Knowledge

Crossing-based interface

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Dragicevic, P. (2004). Combining crossing-based and paper-based interaction paradigms for dragging and dropping between overlapping windows. In Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24–27, 2004). UIST '04. ACM Press, New
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Apitz, G. and Guimbretière F. (2004). CrossY: a crossing-based drawing application. In Proceedings of the 17th Annual ACM Symposium on User interface Software and Technology (Santa Fe, NM, USA, October 24–27, 2004). UIST '04. ACM Press, New York, NY,
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Accot, J. and Zhai, S. (2002). More than dotting the i's - foundations for crossing-based interfaces, in Proc. of CHI'2002: ACM Conference on Human Factors in Computing Systems, Minneapolis, Minnesota, April 2002. pp
38:. Where a pointing task involves moving a cursor inside a graphical object and pressing a button, a goal-crossing task involves moving a cursor beyond a boundary of a targeted graphical object to trigger an effect. 46:
Goal crossing has been little investigated, despite sometimes being used on today's interfaces (e.g., mouse-over effects, hierarchical menus navigation, auto-retractable taskbars and
145:— A principle of human movement which predicts the time required to move from a starting position to a final target area. 242: 23:
Fold n' Drop, a crossing-based interaction technique for dragging and dropping files between overlapping windows.
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can be designed to be more compact than pointing-based ones. This may be useful for small display devices.
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Crossing can be a good alternative for users who have difficulties with clicking or double-clicking.
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Crossing allows triggering actions when buttons are not available (e.g., while an object is being
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have been described for goal-crossing tasks (Accot and Zhai 2002). Fitts' law is seen as a
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There are several other ways of triggering actions in user interfaces, either graphic (
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describes the allowed variability in the direction perpendicular to movement, and the
86:-based devices. On these devices, crossing an object back and forth is easier than 221: 168: 87: 35: 47: 236: 118: 98: 69: 62: 50:). Still, several advantages of crossing over pointing have been identified: 130: 125:, describing variability in the direction of the pointer's movement. The 76: 55: 215: 142: 163: 61:
Several objects can be crossed at the same time within the same
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that use crossing gestures instead of, or in complement to,
19: 226: 234: 82:Goal crossing is particularly natural on 229:- A clickless proof-of-concept interface 18: 235: 151:— An extension of Fitt's law to 41: 218:interface by Apitz and Guimbretière 133:describes movement along a tunnel. 112: 13: 222:Dragicevic's Fold'n'Drop technique 58:are faster to cross than to point. 14: 254: 203: 16:Type of graphical user interface 1: 174: 7: 136: 10: 259: 54:Elongated objects such as 243:User interface techniques 189:Selected subsequent work 32:graphical user interfaces 28:Crossing-based interfaces 149:Accot-Zhai steering law 24: 159:Interaction technique 22: 101:) and non-graphic ( 42:Goal-crossing tasks 197:York, NY, 193-196. 103:keyboard shortcuts 25: 250: 113:Laws of crossing 258: 257: 253: 252: 251: 249: 248: 247: 233: 232: 206: 177: 169:Pull-to-refresh 139: 127:Law of crossing 123:Law of pointing 115: 107:speech commands 88:double-clicking 75:Crossing-based 44: 17: 12: 11: 5: 256: 246: 245: 231: 230: 227:Don't Click It 224: 219: 213: 212:by Shumin Zhai 210:Laws of Action 205: 204:External links 202: 201: 200: 199: 198: 194: 187: 186: 185: 180:Original work 176: 173: 172: 171: 166: 161: 156: 146: 138: 135: 114: 111: 95: 94: 91: 80: 73: 66: 59: 43: 40: 15: 9: 6: 4: 3: 2: 255: 244: 241: 240: 238: 228: 225: 223: 220: 217: 214: 211: 208: 207: 195: 191: 190: 188: 182: 181: 179: 178: 170: 167: 165: 162: 160: 157: 154: 150: 147: 144: 141: 140: 134: 132: 128: 124: 120: 110: 108: 104: 100: 92: 89: 85: 81: 78: 74: 71: 67: 64: 60: 57: 53: 52: 51: 49: 39: 37: 33: 29: 21: 152: 131:steering law 126: 122: 117:Variants of 116: 96: 45: 27: 26: 48:hot corners 175:References 119:Fitts' law 56:hyperlinks 143:Fitts Law 237:Category 164:Pie menu 153:steering 137:See also 99:gestures 36:pointing 77:widgets 70:dragged 63:gesture 216:CrossY 184:73–80. 155:tasks. 84:stylus 193:3-12. 30:are 109:). 239:: 105:, 72:). 90:. 65:.

Index


graphical user interfaces
pointing
hot corners
hyperlinks
gesture
dragged
widgets
stylus
double-clicking
gestures
keyboard shortcuts
speech commands
Fitts' law
steering law
Fitts Law
Accot-Zhai steering law
Interaction technique
Pie menu
Pull-to-refresh
Laws of Action
CrossY
Dragicevic's Fold'n'Drop technique
Don't Click It
Category
User interface techniques

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