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culture, writing the FRPBBS software for his privately owned company, Deep Pan
Software. He briefly attended the University of Missouri, St. Louis, in 1985, majoring in communications, but left early to found his own software company.
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In 2010, Whatley announced that
Simutronics would reorganize into two companies, Simutronics Games and HeroEngine, with Whatley taking over the role as president of Simutronics Games, and Neil Harris as president of
109:
Whatley was born August 10, 1966, in St. Louis, Missouri, the youngest of three children to Oscie
Whatley, a day lily hybridizer, and Dorothy Whatley, who ran a miniatures store. Whatley attended
165:
is the longest-running product line of its type in the world, with customers who have been with the company since 1988. Whatley innovated the concept of online 3D action games, developing the
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Simutronics games were the #1 third-party content on
America Online, breaking industry records with 2 million user hours per month. Simutronics' flagship product
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with Tom and Susan
Zelinski, and ran the company from his bedroom in his parents' home. Whatley was president, CEO, and chairman of the board.
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71:. He was the co-founder of the company in 1987, and has been a key developer on all of the company's products, including the
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Business relationships were developed with every major online service available at the time, including
General Electric's
440:
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was a critical and financial success, and has continued to be a top seller on the app store. His second title,
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In 2009, Whatley founded
Critical Thought Games to develop his own line of iPhone games. His first title,
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magazine again cited
Simutronics, this time as one of the 5000 fastest growing companies of the year.
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GPU Gems 2: Programming
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624:"From GemStone to HeroEngine: Simutronics CEO David Whatley on Putting the MUD back into MMOs"
341:"The Massively Collaborative Development Paradigm Shift", ION Game Conference, 2008, Seattle
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magazine to create the new category of "Online Game of the Year" so it could be awarded to
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The company grew rapidly to the point of grossing $ 5 million per year, and made the
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158:. Other partners have included Time Warner, Sony, and Universal Studios.
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went on to receive even more critical acclaim, and was named one of
344:
Austin Game
Developers Conference, 2006, MMO Technology Platforms
771:"Parody RPG Fantasy University Targets Serious Facebook Gamers"
171:
3D multiplayer game in 1993. The first of its type, it caused
143:
126:
A passionate gamer, in 1987, at the age of 20, he co-founded
829:
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680:"HeroEngine Developer Simutronics Reorganizes Amid Growth"
599:"Interview with David Whatley of Simutronics' Gemstone"
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335:
Keynote speaker, 360 iDev Conference, San Jose 2010
113:, graduating in 1984, and was involved in the early
95:, which won the Online Game of the Year award from
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350:GDC 1994, Programming Commercial Virtual Reality
798:"Interview with keynote speaker David Whatley"
822:
795:
737:Grossman, Lev and Peter Ha (December 2009).
522:"BioWare to Use HeroEngine for Old Republic"
409:HeroEngine, finalist for "Best Engine" from
360:"Towards Photorealism in Virtual Botany" in
825:"GDC 2010: The Secret to App Store Success"
677:
67:Corporation, a multiplayer game company in
718:"Destructoid Review: geoDefense (iPhone)"
406:HeroEngine, "Best Development Tool", 2006
222:magazine's "Top 10 Video Games of 2009".
199:
768:
63:(born 1966) is the president and CEO of
880:HeroEngine wins 'Best Development Tool'
519:
386:"Best of Show" and "Most Original" for
272:Hercules & Xena: Alliance of Heroes
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914:HeroEngine finalist for 'Best Engine'
621:
545:Hollerbach, Bryan A. (August 2008).
13:
329:
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678:Graft, Kris (February 16, 2010).
660:"Inc. 5000: No. 295, Simutronics"
480:"Oscie Whatley, Man From Jakarta"
823:Schramm, Mike (March 11, 2010).
885:
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739:"The Top 10 Everything of 2009"
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716:Bennett, Colette (March 2009).
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439:. November 1993. Archived from
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375:"Online Game of the Year" for
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16:CEO of Simutronics Corporation
1:
947:Businesspeople from St. Louis
520:Parrish, Kevin (2008-12-11).
419:
851:"ION Speaker: David Whatley"
796:Schramm, Mike (2010-04-13).
769:Mastrapa, Gus (2010-08-31).
705:About Critical Thought Games
622:Crews, Steven (2009-05-01).
7:
830:The Unofficial Apple Weblog
803:The Unofficial Apple Weblog
597:Barton, Matt (2007-07-11).
487:Winter 1999 Daylily Journal
225:
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18:
876:"2006 Golden Cogs Awards"
463:Cite uses generic title (
369:
347:AAAS 2006, Virtual Worlds
111:McCluer North High School
43:
35:
28:
478:Bouman, Michael (1999).
21:David Whatley (baseball)
19:Not to be confused with
649:Interview: Elonka Dunin
901:. 2006. Archived from
200:Critical Thought Games
942:Video game developers
437:Computer Gaming World
381:Computer Gaming World
174:Computer Gaming World
98:Computer Gaming World
69:St. Charles, Missouri
751:on December 13, 2009
647:Gignews.com May 2002
893:"Front Line Awards"
552:St. Louis Magazine
547:"Bankroll-Playing"
323:Fantasy University
139:500 list in 1999.
101:magazine in 1993.
87:Alliance of Heroes
586:October 15, 1999.
58:
57:
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310:geoDefense Swarm
213:geoDefense Swarm
54:, Game developer
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412:Game Developer
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388:Hero's Journey
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148:America Online
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83:Modus Operandi
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559:on 2008-10-06
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44:Occupation(s)
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855:the original
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749:the original
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265:DragonRealms
263:
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244:GemStone III
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79:DragonRealms
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932:1966 births
723:Destructoid
377:CyberStrike
287:GemStone IV
251:CyberStrike
232:GemStone II
179:CyberStrike
168:CyberStrike
128:Simutronics
122:Simutronics
105:Early years
92:CyberStrike
65:Simutronics
52:Simutronics
926:Categories
909:2010-03-30
861:2010-03-30
836:2010-03-30
809:2010-09-27
782:2010-09-23
755:2010-03-30
691:2010-03-30
633:2010-09-23
608:2010-09-23
563:2008-07-28
531:2010-09-22
506:2010-09-23
447:2010-09-23
420:References
390:at E3 2006
302:geoDefense
295:HeroEngine
207:geoDefense
194:HeroEngine
156:CompuServe
685:Gamasutra
628:MMO Gamer
433:"unknown"
184:In 2007,
317:geoSpark
238:Orb Wars
226:Products
163:GemStone
77:series,
74:GemStone
355:Writing
152:Prodigy
397:500",
370:Awards
325:(2010)
319:(2010)
313:(2009)
305:(2009)
290:(1998)
282:(1998)
274:(1998)
268:(1996)
260:(1995)
254:(1994)
246:(1989)
240:(1988)
234:(1988)
154:, and
89:, and
776:Wired
483:(PDF)
415:2006.
379:, by
144:GEnie
744:Time
665:Inc.
583:Inc.
465:help
400:Inc.
395:Inc.
219:Time
186:Inc.
136:Inc.
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36:Born
181:.
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115:BBS
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