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529:"A very substantial and admirable shareware RPG from one of Britain's top designers, based on the British 'scientific romances' popular a century ago." Varney also complimented Marcus Rowland for trying to keep those old 'scientific romance' stories in circulation, saying, "Aside from the game's real virtues, this worthy mission makes
204:
In May 2016 Rowland announced that due to delays in the next release and changes in
European tax law he would end shareware distribution of the game. Instead he intends to put all of the existing material on line, including the full contents of the CD, with a tip jar for voluntary contributions, and
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tabletop role-playing games with this system, although there were earlier shareware computer games with role-playing elements. Users can download the rules from his web site, buy a subscription that entitles them to
Forgotten Futures CDs, or buy a copy of the published version of this game. The CDs
167:
The base system uses three characteristics (Body, Mind, and Soul) and a range of skills; points are used to purchase characteristics and skills based on one or more of the characteristics. Skills and characteristics are used by opposing them to a target (such as a difficulty number, an opponent's
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and the shareware concept, saying, "This is an excellent, atmospheric, roleplaying game, made slightly unapproachable by its unusual distribution method. It is available only on disk; you unzip the file and print out the book for yourself. All text files are ASCII format, all pictures are GIFs."
231:", a worldbook, an adventure, a spreadsheet of airship data, and numerous illustrations. This was the first and by far the smallest of these collections, since at that time the game was distributed on 720k disks; subsequent releases were on 1.44mb disks then CD-ROM.
470:
Originally published in 1998 as an 'extra' on the
Forgotten Futures CD-ROM, and relaunched as a stand-alone PDF with additional material in 2006, this game uses a streamlined version of the Forgotten Futures rules adapted to the setting of
382:, FF8 is a role-playing game set in a world of childhood magical adventures. Includes three novels, 23 short stories and some autobiographical articles by Nesbit, also rules for magic, life as a Victorian/Edwardian child, adventures, etc.
450:, sent to registered users on November 20, 2010, on line from December 20, 2010. Published in PDF and HTML versions and including most of Weinbaum's SF, three long adventures, and details of the worlds and technology of the setting.
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skill or characteristics, etc.) using a 2D6 dice roll. Subsequent revisions to the rules add options including a Magic characteristic, melodramatic character traits, and other complications, but the core system remains unchanged.
366:
is a setting for the struggle between the anarchist Terror and the forces of oppression in the early 20th century, and the return of the Tsar's heir to the utopia of 2030 AD. The novels were briefly in print from
191:, etc.), with an expanding collection of additional resources on line and on the CD-ROM. The rules and sample adventure have twice been published in print; in brief form as a booklet given away with
29:
249:, it contains six stories, the illustrations from their original publication, a worldbook taking the story forward to 1920, a spaceship design spreadsheet, five adventures, plus the novelisation
322:
The destruction of London, as seen by a variety of authors around the end of the 19th century. Contents include two long adventures, numerous adventure outlines, ten stories and articles, etc.
410:, set in a world with Victorian-equivalent technology which has a separate dragon nation. Player characters are dragons. The game is published in PDF and HTML versions, and is illustrated by
314:", a worldbook with rules for magic and the Ab-natural, three adventures and two long outlines, a story-telling card game, etc. Re-released as PDFs with additional material December 2022.
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are also good sources for science fiction books and other period material whose copyright has expired. A proportion of his income from the game is donated to cancer research charities.
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Announced with the release of FF XI, FF XII will be a setting based on
Victorian stories of interplanetary and interstellar travel and warfare, primarily "The Struggle for Empire" by
179:
Currently several versions of the rules are on line (complete and summary versions in HTML and PDF, and a German translation in PDF), along with a sample adventure set in a
Victorian
484:, a long section on the 'science' of Flatland which attempts to explain aspects of the world and its natives, and the original book. It is sold as a charity project in aid of
394:, articles and stories by several authors, and game worlds based on flight (and a war on the supernatural), automata and calculating engines, space travel, and time travel.
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hopes to add more material. Users with current shareware registrations were offered a partial refund or the option to donate it to Cancer
Research UK.
480:. Characters are living 2D shapes such as triangles and hexagons. The game includes rules, three adventures and four adventure outlines, a wargame by
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and the author. It includes background material, revised rules catering for dragon characters, two adventures, and adventure outlines.
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438:) by Marcus Rowland, plus adventure outlines based on Victorian and Edwardian advertising by Marcus Rowland. PDF only.
