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338:. Denmark is also credited for many of the illustrations of the cards. During each game turn, players alternatively take on the role of the "dungeon lord", who unleashes monsters and traps on his opponents, and of the adventurer who explores the dungeon trying to solve his quests. The game is won either by a dungeon lord who defeats all of his opponents, or by an adventurer who successfully solves three quests.
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The dungeon is created by the laying of Map cards. The quests necessary to win the game are fulfilled on specific Map cards. Combat consists of each player involved rolling one six-sided die and adding either the Magic or Melee score of the monster and the hero it is attacking.
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The Hero Phase lets you move through the dungeon collecting Glory and Peril resources as you travel. You may spend an extra movement to lay another Map card. This is when you play Boons and
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You win the game when as a hero you complete 3 Quests, such as destroying an evil laboratory or rescuing a princess. The other method of winning is to defeat all the other heroes.
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Traps, doors, and other hazards are overcome by rolling equal to or above the objects Threat.
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Discard/Draw Phase in which you discard one card and draw up to five cards
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534:"Pyramid: Pyramid Review: Dungeoneer: Tomb of the Lich Lord Card Game"
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558:"Pyramid: Pyramid Review: Dungeoneer: Vault of the Fiends"
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