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GURPS Ice Age

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game takes this unusual subject and does a first-class job of turning it into a credible and detailed setting, including lots of background information and a gaming environment that makes a distinct change from other settings." He noted that the included adventure "does an admirable job of capturing
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lets you do it all." He concluded by giving the book an above-average rating of 4 out of 5, calling it, "well researched, well presented and makes fascinating reading, with a surprisingly large potential for adventuring."
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are "thrown in for those who don't care too much about scientific accuracy". The book also includes campaign suggestions and sample scenarios, including an introductory adventure, "Wolf Pack on Bear River".
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was impressed by this book, commenting "Whether you're thinking of cavemen against dinosaurs, anthropological campaigns or moaning black monoliths,
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rules for adventure set in prehistoric times. Character rules for various hominid races include
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game is also a handy sourcebook for GMs running time travel or lost-worlds adventures."
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Most of the material was later slightly reworked and republished in
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peoples. New skills are also described, and there is a section on
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Heroic Worlds: A History and Guide to Role-Playing Games
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GURPS Ice Age entry at Steve Jackson Games homepage
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GURPS Ice Age: Roleplaying in the Prehistoric World
409:Role-playing game supplements introduced in 1989 360: 203:, excluding the interior art by comics artist 315: 325:(August 1989). "Role-playing Reviews". 361: 321: 301: 273: 170: 404:Prehistoric people in popular culture 248:the flavor of life at that time. The 103:Generic Universal Role-Playing System 269: 267: 265: 91:is a genre sourcebook published by 13: 305:(June 1989). "GURPS supplements". 14: 425: 347: 295: 281:. Prometheus Books. p. 391. 262: 207:and the introductory adventure. 22: 233:In the August 1989 edition of 1: 399:Historical role-playing games 255: 190:, and was first published by 414:Shamanism in popular culture 379:Early European modern humans 215:In the June 1989 edition of 210: 7: 194:in 1989 as a 64-page book. 108: 95:in 1989 using the rules of 10: 430: 389:Fiction about Neanderthals 70:fantasy games/role playing 311:. No. 6. p. 43. 74: 66: 58: 48: 36: 21: 384:Fiction about dinosaurs 158:noted in his 1991 book 333:Lake Geneva, Wisconsin 186:and illustrations by 182:, with cover art by 308:Games International 218:Games International 192:Steve Jackson Games 171:Publication history 116:is a supplement of 93:Steve Jackson Games 53:Steve Jackson Games 18: 16: 374:Campaign settings 84: 83: 421: 341: 340: 319: 313: 312: 299: 293: 292: 275:Schick, Lawrence 271: 180:Kirk Wilson Tate 62:January 26, 1992 43:Kirk Wilson Tate 26: 19: 15: 429: 428: 424: 423: 422: 420: 419: 418: 359: 358: 350: 345: 344: 320: 316: 300: 296: 289: 272: 263: 258: 213: 200:GURPS Dinosaurs 178:was written by 173: 156:Lawrence Schick 154:Africa, and as 111: 32: 12: 11: 5: 427: 417: 416: 411: 406: 401: 396: 391: 386: 381: 376: 371: 357: 356: 349: 348:External links 346: 343: 342: 314: 294: 287: 260: 259: 257: 254: 239:(Issue #148), 212: 209: 172: 169: 110: 107: 82: 81: 76: 72: 71: 68: 64: 63: 60: 56: 55: 50: 46: 45: 40: 34: 33: 27: 9: 6: 4: 3: 2: 426: 415: 412: 410: 407: 405: 402: 400: 397: 395: 392: 390: 387: 385: 382: 380: 377: 375: 372: 370: 367: 366: 364: 355: 352: 351: 338: 334: 330: 329: 324: 318: 310: 309: 304: 303:Wallis, James 298: 290: 288:0-87975-653-5 284: 280: 276: 270: 268: 266: 261: 253: 251: 250:GURPS Ice Age 246: 245:GURPS Ice Age 242: 238: 237: 231: 228: 227:GURPS Ice Age 224: 220: 219: 208: 206: 202: 201: 195: 193: 189: 185: 181: 177: 168: 165: 161: 160:Heroic Worlds 157: 153: 149: 145: 141: 137: 133: 129: 125: 121: 120: 115: 114:GURPS Ice Age 106: 104: 100: 99: 94: 90: 89: 88:GURPS Ice Age 80: 77: 73: 69: 65: 61: 57: 54: 51: 47: 44: 41: 39: 35: 30: 29:GURPS Ice Age 25: 20: 17:GURPS Ice Age 326: 317: 306: 297: 278: 249: 244: 234: 232: 226: 223:James Wallis 216: 214: 198: 196: 175: 174: 159: 128:Homo erectus 124:Homo habilis 117: 113: 112: 102: 96: 87: 86: 85: 28: 394:GURPS books 323:Bambra, Jim 221:(Issue 6), 184:Guy Burchak 150:Europe and 148:Pleistocene 132:Neanderthal 59:Publication 369:1989 books 363:Categories 256:References 241:Jim Bambra 205:Donna Barr 188:Donna Barr 136:Cro-Magnon 49:Publishers 211:Reception 164:dinosaurs 140:shamanism 38:Designers 277:(1991). 152:Pliocene 109:Contents 331:(148). 75:Systems 328:Dragon 285:  236:Dragon 134:, and 67:Genres 339:: 65. 144:magic 119:GURPS 98:GURPS 79:GURPS 31:cover 283:ISBN 142:and 337:TSR 105:). 365:: 335:: 264:^ 162:, 130:, 126:, 291:. 101:(

Index


Designers
Kirk Wilson Tate
Steve Jackson Games
GURPS
Steve Jackson Games
GURPS
GURPS
Homo habilis
Homo erectus
Neanderthal
Cro-Magnon
shamanism
magic
Pleistocene
Pliocene
Lawrence Schick
dinosaurs
Kirk Wilson Tate
Guy Burchak
Donna Barr
Steve Jackson Games
GURPS Dinosaurs
Donna Barr
Games International
James Wallis
Dragon
Jim Bambra

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