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830:. A sprite can be thought of as a simple 2D image, but can also be a container for other sprites. In Cocos2D, sprites are arranged together to form a scene, like a game level or a menu. Sprites can be manipulated in code based on events or actions or as part of animations. The sprites can be moved, rotated, scaled, have their image changed, etc.
1898:
Zynga said it would not be acquiring cocos2d, which is a free game engine that developers use to make games for Apple devices such as the iPhone, the iPad and iPod touch. Zynga's Chief
Technology Officer, Cadir Lee, said in an interview that Zynga already uses the game engine in its FarmVille game on
843:
Cocos2D provides basic animation primitives that can work on sprites using a set of actions and timers. They can be chained and composed together to form more complex animations. Most Cocos2D implementations let you manipulate the size, scale, position, and other effects of the sprite. Some versions
805:
Cocos2d was first released in 2008, and was originally written in Python. It contains many branches with the best known being Cocos2d-ObjC (formerly known as Cocos2d-iPhone), Cocos2d-x, Cocos2d-JS and Cocos2d-XNA. There are also many third-party tools, editors and libraries made by the Cocos2d
949:
toolkit based on Cocos2d-x, containing UI Editor, Animation Editor, Scene Editor and Data Editor, together forming a complete system; the former two are tools mainly for artists while the latter are two mainly for designers. This is a
1339:
Axmol Engine is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in
November 2019 as a fork of Cocos2d-x v4.0.
1243:
In 2013, Quesada left cocos2d-iPhone and joined in cocos2d-x team. In March 2017, Quesada was laid off from the
Chukong company. In 2015, there are 4 cocos2d branches being actively maintained.
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with several of their developer friends. They named it "Los Cocos" after its birthplace. A month later, the group released the version 0.1 and changed its name to "Cocos2d".
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Cocos2D provides primitives to represent common GUI elements in game scenes. This includes things like text boxes, labels, menus, buttons, and other common elements.
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958:. Its latest version is 3.10 which is compatible with cocos2d-X 3.10. It supports C++. In April 2016 it was deprecated and replaced with Cocos Creator.
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942:. Its latest official version is 1.4. Its latest unofficial version is 1.5 which is compatible with cocos2d-objC 3.4.9. It supports Objective-C.
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the iPhone. Having the developers, who were key in developing the free platform, will help Zynga master the technology, Lee said.
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SpriteBuilder: Previously known as CocosBuilder, SpriteBuilder is an IDE for Cocos2D-SpriteBuilder apps. SpriteBuilder is
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1325:, but now it's branched to an independent project using C# and mono to run on multiple platforms. Jacob Anderson at
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CCProjectGenerator: a project generator for Cocos2d-ObjC 3.5 that generates Swift or
Objective-C projects for Xcode.
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102:
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912:. With JSB, you can accelerate your development process by writing your game using easy and flexible JavaScript.
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Cocos2d has been ported into various programming languages and to all kinds of platforms. Among them there are:
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or other libraries to provide full audio capabilities. Features are dependent on the implementation of Cocos2D.
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Cocos2D-ObjC (formerly known as Cocos2D-iPhone and Cocos2D-SpriteBuilder), is maintained by Lars
Birkemose.
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of Cocos2D let you also animate particle effects, image filtering effects via shaders (warp, ripple, etc.).
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Cocos2D-SpriteBuilder, Cocos3D, and
Chipmunk physics projects. It was available as a free app in the
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and in June 2008 released "Cocos2d for iPhone" v0.1, the predecessor of the later Cocos2d family.
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Fireball-X. C++ and Lua support for creator is under alpha-stage development since April 2017.
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Cocos3d works as an extension on cocos2d-iPhone, written in
Objective-C. Bill Hollings at
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1627:"[Update] SpriteBuilder 1.5.0 vs Cocos2D v3.4.9 - Cocos2D-SpriteBuilder Forum"
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designed a new logo for Cocos2d (the Cocos2d logo was previously a running coconut).
