123:, but wondered why no new weapons had been developed. He admired the two scenarios, calling them "the nicest feature of this supplement, and I hope there'll be more printed in the future." He concluded by giving the supplement an average overall rating of 7 out of 10, saying, "If you liked
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In addition to new rules about combat motorcycles, the rulebook includes two scenarios. In one scenario, "Raid on
Taccoville", seven townspeople try to stop three bikers from robbing a bank. In the second scenario, "Smokey Joe's Cafe", four bikers take on two combat cars.
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magazine, and stated that "I am sorry to report that this boxed set has very little to offer either as an expansion kit to
Battlecars, or as a game in its own right (using the Battlecars playing boards of course)."
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119:(Issue #56), Ian Waddelow thought that "the introduction of armoured motorcycles is a welcome addition" to
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in 1984 for the near-future post-apocalyptic combat board game
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is a winner, though a few new weapons would have been nice."
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adds combat motorcycles to the game. The components include
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190:Baylis, Chris (August 1984). "Game Reviews".
196:(review) (17). TSR Hobbies (UK), Ltd.: 42.
155:Waddelow, Ian (August 1984). "Open Box".
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51:cards and counters for six motorcycles
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214:Board games introduced in 1984
113:In the August 1984 edition of
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26:is a supplement published by
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99:Chris Baylis reviewed
219:Games Workshop games
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66:Publication history
79:, was designed by
16:Combat board game
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161:. No. 56.
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89:Ian Livingstone
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54:weapon counters
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158:White Dwarf
129:Battlebikes
116:White Dwarf
101:Battlebikes
85:Albie Fiore
71:Battlebikes
45:Battlebikes
23:Battlebikes
208:Categories
135:References
125:Battlecars
121:Battlecars
81:Gary Chalk
76:Battlecars
57:a rulebook
33:Battlecars
95:Reception
40:Gameplay
193:Imagine
106:Imagine
127:then
177:link
103:for
87:and
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173:}}
169:{{
143:^
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179:)
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