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Forgotten Futures

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152: 529:"A very substantial and admirable shareware RPG from one of Britain's top designers, based on the British 'scientific romances' popular a century ago." Varney also complimented Marcus Rowland for trying to keep those old 'scientific romance' stories in circulation, saying, "Aside from the game's real virtues, this worthy mission makes 204:
In May 2016 Rowland announced that due to delays in the next release and changes in European tax law he would end shareware distribution of the game. Instead he intends to put all of the existing material on line, including the full contents of the CD, with a tip jar for voluntary contributions, and
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tabletop role-playing games with this system, although there were earlier shareware computer games with role-playing elements. Users can download the rules from his web site, buy a subscription that entitles them to Forgotten Futures CDs, or buy a copy of the published version of this game. The CDs
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The base system uses three characteristics (Body, Mind, and Soul) and a range of skills; points are used to purchase characteristics and skills based on one or more of the characteristics. Skills and characteristics are used by opposing them to a target (such as a difficulty number, an opponent's
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and the shareware concept, saying, "This is an excellent, atmospheric, roleplaying game, made slightly unapproachable by its unusual distribution method. It is available only on disk; you unzip the file and print out the book for yourself. All text files are ASCII format, all pictures are GIFs."
231:", a worldbook, an adventure, a spreadsheet of airship data, and numerous illustrations. This was the first and by far the smallest of these collections, since at that time the game was distributed on 720k disks; subsequent releases were on 1.44mb disks then CD-ROM. 470:
Originally published in 1998 as an 'extra' on the Forgotten Futures CD-ROM, and relaunched as a stand-alone PDF with additional material in 2006, this game uses a streamlined version of the Forgotten Futures rules adapted to the setting of
382:, FF8 is a role-playing game set in a world of childhood magical adventures. Includes three novels, 23 short stories and some autobiographical articles by Nesbit, also rules for magic, life as a Victorian/Edwardian child, adventures, etc. 450:, sent to registered users on November 20, 2010, on line from December 20, 2010. Published in PDF and HTML versions and including most of Weinbaum's SF, three long adventures, and details of the worlds and technology of the setting. 168:
skill or characteristics, etc.) using a 2D6 dice roll. Subsequent revisions to the rules add options including a Magic characteristic, melodramatic character traits, and other complications, but the core system remains unchanged.
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is a setting for the struggle between the anarchist Terror and the forces of oppression in the early 20th century, and the return of the Tsar's heir to the utopia of 2030 AD. The novels were briefly in print from
191:, etc.), with an expanding collection of additional resources on line and on the CD-ROM. The rules and sample adventure have twice been published in print; in brief form as a booklet given away with 29: 249:, it contains six stories, the illustrations from their original publication, a worldbook taking the story forward to 1920, a spaceship design spreadsheet, five adventures, plus the novelisation 322:
The destruction of London, as seen by a variety of authors around the end of the 19th century. Contents include two long adventures, numerous adventure outlines, ten stories and articles, etc.
410:, set in a world with Victorian-equivalent technology which has a separate dragon nation. Player characters are dragons. The game is published in PDF and HTML versions, and is illustrated by 314:", a worldbook with rules for magic and the Ab-natural, three adventures and two long outlines, a story-telling card game, etc. Re-released as PDFs with additional material December 2022. 176:
are also good sources for science fiction books and other period material whose copyright has expired. A proportion of his income from the game is donated to cancer research charities.
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Announced with the release of FF XI, FF XII will be a setting based on Victorian stories of interplanetary and interstellar travel and warfare, primarily "The Struggle for Empire" by