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Many Cocos2D implementations come with support for common 2D physics engines like
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is the wrapper code that sits between native code and JavaScript code using
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Cocos2d-x & Cocos2d-html5 is maintained and sponsored by developers at
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named Zhe Wang branched Cocos2d-x based on Cocos2d. Cocos2d-x is also a
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scene editor for Cocos2d-X with Lua support and runs on
Windows only.
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scene editor for Cocos2d-X with C++ support and runs on macOS only.
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only and does not support neither C++ nor Lua. It was based on the
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and provides bindings for various programming languages, including
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All versions of Cocos2d work using the basic primitive known as a
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iOS, Android, Tizen, Windows, Windows Phone 8, Linux, Mac OS X
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2021:"The Best Companies In America Build Mobile Games With Cocos"
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for Cocos2d-X. As of August 2017, it supports JavaScript and
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Cocos2d-XNA was born in cocos2d-x community for supporting
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Various versions of Cocos2D have audio libraries that wrap
811:
786:. The framework offers a wide range of features, including
2978:
735:
1735:"SpriteBuilderX - editor for Cocos2d-X with C++ support"
1749:"#x-studio, a game development tool based on Cocos2d-x"
419:
1939:"Cocos2d-xチューニング、マルチデバイス対応…任天堂エンジニアに聞いた「Miitomo」開発の裏側"
3070:
Python (programming language)-scriptable game engines
2100:
1250:. Chukong is also developing CocoStudio, which is a
1071:
Windows Phone 7 & 8, Windows 7 & 8, Xbox 360
1005:
1861:"Survey: The reasons why I won't use Cocos Creator"
1265:
90:. Unsourced material may be challenged and removed.
2007:"The Biggest Korean Games Using The Cocos Engine"
1721:"C++ and Lua support for creator alpha0 released"
3036:
1876:"Zynga buys iPhone game engine development team"
2072:
1343:
1254:editor for Cocos2d-x and Cocos2D-html5, and a
2123:
818:editors, like SpriteBuilder and CocoStudio.
1130:. Unsourced material may be challenged and
53:Learn how and when to remove these messages
2130:
2116:
338:
1830:
1828:
1826:
1693:"Is EDITOR of cocos creator open source?"
1150:Learn how and when to remove this message
270:Learn how and when to remove this message
252:Learn how and when to remove this message
150:Learn how and when to remove this message
1971:
3060:Free software programmed in Objective-C
2137:
1834:
3037:
1936:
1823:
1195:Attracted by the potential of the new
920:
188:Please improve this article by adding
2111:
2075:Cocos2d-x by Example Beginner's Guide
1873:
1837:"The history of Cocos2d in a glimpse"
1030:Python 2.6, 2.7 or 3.3+, Objective-C
930:and its development was sponsored by
821:
806:community, such as particle editors,
2704:
2035:
1679:"Where i can download Сocos studio?"
1128:adding citations to reliable sources
1095:
883:
161:
88:adding citations to reliable sources
59:
18:
1937:Takaki, Hiroshige (July 13, 2016).
1835:Quesada, Ricardo (April 16, 2017).
1162:
13:
3065:Free software programmed in Python
2031:
962:
14:
3096:
2092:
1977:"BADLAND – a cocos2d-iphone game"
1888:from the original on May 13, 2011
1763:"X-studio IDE、代码编辑器、Lua调试器、UI编辑器"
1190:
1167:February 2008, in the village of
1006:Supported platforms and languages
915:
855:
451:Andrei Volodin and Lars Birkemose
34:This article has multiple issues.
2039:
1266:Other ports, forks, and bindings
1228:November 2010, a developer from
1100:
1085:C#, C++, TypeScript, JavaScript
166:
64:
23:
3085:Video game development software
2013:
1999:
1965:
1930:
1904:
1874:Baker, Liana B. (May 9, 2011).
