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Universal Access in Human-Computer
Interaction. Theory, Methods and Tools: 13th International Conference, UAHCI 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proceedings, Part
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is what makes the game work, as an essential medium in which other parts of tetrad work: where the aesthetics take place, in which the mechanics will occur, and through which the story will be told.
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describe the rules of the game, what players can and cannot do, while trying to achieve the game's goal and what happens when they try.
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some sort of sequences of events that unfolds in a game and that can be linear and pre-scripted, or non-linear or even random.
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define how the game looks, sounds and feels. Aesthetics has the most direct relationship to the player’s experience.
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Introduction to Game Design, Prototyping, and
Development: From Concept to Playable Game with Unity and C#
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is a conceptual framework used in game design. Based on mechanics, aesthetics, stories and technology.
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Game
Dynamics: Best Practices in Procedural and Dynamic Game Content Generation
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Antona, Margherita; Stephanidis, Constantine (2019-07-10).
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124:"An introduction to the elemental tetrad"
180:Korn, Oliver; Lee, Newton (2017-03-29).
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207:Bond, Jeremy Gibson (2017-08-17).
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16:Game design conceptual framework
213:. Addison-Wesley Professional.
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130:(in Dutch). Archived from
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