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GIPF (game)

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To start, players deploy three pieces each, alternating colors, at the corners of the playing area, and turn the board so that a corner with the player's color is closest to them. In the starting position shown here, the White player is seated at the bottom of the board while the Black player is at
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The game is lost if a player has no more tokens to play, and since each starts with a set number of tokens, it is clearly necessary to recycle pieces already positioned to keep playing. This is achieved by contriving to line up four pieces of the same colour in a row on the board, at which point
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and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second, intersecting Black four-in-a-row is formed D4-E4-F4-G4. Black will choose to remove either (C2 ... H7) or (B4 ... G4) but not both! (C2 ... H7) returns five to reserves and captures one White piece,
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and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second White four-in-a-row is formed B3-C3-D3-E3. However, since it was Black's turn, Black chooses to take the line from C2 to H7 off the board (four Black to reserve, one White captured), eliminating the
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In each turn, players introduce a piece onto the board from one of the surrounding dots, then push the new piece into the playing area along a line connected to the dot. When a piece is pushed onto the playing area, any pieces ahead of it are pushed ahead along the same line as well. There are
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In the most basic form of the game, each player has a reserve inventory of 12 pieces in addition to the 3 on the board for the starting position. To extend the length of the game, each player could add one, two, or three extra pieces to their reserves; alternatively, as a handicap, the
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The game board has a hexagonal shape with 4 intersection points per side and 37 intersections altogether, connected by a triangular grid. The playing area is surrounded by an array of 24 dots that are used to introduce pieces into play.
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The "push" cannot move a piece out of the playing area. That is, if the chosen line is already "full" and has pieces all the way to the opposite end of the playing field, then that direction is blocked and the piece cannot be
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Because a single player will often move several pieces and change numerous on-board relationships, it is remarkably difficult to predict the state of the board more than one turn ahead, despite
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the top. White takes the first turn. There are 18 pieces of each color; the basic game uses 15 (or more) while the standard and tournament games use all 18 for each player.
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piece is at the point of intersection, the player may choose to remove one or both lines. In either case, the player also may choose to keep the
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pieces, which are each two stacked pieces. The starting position is the same, but all six pieces on the board to start are double-stacked
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As in the basic game, exhausting the opponent's reserves is one winning condition. The other is eliminating all of the opponent's
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piece is in a line to be removed from the board, the player who is removing the line can choose whether or not to leave the
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Project, though the other games are not actually necessary in order to utilise the Potentials named after them.
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those tokens are returned to their owner, and any opposing tokens extending from the line of four are captured.
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All of the pieces (friendly and opposing) in the line contiguous with the 4-in-a-row are removed from the board.
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Players take turns pushing tokens (one player taking black, the other white) from the edge of the tri-gridded,
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An intermediate free space/node interrupts the "push" and any piece(s) beyond the free space/node do not move.
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piece of the player's color to remain on the board, it is generally advantageous to remove the opponent's
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Any opposing pieces in the contiguous line are captured and no longer available to the opposing player.
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pieces can be introduced, if desired, on the player's second and subsequent turns. However, once a
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piece of the player's color is returned to the reserve, it is separated and returned as two
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The basic pushing and 4-in-a-row mechanics remain the same, with the following exceptions:
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White line by removing the piece at D3, and White does not capture the Black piece at F3.
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Forming a continuous line of four pieces in the player's color results in three actions:
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Once one player runs out of pieces in their reserve, the other player is the winner.
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If the groups do intersect, the player of that color may choose which group to take.
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less-experienced player could be given up to three extra pieces in their reserve.
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If both players must take pieces, the player who placed and pushed chooses first.
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The friendly pieces in the contiguous line are returned to the player's reserves.
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As a suggestion, in tournament play, the following modified rules can be used:
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The game can be expanded with extra pieces (available separately) called
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piece on the board. Because the winning condition requires at least one
