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game takes this unusual subject and does a first-class job of turning it into a credible and detailed setting, including lots of background information and a gaming environment that makes a distinct change from other settings." He noted that the included adventure "does an admirable job of capturing
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lets you do it all." He concluded by giving the book an above-average rating of 4 out of 5, calling it, "well researched, well presented and makes fascinating reading, with a surprisingly large potential for adventuring."
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are "thrown in for those who don't care too much about scientific accuracy". The book also includes campaign suggestions and sample scenarios, including an introductory adventure, "Wolf Pack on Bear River".
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was impressed by this book, commenting "Whether you're thinking of cavemen against dinosaurs, anthropological campaigns or moaning black monoliths,
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rules for adventure set in prehistoric times. Character rules for various hominid races include
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game is also a handy sourcebook for GMs running time travel or lost-worlds adventures."
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Most of the material was later slightly reworked and republished in
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peoples. New skills are also described, and there is a section on
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Heroic Worlds: A History and Guide to Role-Playing Games
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GURPS Ice Age entry at Steve
Jackson Games homepage
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409:Role-playing game supplements introduced in 1989
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203:, excluding the interior art by comics artist
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325:(August 1989). "Role-playing Reviews".
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248:the flavor of life at that time. The
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305:(June 1989). "GURPS supplements".
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281:. Prometheus Books. p. 391.
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207:and the introductory adventure.
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233:In the August 1989 edition of
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399:Historical role-playing games
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190:, and was first published by
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379:Early European modern humans
215:In the June 1989 edition of
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194:in 1989 as a 64-page book.
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95:in 1989 using the rules of
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389:Fiction about Neanderthals
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384:Fiction about dinosaurs
158:noted in his 1991 book
333:Lake Geneva, Wisconsin
186:and illustrations by
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218:Games International
192:Steve Jackson Games
171:Publication history
116:is a supplement of
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394:GURPS books
323:Bambra, Jim
221:(Issue 6),
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150:Europe and
148:Pleistocene
132:Neanderthal
59:Publication
369:1989 books
363:Categories
256:References
241:Jim Bambra
205:Donna Barr
188:Donna Barr
136:Cro-Magnon
49:Publishers
211:Reception
164:dinosaurs
140:shamanism
38:Designers
277:(1991).
152:Pliocene
109:Contents
331:(148).
75:Systems
328:Dragon
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236:Dragon
134:, and
67:Genres
339:: 65.
144:magic
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98:GURPS
79:GURPS
31:cover
283:ISBN
142:and
337:TSR
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264:^
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101:(
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