeracy, social skills, and so forth).
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Games further divided as per the physical activity are mainly divided into three categories: soft active sports, medium active sports, and highly active sports.
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This is a classification scheme proposed by Werner and Alomond that classifies games according to their strategies. It divides games into target games (e.g.
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Wright, John C; Huston, Aletha C; Vandewater, Elizabeth A; Bickham, David S; Scantlin, Ronda M; Kotler, Jennifer A; Caplovitz, Allison Gilman; Lee, June H;
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Investigating the Assumptions of Pedagogy in Journal of Teaching in Physical Education
682:. Fraunhofer Integrated Publication and Information Systems Institute. Archived from 661: 551: 515: 487: 479: 442: 383: 343: 247: 471: 416: 318: 297: 163: 136: 104: 475: 194:
Games can be categorized by the source of uncertainty which confront the players:
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Another method, developed by Wright, divides games into the following categories:
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Game theory classifies games according to several criteria: whether a game is a
677:"Single Display Gaming: Examining Collaborative Games for Multi-User Tabletops" 312: 253: 84:
and game tactics that they require, and by the educational results of the game.
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Funk, Jeanne B; Buchman, Debra D (February 1995). "Video Game Controversies".
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There are several methods of classifying video games, alongside the system of
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Swain, David P.; David L. Gallahue; Frances Cleland Donnelly (2003).
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according to the number of players. Games with two players encompass
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are one-player games. He also includes zero-player games, such as
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There are four basic approaches to classifying the games used in
367:. Vol. 20. Human Kinetics Publishers Inc. pp. 112–128. 66: 655: 402: 124: 116: 675:
Pape, Sebastian; Laura Dietz; Peter Tandler (2 April 2004).
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Based on these three causes, three classes of games arise:
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The Journal of Physical Education, Recreation & Dance
170:(e.g. adventure games, war games, strategic simulations, 594:"Teaching Games for Understanding: Evolution of a Model" 213:
among the players (each player knows only his own cards)
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Luck, Logic, and White Lies: The Mathematics of Games
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Developmental Physical Education for Today's Children
35:. Many different methods of classifying games exist. 279: 572: 437:Strasburger, Victor C.; Wilson, Barbara J. (2002). 260:, constant sum, and so forth), whether a game is a 107:commonly used by retailers and player communities. 436: 730: 656:Pivec, Maja; Anni Koubek; Claudio Dondi (2004). 592:Bunker, David; Rod Thorpe; Peter Werner (1996). 268:or imperfect information, and whether a game is 264:or a simultaneous one, whether a game comprises 382:. Cambridge University Press. pp. 10–11. 256:or an asymmetric one, what a game's "sum" is ( 660:. Pabst Science Publishers. pp. 54–57. 693: 504: 461: 409:Journal of Applied Developmental Psychology 150:or informative, sports, sensorimotor (e.g. 31:is the classification of games, forming a 618:"The Nature and Classification of Games" 185: 119:. Games with multiple players encompass 642: 534: 441:. Sage Publications. pp. 122–123. 432: 430: 377: 182:Classification by causes of uncertainty 731: 615: 206:(a large number of sequences of moves) 573:Tveit, Amund; Gisle B. Tveit (2002). 38: 616:Vossen, Deborah P. (21 April 2004). 427: 362: 342:. Human Kinetics. pp. 571–573. 