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piece has been introduced, that player may not introduce any more
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When two groups of four in a row are created simultaneously:
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pieces can be introduced and pushed onto the board. No new
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The standard game follows the basic rules but includes
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Starting position (standard rules) with double-stacked
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The "push" moves pieces only one space/node at a time.
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Each player's first move shall introduce and push a
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Each player still starts with 18 689: 687: 685: 652: 648: 646: 560: 534:The board is started without any pieces. 425: 203: 737: 735: 733: 731: 729: 727: 725: 723: 721: 719: 226:several restrictions on this movement: 962: 220: 829: 682: 678:Spiel des Jahres German page for GIPF 643: 627: 208:GIPF game board and starting position 716: 322:, displacing the black piece to C4. 282:, displacing the White piece to B4. 13: 671: 14: 991: 763: 621: 855: 421: 385: 368: 352: 307: 287: 271: 255: 243: 27: 970:Board games introduced in 1997 525: 1: 615: 653:Blessing, Ron (2005-06-01). 302:as shown by the solid arrow. 16:Abstract strategy board game 7: 598: 87:; 28 years ago 10: 996: 33:Close-up of a game in play 863: 704:. No. 1. Spring 2000 328:Basic 4-in-a-row mechanic 152: 144: 136: 128: 120: 99: 81: 50: 38: 26: 199: 975:Abstract strategy games 544:An unlimited number of 473:pieces can be created. 435: 209: 112:Abstract strategy game 628:Thomashow, Mitchell. 561:Gameplay and strategy 541:piece onto the board. 434:pieces at each corner 429: 207: 610:Abalone (board game) 394: (B)B1→C2  377: (B)B1→C2  361: (B)B1→C2  320: (W)A2→B3  316: (W)A2→B2  300: (W)B1→C2  296: (W)B1×B2  280: (B)B6→B5  264: (W)B1→B2  632:. The Games Journal 582:perfect information 221:Placing and pushing 192:was recommended by 23: 802:2020-12-04 at the 436: 210: 19: 957: 956: 952: 951: 392:(ex.3) Same move 375:(ex.2) Same move 172:abstract strategy 163: 162: 987: 866: 865: 850: 843: 836: 827: 826: 820:ICGA Tournaments 816: 812: 808: 789: 782:"Complete Rules" 758: 757: 755: 753: 743:"Complete Rules" 739: 714: 713: 711: 709: 699: 691: 680: 675: 669: 668: 666: 665: 655:"Review of GIPF" 650: 641: 640: 638: 637: 625: 580:being a game of 395: 389: 378: 372: 362: 356: 321: 317: 311: 301: 297: 291: 281: 275: 265: 259: 247: 194:Spiel des Jahres 95: 93: 88: 58:Rio Grande Games 31: 24: 18: 995: 994: 990: 989: 988: 986: 985: 984: 980:Kris Burm games 960: 959: 958: 953: 948: 937: 926: 915: 904: 893: 877: 859: 854: 814: 810: 806: 804:Wayback Machine 780: 766: 761: 751: 749: 741: 740: 717: 707: 705: 697: 693: 692: 683: 676: 672: 663: 661: 651: 644: 635: 633: 626: 622: 618: 601: 567:hexagonal board 563: 528: 424: 398: 393: 390: 381: 376: 373: 364: 360: 357: 330: 323: 319: 315: 312: 303: 299: 295: 292: 283: 279: 276: 267: 263: 260: 251: 248: 223: 202: 116: 91: 89: 86: 77: 34: 17: 12: 11: 5: 993: 983: 982: 977: 972: 955: 954: 950: 949: 940: 938: 929: 927: 918: 916: 907: 905: 896: 894: 880: 878: 869: 864: 861: 860: 853: 852: 845: 838: 830: 824: 823: 817: 790: 778: 765: 764:External links 762: 760: 759: 715: 702:Abstract Games 681: 670: 642: 619: 617: 614: 613: 612: 607: 600: 597: 562: 559: 558: 557: 542: 535: 527: 524: 516: 515: 504: 493: 474: 423: 420: 416: 415: 414: 413: 410: 407: 400: 399: 391: 384: 382: 374: 367: 365: 358: 351: 348: 347: 344: 341: 329: 326: 325: 324: 313: 306: 304: 293: 286: 284: 277: 270: 268: 261: 254: 252: 249: 242: 239: 238: 234: 231: 222: 219: 201: 198: 161: 160: 154: 150: 149: 146: 142: 141: 138: 134: 133: 130: 126: 125: 122: 118: 117: 115: 114: 109: 103: 101: 97: 96: 83: 79: 78: 76: 75: 70: 68:Schmidt Spiele 65: 60: 54: 52: 48: 47: 42: 36: 35: 32: 15: 9: 6: 4: 3: 2: 992: 981: 978: 976: 973: 971: 968: 967: 965: 947: 946: 945: 939: 936: 935: 934: 928: 925: 924: 923: 917: 914: 913: 912: 906: 903: 902: 901: 895: 892: 891: 890: 886: 885: 879: 876: 875: 874: 868: 867: 862: 858: 851: 846: 844: 839: 837: 832: 831: 828: 822:list of games 821: 818: 805: 801: 798: 797:at BoiteAJeux 796: 791: 787: 783: 779: 777: 776:BoardGameGeek 773: 772: 768: 767: 748: 744: 738: 736: 734: 732: 730: 728: 726: 724: 722: 720: 703: 696: 690: 688: 686: 679: 674: 660: 656: 649: 647: 631: 630:"GIPF Review" 624: 620: 611: 608: 606: 603: 602: 596: 594: 590: 585: 583: 579: 574: 570: 568: 555: 551: 547: 543: 540: 536: 533: 532: 531: 523: 521: 513: 509: 505: 502: 498: 494: 491: 487: 483: 479: 475: 472: 468: 464: 463: 462: 459: 457: 453: 449: 445: 441: 433: 428: 422:Standard game 419: 411: 408: 405: 404: 402: 401: 388: 383: 371: 366: 355: 350: 349: 345: 342: 339: 338: 337: 334: 310: 305: 290: 285: 274: 269: 258: 253: 246: 241: 240: 235: 232: 229: 228: 227: 218: 214: 206: 197: 195: 191: 187: 185: 180: 176: 173: 169: 168: 158: 155: 151: 147: 143: 139: 135: 131: 127: 123: 119: 113: 110: 108: 105: 104: 102: 98: 84: 80: 74: 71: 69: 66: 64: 63:Don & Co. 61: 59: 56: 55: 53: 49: 46: 43: 41: 37: 30: 25: 22: 942: 941: 931: 930: 920: 919: 909: 908: 898: 897: 887: 882: 881: 872: 871: 870: 857:Project GIPF 807:(in English) 794: 785: 770: 750:. Retrieved 746: 706:. Retrieved 701: 673: 662:. Retrieved 634:. Retrieved 623: 592: 588: 586: 577: 575: 571: 564: 553: 549: 545: 538: 529: 519: 517: 511: 507: 500: 496: 489: 485: 481: 477: 470: 466: 460: 455: 451: 447: 443: 439: 437: 431: 417: 335: 331: 224: 215: 211: 189: 183: 166: 165: 164: 137:Playing time 20: 815:(in German) 811:(in French) 526:Tournaments 82:Publication 73:SMART Games 964:Categories 664:2008-08-24 636:2008-08-24 616:References 589:Potentials 175:board game 140:30 minutes 129:Setup time 107:Board game 51:Publishers 196:in 1998. 179:Kris Burm 159:, tactics 132:2 minutes 45:Kris Burm 40:Designers 800:Archived 599:See also 522:pieces. 458:pieces. 157:Strategy 605:Hex map 556:pieces. 514:pieces. 492:pieces. 476:When a 237:pushed. 186:Project 121:Players 90: ( 752:1 July 708:1 July 659:RPGnet 550:single 170:is an 153:Skills 145:Chance 100:Genres 944:LYNGK 933:PÜNCT 922:YINSH 911:DVONN 900:ZÈRTZ 889:TAMSK 884:TZAAR 793:Play 698:(PDF) 512:basic 506:If a 467:basic 465:Only 456:basic 448:basic 200:Rules 873:GIPF 795:GIPF 786:GIPF 771:GIPF 754:2022 747:GIPF 710:2022 593:GIPF 578:GIPF 554:GIPF 546:GIPF 539:GIPF 520:GIPF 508:GIPF 501:GIPF 497:GIPF 490:GIPF 486:GIPF 482:GIPF 478:GIPF 471:GIPF 452:GIPF 444:GIPF 440:GIPF 432:GIPF 190:GIPF 184:GIPF 167:GIPF 148:None 92:1996 85:1996 21:GIPF 813:or 774:at 177:by 966:: 809:, 784:. 745:. 718:^ 700:. 684:^ 657:. 645:^ 188:. 849:e 842:t 835:v 788:. 756:. 712:. 667:. 639:. 124:2 94:)

