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Illithid

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345:#1, Spring 1975, in the section named "Creature Features". Here, the mind flayer is described as "a super-intelligent, man-shaped creature with four tentacles by its mouth which it uses to strike its prey." When it hits prey with a tentacle, the tentacle penetrates to the brain and draws it forth, allowing the monster to devour it. A mind flayer's major weapon is given as the Mind Blast, a 5-foot radius wave of "Psi force" which affects each opponent differently based on how intelligent it is; possible effects include permanent insanity, rage, confusion, coma, and death. The first illustration depicting mind flayers was by artist Tracy Lesch, who envisioned them "like a 1139:-like world with three continents and numerous chains of islands. The one remarkable feature of this world is the presence of an immense petrified corpse of a god previously worshiped by the Forerunner civilization before it was crushed by the illithid empire. A vast stony column of forgotten beliefs, it is buried deep in the ground. The current inhabitants of Pharagos have no knowledge of the planet's past; the illithid empire's rule over Pharagos and the origin of the gith races on this world are lost to history. They are unaware that the source of mystical power for their numerous cults comes from the presence of the dead god under their land. 816: 43: 1099:, it is revealed that an elder brain became diseased by discovering a "malignant truth" and it began to prey "upon its peers . Horrified by an affliction that infected only them, the other elder brains united and psionically expelled the diseased brain from existence. Or so they thought. From a place without time or reality, the Dark Powers plucked the dying elder brain and planted it upon a tormented world". 764:. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal: to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. When discovered near illithid communities, alhoons are mercilessly hunted down. 1044:
not to cause chaos but so as to better understand the dynamics of civilization. They regularly probe the minds of surface dwellers so as to gather intelligence and learn about new advances in magic and technology. They also do a good deal of research themselves, mainly focused on developing new psychic powers.
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and the mind flayer "win starring roles as intergalactic menaces" in Spelljammer, describing the mind flayers as "evil, brain-sucking horrors who have polished up their social skills sufficiently to present a dubiously neutral facade to trading partners as they secretly scheme toward the day when all
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commented that mind flayers "have appeared in many 5E adventures over the last decade," however, this module is the first in the edition to have them as the "central villain of the campaign instead of merely one of many side threats. What's more, these mind flayers have a goal somewhat similar to one
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Currently, the illithids are in a period of intense study and experimentation, gathering knowledge of all sorts that will enable them to eventually reconquer the universe and hold it for good. They frequently meddle in the politics of other races through subtle psychic manipulation of key figures,
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compiled a list of the game's "10 Most Powerful (And 10 Weakest) Monsters, Ranked" in 2018, calling the elder brain one of the strongest, saying that the 5th "edition of Dungeons & Dragons has toned down the elder brain a lot", it "still represents a grave threat to most adventuring parties,
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thanks to its range of powerful enchantment spells and psionic attacks, but it isn't quite the epic level threat that it once was." Reviewer Scott Baird also found that the illithids in general "are considered to be one of the most disliked creatures in all of Dungeons & Dragons."
871:, wrote, "Not only do the vampiric mind flayers possess the psionic powers of a mind flayer, they also have the undead strength and bloodlust of a vampire, making them twice as deadly". Hoffer also highlighted that they "were created when Lyssa von Zarovich (a descendant of 575:(2016). The information includes details about their origins, their reproduction, their dispositions and behaviors, and their elder brain. The book also details this edition's Alhoon, Ulitharid, Mindwitness and Neothelid. The limited edition alternate cover of 733:. Upon being implanted (through any cranial orifice), the larva then grows and consumes the host's brain, absorbing the host's physical form entirely and becoming sapient itself, a physically mature (but mentally young) illithid. This process is called 854:
mind flayers are unclear. All that is known of these creatures is that they cannot create spawn, need both fresh blood and fresh brains to survive, are more feral than typical illithids, and are barely intelligent. One possible origin is given in the
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If something has been consistently true about a monster throughout the game's history, it's a good bet that it holds true in Fifth Edition. Everything that we know is true about mind flayers in Fifth Edition can be found in the 5E
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two or three times in their life. The larvae resemble miniature illithid heads or four-tentacled tadpoles. Larvae are left to develop in the pool of the Elder Brain. The ones that survive after 10 years are inserted into the
923:: A living troop transport and battle platform created from the severed head of a shamed illithid. They serve in this capacity in the hope of redeeming themselves and being allowed to return to the elder brain. 974:
provides that the Illithid were a star-faring people who existed at the end of time. Facing annihilation, the Illithid traveled to the past, arriving roughly 2000 years before the present in any given
956:: Servitor creatures created by illithids to extend their reach below the surface of Underdark waters. They have a maw of sharp teeth which can be turned inside out and function as defensive spikes. 493:(2003) added the mind flayer "racial class", allowing Mind Flayers to be played from level 1 onward until they reached parity with normal Mind Flayers, and added the "Illithid Savant" prestige class. 533:(2004) re-introduced the psionic mind flayer, detailing the differences between psionic and normal mind flayers, although creating a Psionic Mind Flayer still requires the information from the 889:. Their superior strength stat meant that they'd be able to overpower most adventurers". Creswell included them on list of the seven best monsters introduced in the 5th Edition campaign guide 984:
Gith was betrayed by one of her own generals, Zerthimon, who believed she had grown tyrannical and over-aggressive. Civil war erupted, and the race factionalised into the githyanki and the
1499: 3407: 917:: Illithid tadpoles that survived the fall of a mind flayer empire, they evolved into a new life form and now crawl about in groups seeking psychic radiation on which to feed. 1206:
in 2018 called it one of "The 9 Scariest, Most Unforgettable Monsters From Dungeons & Dragons", saying that "Mind flayers are another classic monster like the beholder."