139:). Most of its releases begin with these stories then add background material to explain the settings (often as
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Horror and the supernatural in
Edwardian England, including the original text and illustrations for
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Adventures in the worlds of weird science and engineering. Includes two novels by
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A source collection for melodramatic adventures, including three plays, the novel
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A comprehensive guide to the exploration of the Solar System in 1900 AD. Based on
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Forgotten
Futures III: George E. Challenger's Mysterious World
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742:" (archived), forgottenfutures.com, updated 20 November 2010
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507:(Issue #10), Ken and Jo Walton liked both the content of
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Forgotten
Futures X: The Tooth and Claw Role Playing Game
298:", a worldbook, four adventures, and a wargames scenario.
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a must for any fan of science fiction's early history."
54:
Heliograph Inc. (in print), author (CD-ROM and web site)
688:"Pyramid: Pyramid Review: The Forgotten Futures CD-ROM"
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In
Preparation - Forgotten Futures XII: Empire of Earth
223:'s 21st century airship utopia. Contains the text of "
171:
Rowland is believed to have pioneered the concept of
586:"Forgotten Futures Shareware Registration Ending"
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446:A 1930s pulp SF setting based on the stories of
120:to allow people to play in settings inspired by
270:'s scientific hero, including the full text of
639:"Forgotten Futures 2: The Log of the Astronef"
235:Forgotten Futures II: The Log of the Astronef
302:Forgotten Futures IV: The Carnacki Cylinders
386:Forgotten Futures IX: It's My Own Invention
374:Forgotten Futures VIII: Fables and Frolics
27:
358:Based on the late 19th-century novels of
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326:Forgotten Futures VI: Victorian Villainy
318:Forgotten Futures V: Goodbye Piccadilly…
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721:The Original Flatland Role Playing Game
466:The Original Flatland Role Playing Game
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662:
637:Walton, Ken & Jo (November 1994).
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612:"Forgotten Futures 4 Rewrite and PDFs"
442:Forgotten Futures XI: Planets of Peril
761:Role-playing games introduced in 1993
666:(March 1998). "Roleplaying Reviews".
432:The League of Extraordinary Geometers
215:Forgotten Futures I: The A.B.C. Files
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13:
402:A licensed RPG based on the novel
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501:In the November 1994 edition of
418:The Forgotten Futures Compendium
354:Forgotten Futures VII: Tsar Wars
728:"Interview with Marcus Rowland"
197:in 1997, and at full length by
732:Victorian Adventure Enthusiast
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515:In the March 1998 edition of
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7:
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378:Based on the fantasies of
312:Carnacki, the Ghost-Finder
296:The Disintegration Machine
645:(10). Steve Jackson Games
436:The Original Flatland RPG
292:The Horror of the Heights
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486:Médecins Sans Frontières
490:Doctors Without Borders
424:Curse of the Leopardmen
282:When the World Screamed
246:Stories of Other Worlds
616:Forgotten Futures Blog
590:Forgotten Futures News
268:Sir Arthur Conan Doyle
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16:1993 role-playing game
422:Two long adventures,
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308:William Hope Hodgson
252:A Honeymoon in Space
509:Forgotten Futures 2
225:With the Night Mail
23:
434:(a crossover with
350:stories, and more.
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610:Rowland, Marcus.
584:Rowland, Marcus.
531:Forgotten Futures
527:Forgotten Futures
473:Edwin A. Abbott's
333:A Bid for Fortune
161:Forgotten Futures
114:role-playing game
109:Forgotten Futures
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287:The Land of Mist
266:Adventures with
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257:Heliograph Inc.
241:George Griffith
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194:Arcane Magazine
157:Stanley L. Wood
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622:13 December
338:Guy Boothby
163:advertising
147:Game system
116:created by
59:Publication
750:Categories
649:2020-02-04
571:References
559:Space 1889
340:, some of
189:adventures
65:, revised
51:Publishers
674:TSR, Inc.
565:Steampunk
497:Reception
412:Sue Mason
408:Jo Walton
380:E. Nesbit
364:Tsar Wars
201:in 1999.
185:worldbook
173:shareware
155:Image by
137:steampunk
126:Edwardian
122:Victorian
85:Edwardian
81:Victorian
40:Designers
552:See also
477:Flatland
294:", and "
209:Versions
672:(245).
643:Pyramid
544:Pyramid
537:Reviews
525:called
504:Pyramid
347:Raffles
227:" and "
221:Kipling
219:Set in
135:(i.e.,
133:fantasy
98:Systems
92:fantasy
676:: 104.
669:Dragon
595:13 May
518:Dragon
101:Custom
77:Genres
112:is a
33:Cover
624:2022
597:2016
430:and
310:'s "
280:", "
131:and
124:and
90:and
71:2005
67:1998
63:1993
426:by
406:by
344:'s
336:by
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284:",
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243:'s
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69:,
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.