1867:
1853:
1800:
1780:
1769:
1755:
1741:
1727:
1713:
1707:"Fireball-x/Fireball on GitHub"
1699:
1685:
1671:
1653:"Cocos Studio | Cocos2d-x"
1645:
1457:"Happy 7th Birthday Cocos2d-x!"
75:needs additional citations for
42:or discuss these issues on the
3080:Software using the MIT license
3075:Software using the BSD license
1619:
1593:
1573:
1553:
1527:
1513:
1493:
1449:
1418:Harry Potter: Hogwarts Mystery
623:0.6.10 / July 17, 2023
1:
2848:Lightweight Java Game Library
1442:
1206:, Quesada rewrote Cocos2d in
1183:created a 2D game engine for
481:3.5.0 / April 3, 2016
190:secondary or tertiary sources
2194:List of visual novel engines
1344:Games developed with cocos2d
1223:
838:
593:Ricardo Quesada, Lucio Torre
7:
2160:First-person shooter engine
1425:
1216:Also, the English designer
833:
601:February 29, 2008
10:
3101:
1812:, cocos2d, January 9, 2023
1327:Totally Evil Entertainment
1091:
968:Cocos Creator, which is a
724:game development framework
315:December 1, 2010
3012:
2936:
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934:, who also sponsored the
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311:
299:
289:
2077:. Packt Publishing Ltd.
2073:Roger Engelbert (2013).
1503:. cocos2d/cocos2d-objc.
1262:of the Cocos3D project.
1179:, a game developer, and
871:
3050:Free computer libraries
1912:"All done in COCOS2D …"
1336:is leading this branch.
1329:is leading this branch.
1314:Cocos2d-javascript, in
1082:Android, iOS, HarmonyOS
625:; 13 months ago
459:June 25, 2008
2172:Game engine recreation
910:Mozilla's SpiderMonkey
847:
177:relies excessively on
2883:Platinum Arts Sandbox
2728:Adventure Game Studio
1404:Cookie Run: OvenBreak
1334:Brenwill Workshop Ltd
1041:C++, Lua, JavaScript
974:game development tool
954:project developed by
483:; 8 years ago
345:; 4 years ago
343:/ 29 November 2019
2529:Visual3D Game Engine
2184:Game creation system
1987:on February 10, 2014
1788:"CCProjectGenerator"
1633:on December 22, 2016
1290:Cocos2d-windows, in
1280:Cocos2d-Android, in
1248:Chukong Technologies
1124:improve this section
1060:HTML5-ready browsers
1027:Windows, OS X, Linux
956:Chukong Technologies
306:Chukong Technologies
84:improve this article
2798:Blender Game Engine
2630:Pixel Game Maker MV
1918:. November 19, 2013
1796:. November 9, 2020.
1737:. February 6, 2017.
1709:. January 28, 2015.
1695:. February 7, 2017.
1589:. November 8, 2021.
1569:. November 9, 2021.
1541:on January 15, 2024
1481:. November 29, 2019
1052:Objective-C, Swift
1049:iOS, Mac OS X, tvOS
921:End of life support
888:Support binding to
796:skeletal animations
766:. It is written in
584:
432:
286:
2803:Bork3D Game Engine
2051:. You can help by
1975:(April 27, 2013).
1973:Vuorinen, Johannes
1607:. December 1, 2018
1432:Starling Framework
1411:Fire Emblem Heroes
1173:Córdoba, Argentina
987:SpriteBuilderX, a
822:Sprites and scenes
732:graphical software
589:Original author(s)
582:
437:Original author(s)
430:
291:Original author(s)
284:
16:Software framework
3055:Free game engines
3045:C Sharp libraries
3032:
3031:
3028:
3027:
2928:Wintermute Engine
2689:
2688:
2550:Amazon Lumberyard
2345:Zillions of Games
2084:978-1-78216-735-8
2069:
2068:
2009:. April 22, 2020.
1953:on April 15, 2021
1863:. August 9, 2017.
1751:. March 19, 2017.