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is that the racial class has only itself as a favored class, while the normal Mind Flayer has wizard as a favored class. The mind flayer received its own chapter in the book
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instead. Episode 31 makes a reference to the illithid's preferred diet. Episode 32 makes a fourth-wall reference to the fact that the illithid isn't open-source material.
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series, players encounter an enemy called the Mindflayer, a cave-dwelling magic user that has the head of a squid, wears a flowing robe, and wields a staff. When the
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board for advice. Sure enough, there's a creature in the game that's kind of similar. ...the tendriled creature now has a pretty cool name, the "Mind Flayer,"
1872: 2926: 1032:. Although Ilsensine is the illithid patron deity, few mind flayers actively worship it, thinking themselves the most powerful creatures in the universe. 2161: 4401: 2011: 1746:, in which it is described as an evil subterranean creature that considers humanity as cattle to feed upon, and draws forth brains with its tentacles. 17: 1105:
highlighted that Bluetspur is "a world of cosmic horror populated by malevolent mind flayers that will make your heroes question their own memories".
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Traditionally illithids revere a perverse deity named Ilsensine. In 2nd edition, they have a second deity named Maanzecorian, who is later killed by
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found them "one of D&D's most popular monsters". Academic Philip J. Clements considered mind flayers of the "game's signature monsters", while
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monster that combines two terrifying concepts. Originally known as vampiric illithids, vampiric mind flayers were a force to be reckoned with in
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was brought to North America it was referred to as a Sorcerer. Although the Mindflayer's name and appearance have been kept the same, the "
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encounters an illithid in its lair. The illithid opts not to consume Elan's brain due to the bard's stupidity, and so they start playing
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for this edition (2003), in both playable and non-playable forms. One of the differences between the playable Mind Flayer in the
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Alhoons (also called illithiliches) are illithids that choose to focus on developing arcane abilities in addition to their
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before the tadpole fully converts them". These creatures are hated and feared by typical illithids. Christian Hoffer,
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creatures that are between 5 feet 4 inches and 6 feet 2 inches. The most desirable of races for hosts are
454:(April 1998), and the Monstrous Arcana module series that accompanies it, greatly develops the mind flayer further. 4552: 4309: 4169: 4066: 3463: 1361: 1184: 1121: 754: 718: 265: 2079: 4840: 4833: 4545: 4419: 4391: 4314: 4174: 4154: 4144: 1179:
writer Cienna Madrid described the Mind Flayer as one of D&D's "ghastly fiends". Reviewer Julien Blondel for
864: 939:: Derived from immature illithid tadpoles, these entities are living instruments of torture and interrogation. 600:. The latter resource, in particular, picks up elements of mind flayer lore from earlier sourcebooks, including 86: 4743: 4464: 4374: 4339: 4324: 4200: 4179: 4159: 4134: 4096: 3529: 3448: 3443: 3433: 1821: 907: 851: 758: 419: 64: 1289:
is the guardian of the Brazier of Eternal Flame. There are illithid settlements of varying size in the games
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In season 2, episode 8, titled "The Mind Flayer," Dustin draws an analogy between a fan-favorite
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Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018).