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Currently several versions of the rules are on line (complete and summary versions in HTML and PDF, and a German translation in PDF), along with a sample adventure set in a Victorian
484:, a long section on the 'science' of Flatland which attempts to explain aspects of the world and its natives, and the original book. It is sold as a charity project in aid of 394:, articles and stories by several authors, and game worlds based on flight (and a war on the supernatural), automata and calculating engines, space travel, and time travel. 205:
hopes to add more material. Users with current shareware registrations were offered a partial refund or the option to donate it to Cancer Research UK.
480:. Characters are living 2D shapes such as triangles and hexagons. The game includes rules, three adventures and four adventure outlines, a wargame by 481: 368: 256: 198: 739: 760: 414:
and the author. It includes background material, revised rules catering for dragon characters, two adventures, and adventure outlines.
755: 765: 438:) by Marcus Rowland, plus adventure outlines based on Victorian and Edwardian advertising by Marcus Rowland. PDF only. 139:). Most of its releases begin with these stories then add background material to explain the settings (often as 485: 272: 140: 295: 291: 306:
Horror and the supernatural in Edwardian England, including the original text and illustrations for
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Adventures in the worlds of weird science and engineering. Includes two novels by
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A source collection for melodramatic adventures, including three plays, the novel
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A comprehensive guide to the exploration of the Solar System in 1900 AD. Based on
391: 359: 277: 240: 193: 156: 128: 87: 228: 180: 577: 749: 719: 673: 346: 143:, whose history diverges from our own), adventures, and other game material. 125: 121: 84: 80: 39: 663: 522: 341: 611: 337: 558: 188: 704: 564: 411: 407: 379: 184: 172: 136: 709: 476: 311: 255:. The fiction and worldbook were briefly available in print from 220: 132: 91: 183:, plus eleven game collections (source material plus background 262:
Forgotten Futures III: George E. Challenger's Mysterious World
714: 742:" (archived), forgottenfutures.com, updated 20 November 2010 151: 507:(Issue #10), Ken and Jo Walton liked both the content of 398:
Forgotten Futures X: The Tooth and Claw Role Playing Game
298:", a worldbook, four adventures, and a wargames scenario. 533:
a must for any fan of science fiction's early history."
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Heliograph Inc. (in print), author (CD-ROM and web site)
688:"Pyramid: Pyramid Review: The Forgotten Futures CD-ROM" 454:
In Preparation - Forgotten Futures XII: Empire of Earth
223:'s 21st century airship utopia. Contains the text of " 171:
Rowland is believed to have pioneered the concept of
586:"Forgotten Futures Shareware Registration Ending" 747: 446:A 1930s pulp SF setting based on the stories of 120:to allow people to play in settings inspired by 270:'s scientific hero, including the full text of 639:"Forgotten Futures 2: The Log of the Astronef" 235:Forgotten Futures II: The Log of the Astronef 302:Forgotten Futures IV: The Carnacki Cylinders 386:Forgotten Futures IX: It's My Own Invention 374:Forgotten Futures VIII: Fables and Frolics 27: 358:Based on the late 19th-century novels of 656: 326:Forgotten Futures VI: Victorian Villainy 318:Forgotten Futures V: Goodbye Piccadilly… 150: 721:The Original Flatland Role Playing Game 466:The Original Flatland Role Playing Game 748: 662: 637:Walton, Ken & Jo (November 1994). 636: 612:"Forgotten Futures 4 Rewrite and PDFs" 442:Forgotten Futures XI: Planets of Peril 761:Role-playing games introduced in 1993 666:(March 1998). "Roleplaying Reviews". 432:The League of Extraordinary Geometers 215:Forgotten Futures I: The A.B.C. Files 609: 583: 13: 402:A licensed RPG based on the novel 14: 777: 698: 501:In the November 1994 edition of 418:The Forgotten Futures Compendium 354:Forgotten Futures VII: Tsar Wars 728:"Interview with Marcus Rowland" 197:in 1997, and at full length by 732:Victorian Adventure Enthusiast 680: 630: 603: 146: 1: 756:Historical role-playing games 570: 515:In the March 1998 edition of 766:Steampunk role-playing games 740:The Forgotten Futures CD-Rom 496: 7: 551: 208: 10: 782: 536: 378:Based on the fantasies of 312:Carnacki, the Ghost-Finder 296:The Disintegration Machine 645:(10). Steve Jackson Games 436:The Original Flatland RPG 292:The Horror of the Heights 97: 76: 58: 50: 38: 26: 486:Médecins Sans Frontières 490:Doctors Without Borders 424:Curse of the Leopardmen 282:When the World Screamed 246:Stories of Other Worlds 616:Forgotten Futures Blog 590:Forgotten Futures News 268:Sir Arthur Conan Doyle 164: 16:1993 role-playing game 422:Two long adventures, 154: 308:William Hope Hodgson 252:A Honeymoon in Space 509:Forgotten Futures 2 225:With the Night Mail 23: 434:(a crossover with 350:stories, and more. 165: 19: 610:Rowland, Marcus. 