1723:. April 11, 2017.
1605:spritebuilder.com
1521:"Release history"
1160:
1159:
1152:
1089:
1088:
884:Scripting support
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57:
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2702:
2701:
2655:UbiArt Framework
2620:Nvidia GameWorks
2214:
2213:
2132:
2125:
2118:
2109:
2108:
2104:
2103:
2101:Official website
2088:
2064:
2061:
2043:
2036:
2025:
2024:
2023:. June 30, 2020.
2017:
2011:
2010:
2003:
1997:
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1994:
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1983:. Archived from
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1776:X-Studio website
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1766:
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1725:
1724:
1717:
1711:
1710:
1703:
1697:
1696:
1689:
1683:
1682:
1681:. July 19, 2016.
1675:
1669:
1668:
1666:
1664:
1659:on July 17, 2017
1655:. Archived from
1649:
1643:
1642:
1640:
1638:
1629:. Archived from
1623:
1617:
1616:
1614:
1612:
1601:"Sprite Builder"
1597:
1591:
1590:
1577:
1571:
1570:
1557:
1551:
1550:
1548:
1546:
1537:. Archived from
1531:
1525:
1524:
1517:
1511:
1510:
1497:
1491:
1490:
1488:
1486:
1475:
1469:
1468:
1466:
1464:
1453:
1391:(cocos2d-iphone)
1318:for web browsers
1163:Cocos2d (Python)
1155:
1148:
1144:
1141:
1135:
1104:
1096:
1010:
1009:
792:particle systems
710:
707:
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606:
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350:29 November 2019
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27:
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19:
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3091:
3090:
3089:
3035:
3034:
3033:
3024:
3008:
2932:
2913:Thousand Parsec
2863:Open Wonderland
2838:Irrlicht Engine
2781:
2716:
2696:
2685:
2681:Unreal Engine 5
2664:
2660:Unreal Engine 4
2615:Luminous Engine
2570:Creation Engine
2533:
2514:Unreal Engine 3
2509:Unreal Engine 2
2349:
2330:Virtual Theatre
2325:Unreal Engine 1
2243:
2203:
2146:
2136:
2099:
2098:
2095:
2085:
2065:
2059:
2056:
2049:needs expansion
2034:
2032:Further reading
2029:
2028:
2019:
2018:
2014:
2005:
2004:
2000:
1990:
1988:
1970:
1966:
1956:
1954:
1945:(in Japanese).
1943:CodeIQ MAGAZINE
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1581:"SpriteBuilder"
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1528:
1519:
1518:
1514:
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1498:
1494:
1484:
1482:
1477:
1476:
1472:
1462:
1460:
1459:. December 2017
1455:
1454:
1450:
1445:
1428:
1421:(cocos creator)
1346:
1323:Windows Phone 7
1274:ShinyCocos, in
1268:
1226:
1193:
1177:Ricardo Quesada
1165:
1156:
1145:
1139:
1136:
1121:
1105:
1094:
1016:Target Platform
1008:
965:
963:Current support
945:CocoStudio: a
923:
918:
886:
874:
858:
850:
841:
836:
824:
802:, and others.