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shock wave with its mind in order to incapacitate any creature for a short amount of time.
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game as the "quintessential evil genius" and the "perfect evil overlord". Games journalist
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The mind flayer was ranked fourth among the ten best mid-level monsters by the authors of
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Illithids regularly conduct raids on all sentient settlements to acquire new thralls.
947: 632: 346: 3177:"These Monsters Are Legally Owned By Dungeons & Dragons (So You Can't Steal Them)" 3067: 2224: 100: 4854: 4751: 4246: 3651: 3241: 3232: 3223: 3214: 2739: 2707: 2677: 2615: 2605: 2530: 2508: 2490: 2451: 2108:"D&D's Christopher Perkins delves into dark, horrible secrets of the mind flayer" 1770: 1678: 1668: 1600: 1391: 1100: 388: 361: 295: 191: 31: 4889: 4770: 4694: 3752: 3710: 3261: 3246: 2456: 1958: 1275: 1235: 1069: 970: 799: 772: 569:
for this edition (2014). Additional information about the mind flayers is found in
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Illithid characters and plot elements play a central role throughout the story of
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monster of the same name and whatever shadowy creature is possessing Will Byers.
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Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It
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Advanced Dungeons and Dragons: Monstrous Compendium/Mc7 (Spelljammer Appendix)
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creature. Hosts are determined in a very specific manner. Hosts generally are
359:(1975) supplement. Game statistics for mind flayers were also included in the 4962: 4939: 4659: 3745: 3600: 3579: 3574: 3569: 3544: 3524: 3305: 3100: 2768:
Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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Dungeons & Discourse: Intersectional Identities in Dungeons & Dragons
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campaign setting, they live in the moist caverns and cities of the enormous
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Will is still a vessel of pure evil, and the boys return to their trusted
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boxed set, in the booklet "Book One: The City" (1992), and reprinted in
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Baase, Kevin, Eric Jansing, and Oliver Frank. "Monsters of the Mind."
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named the mind flayer as the 9th most memorable D&D monster.
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game places the gith forerunners in a subterranean empire called
654: 646: 618: 540: 496: 477: 423:(1991) presented ways on using mind flayers with psionic powers. 3154: 2555:
Chainmail Miniatures Game: Blood and Darkness – Set 2 Guidebook.
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In a proposed campaign setting, Pharagos is a lightly populated
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campaign setting called Bluetspur, where their God-Brain is the
988:(and in the Spelljammer campaign setting the Pirates of Gith). 4281: 3834: 2790:
Tessier, Philippe (November 2000). "Baldur's Gate II". Review.
2417:"Dungeons & Dragons Is Bringing Back Vampiric Mind Flayers" 1719: 1279:
includes a creature similar to the illithid, the Brain Slayer.
291: 287: 1529:"The Mind Flayers: Who Are Dungeons & Dragons' Illithids?" 933:. They can attack from far distances with their probe worms. 4447: 4381: 4271: 3976: 3961: 3956: 3620: 2225:"D&D Anatomy: 5 Facts You Should Know About Mind Flayers" 1136: 686: 681: 386:
authored "The Ecology of the Mind Flayer," which featured in
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Eckelberry, David, Rich Redman, and Jennifer Clarke Wilkes.
1624:"Dungeons and Dragons 5e Monster Spotlight: The Mind Flayer" 785:(1996). The creature was further detailed in the supplement 4054: 2084: 1221:
Mind flayers appear in other role-playing games, including
649:-like head, which were pointed out for their similarity to 1658: 1429: 337:
Mind flayers first appeared in the official newsletter of
30:"Mindflayer" redirects here. For the noise rock band, see 4364: 4071: 1661:
Dungeons & Dragons Art & Arcana: a visual history
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intelligent races will be their vassals and brain-food".
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ones, and have grown powerful enough in magic to become
2853:"The 10 Most Memorable Dungeons & Dragons Monsters" 2506:. "The Dragon's Bestiary: Monsters of the Underdark." 2473:"D&D: 10 Things You Didn't Know About Mind Flayers" 2056:"Dungeons & Dragons is changing how it makes books" 1412:"D&D Creature Feature Fridays: Mind Flayer Edition" 637:
ceremorphosis, the process of becoming a mind flayer".
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boxed set, in the booklet "Book One: The City" (1992).
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described them as vile brain-eating creatures full of
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Illustration of Sarkt the Illithid sorcerer from the
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Schwartz, Christopher M. "The New Illithid Arsenal."
