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Battlebikes

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123:, but wondered why no new weapons had been developed. He admired the two scenarios, calling them "the nicest feature of this supplement, and I hope there'll be more printed in the future." He concluded by giving the supplement an average overall rating of 7 out of 10, saying, "If you liked 61:
In addition to new rules about combat motorcycles, the rulebook includes two scenarios. In one scenario, "Raid on Taccoville", seven townspeople try to stop three bikers from robbing a bank. In the second scenario, "Smokey Joe's Cafe", four bikers take on two combat cars.
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magazine, and stated that "I am sorry to report that this boxed set has very little to offer either as an expansion kit to Battlecars, or as a game in its own right (using the Battlecars playing boards of course)."
84: 213: 218: 119:(Issue #56), Ian Waddelow thought that "the introduction of armoured motorcycles is a welcome addition" to 105: 176: 192: 170: 157: 115: 8: 88: 162: 27: 207: 80: 75: 32: 30:
in 1984 for the near-future post-apocalyptic combat board game
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is a winner, though a few new weapons would have been nice."
47:
adds combat motorcycles to the game. The components include
205: 190:Baylis, Chris (August 1984). "Game Reviews". 196:(review) (17). TSR Hobbies (UK), Ltd.: 42. 155:Waddelow, Ian (August 1984). "Open Box". 183: 154: 206: 189: 150: 148: 146: 144: 65: 51:cards and counters for six motorcycles 141: 13: 14: 230: 214:Board games introduced in 1984 113:In the August 1984 edition of 1: 134: 26:is a supplement published by 94: 7: 39: 10: 235: 73:, the first expansion for 99:Chris Baylis reviewed 219:Games Workshop games 175:: CS1 maint: year ( 66:Publication history 79:, was designed by 16:Combat board game 226: 198: 197: 187: 181: 180: 174: 166: 152: 234: 233: 229: 228: 227: 225: 224: 223: 204: 203: 202: 201: 188: 184: 168: 167: 161:. No. 56. 153: 142: 137: 97: 89:Ian Livingstone 68: 54:weapon counters 42: 17: 12: 11: 5: 232: 222: 221: 216: 200: 199: 182: 163:Games Workshop 139: 138: 136: 133: 96: 93: 67: 64: 59: 58: 55: 52: 41: 38: 28:Games Workshop 15: 9: 6: 4: 3: 2: 231: 220: 217: 215: 212: 211: 209: 195: 194: 186: 178: 172: 171:cite magazine 165:. p. 14. 164: 160: 159: 151: 149: 147: 145: 140: 132: 130: 126: 122: 118: 117: 111: 108: 107: 102: 92: 90: 86: 82: 78: 77: 72: 63: 56: 53: 50: 49: 48: 46: 37: 35: 34: 29: 25: 24: 19: 191: 185: 156: 128: 124: 120: 114: 112: 104: 100: 98: 74: 70: 69: 60: 44: 43: 31: 22: 21: 20: 18: 158:White Dwarf 129:Battlebikes 116:White Dwarf 101:Battlebikes 85:Albie Fiore 71:Battlebikes 45:Battlebikes 23:Battlebikes 208:Categories 135:References 125:Battlecars 121:Battlecars 81:Gary Chalk 76:Battlecars 57:a rulebook 33:Battlecars 95:Reception 40:Gameplay 193:Imagine 106:Imagine 127:then 177:link 103:for 87:and 210:: 173:}} 169:{{ 143:^ 91:. 83:, 36:. 179:)

Index

Games Workshop
Battlecars
Battlecars
Gary Chalk
Albie Fiore
Ian Livingstone
Imagine
White Dwarf




White Dwarf
Games Workshop
cite magazine
link
Imagine
Categories
Board games introduced in 1984
Games Workshop games

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