127:, and marketed family games such as 21:For board games classification, see 439:Children, Adolescents and the Media 304:Entertainment Software Rating Board 13: 658:Guidelines for Game-Based Learning 566: 69:); striking and field games (e.g. 14: 755: 744:Classification systems by subject 643:Lindley, C. A. (3 October 2003). 91:"lead-up", and "official sports". 282: 315:– another classification scheme 190:Causes of uncertainty in a game 535:Kastner, Hugo (January 2014). 528: 498: 455: 396: 371: 356: 331: 241: 98: 1: 476:10.3928/0090-4481-19950201-08 421:10.1016/S0193-3973(00)00064-2 324: 248:Game theory Β§ Game types 174:, and puzzles), and "other". 73:); and invasion games (e.g. 23:Board game Β§ Categories 7: 537:"100 Highlight among games" 275: 65:); net or wall games (e.g. 16:Taxonomy of game activities 10: 760: 709:(4): 14–19. Archived from 631:(1): 75–77. Archived from 505:Bewersdorff, JΓΆrg (2004). 295: 245: 20: 514:. AK Peters. p. xi. 694:Hopper, Tim; Rick Bell. 162:games, and driving and 58:Games for understanding 378:Solomon, Eric (1984). 191: 544:WIN the Games Journal 189: 141:Conway's Game of Life 209:Different states of 716:on 22 December 2009 266:perfect information 222:Combinatorial games 87:Developmental games 29:Game classification 587:on 5 October 2003. 192: 172:role-playing games 45:physical education 39:Physical education 638:on 24 April 2009. 611:on 10 March 2004. 380:Games Programming 363:Rink, J. (2001). 227:Games of bluffing 164:racing simulators 105:video game genres 751: 739:Game terminology 725: 723: 721: 715: 700: 690: 689:on 26 June 2007. 688: 681: 671: 652: 639: 637: 622: 612: 607:. Archived from 598: 588: 586: 580:. Archived from 579: 560: 559: 541: 532: 526: 525: 513: 502: 496: 495: 464:Pediatric Annals 459: 453: 452: 434: 425: 424: 405:Hofferth, Sandra 400: 394: 393: 375: 369: 368: 360: 354: 353: 335: 319:Video game genre 298:Outline of games 292: 287: 286: 759: 758: 754: 753: 752: 750: 749: 748: 729: 728: 719: 717: 713: 698: 686: 679: 668: 635: 620: 596: 584: 577: 569: 567:Further reading 564: 563: 539: 533: 529: 522: 511: 503: 499: 460: 456: 449: 435: 428: 401: 397: 390: 376: 372: 361: 357: 350: 336: 332: 327: 300: 288: 281: 278: 262:sequential game 250: 244: 236:Games of chance 184: 154:, video games, 101: 51:Game categories 41: 26: 17: 12: 11: 5: 757: 747: 746: 741: 727: 726: 691: 672: 666: 653: 640: 613: 589: 568: 565: 562: 561: 550:(460): 36–37. 527: 520: 497: 454: 447: 426: 395: 388: 370: 355: 348: 329: 328: 326: 323: 322: 321: 316: 313:Game of chance 306: 296:Main article: 294: 293: 277: 274: 254:symmetric game 246:Main article: 243: 240: 239: 238: 233: 224: 215: 214: 207: 201: 183: 180: 168:strategy games 135:. Puzzles and 100: 97: 93: 92: 88: 85: 81: 78: 59: 56: 52: 40: 37: 15: 9: 6: 4: 3: 2: 756: 745: 742: 740: 737: 736: 734: 712: 708: 704: 697: 692: 685: 678: 673: 669: 667:1-59326-072-5 663: 659: 654: 650: 646: 641: 634: 630: 626: 619: 614: 610: 606: 602: 595: 590: 583: 576: 571: 570: 557: 553: 549: 545: 538: 531: 523: 521:1-56881-210-8 517: 510: 509: 501: 493: 489: 485: 481: 477: 473: 469: 465: 458: 450: 448:0-7619-2125-7 444: 440: 433: 431: 422: 418: 414: 410: 406: 399: 391: 389:0-521-27110-X 385: 381: 374: 366: 359: 351: 349:0-7360-3388-2 345: 341: 334: 330: 320: 317: 314: 310: 309:Game of skill 307: 305: 302: 301: 299: 291: 285: 280: 273: 271: 267: 263: 259: 255: 249: 237: 234: 232: 228: 225: 223: 220: 219: 218: 212: 208: 205: 204:Combinatorics 202: 200: 197: 196: 195: 188: 179: 175: 173: 169: 165: 161: 157: 153: 149: 144: 142: 138: 134: 130: 126: 122: 118: 114: 108: 106: 96: 89: 86: 82: 79: 76: 72: 68: 64: 60: 57: 53: 50: 49: 48: 46: 36: 34: 33:game taxonomy 30: 24: 19: 718:. 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Index

Board game Β§ Categories
physical education
archery
tennis
cricket
football
video game genres
board games
chess
card games
poker
Monopoly
Scrabble
Solitaire
Conway's Game of Life
educational
action games
fighting
shoot 'em up
racing simulators
strategy games
role-playing games

Chance
Combinatorics
information
Combinatorial games
Games of bluffing
strategy
Games of chance

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