791:(1998). The alhoon also appeared in third edition in 640: 596:
and the "Mind Flayers: Scourge of Worlds" section of
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features an Illithid illustration by Hydro74. On the
329: 2720: 2080:"New 'Dungeons & Dragons' Sourcebooks for Fall" 67:. Unsourced material may be challenged and removed. 2832:Blondel, Julien (May–June 1998). "The Illithiad". 1645:. Vol. 1, no. 1. Spring 1975. p. 2. 1163:reviewer Philippe Tessier called it a "classic of 207:Phandelver and Below: The Shattered Obelisk (2023) 1988:Mearls, Mike, Stephen Schubert, and James Wyatt. 1386:The illithid is considered "Product Identity" by 4960: 2521: 3297:How to Design the PERFECT Mind Flayer Encounter 3068:"Final Fantasy 1 Version Differences FAQ v3.01" 2160:Wanserski, Nick; Chavez, Danette (2016-11-29). 2159: 1313:premium module 'Kingmaker' is also an Illithid. 1151:. They referred to this unique creation of the 1050: 660:One of their most feared powers is the dreaded 3335: 2219: 2217: 3321: 3227:#294. Renton, WA: Wizards of the Coast, 2002. 3218:#298. Renton, WA: Wizards of the Coast, 2002. 1128: 376:The mind flayer appears in the first edition 27:Fictional monster from Dungeons & Dragons 3008: 2979: 2950: 2586:Monstrous Compendium 4: Dragonlance Appendix 1083:Illithids are the rulers of a domain in the 767:The alhoon first appeared in second edition 474:featured an origin story for the illithids. 4720:Dungeon Master Option: High-Level Campaigns 3683: 3258:#100. Bellevue, WA: Paizo Publishing, 2003. 3252:Wyatt, James. "Knights of the Lich-Queen." 2665: 2467: 2465: 2214: 1835:Sudlow, Paul (July 1998). "The Illithiad". 1292:Neverwinter Nights: Hordes of the Underdark 630:of the central threats faced by players in 623:Phandelver and Below: The Shattered Obelisk 3328: 3314: 3239:Williams, Penny. "Armed To the Tentacle." 3120: 2632:: CS1 maint: location missing publisher ( 1695: 1618: 1616: 1569: 1063:The yaggol are a variant presented in the 155: 4022: 3039:"Final Fantasy Encyclopaedia: Mindflayer" 2794:(in French). No. 24. pp. 90–91. 2675:(February 1990). "Role-playing Reviews". 1523: 1521: 664:, where the illithid emits a cone-shaped 521:Lords of Madness: The Book of Aberrations 278:. Illithids believe themselves to be the 127:Learn how and when to remove this message 3221:Pramas, Chris. "Underground Scenarios." 3002: 2973: 2944: 2876: 2764: 2462: 2445: 2443: 2441: 2439: 2437: 2308:Monstrous Compendium Annual Volume Three 2240: 2238: 2195: 1713: 1409: 782:Monstrous Compendium Annual Volume Three 3093:"Final Fantasy Encyclopaedia: Evil Eye" 2850: 2831: 2789: 2714: 2671: 2597: 1613: 1587: 1585: 645:Illithids have a humanoid body with an 504:The mind flayer appears in the revised 286:and use other intelligent creatures as 14: 4961: 2804: 2557:Renton, WA: Wizards of the Coast, 2002 1941: 1939: 1937: 1935: 1933: 1931: 1929: 1927: 1834: 1828: 1518: 1466: 1390:and as such is not released under its 583:of mind flayers, 5th Edition designer 301: 4974:Fictional elements introduced in 1975 4674:Player's Option: Combat & Tactics 4485: 4021: 3682: 3349: 3309: 3174: 3121:Di Placido, Dani (November 5, 2017). 2765:Clements, Philip J. (December 2019). 2434: 2411: 2409: 2372: 2370: 2368: 2244: 2235: 2196:Clements, Philip J. (December 2019). 