698:
648:
634:
629:
627:
624:
604:
602:
598:Initial release
566:/20180811094414
556:
506:
492:
487:
485:
482:
462:
460:
456:Initial release
441:Ricardo Quesada
418:
368:
354:
349:
347:
344:
318:
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1479:"Release 4.0"
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1304:CocosNet, in
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1109:This section
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1079:Cocos Creator
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1057:Cocos2d-html5
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1019:API Language
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940:Mac App Store
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814:editors, and
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764:web platforms
761:
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726:for creating
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514:/cocos2d-objc
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203: –
202:
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197:Find sources:
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180:
175:This article
173:
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101: –
100:
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79:
78:
73:This article
71:
67:
62:
61:
56:
54:
47:
46:
41:
40:
35:
30:
21:
20:
2807:
2769:
2761:
2743:
2482:Silent Storm
2481:
2466:Retro Engine
2446:MT Framework
2275:Genie Engine
2139:Game engines
2074:
2057:
2053:adding to it
2048:
2015:
2001:
1989:. Retrieved
1985:the original
1980:
1967:
1955:. Retrieved
1951:the original
1942:
1932:
1920:. Retrieved
1915:
1906:
1897:
1890:. Retrieved
1879:
1869:
1855:
1844:. Retrieved
1840:
1814:, retrieved
1809:Cocos2D-ObjC
1808:
1802:
1791:
1782:
1771:
1757:
1743:
1729:
1715:
1701:
1687:
1673:
1663:December 21,
1661:. Retrieved
1657:the original
1647:
1637:December 22,
1635:. Retrieved
1631:the original
1621:
1609:. Retrieved
1604:
1595:
1584:
1575:
1564:
1555:
1543:. Retrieved
1539:the original
1529:
1515:
1504:
1495:
1485:November 30,
1483:. Retrieved
1473:
1463:December 17,
1461:. Retrieved
1451:
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1402:
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1349:
1269:
1245:
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1194:
1166:
1146:
1137:
1122:Please help
1110:
1046:Cocos2d-ObjC
994:X-Studio, a
887:
875:
859:
851:
842:
825:
804:
716:
715:
689:3-clause BSD
447:Developer(s)
431:Cocos2D-ObjC
301:Developer(s)
281:
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82:Please help
77:verification
74:
50:
43:
37:
36:Please help
33:
2818:Game Editor
2697:open-source
2451:PhyreEngine
2335:Voxel Space
2305:Reality Lab
2265:Dark Engine
2209:Proprietary
2155:Source port
2060:August 2014
1816:January 12,
1437:FlatBuffers
1399:(cocos2d-x)
1383:(cocos2d-x)
1368:(cocos2d-x)
1358:Plague Inc.
1238:MIT License
1208:Objective-C
1181:Lucio Torre
1140:August 2014
1068:Cocos2d-xna
1063:JavaScript
996:proprietary
970:proprietary
952:proprietary
947:proprietary
906:Objective-C
808:spritesheet
760:OpenHarmony
721:open-source
706:/cocos-site
547:MIT License
525:Objective-C
409:MIT License
242:August 2014
140:August 2014
3039:Categories
2984:PlayCanvas
2751:Game-Maker
2625:Panta Rhei
2590:Fox Engine
2426:HeroEngine
2310:RenderWare
1922:August 18,
1916:Reddit.com
1846:2019-07-03
1501:"Releases"
1443:References
1316:JavaScript
1296:Windows XP
1258:Cocos3d-x
978:TypeScript
932:Apportable
890:JavaScript
784:JavaScript
730:and other
663:Written in
654:/los-cocos
644:Repository
630:2023-07-17
605:2008-02-29
521:Written in
502:Repository
488:2016-04-03
463:2008-06-25
383:Written in
376:/cocos2d-x
364:Repository
319:2010-12-01
212:newspapers
179:references
110:newspapers
39:improve it
2833:id Tech 4
2828:id Tech 3
2777:Stratagus
2712:Z-machine
2676:id Tech 7
2635:RE Engine
2600:id Tech 6
2595:id Tech 5
2565:Construct
2545:4A Engine
2441:Marmalade
2436:Leadwerks
2421:GameSalad
2411:Frostbite
2376:CryEngine
2366:C4 Engine
2315:RPG Maker
2270:GameMaker
2260:Clickteam
2229:Freescape
2224:Filmation
1957:April 14,
1892:April 14,
1841:RETRO.MOE
1611:April 10,
1535:"cocos2d"
1351:FarmVille
1308:based on
1300:Windows 7
1224:Cocos2d-x
1200:App Store
1169:Los Cocos
1111:does not
1035:Cocos2d-x
839:Animation
810:editors,
800:tile maps
756:HarmonyOS
700:los-cocos
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