584:Rowland, Marcus. 531:Forgotten Futures 527:Forgotten Futures 473:Edwin A. Abbott's 333:A Bid for Fortune 161:Forgotten Futures 114:role-playing game 109:Forgotten Futures 105: 104: 45:Marcus L. Rowland 21:Forgotten Futures 773: 735: 710:Official website 705:Author's website 692: 691: 684: 678: 677: 660: 654: 653: 651: 650: 634: 628: 627: 625: 623: 618:. Marcus Rowland 607: 601: 600: 598: 596: 581: 547:- CD-ROM version 448:Stanley Weinbaum 287:The Land of Mist 266:Adventures with 141:alternate worlds 31: 24: 18: 781: 780: 776: 775: 774: 772: 771: 770: 746: 745: 726: 715:Heliograph Inc. 701: 696: 695: 686: 685: 681: 661: 657: 648: 646: 635: 631: 621: 619: 608: 604: 594: 592: 582: 578: 573: 554: 539: 499: 482:Matthew Hartley 392:George Griffith 369:Heliograph Inc. 360:George Griffith 278:The Poison Belt 257:Heliograph Inc. 241:George Griffith 211: 199:Heliograph Inc. 194:Arcane Magazine 157:Stanley L. Wood 149: 129:science fiction 88:science fiction 34: 17: 12: 11: 5: 779: 769: 768: 763: 758: 744: 743: 736: 724: 717: 712: 707: 700: 699:External links 697: 694: 693: 679: 655: 629: 602: 575: 574: 572: 569: 568: 567: 562: 553: 550: 549: 548: 538: 535: 498: 495: 494: 493: 468: 463: 460:Robert W. Cole 456: 451: 444: 439: 420: 415: 404:Tooth and Claw 400: 395: 388: 383: 376: 371: 356: 351: 328: 323: 320: 315: 304: 299: 273:The Lost World 264: 259: 237: 232: 229:As Easy as ABC 217: 210: 207: 181:Channel Tunnel 159:often used in 148: 145: 118:Marcus Rowland 103: 102: 99: 95: 94: 78: 74: 73: 60: 56: 55: 52: 48: 47: 42: 36: 35: 32: 15: 9: 6: 4: 3: 2: 778: 767: 764: 762: 759: 757: 754: 753: 751: 741: 737: 733: 729: 725: 723: 722: 718: 716: 713: 711: 708: 706: 703: 702: 689: 683: 675: 671: 670: 665: 664:Varney, Allen 659: 644: 640: 633: 617: 613: 606: 591: 587: 580: 576: 566: 563: 561: 560: 556: 555: 546: 545: 541: 540: 534: 532: 528: 524: 521:(Issue 245), 520: 519: 513: 510: 506: 505: 491: 487: 483: 479: 478: 474: 469: 467: 464: 461: 457: 455: 452: 449: 445: 443: 440: 437: 433: 429: 425: 421: 419: 416: 413: 409: 405: 401: 399: 396: 393: 389: 387: 384: 381: 377: 375: 372: 370: 365: 361: 357: 355: 352: 349: 348: 343: 339: 335: 334: 329: 327: 324: 321: 319: 316: 313: 309: 305: 303: 300: 297: 293: 289: 288: 283: 279: 275: 274: 269: 265: 263: 260: 258: 254: 253: 248: 247: 242: 238: 236: 233: 230: 226: 222: 218: 216: 213: 212: 206: 202: 200: 196: 195: 190: 186: 182: 177: 174: 169: 162: 158: 153: 144: 142: 138: 134: 130: 127: 123: 119: 115: 111: 110: 100: 96: 93: 89: 86: 82: 79: 75: 72: 68: 64: 61: 57: 53: 49: 46: 43: 41: 37: 30: 25: 22: 731: 720: 682: 667: 658: 647:. Retrieved 642: 632: 620:. Retrieved 615: 605: 593:. Retrieved 589: 579: 557: 542: 530: 526: 523:Allen Varney 516: 514: 508: 502: 500: 475: 465: 453: 441: 435: 431: 428:Alex Stewart 423: 417: 403: 397: 385: 373: 363: 353: 345: 342:E.W. Hornung 331: 325: 317: 301: 285: 271: 261: 250: 244: 234: 214: 203: 192: 178: 170: 166: 160: 108: 107: 106: 70: 66: 62: 20: 622:13 December 338:Guy Boothby 163:advertising 147:Game system 116:created by 59:Publication 750:Categories 649:2020-02-04 571:References 559:Space 1889 340:, some of 189:adventures 65:, revised 51:Publishers 674:TSR, Inc. 565:Steampunk 497:Reception 412:Sue Mason 408:Jo Walton 380:E. Nesbit 364:Tsar Wars 201:in 1999. 185:worldbook 173:shareware 155:Image by 137:steampunk 126:Edwardian 122:Victorian 85:Edwardian 81:Victorian 40:Designers 552:See also 477:Flatland 294:", and " 209:Versions 672:(245). 643:Pyramid 544:Pyramid 537:Reviews 525:called 504:Pyramid 347:Raffles 227:" and " 221:Kipling 219:Set in 135:(i.e., 133:fantasy 98:Systems 92:fantasy 676:: 104. 669:Dragon 595:13 May 518:Dragon 101:Custom 77:Genres 112:is a 33:Cover 624:2022 597:2016 430:and 310:'s " 280:", " 131:and 124:and 90:and 71:2005 67:1998 63:1993 426:by 406:by 344:'s 336:by 290:, " 284:", 276:, " 243:'s 752:: 730:. 641:. 614:. 588:. 492:). 362:, 187:, 83:/ 738:" 734:. 690:. 652:. 626:. 599:. 488:( 462:. 69:,

Index


Designers
Marcus L. Rowland
Victorian
Edwardian
science fiction
fantasy
role-playing game
Marcus Rowland
Victorian
Edwardian
science fiction
fantasy
steampunk
alternate worlds

Stanley L. Wood
shareware
Channel Tunnel
worldbook
adventures
Arcane Magazine
Heliograph Inc.
Kipling
With the Night Mail
As Easy as ABC
George Griffith
Stories of Other Worlds
A Honeymoon in Space
Heliograph Inc.

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