1654: 1652: 1591: 1496:Gygax (posting as "Col_Pladoh"), Gary 1467:Hoffer, Christian (August 31, 2023). 1142: 845: 406:The mind flayer appears first in the 4681:Player's Option: Skills & Powers 2805:Cienna, Madrid (November 24, 2005). 2646: 2053: 1582: 1547:"Publication: The Burrowers Beneath" 1435: 1093:. In the 5th Edition campaign guide 959: 898: 810: 514:and the Mind Flayer racial class in 65:adding citations to reliable sources 36: 4688:Player's Option: Spells & Magic 2877:Granshaw, Lisa (October 24, 2018). 2851:Bricken, Rob (September 16, 2013). 2515: 1924: 1703:(1 ed.). Lake Geneva, WI: TSR. 680:creatures who each spawn a mass of 24: 18:Forerunner (Dungeons & Dragons) 3196: 2735:Dungeons & Dragons For Dummies 2549:Tweet, Jonathan, Rob Heinsoo, and 2529:. Lake Geneva, WI S.l.: TSR, inc. 2406: 2365: 1649: 1436:Hall, Charlie (October 30, 2017). 1149:Dungeons & Dragons For Dummies 946:: Mind flayers farm these larval 641:Fictional physical characteristics 25: 4995: 4653:Forgotten Realms Campaign Setting 3278: 2704:"Incursion: A World Under Siege." 1572:Designers & Dragons: The '70s 1410:Williams, Isaac (July 15, 2023). 1216: 1108: 1055: 4486: 2601:Van Richten's Guide to Ravenloft 1768:. "Ecology of the Mind Flayer." 1096:Van Richten's Guide to Ravenloft 892:Van Richten's Guide to Ravenloft 814: 410:(1989), and is reprinted in the 41: 4969:Dungeons & Dragons monsters 4841:Expedition to the Demonweb Pits 4834:Expedition to the Barrier Peaks 3168: 3147: 3114: 3085: 3060: 3031: 3014:"Biting the Hand that Feeds Me" 2919: 2901: 2870: 2844: 2825: 2798: 2783: 2758: 2693: 2640: 2591: 2578: 2560: 2543: 2497: 2483: 2395: 2335: 2318: 2296: 2272: 2245:Casey, Dan (November 2, 2017). 2189: 2153: 2125: 2100: 2072: 2047: 2031: 2001: 1982: 1965: 1909: 1879: 1862: 1849: 1810: 1797: 1788:Monstrous Compendium Volume One 1777: 1759: 1737: 1707: 1689: 1634: 1286:Baldur's Gate: Dark Alliance II 1191:, as illithids abound in both. 1075: 994:The background material of the 887:Advanced Dungeons & Dragons 563:The mind flayer appears in the 548:The mind flayer appears in the 485:The mind flayer appears in the 408:Monstrous Compendium Volume One 400:Advanced Dungeons & Dragons 370:Advanced Dungeons & Dragons 52:needs additional citations for 2985:"All-You-Can-Eat Brain Buffet" 1822:The Complete Psionics Handbook 1599:. Scribner. pp. 94, 264. 1563: 1539: 1500:"Gary Gygax Q&A: part VII" 1488: 1325:In episode 30 of the webcomic 587:, in a 2019 interview, stated: 420:The Complete Psionics Handbook 13: 1: 4869:The Lost Caverns of Tsojcanth 3206:(Wizards of the Coast, 2003). 1716:"Review of Eldritch Wizardry" 1397: 1038: 306:Mind flayers were created by 4904:The Temple of Elemental Evil 4402:List of 3rd edition monsters 4397:List of 2nd edition monsters 3155:"Frequently Asked Questions" 2738:. For Dummies. p. 373. 2647:Hall, Charlie (2021-05-12). 2054:Hall, Charlie (2016-10-19). 1979:(Wizards of the Coast, 2004) 1962:(Wizards of the Coast, 2005) 1921:(Wizards of the Coast, 2003) 1570:Applecline, Shannon (2014). 1381: 1051:In various campaign settings 850:The origins of these unique 806: 349:with the mental powers of a 7: 4984:Fictional species and races 4862:The Keep on the Borderlands 4848:The Gates of Firestorm Peak 4185:List of alternative classes 3212:. "Exiles from the Vault." 