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Dragicevic, P. (2004). Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows. In
Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24–27, 2004). UIST '04. ACM Press, New
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Apitz, G. and
Guimbretière F. (2004). CrossY: a crossing-based drawing application. In Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24–27, 2004). UIST '04. ACM Press, New York, NY,
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Accot, J. and Zhai, S. (2002). More than dotting the i's - foundations for crossing-based interfaces, in Proc. of CHI'2002: ACM Conference on Human
Factors in Computing Systems, Minneapolis, Minnesota, April 2002. pp
38:. Where a pointing task involves moving a cursor inside a graphical object and pressing a button, a goal-crossing task involves moving a cursor beyond a boundary of a targeted graphical object to trigger an effect.
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Goal crossing has been little investigated, despite sometimes being used on today's interfaces (e.g., mouse-over effects, hierarchical menus navigation, auto-retractable taskbars and
145:— A principle of human movement which predicts the time required to move from a starting position to a final target area.
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Fold n' Drop, a crossing-based interaction technique for dragging and dropping files between overlapping windows.
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can be designed to be more compact than pointing-based ones. This may be useful for small display devices.
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Crossing can be a good alternative for users who have difficulties with clicking or double-clicking.
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Crossing allows triggering actions when buttons are not available (e.g., while an object is being
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have been described for goal-crossing tasks (Accot and Zhai 2002). Fitts' law is seen as a
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There are several other ways of triggering actions in user interfaces, either graphic (
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describes the allowed variability in the direction perpendicular to movement, and the
86:-based devices. On these devices, crossing an object back and forth is easier than
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50:). Still, several advantages of crossing over pointing have been identified:
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125:, describing variability in the direction of the pointer's movement. The
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Several objects can be crossed at the same time within the same
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that use crossing gestures instead of, or in complement to,
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82:Goal crossing is particularly natural on
229:- A clickless proof-of-concept interface
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151:— An extension of Fitt's law to
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218:interface by Apitz and Guimbretière
133:describes movement along a tunnel.
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222:Dragicevic's Fold'n'Drop technique
58:are faster to cross than to point.
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16:Type of graphical user interface
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54:Elongated objects such as
243:User interface techniques
189:Selected subsequent work
32:graphical user interfaces
28:Crossing-based interfaces
149:Accot-Zhai steering law
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159:Interaction technique
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101:) and non-graphic (
42:Goal-crossing tasks
197:York, NY, 193-196.
103:keyboard shortcuts
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113:Laws of crossing
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169:Pull-to-refresh
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127:Law of crossing
123:Law of pointing
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107:speech commands
88:double-clicking
75:Crossing-based
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227:Don't Click It
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212:by Shumin Zhai
210:Laws of Action
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204:External links
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180:Original work
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131:steering law
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117:Variants of
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48:hot corners
175:References
119:Fitts' law
56:hyperlinks
143:Fitts Law
237:Category
164:Pie menu
153:steering
137:See also
99:gestures
36:pointing
77:widgets
70:dragged
63:gesture
216:CrossY
184:73–80.
155:tasks.
84:stylus
193:3-12.
30:are
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