Index

GIPF
Designers
Kris Burm
Rio Grande Games
Don & Co.
Schmidt Spiele
SMART Games
Board game
Abstract strategy game
Strategy
abstract strategy
board game
Kris Burm
GIPF Project
Spiel des Jahres

(1a) White opens by introducing a piece on the dot at B1 ...
(1b) ... and pushes the piece up to B2 from the dot  (W)B1→B2 , displacing the Black piece at B2 to B3 as shown
(2) Black counters by introducing a piece on B6, then pushes it down to B5  (B)B6→B5 , displacing the White piece to B4.
(3a) White introduces another piece on B1 again, but now is blocked from pushing to B2  (W)B1×B2 , since that would push the Black piece at B5 out of play. The only legal push from B1 now is to C2  (W)B1→C2  as shown by the solid arrow.
(3b) White could have introduced the piece on A2 instead, then pushed to B2  (W)A2→B2 , with the same result. However, placing on A2 opens up the option to push to B3 instead  (W)A2→B3 , displacing the black piece to C4.
(ex.1) Black places on B1 and pushes to C2  (B)B1→C2 , creating a line of four Black pieces in a row at E4-F5-G6-H7. In this case, the entire line from C2 to H7 is taken off the board. The five Black pieces are returned to the Black player's reserves and the single White piece is captured by Black.
(ex.2) Same move  (B)B1→C2  and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second White four-in-a-row is formed B3-C3-D3-E3. However, since it was Black's turn, Black chooses to take the line from C2 to H7 off the board (four Black to reserve, one White captured), eliminating the White line by removing the piece at D3, and White does not capture the Black piece at F3.
(ex.3) Same move  (B)B1→C2  and resulting four-in-a-row at E4-F5-G6-H7 removes the line from C2 to H7. In this case, a second, intersecting Black four-in-a-row is formed D4-E4-F4-G4. Black will choose to remove either (C2 ... H7) or (B4 ... G4) but not both! (C2 ... H7) returns five to reserves and captures one White piece, while (B4 ... G4) returns four and captures two.

hexagonal board
perfect information
Hex map
Abalone (board game)
"GIPF Review"

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