3175:Baird, Scott (2020-05-24). 1171:"iconic D&D monsters". 1013: 743: 252:fantasy role-playing game, 10: 5000: 4897:The Ruins of Undermountain 3350: 3267:Expanded Psionics Handbook 2604:. Renton, WA. p. 73. 2598:Dragons, Dungeons (2021). 1976:Expanded Psionics Handbook 1364:" was changed to Evil Eye. 1130:Pharagos: The Battleground 671: 559:5th edition (2014–present) 530:Expanded Psionics Handbook 29: 4927: 4784: 4736: 4704: 4598: 4591: 4530: 4496: 4492: 4481: 4410: 4300: 4219: 4193: 4110: 4032: 4028: 4017: 3934: 3693: 3689: 3678: 3662:System Reference Document 3644: 3593: 3472: 3416: 3360: 3356: 3345: 906:: A mix of illithid and 748: 552:for this edition (2008). 489:for this edition (2000). 353:", which appeared in the 260:) are monstrous humanoid 233: 225: 217: 212: 202: 176: 154: 146: 141: 4604:Arms and Equipment Guide 2956:"Behind the Secret Door" 2164:Volo's Guide To Monsters 2038:Volo's Guide to Monsters 598:Volo's Guide to Monsters 577:Volo's Guide to Monsters 572:Volo's Guide to Monsters 458:introduced the illithid 441:, was introduced in the 4800:modules and sourcebooks 3909:Masque of the Red Death 3684:Geography and cosmology 2584:Heard, Bruce A, et al. 2202:(PhD). pp. 135–136 1714:Mortdred (2001-02-05). 1699:; Blume, Brian (1976). 950:for food and sentries. 544:4th edition (2008–2014) 500:3.5 edition (2003–2007) 481:3.0 edition (2000–2002) 402:2nd edition (1989–1999) 372:1st edition (1977–1988) 213:In-universe information 4713:Wrath of the Immortals 4632:Deities & Demigods 4539:Dungeons & Dragons 4514:Dungeon Master's Guide 4345:Illithid (mind flayer) 4302:Creatures and monsters 3408:Sources and influences 3338:Dungeons & Dragons 3140:Dungeons & Dragons 3018:The Order of the Stick 2989:The Order of the Stick 2960:The Order of the Stick 2683:Lake Geneva, Wisconsin 823:This section is empty. 610: 557:Dungeons & Dragons 542:Dungeons & Dragons 498:Dungeons & Dragons 479:Dungeons & Dragons 331:Dungeons & Dragons 271:Dungeons & Dragons 249:Dungeons & Dragons 148:Dungeons & Dragons 4625:Book of Vile Darkness 4618:Book of Exalted Deeds 4023:Characters and beings 3631:Strategic Simulations 1641:"Creature Features". 1307:. The villain in the 1269:, and the one-player 883:Dungeon & Dragons 589: 316:The Burrowers Beneath 268:powers. In a typical 4918:White Plume Mountain 4876:Queen of the Spiders 4820:Desert of Desolation 4667:Manual of the Planes 3811:Magic: The Gathering 3606:Wizards of the Coast 3272:Wizards of the Coast 3202:Cagle, Eric, et al. 3097:ffe.hendersongdi.com 3043:ffe.hendersongdi.com 2525:; TSR Staff (1990). 2402:Thoughts of Darkness 2360:Wizards of the Coast 2351:Monstrous Compendium 2042:Wizards of the Coast 2026:Wizards of the Coast 1996:Wizards of the Coast 1904:Wizards of the Coast 1873:Dawn of the Overmind 1843:Wizard Entertainment 1643:The Strategic Review 1576:Evil Hat Productions 1388:Wizards of the Coast 861:Thoughts of Darkness 472:Dawn of the Overmind 430:, also known as the 392:#78 (October 1983). 343:The Strategic Review 185:The Strategic Review 61:improve this article 4727:Epic Level Handbook 4370:Reptilian humanoids 4287:Strahd von Zarovich 3936:Planes of existence 3804:Kingdoms of Kalamar 3657:Game System License 3020:(#32). GiantITP.com 2991:(#31). GiantITP.com 2962:(#30). GiantITP.com 2479:. December 2, 2020. 