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Badouel intersection algorithm

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An Efficient Ray-Polygon Intersection by Didier Badouel from Graphics Gems I
182: 142: 129: 21: 125: 174: 46:. Unsourced material may be challenged and removed. 231: 214: 221: 207: 106:Learn how and when to remove this message 137:, is a fast method for calculating the 232: 145:without needing precomputation of the 245:Algorithms and data structures stubs 169: 44:adding citations to reliable sources 15: 13: 14: 256: 156: 141:of a ray and a triangle in three 173: 55:"Badouel intersection algorithm" 20: 31:needs additional citations for 1: 193:. You can help Knowledge by 7: 133:, named after its inventor 10: 261: 168: 153:containing the triangle. 163:Ray-Polygon Intersection 240:Computational geometry 189:-related article is a 40:improve this article 202: 201: 116: 115: 108: 90: 252: 223: 216: 209: 177: 170: 111: 104: 100: 97: 91: 89: 48: 24: 16: 260: 259: 255: 254: 253: 251: 250: 249: 230: 229: 228: 227: 187:data structures 159: 112: 101: 95: 92: 49: 47: 37: 25: 12: 11: 5: 258: 248: 247: 242: 226: 225: 218: 211: 203: 200: 199: 178: 167: 166: 158: 157:External links 155: 147:plane equation 135:Didier Badouel 114: 113: 28: 26: 19: 9: 6: 4: 3: 2: 257: 246: 243: 241: 238: 237: 235: 224: 219: 217: 212: 210: 205: 204: 198: 196: 192: 188: 184: 179: 176: 172: 171: 164: 161: 160: 154: 152: 148: 144: 140: 136: 132: 131: 128:intersection 127: 123: 110: 107: 99: 88: 85: 81: 78: 74: 71: 67: 64: 60: 57: –  56: 52: 51:Find sources: 45: 41: 35: 34: 29:This article 27: 23: 18: 17: 195:expanding it 180: 139:intersection 119: 117: 102: 96:January 2019 93: 83: 76: 69: 62: 50: 38:Please help 33:verification 30: 234:Categories 183:algorithms 143:dimensions 66:newspapers 130:algorithm 126:triangle 120:Badouel 149:of the 80:scholar 82:  75:  68:  61:  53:  181:This 151:plane 87:JSTOR 73:books 191:stub 118:The 59:news 185:or 122:ray 42:by 236:: 222:e 215:t 208:v 197:. 124:- 109:) 103:( 98:) 94:( 84:· 77:· 70:· 63:· 36:.

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verification
improve this article
adding citations to reliable sources
"Badouel intersection algorithm"
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scholar
JSTOR
Learn how and when to remove this message
ray
triangle
algorithm
Didier Badouel
intersection
dimensions
plane equation
plane
Ray-Polygon Intersection
Stub icon
algorithms
data structures
stub
expanding it
v
t
e
Categories
Computational geometry

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