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Elemental tetrad

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Universal Access in Human-Computer Interaction. Theory, Methods and Tools: 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part
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is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.
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describe the rules of the game, what players can and cannot do, while trying to achieve the game's goal and what happens when they try.
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some sort of sequences of events that unfolds in a game and that can be linear and pre-scripted, or non-linear or even random.
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define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience.
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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
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is a conceptual framework used in game design. Based on mechanics, aesthetics, stories and technology.
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Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
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Antona, Margherita; Stephanidis, Constantine (2019-07-10).
151: 232: 124:"An introduction to the elemental tetrad" 180:Korn, Oliver; Lee, Newton (2017-03-29). 179: 233: 206: 18: 13: 207:Bond, Jeremy Gibson (2017-08-17). 14: 262: 23: 16:Game design conceptual framework 213:. Addison-Wesley Professional. 200: 173: 145: 116: 80: 1: 109: 7: 10: 267: 130:(in Dutch). Archived from 38:, as no other articles 251:Video game development 57:for suggestions. 47:to this page from 241:Video game design 220:978-0-13-465988-6 193:978-3-319-53088-8 166:978-3-030-23560-4 71: 70: 258: 246:Game terminology 225: 224: 204: 198: 197: 177: 171: 170: 149: 143: 142: 140: 139: 120: 75:elemental tetrad 66: 63: 52: 50:related articles 27: 19: 266: 265: 261: 260: 259: 257: 256: 255: 231: 230: 229: 228: 221: 205: 201: 194: 178: 174: 167: 150: 146: 137: 135: 122: 121: 117: 112: 83: 67: 61: 58: 48: 45:introduce links 28: 17: 12: 11: 5: 264: 254: 253: 248: 243: 227: 226: 219: 199: 192: 172: 165: 144: 114: 113: 111: 108: 82: 79: 69: 68: 55:Find link tool 31: 29: 22: 15: 9: 6: 4: 3: 2: 263: 252: 249: 247: 244: 242: 239: 238: 236: 222: 216: 212: 211: 203: 195: 189: 185: 184: 176: 168: 162: 158: 157: 148: 134:on 2020-07-16 133: 129: 125: 119: 115: 107: 105: 101: 99: 95: 93: 89: 87: 78: 76: 65: 56: 51: 46: 42: 41: 37: 32:This article 30: 26: 21: 20: 209: 202: 186:. Springer. 182: 175: 159:. Springer. 154: 147: 136:. Retrieved 132:the original 127: 118: 103: 102: 97: 96: 91: 90: 85: 84: 74: 72: 59: 33: 81:Description 235:Categories 138:2020-07-16 110:References 104:Technology 98:Aesthetics 53:; try the 40:link to it 86:Mechanics 62:June 2024 43:. Please 128:Simoose 217:  190:  163:  36:orphan 34:is an 92:Story 215:ISBN 188:ISBN 161:ISBN 73:The 237:: 126:. 223:. 196:. 169:. 156:I 141:. 64:) 60:(

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Universal Access in Human-Computer Interaction. Theory, Methods and Tools: 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part I
ISBN
978-3-030-23560-4
Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
ISBN
978-3-319-53088-8
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
ISBN
978-0-13-465988-6
Categories
Video game design
Game terminology
Video game development

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