2423:. February 24, 2021 1803:Stewart, Doug, ed. 1630:. January 13, 2020. 1260:Kingdom of Loathing 948:intellect devourers 904:Brainstealer Dragon 617:reported that the " 302:Publication history 256:(commonly known as 4979:Fictional psychics 4806:Against the Giants 4531:Classic boxed sets 4425:Corellon Larethian 4412:Deities and powers 4220:Notable characters 4033:Races and lineages 3368:Adventurers League 2771:(PhD). p. 133 2572:Time of the Dragon 2355:Monsters of Faerûn 1855:Cordell, Bruce R. 1335:), the party bard 1328:Order of the Stick 1310:Neverwinter Nights 1143:Critical reception 846:Vampiric illithids 794:Monsters of Faerûn 347:Ming the Merciless 4956: 4955: 4952: 4951: 4948: 4947: 4855:The Isle of Dread 4780: 4779: 4737:Psionics Handbook 4507:Player's Handbook 4477: 4476: 4473: 4472: 4247:Volothamp Geddarm 4013: 4012: 4009: 4008: 3695:Campaign settings 3674: 3673: 3670: 3669: 3652:Open Game License 3236:#255 (TSR, 1999). 2931:Escapist Magazine 2889:on April 29, 2020 2745:978-0-7645-8459-6 2611:978-0-7869-6725-4 2536:978-0-88038-871-9 2325:Cordell, Bruce R. 2141:. August 27, 2023 1972:Cordell, Bruce R. 1869:Cordell, Bruce R. 1845:. pp. 66–69. 1701:Eldritch Wizardry 1667:. p. 45-46. 1606:978-1-4516-4052-6 1535:. March 11, 2020. 1392:Open Game License 1026:adventure module 1020:Tenebrous (Orcus) 960:Fictional history 899:Related creatures 869:for ComicBook.com 843: 842: 462:and the illithid- 362:Eldritch Wizardry 244: 243: 192:Eldritch Wizardry 187:#1 (Spring 1975)" 137: 136: 129: 111: 32:Mindflayer (band) 16:(Redirected from 4991: 4890:Red Hand of Doom 4705:High-level rules 4695:Unearthed Arcana 4596: 4595: 4582:Rules Cyclopedia 4494: 4493: 4483: 4482: 4030: 4029: 4019: 4018: 3753:Forgotten Realms 3711:Council of Wyrms 3691: 3690: 3680: 3679: 3611:Grenadier Models 3398:Related products 3358: 3357: 3347: 3346: 3330: 3323: 3316: 3307: 3306: 3262:Cordell, Bruce R 3247:Paizo Publishing 3191: 3190: 3188: 3187: 3172: 3166: 3165: 3163: 3162: 3151: 3145: 3144: 3135: 3133: 3118: 3112: 3111: 3109: 3108: 3099:. 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Kuntz 3468: 3412: 3388:Popular culture 3352: 3341: 3334: 3281: 3199: 3197:Further reading 3194: 3185: 3183: 3173: 3169: 3160: 3158: 3153: 3152: 3148: 3131: 3129: 3119: 3115: 3106: 3104: 3091: 3090: 3086: 3077: 3075: 3066: 3065: 3061: 3052: 3050: 3037: 3036: 3032: 3023: 3021: 3007: 3003: 2994: 2992: 2978: 2974: 2965: 2963: 2949: 2945: 2936: 2934: 2925: 2924: 2920: 2915:. May 20, 2018. 2907: 2906: 2902: 2892: 2890: 2875: 2871: 2861: 2859: 2849: 2845: 2830: 2826: 2817: 2815: 2803: 2799: 2788: 2784: 2774: 2772: 2763: 2759: 2750: 2748: 2746: 2722:Slavicsek, Bill 2719: 2715: 2708:DRAGON Magazine 2698: 2694: 2670: 2666: 2657: 2655: 2645: 2641: 2625: 2624: 2612: 2596: 2592: 2583: 2579: 2565: 2561: 2548: 2544: 2537: 2520: 2516: 2502: 2498: 2488: 2484: 2471: 2470: 2463: 2448: 2435: 2426: 2424: 2415: 2414: 2407: 2400: 2396: 2387: 2385: 2376: 2375: 2366: 2340: 2336: 2323: 2319: 2301: 2297: 2287:R. A. Salvatore 2277: 2273: 2256: 2254: 2243: 2236: 2223: 2222: 2215: 2205: 2203: 2194: 2190: 2181: 2179: 2162:"Your guide to 2158: 2154: 2144: 2142: 2131: 2130: 2126: 2117: 2115: 2106: 2105: 2101: 2091: 2089: 2078: 2077: 2073: 2064: 2062: 2052: 2048: 2036: 2032: 2006: 2002: 1987: 1983: 1970: 1966: 1944: 1925: 1914: 1910: 1884: 1880: 1867: 1863: 1854: 1850: 1841:. 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Lovecraft 643: 633:Baldur's Gate 3 581:fictional canon 561: 546: 502: 483: 417: 404: 395: 374: 335: 304: 203:Last appearance 198: 172: 133: 122: 116: 113: 70: 68: 58: 46: 35: 28: 23: 22: 15: 12: 11: 5: 4997: 4987: 4986: 4981: 4976: 4971: 4954: 4953: 4950: 4949: 4946: 4945: 4943: 4942: 4940:D&D Beyond 4937: 4931: 4929: 4925: 4924: 4922: 4921: 4914: 4907: 4900: 4893: 4886: 4879: 4872: 4865: 4858: 4851: 4844: 4837: 4830: 4823: 4816: 4809: 4802: 4792: 4790: 4782: 4781: 4778: 4777: 4775: 4774: 4757: 4749: 4740: 4738: 4734: 4733: 4731: 4730: 4723: 4716: 4708: 4706: 4702: 4701: 4699: 4698: 4691: 4684: 4677: 4670: 4663: 4656: 4649: 4642: 4635: 4628: 4621: 4614: 4607: 4599: 4593: 4589: 4588: 4586: 4585: 4578: 4571: 4564: 4557: 4550: 4543: 4534: 4532: 4528: 4527: 4525: 4524: 4521:Monster Manual 4517: 4510: 4502: 4500: 4498:Core rulebooks 4490: 4489: 4479: 4478: 4475: 4474: 4471: 4470: 4468: 4467: 4462: 4457: 4452: 4451: 4450: 4445: 4432: 4427: 4422: 4416: 4414: 4408: 4407: 4405: 4404: 4399: 4394: 4389: 4384: 4379: 4378: 4377: 4367: 4362: 4357: 4352: 4347: 4342: 4337: 4332: 4327: 4322: 4317: 4312: 4306: 4304: 4298: 4297: 4295: 4294: 4289: 4284: 4279: 4274: 4269: 4264: 4259: 4254: 4252:Gord the Rogue 4249: 4244: 4239: 4234: 4229: 4223: 4221: 4217: 4216: 4214: 4213: 4208: 4203: 4197: 4195: 4191: 4190: 4188: 4187: 4182: 4177: 4172: 4167: 4162: 4157: 4152: 4147: 4142: 4137: 4132: 4127: 4122: 4116: 4114: 4108: 4107: 4105: 4104: 4099: 4094: 4089: 4084: 4079: 4074: 4069: 4064: 4059: 4058: 4057: 4047: 4042: 4036: 4034: 4026: 4025: 4015: 4014: 4011: 4010: 4007: 4006: 4004: 4003: 4002: 4001: 3991: 3986: 3985: 3984: 3979: 3974: 3969: 3964: 3959: 3954: 3949: 3940: 3938: 3932: 3931: 3929: 3928: 3921: 3914: 3913: 3912: 3898: 3891: 3884: 3877: 3876: 3875: 3868: 3861: 3847: 3840: 3839: 3838: 3831: 3824: 3807: 3800: 3793: 3786: 3779: 3778: 3777: 3770: 3763: 3749: 3742: 3735: 3728: 3721: 3714: 3707: 3699: 3697: 3687: 3686: 3676: 3675: 3672: 3671: 3668: 3667: 3665: 3664: 3659: 3654: 3648: 3646: 3642: 3641: 3639: 3638: 3633: 3628: 3623: 3618: 3613: 3608: 3603: 3597: 3595: 3591: 3590: 3588: 3587: 3582: 3577: 3572: 3567: 3565:Jonathan Tweet 3562: 3557: 3552: 3547: 3542: 3537: 3532: 3530:Harold Johnson 3527: 3522: 3517: 3512: 3507: 3502: 3497: 3492: 3487: 3482: 3476: 3474: 3470: 3469: 3467: 3466: 3461: 3456: 3451: 3446: 3444:Game mechanics 3441: 3439:Dungeon Master 3436: 3431: 3426: 3420: 3418: 3414: 3413: 3411: 3410: 3405: 3400: 3395: 3390: 3385: 3380: 3375: 3370: 3364: 3362: 3354: 3353: 3343: 3342: 3333: 3332: 3325: 3318: 3310: 3304: 3303: 3294: 3280: 3279:External links 3277: 3276: 3275: 3259: 3250: 3237: 3228: 3219: 3207: 3198: 3195: 3193: 3192: 3167: 3146: 3113: 3084: 3059: 3030: 3001: 2972: 2943: 2918: 2900: 2869: 2843: 2824: 2797: 2782: 2757: 2744: 2713: 2692: 2664: 2639: 2610: 2590: 2577: 2559: 2542: 2535: 2514: 2504:Baur, Wolfgang 2496: 2482: 2461: 2433: 2405: 2394: 2364: 2334: 2317: 2295: 2291:Menzoberranzan 2271: 2234: 2231:. 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